source: trunk/VUT/GtpVisibilityPreprocessor/src/Exporter.h @ 490

Revision 490, 3.1 KB checked in by mattausch, 19 years ago (diff)

added loading and storing rays capability

Line 
1#ifndef __EXPORTER_H
2#define __EXPORTER_H
3
4#include <string>
5#include <vector>
6using namespace std;
7
8#include "Material.h"
9#include "Containers.h"
10#include "VssRay.h"
11
12class KdTree;
13class BspTree;
14class VspKdTree;
15class SceneGraphNode;
16class Ray;
17class AxisAlignedBox3;
18class Intersectable;
19class BspLeaf;
20class Polygon3;
21class VssTree;
22class VspBspTree;
23class RssTree;
24class Mesh;
25
26class Exporter
27{
28protected:
29  string mFilename;
30  bool mWireframe;
31  bool mUseForcedMaterial;
32  Material mForcedMaterial;
33
34  bool mExportRayDensity;
35 
36public:
37 
38  Exporter(const string filename):mFilename(filename),
39                                  mWireframe(false),
40                                  mUseForcedMaterial(false),
41                                  mExportRayDensity(false)
42  {
43  }
44  virtual ~Exporter() {}
45 
46  virtual bool ExportScene(SceneGraphNode *node) = 0;
47
48  virtual bool
49  ExportBox(const AxisAlignedBox3 &box) = 0;
50
51  virtual bool
52  ExportKdTree(const KdTree &tree) = 0;
53
54  virtual bool
55  ExportVssTree(const VssTree &tree) = 0;
56
57  virtual bool
58  ExportVssTree2(const VssTree &tree,
59                                 const Vector3 direction
60                                 ) = 0;
61
62  virtual bool
63  ExportVspKdTree(const VspKdTree &tree, const int maxPvs = 0) = 0;
64
65  virtual bool
66  ExportBspTree(const BspTree &tree) = 0;
67
68//    virtual bool
69//    ExportRays(const vector<Ray> &rays,
70//           const float length=1000,
71//           const RgbColor &color = RgbColor(1,1,1)
72//           ) = 0;
73 
74  virtual bool
75  ExportRays(const RayContainer &rays,
76                         const float length=1000,
77                         const RgbColor &color = RgbColor(1,1,1)
78                         ) = 0;
79 
80  virtual bool
81  ExportRays(const VssRayContainer &rays,
82                         const RgbColor &color = RgbColor(1,1,1)
83                         ) = 0;
84 
85  virtual void
86  ExportViewCells(const ViewCellContainer &viewCells) = 0;
87  virtual void
88  ExportViewCell(ViewCell *viewCell) = 0;
89  virtual void
90  ExportIntersectable(Intersectable *object) = 0;
91
92  virtual void
93  ExportBspSplitPlanes(const BspTree &tree) = 0;
94  virtual void
95  ExportBspSplits(const BspTree &tree, const bool exportDepth = false) = 0;
96
97  virtual void
98  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) = 0;
99 
100  virtual void
101  ExportBspSplits(const VspBspTree &tree, const bool exportDepth = false) = 0;
102
103  virtual void
104  ExportPolygons(const PolygonContainer &polys) = 0;
105
106  virtual void
107  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0) = 0;
108
109  virtual void
110  ExportGeometry(const ObjectContainer &objects) = 0;
111
112  virtual void
113  ExportMesh(Mesh *mesh) = 0;
114
115  virtual bool
116  ExportRssTree2(const RssTree &tree,
117                                 const Vector3 direction) = 0;
118
119  void SetExportRayDensity(const bool d) { mExportRayDensity = d; }
120 
121  void SetWireframe() { mWireframe = true; }
122  void SetFilled() { mWireframe = false; }
123
124  void SetForcedMaterial(const Material &m) {
125    mForcedMaterial = m;
126    mUseForcedMaterial = true;
127  }
128  void ResetForcedMaterial() {
129    mUseForcedMaterial = false;
130  }
131   
132  static Exporter *
133  GetExporter(const string filename);
134
135  virtual void ExportViewpoint(const Vector3 &point, const Vector3 &direction) = 0;
136};
137 
138
139
140#endif
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