[59] | 1 | #ifndef _VisibilityPreprocessingManager_H__
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| 2 | #define _VisibilityPreprocessingManager_H__
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| 3 |
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[65] | 4 | #include <string>
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| 5 | using namespace std;
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[59] | 6 |
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[65] | 7 | #include "HierarchyInterface.h"
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| 8 | #include "VisibilityInfo.h"
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| 9 | #include "VisibilityVector3.h"
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[59] | 10 |
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[65] | 11 | namespace GtpVisibility {
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| 12 |
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[71] | 13 | /**
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| 14 | This class defines an interface to the external visibility preprocessor.
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| 15 | It allows to export the static part of the scene to a file in the XML format
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| 16 | understood by the preprocessor. By default all the exported meshes are considered
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| 17 | as scene occluders, whereas occludees are formed by their bounding boxes,
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| 18 | and bounding boxes of the scene hierarchy.
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[59] | 19 |
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[71] | 20 | This class also allows to import the preprocessed data with PVS
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| 21 | information for the viewcells (note that the viewcells are either generated
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| 22 | automatically by the preprocessor or loaded from a polyhedral definition stored
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| 23 | in a file (see documentation for the Preprocessor class).
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| 24 | */
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[59] | 25 |
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[71] | 26 | class PreprocessingManager
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| 27 | {
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| 28 | public:
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[65] | 29 |
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[71] | 30 | /** Constructor taking a HierarchyInterface as argument.
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| 31 | The HierarchyInterface makes the PreprocessingManager independent from the actual
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| 32 | scene representation as long as it supports a required set of methods.
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| 33 | */
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| 34 | PreprocessingManager(HierarchyInterface *hierarchyInterface);
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[65] | 35 |
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[59] | 36 |
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[65] | 37 | /**
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[71] | 38 | Destructor which deletes all data describing static scene visibility.
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[65] | 39 | */
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| 40 | virtual ~PreprocessingManager();
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[59] | 41 |
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[71] | 42 | /** Export the scene for visibility preprocessing. Exports the hierarchyInterface including
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| 43 | its bounding boxes + mesh data. Note that the bounding boxes can be used as occludees
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| 44 | by the extrenal preprocessor. The viewcell data will either be supplied directly to the
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| 45 | visibility preprocessing standalone module.
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[59] | 46 |
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[71] | 47 | @param filename name of the file to export.
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| 48 | @return true if the export was succesful.
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[65] | 49 | */
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[71] | 50 | virtual bool ExportScene(const string filename) = 0;
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[65] | 51 |
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[71] | 52 | /** Load preprocessed visibility information. The loaded data is matched with the current
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| 53 | scene graph. The topology of the current scene graph has to match with the loaded data.
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| 54 | There is also geometrical check of the bounding boxes. Once loading is succesful the
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| 55 | PreprocessingManager establishes links from its internal visibility representation
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| 56 | to the scene graph: no change of this part of the scene graph is allowed; this would
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| 57 | violate the static scene assumption!
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[59] | 58 |
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[71] | 59 | @param filename name of the file to load.
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| 60 | @return true if the loading was succesful.
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[65] | 61 | */
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[71] | 62 | virtual bool LoadPreprocessedData(const string filename) = 0;
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[65] | 63 |
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| 64 | /**
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| 65 | Retrieve a PVS corresponding to the given spherical neighborhood of the point.
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| 66 | Typically the implementation of this method will firs locate all viewcells
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| 67 | intersecting the sphere using efficient logarithmic search enhanced with caching
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| 68 | the last query. Then it computes a union of the PVS for the found viewcells.
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[59] | 69 |
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[65] | 70 | @param point the center point of the spherical neighborhood
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[59] | 71 |
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[65] | 72 | @param radius the radius of the spherical neighborhood. Note that if radius==0 a
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| 73 | more efficient implementation of the method for this special case can be used.
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[59] | 74 |
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[67] | 75 | @param visibleNodes of not NULL
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| 76 | a set of visible hierarchy nodes is added to the visibleNodes container.
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[65] | 77 | This set is formed of visible leafs or fully visible interior nodes.
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[67] | 78 |
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| 79 | @param visibleMeshes if not NULL the set of visible meshes is
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[65] | 80 | added to the container. Returns true if the corresponding PVS exists.
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| 81 | */
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| 82 | virtual bool GetPVS(const Vector3 &point,
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| 83 | const float radius,
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| 84 | InfoContainer<NodeInfo> *visibleNodes,
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| 85 | InfoContainer<MeshInfo> *visibleMeshes );
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| 86 |
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| 87 |
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| 88 |
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| 89 | /** Sets the scene traverser.
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| 90 | @remark the scene traverser is dependent on the type of hierarchyInterface the scene consists of.
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| 91 | */
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| 92 | virtual void SetSceneTraverser( HierarchyInterface *hierarchyInterface ) {
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| 93 | mSceneTraverser = hierarchyInterface;
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| 94 | }
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| 95 |
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| 96 | protected:
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| 97 | /** Get checksum of the current occluder set in the scene graph. This method is used to check
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| 98 | if the preprocessed data matches the current scene graph
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| 99 | -> $$ could be moved to VisibilitySceneTraverser */
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| 100 | long GetOccluderChecksum() const {
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| 101 | return 0;
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| 102 | }
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| 103 |
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| 104 |
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| 105 | /** Get checksum of the current occludee set in the scene graph. This method is used to check
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| 106 | if the preprocessed data matches the current scene graph
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| 107 | -> $$ could be moved to VisibilitySceneTraverser */
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| 108 | long GetOccludeeChecksum() const {
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| 109 | return 0;
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| 110 | }
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| 111 |
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| 112 |
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| 113 | /**
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| 114 | Find viewcells intersecting a spherical neighborhood of a point.
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| 115 | Returns false if no viewcell was found.
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| 116 | */
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| 117 | virtual bool LocateViewCellIds(const Vector3 ¢er,
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| 118 | const float radius,
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| 119 | vector<int> *viewCellIds
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| 120 | ) = 0;
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| 121 |
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| 122 | /**
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| 123 | Add a PVS of the given viewcell to the already evaluated PVS by computing
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| 124 | a union with visibleNodes and visibleMeshes. Returns the number of added entries.
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| 125 | */
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| 126 | virtual int AddViewCellPVS(const int cellID,
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| 127 | InfoContainer<NodeInfo> *visibleNodes,
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| 128 | InfoContainer<MeshInfo> *visibleMeshes ) = 0;
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| 129 |
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| 130 | HierarchyInterface *mSceneTraverser;
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| 131 | };
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| 132 |
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[59] | 133 | };
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| 134 |
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[65] | 135 | #endif // VisibilityPreprocessingInterafce
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