1 | #include "GeoVertexBuffer.h"
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2 |
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3 | using namespace Geometry;
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4 |
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5 | //---------------------------------------------------------------------
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6 | VertexBuffer::~VertexBuffer()
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7 | {
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8 | delete[] mPosition;
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9 | delete[] mNormal;
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10 | delete[] mTexCoords;
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11 | }
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12 |
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13 | //---------------------------------------------------------------------
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14 | void VertexBuffer::Save(Serializer &s)
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15 | {
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16 | s.WriteArray(&mVertexInfo,1);
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17 | s.WriteArray(&mVertexCount,1);
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18 | if (mVertexInfo & VERTEX_POSITION)
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19 | {
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20 | s.WriteArray(mPosition, mVertexCount);
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21 | }
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22 | if (mVertexInfo & VERTEX_NORMAL)
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23 | {
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24 | s.WriteArray(mNormal, mVertexCount);
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25 | }
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26 | if (mVertexInfo & VERTEX_TEXCOORDS)
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27 | {
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28 | s.WriteArray(mTexCoords, mVertexCount);
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29 | }
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30 | }
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31 |
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32 | //---------------------------------------------------------------------
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33 | void VertexBuffer::Load(Serializer &s)
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34 | {
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35 | //Clear data
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36 | delete[] mPosition; mPosition = 0;
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37 | delete[] mNormal; mNormal = 0;
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38 | delete[] mTexCoords; mTexCoords = 0;
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39 |
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40 | s.ReadArray(&mVertexInfo,1);
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41 | s.ReadArray(&mVertexCount,1);
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42 | if (mVertexInfo & VERTEX_POSITION)
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43 | {
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44 | mPosition = new Vector3[mVertexCount];
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45 | s.ReadArray(mPosition, mVertexCount);
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46 | }
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47 | if (mVertexInfo & VERTEX_NORMAL)
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48 | {
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49 | mNormal = new Vector3[mVertexCount];
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50 | s.ReadArray(mNormal, mVertexCount);
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51 | }
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52 | if (mVertexInfo & VERTEX_TEXCOORDS)
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53 | {
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54 | mTexCoords = new Vector2[mVertexCount];
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55 | s.ReadArray(mTexCoords, mVertexCount);
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56 | }
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57 | }
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58 |
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59 | //---------------------------------------------------------------------
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60 | VertexBuffer *VertexBuffer::Clone() const
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61 | {
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62 | VertexBuffer *vnew = new VertexBuffer();
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63 | vnew->mVertexInfo = mVertexInfo;
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64 | vnew->mVertexCount = mVertexCount;
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65 | vnew->mPosition = new Vector3[mVertexCount];
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66 | vnew->mNormal = new Vector3[mVertexCount];
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67 | vnew->mTexCoords = new Vector2[mVertexCount];
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68 |
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69 | memcpy(vnew->mPosition, mPosition, mVertexCount*sizeof(Vector3));
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70 | memcpy(vnew->mNormal, mNormal, mVertexCount*sizeof(Vector3));
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71 | memcpy(vnew->mTexCoords, mTexCoords, mVertexCount*sizeof(Vector2));
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72 | return vnew;
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73 | } |
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