Revision 191,
1.4 KB
checked in by bittner, 19 years ago
(diff) |
basic sampling strategies
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[162] | 1 | #ifndef __EXPORTER_H
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| 2 | #define __EXPORTER_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include <vector>
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| 6 | using namespace std;
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| 7 |
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[176] | 8 | #include "Material.h"
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| 9 |
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[162] | 10 | class KdTree;
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| 11 | class SceneGraphNode;
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| 12 | class Ray;
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| 13 | class AxisAlignedBox3;
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[176] | 14 | class Intersectable;
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[162] | 15 |
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| 16 | class Exporter
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| 17 | {
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| 18 | protected:
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| 19 | string mFilename;
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[191] | 20 | bool mWireframe;
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[176] | 21 | bool mUseForcedMaterial;
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| 22 | Material mForcedMaterial;
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[162] | 23 |
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[191] | 24 | bool mExportRayDensity;
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| 25 |
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[162] | 26 | public:
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| 27 |
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[176] | 28 | Exporter(const string filename):mFilename(filename),
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[191] | 29 | mWireframe(false),
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| 30 | mUseForcedMaterial(false),
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| 31 | mExportRayDensity(false)
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[162] | 32 | {
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| 33 | }
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[170] | 34 | virtual ~Exporter() {}
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[162] | 35 |
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| 36 | virtual bool ExportScene(SceneGraphNode *node) = 0;
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| 37 |
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| 38 | virtual bool
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| 39 | ExportBox(const AxisAlignedBox3 &box) = 0;
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| 40 |
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| 41 | virtual bool
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| 42 | ExportKdTree(const KdTree &tree) = 0;
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| 43 |
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| 44 | virtual bool
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[176] | 45 | ExportRays(const vector<Ray> &rays,
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| 46 | const float length=1000,
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| 47 | const RgbColor &color = RgbColor(1,1,1)
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| 48 | ) = 0;
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| 49 |
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[162] | 50 |
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| 51 | virtual void
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[176] | 52 | ExportIntersectable(Intersectable *object) = 0;
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| 53 |
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[191] | 54 | void SetExportRayDensity(const bool d) { mExportRayDensity = d; }
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| 55 |
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| 56 | void SetWireframe() { mWireframe = true; }
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| 57 | void SetFilled() { mWireframe = false; }
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[162] | 58 |
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[176] | 59 | void SetForcedMaterial(const Material &m) {
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| 60 | mForcedMaterial = m;
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| 61 | mUseForcedMaterial = true;
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| 62 | }
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| 63 | void ResetForcedMaterial() {
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| 64 | mUseForcedMaterial = false;
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| 65 | }
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| 66 |
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[162] | 67 | static Exporter *
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| 68 | GetExporter(const string filename);
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| 69 |
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[170] | 70 |
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[162] | 71 | };
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| 72 |
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| 73 |
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| 74 |
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| 75 | #endif
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