1 | #ifndef __RENDERER_H
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2 | #define __RENDERER_H
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3 |
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4 | #include <QtOpenGL>
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5 | #include <QWaitCondition>
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6 | //#include <QGLPixelBuffer>
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7 |
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8 | #include "Vector3.h"
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9 | #include "Containers.h"
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10 | #include "Halton.h"
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11 | #include "Renderer.h"
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12 | #include "Beam.h"
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13 |
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14 | class SceneGraph;
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15 | class ViewCellsManager;
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16 | class Mesh;
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17 | class MeshInstance;
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18 | class Intersectable;
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19 | class Material;
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20 | class Beam;
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21 | class KdTree;
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22 | class QWidget;
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23 | class GlRendererBuffer;
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24 | class BeamSampleStatistics;
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25 |
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26 | struct VssRayContainer;
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27 |
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28 | struct PvsRenderStatistics {
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29 |
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30 | float maxError;
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31 | float sumError;
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32 | int frames;
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33 | int errorFreeFrames;
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34 |
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35 | PvsRenderStatistics() { Reset(); }
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36 |
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37 | void Reset() {
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38 | maxError = 0.0f;
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39 | sumError = 0.0f;
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40 | frames = 0;
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41 | errorFreeFrames = 0;
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42 | }
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43 |
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44 | float GetMaxError() { return maxError; }
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45 | float GetAvgError() { return sumError/frames; }
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46 | float GetErrorFreeFrames() { return errorFreeFrames/(float)frames; }
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47 |
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48 | };
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49 |
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50 |
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51 | /** Class encapsulating gl rendering for the scene.
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52 | There is no gl context binding so the binding is performed in the
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53 | derived classes
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54 | */
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55 |
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56 | class GlRenderer: public Renderer
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57 | {
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58 |
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59 | public:
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60 | ObjectContainer mObjects;
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61 |
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62 | Vector3 mViewPoint;
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63 | Vector3 mViewDirection;
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64 |
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65 | int timerId;
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66 | bool mUseFalseColors;
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67 |
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68 | HaltonSequence halton;
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69 |
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70 | int mFrame;
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71 | bool mWireFrame;
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72 |
bool mDetectEmptyViewSpace; |
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73 | bool mSnapErrorFrames; |
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74 | QString mSnapPrefix; |
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75 |
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76 | KdTree *mKdTree;
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77 |
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78 | QWaitCondition mRenderingFinished;
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79 |
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80 |
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81 | GlRenderer(SceneGraph *sceneGraph,
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82 | ViewCellsManager *viewcells,
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83 | KdTree *tree);
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84 |
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85 | ~GlRenderer();
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86 |
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87 |
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88 | void SetupFalseColor(const int id);
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89 | void RenderIntersectable(Intersectable *);
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90 | void RenderViewCell(ViewCell *vc);
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91 | void RenderMeshInstance(MeshInstance *mi);
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92 | void RenderMesh(Mesh *m);
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93 | void SetupMaterial(Material *m);
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94 | virtual void SetupCamera();
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95 |
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96 | bool
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97 | RenderScene();
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98 | |
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99 |
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100 | void
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101 | SetupProjection(const int w, const int h);
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102 |
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103 |
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104 |
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105 |
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106 | void InitGL();
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107 |
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108 | virtual int GetWidth() const = 0;
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109 | virtual int GetHeight() const = 0;
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110 |
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111 | int GetId(int r, int g, int b) const;
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112 | };
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113 |
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114 |
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115 | class GlRendererBuffer : public QGLPixelBuffer, public GlRenderer
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116 | {
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117 | public:
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118 | GlRendererBuffer(const int w,
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119 | const int h,
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120 | SceneGraph *sceneGraph,
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121 | ViewCellsManager *viewcells,
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122 | KdTree *tree); |
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123 | |
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124 |
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125 | void
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126 | EvalPvsStat();
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127 |
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128 | void
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129 | ClearErrorBuffer();
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130 |
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131 |
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132 | virtual int GetWidth() const { return width(); }
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133 | virtual int GetHeight() const { return height(); }
