Revision 85,
880 bytes
checked in by mattausch, 20 years ago
(diff) |
corrected bug so chc is much faster than stop and wait
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[59] | 1 | #include "FrustumCullingManager.h" |
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[85] | 2 | //#include <windows.h> |
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[59] | 3 | |
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| 4 | namespace GtpVisibility { |
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| 5 | |
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| 6 | //----------------------------------------------------------------------- |
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| 7 | void FrustumCullingManager::RenderScene() |
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| 8 | { |
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| 9 | mNumFrustumCulledNodes = mNumQueryCulledNodes = 0; |
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[85] | 10 | //OutputDebugString("Frustum Culling\n"); |
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| 11 | |
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[74] | 12 | while (!mHierarchyInterface->GetQueue()->empty()) |
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[59] | 13 | { |
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| 14 | HierarchyNode *node = mHierarchyInterface->GetQueue()->top(); |
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| 15 | mHierarchyInterface->GetQueue()->pop(); |
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| 16 | |
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| 17 | // interesting for visualization purpose |
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| 18 | mHierarchyInterface->SetNodeVisible(node, false); |
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| 19 | mHierarchyInterface->SetLastVisited(node, mHierarchyInterface->GetFrameId()); |
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| 20 | |
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[74] | 21 | if (!mHierarchyInterface->CheckFrustumVisible(node)) |
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[59] | 22 | { |
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| 23 | mNumFrustumCulledNodes ++; |
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| 24 | } |
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[74] | 25 | else |
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| 26 | { |
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| 27 | mHierarchyInterface->SetNodeVisible(node, true); |
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[59] | 28 | mHierarchyInterface->TraverseNode(node); |
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| 29 | } |
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| 30 | } |
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| 31 | } |
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| 32 | |
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| 33 | } // namespace GtpVisibility |
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