[126] | 1 | // author: Barnabas Aszodi (BME-IIT)
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| 2 |
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| 3 | #include "Ogre.h"
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| 4 | #include "OgreEffectWrapper.h"
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| 5 | #include "ManagedOgreRenderTexturePass.h"
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| 6 | #include "VRMRenderGeometryMapPass.h"
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| 7 |
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| 8 | VRMRenderGeometryMapPass::VRMRenderGeometryMapPass(
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| 9 | Root* mRoot,const String& renderTextureName,unsigned int width,unsigned int height,
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| 10 | TextureType texType, PixelFormat internalFormat,
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| 11 | const NameValuePairList *miscParams,
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| 12 | bool fullScreenQuadRenderer):ManagedOgreRenderTexturePass(mRoot,renderTextureName,width,height,texType,internalFormat,miscParams,fullScreenQuadRenderer)
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| 13 | {
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| 14 | effectWrapper->createMaterial("RenderGeometryTexture");
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| 15 | }
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| 16 |
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| 17 | void VRMRenderGeometryMapPass::onRenderStart(NameValuePairList* namedParams){
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| 18 | effectWrapper->SetTechniqueToUse(0);
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| 19 | effectWrapper->BeginPass();
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| 20 | effectWrapper->SetVertexProgramParameters();
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| 21 | effectWrapper->SetMatrix("g_mLightViewTexBias",g_mLightViewTexBias);
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| 22 | effectWrapper->SetMatrix("g_mWorldViewProj",g_mWorldViewProj);
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| 23 | effectWrapper->SetFloatArray("g_vLightPos3f",g_vLightPos3f,3);
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| 24 | }
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| 25 |
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| 26 |
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| 27 | void VRMRenderGeometryMapPass::onRenderEnd(NameValuePairList* namedParams)
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| 28 | {
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| 29 | effectWrapper->EndPass();
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| 30 | }
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| 31 |
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| 32 | Matrix4 VRMRenderGeometryMapPass::getLightViewTexBias()
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| 33 | {
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| 34 | return g_mLightViewTexBias;
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| 35 | }
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| 36 |
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| 37 | void VRMRenderGeometryMapPass::setLightViewTexBias( Matrix4 matrix4 )
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| 38 | {
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| 39 | g_mLightViewTexBias = matrix4;
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| 40 | }
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| 41 |
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| 42 | Matrix4 VRMRenderGeometryMapPass::getWorldViewProj()
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| 43 | {
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| 44 | return g_mWorldViewProj;
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| 45 | }
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| 46 |
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| 47 | void VRMRenderGeometryMapPass::setWorldViewProj( Matrix4 matrix4 )
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| 48 | {
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| 49 | g_mWorldViewProj = matrix4;
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| 50 | }
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| 51 |
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| 52 | float* VRMRenderGeometryMapPass::getLightPos3f()
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| 53 | {
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| 54 | return g_vLightPos3f;
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| 55 | }
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| 56 |
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| 57 | void VRMRenderGeometryMapPass::setLightPos3f( float* vector3 )
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| 58 | {
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| 59 | g_vLightPos3f = vector3;
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| 60 | } |
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