1 | #ifndef _Preprocessor_H__ |
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2 | #define _Preprocessor_H__ |
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3 | |
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4 | #include "Containers.h" |
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5 | #include "Mesh.h" |
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6 | #include "KdTree.h" |
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7 | #include "ViewCellBsp.h" |
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8 | #include "SceneGraph.h" |
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9 | #include <string> |
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10 | |
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11 | /** Namespace for the external visibility preprocessor |
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12 | |
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13 | This namespace includes all classes which are created by the VUT (Vienna University |
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14 | of Technology) for the External Visibility Preprocessor of the GTP (GameTools Project) |
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15 | (www.gametools.org). |
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16 | */ |
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17 | namespace GtpVisibilityPreprocessor { |
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18 | /** Main class of the visibility preprocessor. Responsible for loading and |
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19 | saving of the input and output files. Initiates construction of the kD-tree, |
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20 | viewcell loading/generation and the visibility computation itself. |
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21 | */ |
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22 | class Preprocessor { |
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23 | public: |
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24 | /** Load the input scene. |
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25 | @param filename file to load |
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26 | @return true on success |
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27 | */ |
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28 | virtual bool LoadScene(const string filename); |
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29 | |
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30 | /** Generate the viewCells automatically. The particular algorithm to be used depends |
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31 | on the environment setting. Initially the generated viewcells will cover the whole |
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32 | bounding volume of the scene. They can be pruned later depending on the results |
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33 | of visibility computations. |
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34 | @return true on successful viewcell generation. |
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35 | */ |
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36 | virtual bool GenerateViewCells(); |
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37 | |
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38 | /** Export all preprocessed data in a XML format understandable by the |
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39 | PreprocessingInterface of the GtpVisibilityPreprocessor Module. The file can be compressed depending |
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40 | on the environement settings. |
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41 | @return true on successful export |
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42 | */ |
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43 | virtual bool ExportPreprocessedData(const string filename); |
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44 | |
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45 | /** Build the KdTree of currently loaded occluders/occludees/viewcells. The construction |
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46 | is driven by the environment settings, which also sais which of the three types of |
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47 | entities should be used to drive the heuristical construction (only occluders by default) |
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48 | */ |
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49 | virtual bool BuildKdTree(); |
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50 | |
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51 | /** Compute visibility method. This method has to be reimplemented by the actual |
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52 | Preprocessor implementation (e.g. SamplingPreprocessor, ExactPreprocessor, |
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53 | GlobalSamplingpreprocessor) |
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54 | */ |
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55 | virtual bool ComputeVisibility() = 0; |
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56 | |
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57 | |
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58 | protected: |
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59 | /// scene graph loaded from file |
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60 | SceneGraph *mSceneGraph; |
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61 | /// BSP tree representing the viewcells |
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62 | BspTree *mViewCellBspTree; |
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63 | /// kD-tree organizing the scene graph (occluders + occludees) + viewcells |
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64 | KdTree *mKdTree; |
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65 | |
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66 | /// list of all loaded occluders |
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67 | MeshContainer mOccluders; |
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68 | /// list of all loaded occludees |
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69 | MeshContainer mOccludees; |
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70 | /// list of all loaded/generated viewcells |
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71 | ViewCellContainer mViewcells; |
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72 | |
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73 | }; |
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74 | |
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75 | }; |
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76 | |
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77 | |
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78 | |
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79 | |
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80 | #endif |
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