Revision 59,
942 bytes
checked in by mattausch, 19 years ago
(diff) |
completely changed file structure plus software design
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1 | #ifndef _VisibilityInfo_H__
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2 | #define _VisibilityInfo_H__
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3 |
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4 |
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5 |
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6 | /** Class storing the visibility information of a scene node.
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7 | */
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8 | class NodeVisibilityInfo {
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9 | /** pointer to the scene node */
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10 | SceneNode *mNode;
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11 | /** node visibility can either be a number of visible pixels or relative
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12 | number of visible pixels (if the hardware queries will provide the
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13 | total number of ratsterized pixels */
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14 | float mVisibility;
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15 | };
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16 |
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17 |
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18 | /** Class storing the visibility information of a mesh.
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19 | */
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20 | class MeshVisibilityInfo {
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21 | /** pointer to the scene node */
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22 | Geometry *mGeometry;
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23 | /** node visibility can either be a number of visible pixels or relative
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24 | number of visible pixels (if the hardware queries will provide the
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25 | total number of ratsterized pixels */
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26 | float mVisibility;
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27 | };
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28 |
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29 | /** Default container type for visibility infos */
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30 | temlate <typename T>
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31 | typedef vector<T> VisibilityContainer<T>;
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32 |
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33 | #endif
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