Revision 162,
720 bytes
checked in by bittner, 19 years ago
(diff) |
functional raycasting version
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1 | #ifndef _Container_H__ |
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2 | #define _Container_H__ |
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3 | |
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4 | #include <vector> |
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5 | using namespace std; |
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6 | |
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7 | class Mesh; |
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8 | class MeshInstance; |
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9 | class ViewCell; |
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10 | class HierarchyNode; |
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11 | class SceneGraphNode; |
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12 | |
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13 | /** Container for Mesh pointers primarily for the use within the kDTree and |
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14 | BSP hierarchies */ |
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15 | typedef vector<MeshInstance *> MeshContainer; |
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16 | |
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17 | /** Container for ViewCell pointers primarily for the use within the kDTree and |
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18 | BSP hierarchies */ |
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19 | |
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20 | typedef vector<ViewCell *> ViewCellContainer; |
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21 | /** Container for HierarchyNodes pointers primarily for the use within the kDTree and |
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22 | BSP hierarchies */ |
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23 | |
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24 | typedef vector<HierarchyNode *> NodeContainer; |
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25 | |
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26 | typedef vector<SceneGraphNode *> SceneGraphNodeContainer; |
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27 | |
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28 | |
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29 | |
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30 | #endif // _Container_H__ |
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31 | |
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