source: trunk/VUT/GtpVisibilityPreprocessor/src/Mesh.h @ 162

Revision 162, 3.0 KB checked in by bittner, 19 years ago (diff)

functional raycasting version

Line 
1#ifndef _Mesh_H__
2#define _Mesh_H__
3
4#include <vector>
5using namespace std;
6#include "Intersectable.h"
7#include "Plane3.h"
8#include "Matrix4x4.h"
9#include "AxisAlignedBox3.h"
10#include "Material.h"
11
12
13class MeshInstance;
14
15/// default vertex container for Mesh
16typedef std::vector<Vector3> VertexContainer;
17
18/// vertex index container
19typedef std::vector<int> VertexIndexContainer;
20
21
22
23/** Patch used as an element of the mesh */
24class Face {
25public:
26  Face():mVertexIndices() {}
27  Face(const int a, const int b, const int c):mVertexIndices(3) {
28    mVertexIndices[0] = a;
29    mVertexIndices[1] = b;
30    mVertexIndices[2] = c;
31  }
32
33  Face(const int a, const int b, const int c, const int d):mVertexIndices(4) {
34    mVertexIndices[0] = a;
35    mVertexIndices[1] = b;
36    mVertexIndices[2] = c;
37    mVertexIndices[3] = d;
38  }
39
40  Face(const VertexIndexContainer &vertices):mVertexIndices(vertices) {}
41 
42  /// list of vertex pointers
43  VertexIndexContainer mVertexIndices;
44};
45
46/// default patch container for Mesh
47typedef std::vector<Face *> FaceContainer;
48
49/** Mesh containing polygonal patches */
50class Mesh {
51
52
53public:
54
55  /// Default constructor
56  Mesh():mVertices(), mFaces(), mMaterial(NULL) {}
57 
58  /// Constructor with container preallocation
59  Mesh(const int vertices,
60       const int faces):mVertices(),
61                        mFaces(),
62                        mMaterial(NULL)
63  {
64    mVertices.reserve(vertices);
65    mFaces.reserve(faces);
66  }
67
68  ~Mesh() {
69    for (int i=0; i < mFaces.size(); i++)
70      delete mFaces[i];
71  }
72 
73  void AddFace(Face *face)
74  {
75    mFaces.push_back(face);
76  }
77
78  void Preprocess();
79
80  /** Axis aligned bounding box of the mesh */
81  AxisAlignedBox3 mBoundingBox;
82 
83  /** Vertices forming the mesh */
84  VertexContainer mVertices;
85 
86  /** Patches forming the mesh */
87  FaceContainer mFaces;
88
89  /** Global mesh material */
90  Material *mMaterial;
91
92  /** true if the mesh is a convex mesh */
93  bool mIsConvex;
94 
95  int
96  CastRay(
97          Ray &ray,
98          MeshInstance *instance
99          );
100
101
102  int
103  RayFaceIntersection(const int faceIndex,
104                      const Ray &ray,
105                      float &t,
106                      const float nearestT
107                      );
108
109  Plane3 GetFacePlane(const int faceIndex);
110
111};
112
113class MeshInstance : public Intersectable {
114protected:
115  static int mailID;
116  int mailbox;
117  float mVisibility;
118  Mesh *mMesh;
119 
120public:
121  MeshInstance(Mesh *mesh):mMesh(mesh), mVisibility(1.0f), mailbox(0)
122  {
123  }
124 
125  void Mail() { mailbox = mailID; }
126  static void NewMail() { mailID++; }
127  bool Mailed() const { return mailbox == mailID; }
128 
129
130  Mesh *GetMesh() { return mMesh; }
131
132  virtual AxisAlignedBox3 GetBox() {
133    return mMesh->mBoundingBox;
134  }
135
136  virtual int
137  CastRay(
138          Ray &ray
139          );
140 
141
142};
143
144
145class MeshTransformedInstance : public MeshInstance
146{
147public:
148  MeshTransformedInstance(Mesh *mesh):MeshInstance(mesh)
149  {
150    mWorldTransform = IdentityMatrix();
151  }
152 
153  virtual AxisAlignedBox3 GetBox() {
154    return Transform(mMesh->mBoundingBox,
155                     mWorldTransform);
156  }
157
158  virtual int
159  CastRay(
160          Ray &ray
161          );
162
163private:
164  Matrix4x4 mWorldTransform;
165 
166};
167
168
169
170#endif
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