Revision 130,
358 bytes
checked in by mattausch, 20 years ago
(diff) |
added visibility queries
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1 | #include "QueryManager.h" |
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2 | |
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3 | |
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4 | namespace GtpVisibility { |
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5 | |
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6 | QueryManager::QueryManager(HierarchyInterface *hierarchyInterface) |
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7 | :mHierarchyInterface(hierarchyInterface) |
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8 | { |
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9 | } |
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10 | |
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11 | bool QueryManager::ShootRay(const Ray &ray, std::vector<Mesh *> *visibleMeshes, bool isGlobalLine) |
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12 | { |
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13 | // run OGRE ray shooting query |
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14 | return false; |
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15 | } |
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16 | |
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17 | } // namespace GtpVisibility |
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