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134 |
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135 |
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136 | void RandomViewPoint();
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137 | void SampleBeamContributions(
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138 | Intersectable *sourceObject,
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139 | Beam &beam,
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140 | const int samples,
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141 | BeamSampleStatistics &stat
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142 | );
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143 |
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144 | void
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145 | SampleViewpointContributions(
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146 | Intersectable *sourceObject,
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147 | const Vector3 viewPoint,
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148 | Beam &beam,
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149 | const int desiredSamples,
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150 | BeamSampleStatistics &stat
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151 | );
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152 |
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153 | void InitGL();
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154 |
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155 | /** Computes rays from information gained with hw sampling-
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156 | */
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157 | void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays);
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158 |
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159 | int ComputePvs() const;
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160 |
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161 | float
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162 | GetPixelError();
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163 |
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164 | int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const;
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165 |
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166 | PvsRenderStatistics mPvsStat;
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167 |
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168 | int mPvsStatFrames;
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169 | vector<float> mPvsErrorBuffer;
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170 | private:
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171 |
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172 | static void GenQueries(const int numQueries);
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173 | |
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174 | void SetupProjectionForViewPoint(const Vector3 &viewPoint, |
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175 | const Beam &beam, |
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176 | Intersectable *sourceObject);
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177 | };
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178 |
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179 |
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180 |
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181 | class GlRendererWidget : public QGLWidget, public GlRenderer
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182 | {
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183 | Q_OBJECT
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184 | public:
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185 |
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186 | // point of the last mouse click used for movement in the scene
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187 | Vector3 mousePoint;
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188 |
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189 | bool mTopView;
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190 |
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191 | GlRendererWidget(SceneGraph *sceneGraph,
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192 | ViewCellsManager *viewcells,
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193 | KdTree *tree,
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194 | QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WFlags f = 0
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195 | ):
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196 | GlRenderer(sceneGraph, viewcells, tree), QGLWidget(parent, shareWidget, f)
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197 | {
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198 | mTopView = false;
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199 | }
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200 |
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201 | virtual void SetupCamera();
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202 |
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203 | void initializeGL() {
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204 | InitGL();
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205 | }
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206 | void resizeGL(int w, int h);
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207 | void paintGL();
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208 | void timerEvent(QTimerEvent *) {
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209 | update();
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210 | }
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211 |
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212 | void mousePressEvent(QMouseEvent *);
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213 | void mouseReleaseEvent(QMouseEvent *);
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214 | void mouseMoveEvent(QMouseEvent *);
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215 |
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216 | void keyPressEvent ( QKeyEvent * e ) ;
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217 |
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218 | float
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219 | RenderErrors();
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220 | void |
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221 | RenderInfo(); |
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222 | |
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223 | virtual int GetWidth() const { return width(); }
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224 | virtual int GetHeight() const { return height(); }
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225 | };
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226 |
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227 |
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228 | extern GlRendererWidget *rendererWidget;
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229 |
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230 | class GlDebuggerWidget : public QGLWidget
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231 | {
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232 | Q_OBJECT
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233 | public:
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234 | GlDebuggerWidget(GlRendererBuffer *buf, QWidget *parent = NULL);
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235 | ~GlDebuggerWidget();
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236 | void initializeGL();
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237 | void resizeGL(int w, int h);
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238 | void paintGL();
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239 | void timerEvent(QTimerEvent *) { update(); }
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240 | void mousePressEvent(QMouseEvent *) { killTimer(timerId); }
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241 | void mouseReleaseEvent(QMouseEvent *) { timerId = startTimer(20); }
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242 |
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243 | void initCommon();
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244 | void initPbuffer();
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245 |
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246 | GlRendererBuffer *mRenderBuffer;
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247 |
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248 | Beam mBeam;
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249 | int mSamples;
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250 | Intersectable *mSourceObject;
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251 | private:
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252 | GLuint dynamicTexture;
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253 | int timerId;
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254 | };
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255 |
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256 | extern GlDebuggerWidget *debuggerWidget;
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257 |
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258 | #endif
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259 |
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