source: trunk/BUTE/src/PreComputingRuns/SoftShadowMapRun.cpp @ 126

Revision 126, 1.1 KB checked in by barsi, 19 years ago (diff)

Added a folder remotely

Line 
1//      author: Barnabas Aszodi (BME-IIT)
2
3#include "Ogre.h"
4#include "OgreEffectWrapper.h"
5#include "ManagedOgreRenderTexturePass.h"
6
7
8#include "VRMRun.h"
9#include "SoftShadowMapRun.h"
10
11
12SoftShadowMapRun::SoftShadowMapRun( Entity* entity )
13{
14        Root* mRoot = new Root();
15
16        this->entity = entity;
17
18        this->vRMRenderingRun =
19                new VRMRun(entity,1024,1024);
20
21        this->vRMRenderGeometryMapPass =
22                new VRMRenderGeometryMapPass(mRoot,"GeometryMapTexture",1024,1024,TEX_TYPE_2D,PF_FLOAT32_RGBA);
23
24        this->vRMFilteringMapPass =
25                new VRMFilteringMapPass(mRoot,"FilterMapTexture",1024,1024,TEX_TYPE_2D,PF_FLOAT32_RGBA);
26}
27
28void SoftShadowMapRun::update()
29{
30        vRMRenderingRun->update();
31        vRMRenderDepthBufferMapPass->update();
32        vRMRenderGeometryMapPass->update();
33        vRMFilteringMapPass->update();
34}
35
36const String& SoftShadowMapRun::getResultTextureName()
37        {
38                return vRMFilteringMapPass->getMaterialName();
39        }
40
41SoftShadowMapRun::~SoftShadowMapRun()
42{
43        SAFE_DELETE(vRMRenderingRun);
44        SAFE_DELETE(vRMRenderDepthBufferMapPass);
45        SAFE_DELETE(vRMRenderGeometryMapPass);
46        SAFE_DELETE(vRMFilteringMapPass);
47}
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