1 | #ifndef _CullingManager_H__
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2 | #define _CullingManager_H__
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3 |
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4 | #include "HierarchyInterface.h"
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5 |
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6 | namespace GtpVisibility {
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7 |
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8 | /** This abstract class implements an interface for a specific culling
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9 | algorithm. The algorithm is either used to render a scene or to make a visibility query.
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10 | */
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11 | class CullingManager
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12 | {
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13 | public:
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14 | /** Default constructor.
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15 | @remark an appropriate hierarchy interface must be provided for the algorithms to
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16 | work on specific hierarchy
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17 | */
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18 | CullingManager();
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19 | /** Renders the scene using a specific occlusion culling algorithm, e.g., coherent
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20 | hierarchical culling or stop and wait.
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21 | */
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22 | virtual void RenderScene() = 0;
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23 | /** Sets the hierarchy interface.
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24 | @param hierarchyInterface
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25 | @remark the hierarchy interface encapsulates the hierarchy we are working on
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26 | */
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27 | void SetHierarchyInterface(HierarchyInterface *hierarchyInterface);
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28 | /** Sets the threshold for the visibiliy culling algorithm.
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29 | @param visibilityThreshold number of visible pixels where an object
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30 | is still considered invisible.
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31 | */
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32 | void SetVisibilityThreshold(unsigned int visibilityThreshold);
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33 |
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34 | /** Returns number of frustum culled nodes.
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35 | */
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36 | unsigned int GetNumFrustumCulledNodes();
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37 | /** Returns number of occlusion query culled nodes.
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38 | */
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39 | unsigned int GetNumQueryCulledNodes();
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40 |
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41 | protected:
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42 |
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43 | unsigned int mNumQueryCulledNodes;
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44 | unsigned int mNumFrustumCulledNodes;
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45 | unsigned int mVisibilityThreshold;
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46 |
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47 | HierarchyInterface *mHierarchyInterface;
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48 | };
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49 | } // namespace GtpVisibility
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50 | #endif // CullingManager |
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