source: trunk/VUT/GtpVisibility/include/HierarchyInterface.h @ 154

Revision 154, 5.6 KB checked in by mattausch, 19 years ago (diff)

added item buffer queries.

Line 
1#ifndef _GtpVisibilityHierarchyInterface_H__
2#define _GtpVisibilityHierarchyInterface_H__
3
4#include "DistanceQueue.h"
5#include "VisibilityMesh.h"
6
7namespace GtpVisibility {
8
9enum  CullingType {QUERY_CULLED, FRUSTUM_CULLED};
10
11typedef std::vector<HierarchyNode *> HierarchyNodeList;
12typedef std::vector<GtpVisibility::Mesh *> GeometryList;
13typedef std::pair<HierarchyNode *, OcclusionQuery *> QueryPair;
14typedef std::queue<QueryPair> QueryQueue;
15
16/**     Class which implements a hierarchy interface for a scene hierarchy.
17*/
18class HierarchyInterface
19{
20public:
21        /** Default constructor.
22        */
23        HierarchyInterface();
24        virtual ~HierarchyInterface();
25        /** Returns true if current node is leaf of the hierarchy.
26                @param node hierarchy node
27                @returns true if node is leaf
28        */
29    virtual bool IsLeaf(HierarchyNode *node) const = 0;
30        /** Traverses the given node.
31                @param node the hierarchy node
32        */
33        virtual void TraverseNode(HierarchyNode *node) = 0;
34        /** Renders current hierarchy node.
35                @param node current hierarchy node to be rendered
36        */
37        virtual void RenderNode(HierarchyNode *node) = 0;
38        /** Pulls up the visibility from the current node recursively to the parent nodes.
39                @param node the current node
40        */
41        virtual void PullUpVisibility(HierarchyNode *node) = 0;
42        /** Issue a occlusion query for this node.
43                @param node the current hierarchy node
44                @returns occlusion query for this node
45        */
46        virtual OcclusionQuery *IssueOcclusionQuery(HierarchyNode *node,
47                const bool wasVisible = false) = 0;
48        /** Sets the root of the scene hierarchy.
49                @param root the hierarchy root
50        */
51        void SetSceneRoot(HierarchyNode *root);
52    /** Get the root of the scene hierarchy.
53                @return the hierarchy root
54        */
55        HierarchyNode *GetSceneRoot() const;
56        /** Sets the scene root and initialises this scene traverser for a traversal.
57                @param root current scene root
58                @remark initialises some parameters, and also the statistics.
59        */
60        void InitFrame(HierarchyNode *root);
61        /** Returns current frame id.
62                @returns frame id
63        */
64        unsigned int GetFrameId() const;
65        /** Returns the current distance queue.
66                @returns current distance queue
67        */
68        DistanceQueue *GetQueue();
69        /** Returns distance of the node to the view plane.
70                @param node1 the hierarchy node
71        */                     
72        virtual float GetSquaredDistance(HierarchyNode *node) const = 0;
73        /** Checks if the node is visible from the current view frustum.
74                @param node the current node
75                @param intersects returns true if the current node intersects the near plane
76        */
77        virtual bool CheckFrustumVisible(HierarchyNode *node, bool &intersects) = 0;
78        /** Checks if the node is visible from the current view frustum.
79                @param node the current node
80        */
81        bool CheckFrustumVisible(HierarchyNode *node);
82        /** Returns next available occlusion query or creates new one.
83                @return the next occlusion query
84        */
85        virtual OcclusionQuery *GetNextOcclusionQuery() = 0;
86        /** Returns true if there is renderable geometry attached to this node
87                @param node the current node
88                @returns if the node has renderable geometry
89        */
90    virtual bool HasGeometry(HierarchyNode *node) const = 0;
91        /** Sets the visible flag for this node.
92                @param node the current node
93                @param visible the visible flag
94        */
95        virtual void SetNodeVisible(HierarchyNode *node, const bool visible) = 0;
96        /** Returns true if node has the visible flag set. See set
97        */
98        virtual bool IsNodeVisible(HierarchyNode *node) const = 0;
99        /** Sets the last visited frame id for this node.
100                @param node the current node
101                @param frameId the current frame id
102        */
103        virtual void SetLastVisited(HierarchyNode *node,
104                                                                const unsigned int frameId) = 0;
105        /** Returns frame id when this node was last visited by the traverser. See set
106        */
107        virtual unsigned int LastVisited(HierarchyNode *node) const = 0;
108        /** Returns number of traversed nodes.
109        */
110        unsigned int GetNumTraversedNodes();
111        /** Returns number of rendered nodes.
112        */
113        unsigned int GetNumRenderedNodes();
114        /** Optimization when issuing occlusion test: test is done with actual geometry
115                rather than the bounding box
116                @param useOptimization if the optimization should be used
117        */
118        void SetUseOptimization(bool useOptimization);
119        //bool mIsShadowPass;
120
121        /** Visualization of a culled node, dependent on the culling type.
122                @param type can be one of FRUSTUM_CULLED, QUERY_CULLED
123        */
124        virtual void VisualizeCulledNode(HierarchyNode *node,
125                CullingType type) = NULL;
126
127        /** Returns vector of previously rendered hierarchy nodes.
128        */
129        std::vector<HierarchyNode *> *GetRenderedNodes();
130        /** Returns vector of previoulsy rendered geometry.
131        */
132       
133        /** Issue a occlusion query for this mesh.
134                @param node the current mesh
135                @returns occlusion query for this node
136        */
137        virtual GtpVisibility::OcclusionQuery *IssueOcclusionQuery(GtpVisibility::Mesh *mesh) = 0;
138
139        /** Returns geometry of hierarchy node.
140        */
141        virtual void GetGeometry(GtpVisibility::HierarchyNode *node,   
142                                                         GeometryList *geometryList,
143                                                         bool includeChildren) = 0;
144
145
146        /** Renders the given geometry.
147        */
148        virtual void RenderGeometry(GtpVisibility::Mesh *geom) = 0;
149
150        /** Sets node id to specified value.
151        */
152        virtual void SetNodeId(HierarchyNode *node, int id) = 0;
153        /** Returns id of given node.
154        */
155        virtual int GetNodeId(HierarchyNode *node) = 0;
156protected:
157       
158        bool mUseOptimization;
159        unsigned int mFrameId;
160
161        int mCurrentTestIdx;
162       
163        //--- statistics
164        unsigned int mNumTraversedNodes;
165
166        DistanceQueue *mDistanceQueue;
167        HierarchyNode *mSceneRoot;
168        HierarchyNode *mPreviousNode;
169
170        std::vector<HierarchyNode *> mRenderedNodes;
171};
172} // namespace GtpVisibility
173#endif // GtpVisisibilityHierarchyInterface_H
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