[59] | 1 | #ifndef _GtpVisibilityHierarchyInterface_H__
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| 2 | #define _GtpVisibilityHierarchyInterface_H__
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| 3 |
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| 4 | #include "DistanceQueue.h"
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| 5 |
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| 6 | namespace GtpVisibility {
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| 7 |
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[112] | 8 | enum CullingType {QUERY_CULLED, FRUSTUM_CULLED};
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| 9 |
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[59] | 10 | /** Class which implements a hierarchy interface for a scene hierarchy.
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| 11 | */
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| 12 | class HierarchyInterface
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| 13 | {
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| 14 | public:
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| 15 | /** Default constructor.
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| 16 | */
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| 17 | HierarchyInterface();
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| 18 | virtual ~HierarchyInterface();
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| 19 | /** Returns true if current node is leaf of the hierarchy.
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| 20 | @param node hierarchy node
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| 21 | @returns true if node is leaf
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| 22 | */
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[74] | 23 | virtual bool IsLeaf(HierarchyNode *node) const = 0;
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[59] | 24 | /** Traverses the given node.
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| 25 | @param node the hierarchy node
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| 26 | */
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| 27 | virtual void TraverseNode(HierarchyNode *node) = 0;
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| 28 | /** Renders current scene node .
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| 29 | @param node current scene node to be rendered
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| 30 | */
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| 31 | virtual void RenderNode(HierarchyNode *node) = 0;
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| 32 | /** Pulls up the visibility from the current node recursively to the parent nodes.
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| 33 | @param node the current node
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| 34 | */
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| 35 | virtual void PullUpVisibility(HierarchyNode *node) = 0;
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| 36 | /** Issue a occlusion query for this node.
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| 37 | @param node the current hierarchy node
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| 38 | @returns occlusion query for this node
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| 39 | */
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[86] | 40 | virtual OcclusionQuery *IssueOcclusionQuery(HierarchyNode *node,
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| 41 | const bool wasVisible = false) = 0;
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[59] | 42 | /** Sets the root of the scene hierarchy.
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| 43 | @param root the hierarchy root
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| 44 | */
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| 45 | void SetSceneRoot(HierarchyNode *root);
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[74] | 46 | /** Get the root of the scene hierarchy.
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| 47 | @return the hierarchy root
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| 48 | */
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| 49 | HierarchyNode *GetSceneRoot() const;
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[59] | 50 | /** Sets the scene root and initialises this scene traverser for a traversal.
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| 51 | @param root current scene root
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| 52 | @remark initialises some parameters, and also the statistics.
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| 53 | */
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| 54 | void InitFrame(HierarchyNode *root);
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| 55 | /** Returns current frame id.
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| 56 | @returns frame id
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| 57 | */
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[74] | 58 | unsigned int GetFrameId() const;
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[59] | 59 | /** Returns the current distance queue.
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| 60 | @returns current distance queue
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| 61 | */
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| 62 | DistanceQueue *GetQueue();
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[87] | 63 | /** Returns distance of the node to the view plane.
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| 64 | @param node1 the hierarchy node
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[59] | 65 | */
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[87] | 66 | virtual float GetSquaredDistance(HierarchyNode *node) const = 0;
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[59] | 67 | /** Checks if the node is visible from the current view frustum.
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| 68 | @param node the current node
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| 69 | @param intersects returns true if the current node intersects the near plane
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| 70 | */
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| 71 | virtual bool CheckFrustumVisible(HierarchyNode *node, bool &intersects) = 0;
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[74] | 72 | /** Checks if the node is visible from the current view frustum.
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| 73 | @param node the current node
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| 74 | */
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| 75 | bool CheckFrustumVisible(HierarchyNode *node);
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[59] | 76 | /** Returns next available occlusion query or creates new one.
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| 77 | @return the next occlusion query
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| 78 | */
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| 79 | virtual OcclusionQuery *GetNextOcclusionQuery() = 0;
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| 80 | /** Returns true if there is renderable geometry attached to this node
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| 81 | @param node the current node
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| 82 | @returns if the node has renderable geometry
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| 83 | */
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[74] | 84 | virtual bool HasGeometry(HierarchyNode *node) const = 0;
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[59] | 85 | /** Sets the visible flag for this node.
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| 86 | @param node the current node
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| 87 | @param visible the visible flag
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| 88 | */
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| 89 | virtual void SetNodeVisible(HierarchyNode *node, const bool visible) = 0;
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| 90 | /** Returns true if node has the visible flag set. See set
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| 91 | */
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[74] | 92 | virtual bool IsNodeVisible(HierarchyNode *node) const = 0;
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[59] | 93 | /** Sets the last visited frame id for this node.
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| 94 | @param node the current node
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| 95 | @param frameId the current frame id
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| 96 | */
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[74] | 97 | virtual void SetLastVisited(HierarchyNode *node,
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| 98 | const unsigned int frameId) = 0;
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[59] | 99 | /** Returns frame id when this node was last visited by the traverser. See set
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| 100 | */
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[74] | 101 | virtual unsigned int LastVisited(HierarchyNode *node) const = 0;
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| 102 | /** Returns number of traversed nodes.
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| 103 | */
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| 104 | unsigned int GetNumTraversedNodes();
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| 105 | /** Returns number of rendered nodes.
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| 106 | */
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| 107 | unsigned int GetNumRenderedNodes();
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[86] | 108 | /** Optimization when issuing occlusion test: test is done with actual geometry
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| 109 | rather than the bounding box
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| 110 | @param useOptimization if the optimization should be used
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| 111 | */
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| 112 | void SetUseOptimization(bool useOptimization);
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[112] | 113 | //bool mIsShadowPass;
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[59] | 114 |
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[112] | 115 | /** Visualization of a culled node, dependent on the culling type.
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| 116 | @param type can be one of FRUSTUM_CULLED, QUERY_CULLED
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| 117 | */
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| 118 | virtual void VisualizeCulledNode(HierarchyNode *node,
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| 119 | CullingType type) = NULL;
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[111] | 120 |
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[59] | 121 | protected:
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| 122 |
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[86] | 123 | bool mUseOptimization;
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[59] | 124 | unsigned int mFrameId;
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| 125 |
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| 126 | int mCurrentTestIdx;
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| 127 |
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| 128 | //--- statistics
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| 129 | unsigned int mNumTraversedNodes;
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| 130 | unsigned int mNumRenderedNodes;
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| 131 |
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| 132 | DistanceQueue *mDistanceQueue;
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| 133 | HierarchyNode *mSceneRoot;
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[85] | 134 | HierarchyNode *mPreviousNode;
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[111] | 135 |
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| 136 |
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[59] | 137 | };
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| 138 | } // namespace GtpVisibility
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[112] | 139 | #endif // GtpVisisibilityHierarchyInterface_H |
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