Revision 138,
1.2 KB
checked in by hidalgo, 19 years ago
(diff) |
Uploaded WP4 Dummy code(Geometry)
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[138] | 1 | #include "GeoMesh.h"
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| 2 |
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| 3 | using namespace Geometry;
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| 4 |
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| 5 | //----------------------------------------------------------------------------
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| 6 | Mesh::Mesh():
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| 7 | mVertexBuffer(0), mSubMeshCount(0), mSubMesh(0), mType(GEO_TRIANGLE_LIST)
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| 8 | {
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| 9 | }
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| 10 |
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| 11 | Mesh::~Mesh()
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| 12 | {
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| 13 | delete[] mSubMesh;
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| 14 | delete mVertexBuffer;
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| 15 | }
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| 16 |
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| 17 | void Mesh::Load(Serializer &s)
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| 18 | {
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| 19 | bool sharedVertexBuffer = false;
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| 20 |
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| 21 | //Clear Data
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| 22 | delete[] mSubMesh; mSubMesh = 0;
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| 23 | delete mVertexBuffer; mVertexBuffer = 0;
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| 24 | mSubMeshCount = 0;
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| 25 |
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| 26 | s.ReadArray(&sharedVertexBuffer,1);
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| 27 | if (sharedVertexBuffer)
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| 28 | {
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| 29 | mVertexBuffer = new VertexBuffer;
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| 30 | mVertexBuffer->Load(s);
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| 31 | }
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| 32 | s.ReadArray(&mSubMeshCount,1);
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| 33 | mSubMesh = new SubMesh[mSubMeshCount];
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| 34 | for(size_t i = 0; i < mSubMeshCount; ++i)
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| 35 | {
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| 36 | mSubMesh[i].Load(s);
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| 37 | if (mSubMesh[i].mSharedVertexBuffer && sharedVertexBuffer)
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| 38 | {
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| 39 | mSubMesh[i].mVertexBuffer = mVertexBuffer;
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| 40 | }
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | void Mesh::Save(Serializer &s)
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| 45 | {
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| 46 | bool sharedVertexBuffer = (mVertexBuffer != 0);
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| 47 | s.WriteArray(&sharedVertexBuffer, 1);
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| 48 | if (sharedVertexBuffer)
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| 49 | {
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| 50 | mVertexBuffer->Save(s);
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| 51 | }
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| 52 | s.WriteArray(&mSubMeshCount,1);
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| 53 | for(size_t i = 0; i < mSubMeshCount; ++i)
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| 54 | {
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| 55 | mSubMesh[i].Save(s);
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| 56 | }
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| 57 | }
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| 58 |
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