Revision 386,
608 bytes
checked in by bittner, 19 years ago
(diff) |
VssPreprocessor? updates - directional rays, x3dexporter updates - removed duplicated code for ray exports
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[162] | 1 | #ifndef __MATERIAL_H
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| 2 | #define __MATERIAL_H
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| 3 |
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| 4 |
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| 5 |
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| 6 | class RgbColor
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| 7 | {
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| 8 | public:
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| 9 | float r, g, b;
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| 10 |
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| 11 | RgbColor():r(0.5f),g(0.5f),b(0.5f)
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| 12 | {
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| 13 | }
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| 14 |
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| 15 | RgbColor(const float _r,
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| 16 | const float _g,
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| 17 | const float _b):r(_r),g(_g),b(_b)
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| 18 | {
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| 19 | }
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| 20 |
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| 21 | };
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| 22 |
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| 23 |
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| 24 | class Material
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| 25 | {
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| 26 | public:
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| 27 | RgbColor mDiffuseColor;
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| 28 | RgbColor mSpecularColor;
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| 29 | RgbColor mAmbientColor;
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| 30 |
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| 31 | Material()
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| 32 | {
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| 33 | }
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[386] | 34 |
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| 35 | Material(const RgbColor &color):mDiffuseColor(color),
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| 36 | mAmbientColor(color),
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| 37 | mSpecularColor(0,0,0)
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| 38 | {
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| 39 | }
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| 40 |
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[162] | 41 | friend Material RandomMaterial();
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| 42 |
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| 43 | };
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| 44 |
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| 45 |
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| 46 |
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| 47 |
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| 48 | #endif
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