source: trunk/VUT/GtpVisibilityPreprocessor/scripts/default.env @ 313

Revision 313, 2.0 KB checked in by mattausch, 19 years ago (diff)

bsp viewcells now work

RevLine 
[235]1#############################################################################
2# ERS default configuration file
3# Jiri Bittner 2003
4#############################################################################
5
6Scene {
7
8#       filename glasgow1.x3d
9#       filename vienna.x3d
[308]10#       filename ../data/vienna/vienna-simple.x3d
[312]11#       filename ../data/vienna/vienna-buildings.x3d
[304]12#       filename ../data/vienna/viewcells-25-sel.x3d
[312]13        filename ../data/atlanta/atlanta2.x3d
[235]14#       filename ../data/soda/soda.dat
15#       filename ../data/soda/soda5.dat
16}
17
18Limits {
19
20       threshold        1e-6
21       small            1e-6
22       infinity         1e9
23}
24
25Unigraphics {
26                meshGrouping 1
27}
28
29KdTree {
30        sahUseFaces true
31        Termination {
32                minCost 2
33                maxDepth 18
34                maxCostRatio 0.9
35                ct_div_ci 0.5
36        }
37
38#       splitMethod spatialMedian
39        splitMethod SAH
40        splitBorder 0.01
41}
42
43MeshKdTree {
44        Termination {
45                minCost 4
46                maxDepth 18
47                maxCostRatio 0.9
48                ct_div_ci 0.5
49        }
50
51#       splitMethod spatialMedian
52        splitMethod SAH
53        splitBorder 0.01
54}
55
56
57Sampling {
[313]58        totalSamples    200000
[312]59        samplesPerPass  10
[235]60}
61
[310]62ViewCells {
63        hierarchyType bspTree
[313]64        height 7.0
65        maxViewCells 20
[310]66        #hierarchyType kdTree
67        #hierarchyType sceneDependent
[313]68        filename ../data/atlanta/atlanta_viewcells_large.x3d
69#       filename ../data/vienna/viewcells-25-sel.x3d
[310]70#       filename ../data/vienna/viewcells-25.x3d
71#       filename ../data/vienna/viewcells-large-sel.x3d
72}
[308]73
[235]74BspTree {
[310]75#       constructionMethod fromRays
76        constructionMethod fromViewCells
77#       constructionMethod fromSceneGeometry
78
[297]79        # next polygon         = 1
80        # axis aligned         = 2
81        # least splits         = 4
82        # balanced polygons    = 8
83        # balanced view cells  = 16
84        # largest polygon area = 32
85        # vertical axis        = 64
86       
[313]87        splitPlaneStrategy 66
[297]88        # least splits + balanced polygons
89        #splitPlaneStrategy 12
[304]90       
[301]91        #axis aligned + vertical axis
[303]92        #splitPlaneStrategy 66
93       
[297]94        # axis aligned + balanced view cells
[302]95        # splitPlaneStrategy 18
[303]96       
[297]97        # largest polygon area
[301]98        #splitPlaneStrategy 32
[303]99       
[298]100        # axus aligned + balanced polygons
101        #splitPlaneStrategy 72
[303]102       
[306]103        maxCandidates 50
[313]104       
[235]105        Termination {
[306]106                maxPolysForAxisAligned 100
[305]107                maxPolygons 0
[306]108                maxDepth 200
[235]109        }
110}
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