Revision 138,
1.3 KB
checked in by hidalgo, 19 years ago
(diff) |
Uploaded WP4 Dummy code(Geometry)
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[138] | 1 | #ifndef __GEO_VERTEX_BUFFER__
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| 2 | #define __GEO_VERTEX_BUFFER__
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| 3 |
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| 4 | #include "GeoBase.h"
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| 5 | #include "GeoVector3.h"
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| 6 | #include "GeoVector2.h"
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| 7 | #include "GeoSerializable.h"
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| 8 |
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| 9 |
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| 10 | namespace Geometry {
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| 11 |
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| 12 | /// VertexBuffer interface Class
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| 13 | /**
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| 14 | * This Structure holds the vertex information used by Meshes and SubMesehs.
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| 15 | */
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| 16 | class VertexBuffer : public Serializable
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| 17 | {
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| 18 | public:
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| 19 |
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| 20 | /// Default Constructor
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| 21 | inline VertexBuffer():
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| 22 | mVertexInfo(VERTEX_EMPTY),
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| 23 | mVertexCount(0),
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| 24 | mPosition(0),
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| 25 | mNormal(0),
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| 26 | mTexCoords(0)
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| 27 | {
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| 28 | }
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| 29 |
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| 30 | /// Default destructor, releases allocated memory.
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| 31 | ~VertexBuffer();
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| 32 |
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| 33 | /// Returns a new VertexBuffer with the same data.
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| 34 | VertexBuffer* Clone() const;
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| 35 |
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| 36 | /// Fills this VertexBuffer from a Serializer
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| 37 | void Load(Serializer &s);
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| 38 |
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| 39 | /// Stores data
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| 40 | void Save(Serializer &s);
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| 41 |
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| 42 | unsigned int mVertexInfo; ///< Type of info stored by vertex
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| 43 | size_t mVertexCount; ///< Number of vertices
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| 44 | Vector3 *mPosition; ///< Position array of each Vertex, only valid if (vertexInfo & VERTEX_POSITON) == true
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| 45 | Vector3 *mNormal; ///< Normal array of each Vertex, only valid if (vertexInfo & VERTEX_NORMAL) == true
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| 46 | Vector2 *mTexCoords;///< Texture Coordinates array of each Vertex, only valid if (vertexInfo & VERTEX_TEXCOORDS) == true
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| 47 | };
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| 48 |
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| 49 | } // end of Geometry namespace;
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| 50 |
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| 51 | #endif
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