Revision 159,
238 bytes
checked in by mattausch, 19 years ago
(diff) |
added flags for switching on/off transparents for item buffer and vertex programs for depth pass / item buffer
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[65] | 1 | #ifndef _VisibilityMesh_H__
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| 2 | #define _VisibilityMesh_H__
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| 3 |
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[130] | 4 | //#include <OgreMesh.h>
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| 5 | #include <OgreEntity.h>
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[65] | 6 |
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| 7 | namespace GtpVisibility {
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[130] | 8 | typedef Ogre::Entity Mesh;
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[159] | 9 | typedef Ogre::SubEntity Patch;
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[65] | 10 | }
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| 11 |
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| 12 |
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[71] | 13 | #endif // VisibilityMesh.h
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