source: trunk/VUT/GtpVisibilityPreprocessor/scripts/default.env @ 310

Revision 310, 2.1 KB checked in by mattausch, 19 years ago (diff)

updated input file behaviour. started to use pvs templates. removed raycast bugs

Line 
1#############################################################################
2# ERS default configuration file
3# Jiri Bittner 2003
4#############################################################################
5
6Scene {
7
8#       filename glasgow1.x3d
9#       filename vienna.x3d
10#       filename ../data/vienna/vienna-simple.x3d
11        filename ../data/vienna/vienna-buildings.x3d
12#       filename ../data/vienna/viewcells-25-sel.x3d
13#       filename ../data/atlanta/atlanta2.x3d
14#       filename ../data/soda/soda.dat
15#       filename ../data/soda/soda5.dat
16}
17
18Limits {
19
20       threshold        1e-6
21       small            1e-6
22       infinity         1e9
23}
24
25Unigraphics {
26                meshGrouping 1
27}
28
29KdTree {
30        sahUseFaces true
31        Termination {
32                minCost 2
33                maxDepth 18
34                maxCostRatio 0.9
35                ct_div_ci 0.5
36        }
37
38#       splitMethod spatialMedian
39        splitMethod SAH
40        splitBorder 0.01
41}
42
43MeshKdTree {
44        Termination {
45                minCost 4
46                maxDepth 18
47                maxCostRatio 0.9
48                ct_div_ci 0.5
49        }
50
51#       splitMethod spatialMedian
52        splitMethod SAH
53        splitBorder 0.01
54}
55
56
57Sampling {
58        totalSamples    1000000
59        samplesPerPass  5
60}
61
62ViewCells {
63        hierarchyType bspTree
64        #hierarchyType kdTree
65        #hierarchyType sceneDependent
66#       filename ../data/atlanta/atlanta_viewcells_large.x3d
67#       filename ../data/atlanta/atlanta_viewcells_large2.x3d
68        filename ../data/vienna/viewcells-25-sel.x3d
69#       filename ../data/vienna/viewcells-25.x3d
70#       filename ../data/vienna/viewcells-large-sel.x3d
71}
72
73BspTree {
74#       constructionMethod fromRays
75        constructionMethod fromViewCells
76#       constructionMethod fromSceneGeometry
77
78        # next polygon         = 1
79        # axis aligned         = 2
80        # least splits         = 4
81        # balanced polygons    = 8
82        # balanced view cells  = 16
83        # largest polygon area = 32
84        # vertical axis        = 64
85       
86        splitPlaneStrategy 66
87        # least splits + balanced polygons
88        #splitPlaneStrategy 12
89       
90        #axis aligned + vertical axis
91        #splitPlaneStrategy 66
92       
93        # axis aligned + balanced view cells
94        # splitPlaneStrategy 18
95       
96        # largest polygon area
97        #splitPlaneStrategy 32
98       
99        # axus aligned + balanced polygons
100        #splitPlaneStrategy 72
101       
102        maxCandidates 50
103        maxViewCells 999999
104        Termination {
105                maxPolysForAxisAligned 100
106                maxPolygons 0
107                maxDepth 200
108        }
109}
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