Revision 138,
1000 bytes
checked in by hidalgo, 19 years ago
(diff) |
Uploaded WP4 Dummy code(Geometry)
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[138] | 1 | #include "GeoSubMesh.h"
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| 2 |
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| 3 | using namespace Geometry;
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| 4 |
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| 5 | SubMesh::SubMesh():
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| 6 | mIndex(0), mVertexBuffer(0), mIndexCount(0),mSharedVertexBuffer(false), mStrip(0), mStripCount(0)
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| 7 | {
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| 8 | }
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| 9 |
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| 10 | SubMesh::~SubMesh()
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| 11 | {
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| 12 | delete[] mIndex;
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| 13 | if (!mSharedVertexBuffer) delete mVertexBuffer;
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| 14 | }
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| 15 |
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| 16 | void SubMesh::Load(Serializer &s)
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| 17 | {
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| 18 | //Clear Data:
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| 19 | delete[] mIndex; mIndex = 0;
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| 20 | if (!mSharedVertexBuffer)
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| 21 | {
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| 22 | delete mVertexBuffer;
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| 23 | mVertexBuffer = 0;
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| 24 | }
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| 25 | mIndexCount = 0;
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| 26 |
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| 27 | //Load Data from Serializer
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| 28 | s.ReadArray(&mSharedVertexBuffer,1);
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| 29 | if (mSharedVertexBuffer)
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| 30 | {
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| 31 | mVertexBuffer = 0;
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| 32 | }
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| 33 | else
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| 34 | {
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| 35 | mVertexBuffer = new VertexBuffer();
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| 36 | mVertexBuffer->Load(s);
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| 37 | };
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| 38 |
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| 39 | s.ReadArray(&mIndexCount,1);
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| 40 | mIndex = new Index[mIndexCount];
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| 41 | s.ReadArray(mIndex,mIndexCount);
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| 42 | }
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| 43 |
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| 44 | void SubMesh::Save(Serializer &s)
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| 45 | {
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| 46 | s.WriteArray(&mSharedVertexBuffer,1);
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| 47 | if (!mSharedVertexBuffer)
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| 48 | {
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| 49 | mVertexBuffer->Save(s);
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| 50 | }
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| 51 | s.WriteArray(&mIndexCount,1);
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| 52 | s.WriteArray(mIndex,mIndexCount);
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| 53 | }
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