1 | #ifndef __GEO_TREE_SIMPLIFIER__
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2 | #define __GEO_TREE_SIMPLIFIER__
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3 |
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4 | #include "GeoMesh.h"
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5 | #include "GeoTreeSimpSequence.h"
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6 |
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7 |
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8 | namespace Geometry
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9 | {
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10 | /// Tree Simplifier interface
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11 | /*** This module is used by LODTree to simplify leaves of a tree. It contains functions that generate simplified
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12 | versions of 3D objects made out of quads (represented as pairs of texture-mapped triangles). Given a 3D object, this
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13 | module computes a sequence of geometric transformations that reduce the objects geometric detail while preserving
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14 | its appearance.\n\n
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15 |
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16 | For each simplification step, the module returns a simplification sequence containing the leaf collapsed, the two
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17 | leaves being removed, and the resulting leaf for that contraction.\n\n
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18 |
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19 |
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20 | Inputs:\n
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21 | - A pointer to the Geometry::Mesh object containing the tree to be simplified.
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22 | .
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23 |
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24 | Outputs:\n
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25 | -# The simplified mesh, contained in a Geometry::Mesh object.
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26 | -# Simplification sequence, represented by a Geometry::TreeSimplificationSequence object.
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27 | */
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28 |
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29 | class TreeSimplifier
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30 | {
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31 | public:
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32 | /// Class constructor. Retrieves a pointer to a valid Mesh object to simplify
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33 | TreeSimplifier (const Geometry::Mesh *);
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34 |
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35 | /// Class destructor.
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36 | ~TreeSimplifier (void);
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37 |
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38 | /// Copy constructor
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39 | //TreeSimplifier(const TreeSimplifier&);
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40 |
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41 | /// Assignment operator
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42 | //TreeSimplifier& operator =(const TreeSimplifier&);
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43 |
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44 | /// Starts the simplification process. Receives as a parameter the LOD factor in a range of [0,1].
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45 | void Simplify (Geometry::Real);
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46 |
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47 | /// Returns the simplified mesh.
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48 | Mesh *GetMesh ();
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49 |
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50 | /// Returns the simplification sequence for leaves.
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51 | TreeSimplificationSequence *GetSimplificationSequence();
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52 | };
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53 |
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54 | }
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55 |
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56 | #endif |
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