[138] | 1 | #ifndef __GEO_TREE_SIMPLIFIER__
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| 2 | #define __GEO_TREE_SIMPLIFIER__
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| 3 |
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| 4 | #include "GeoMesh.h"
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| 5 | #include "GeoTreeSimpSequence.h"
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| 6 |
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| 7 |
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| 8 | namespace Geometry
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| 9 | {
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| 10 | /// Tree Simplifier interface
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| 11 | /*** This module is used by LODTree to simplify leaves of a tree. It contains functions that generate simplified
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| 12 | versions of 3D objects made out of quads (represented as pairs of texture-mapped triangles). Given a 3D object, this
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| 13 | module computes a sequence of geometric transformations that reduce the objects geometric detail while preserving
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| 14 | its appearance.\n\n
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| 15 |
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| 16 | For each simplification step, the module returns a simplification sequence containing the leaf collapsed, the two
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| 17 | leaves being removed, and the resulting leaf for that contraction.\n\n
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| 18 |
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| 19 |
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| 20 | Inputs:\n
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| 21 | - A pointer to the Geometry::Mesh object containing the tree to be simplified.
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| 22 | .
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| 23 |
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| 24 | Outputs:\n
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| 25 | -# The simplified mesh, contained in a Geometry::Mesh object.
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| 26 | -# Simplification sequence, represented by a Geometry::TreeSimplificationSequence object.
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| 27 | */
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| 28 |
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| 29 | class TreeSimplifier
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| 30 | {
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| 31 | public:
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| 32 | /// Class constructor. Retrieves a pointer to a valid Mesh object to simplify
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| 33 | TreeSimplifier (const Geometry::Mesh *);
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| 34 |
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| 35 | /// Class destructor.
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| 36 | ~TreeSimplifier (void);
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| 37 |
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| 38 | /// Copy constructor
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| 39 | //TreeSimplifier(const TreeSimplifier&);
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| 40 |
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| 41 | /// Assignment operator
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| 42 | //TreeSimplifier& operator =(const TreeSimplifier&);
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| 43 |
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| 44 | /// Starts the simplification process. Receives as a parameter the LOD factor in a range of [0,1].
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| 45 | void Simplify (Geometry::Real);
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| 46 |
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| 47 | /// Returns the simplified mesh.
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| 48 | Mesh *GetMesh ();
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| 49 |
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| 50 | /// Returns the simplification sequence for leaves.
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| 51 | TreeSimplificationSequence *GetSimplificationSequence();
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| 52 | };
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| 53 |
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| 54 | }
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| 55 |
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| 56 | #endif |
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