1 | #include <assert.h>
|
---|
2 | #include <stack>
|
---|
3 | using namespace std;
|
---|
4 | #include "KdTree.h"
|
---|
5 | #include "AxisAlignedBox3.h"
|
---|
6 | #include "Ray.h"
|
---|
7 | #include "MutualVisibility.h"
|
---|
8 | #include "Exporter.h"
|
---|
9 | #include "Mesh.h"
|
---|
10 | #include "Triangle3.h"
|
---|
11 | #include "SceneGraph.h"
|
---|
12 |
|
---|
13 | void
|
---|
14 | RayShaft::Init(
|
---|
15 | const Rectangle3 &source,
|
---|
16 | const Rectangle3 &target)
|
---|
17 | {
|
---|
18 | mDepth = 0;
|
---|
19 | mSource = source;
|
---|
20 | mTarget = target;
|
---|
21 | }
|
---|
22 |
|
---|
23 |
|
---|
24 | Vector3
|
---|
25 | RayShaft::GetIntersectionPoint(const int rayIndex,
|
---|
26 | const int depth) const
|
---|
27 | {
|
---|
28 | Vector3 origin, direction;
|
---|
29 | Ray ray;
|
---|
30 | GetRaySegment(rayIndex, ray);
|
---|
31 | if (depth >= mSamples[rayIndex].mIntersections.size()) {
|
---|
32 | cerr<<"depth of sample out of limits"<<endl;
|
---|
33 | exit(1);
|
---|
34 | }
|
---|
35 | return ray.Extrap(mSamples[rayIndex].mIntersections[depth].mT);
|
---|
36 | }
|
---|
37 |
|
---|
38 | void
|
---|
39 | RayShaft::GetRaySegment(const int i, Ray &ray) const
|
---|
40 | {
|
---|
41 | Vector3 origin, direction;
|
---|
42 | GetRay(i, origin, direction);
|
---|
43 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
44 | if ( mSamples[i].IsValid() ) {
|
---|
45 | origin = ray.Extrap(mSamples[i].mMinT);
|
---|
46 | direction = ray.Extrap(mSamples[i].mMaxT) - origin;
|
---|
47 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
48 | }
|
---|
49 | }
|
---|
50 |
|
---|
51 | void
|
---|
52 | RayShaft::GetRay(const int rayIndex,
|
---|
53 | Vector3 &origin,
|
---|
54 | Vector3 &direction) const
|
---|
55 | {
|
---|
56 |
|
---|
57 | assert(rayIndex < 4);
|
---|
58 |
|
---|
59 | origin = mSource.mVertices[rayIndex];
|
---|
60 | direction = mTarget.mVertices[rayIndex] - origin;
|
---|
61 | }
|
---|
62 |
|
---|
63 | void
|
---|
64 | MutualVisibilitySampler::PerformSplit(
|
---|
65 | const RayShaft &sample,
|
---|
66 | const bool splitSource,
|
---|
67 | const int axis,
|
---|
68 | RayShaft &sample1,
|
---|
69 | RayShaft &sample2
|
---|
70 | )
|
---|
71 | {
|
---|
72 |
|
---|
73 |
|
---|
74 | // split the triangles
|
---|
75 |
|
---|
76 | if (splitSource) {
|
---|
77 | sample1.mTarget = sample.mTarget;
|
---|
78 | sample2.mTarget = sample.mTarget;
|
---|
79 | sample.mSource.Split(
|
---|
80 | axis,
|
---|
81 | sample1.mSource,
|
---|
82 | sample2.mSource);
|
---|
83 | } else {
|
---|
84 |
|
---|
85 | sample1.mSource = sample.mSource;
|
---|
86 | sample2.mSource = sample.mSource;
|
---|
87 |
|
---|
88 | sample.mTarget.Split(
|
---|
89 | axis,
|
---|
90 | sample1.mTarget,
|
---|
91 | sample2.mTarget);
|
---|
92 | }
|
---|
93 |
|
---|
94 | // split the intersections
|
---|
95 | switch (axis) {
|
---|
96 | case 0:
|
---|
97 | sample1.mSamples[0].mIntersections = sample.mSamples[0].mIntersections;
|
---|
98 | sample1.mSamples[3].mIntersections = sample.mSamples[3].mIntersections;
|
---|
99 |
|
---|
100 | sample2.mSamples[1].mIntersections = sample.mSamples[1].mIntersections;
|
---|
101 | sample2.mSamples[2].mIntersections = sample.mSamples[2].mIntersections;
|
---|
102 | break;
|
---|
103 |
|
---|
104 | case 1:
|
---|
105 | sample1.mSamples[0].mIntersections = sample.mSamples[0].mIntersections;
|
---|
106 | sample1.mSamples[1].mIntersections = sample.mSamples[1].mIntersections;
|
---|
107 |
|
---|
108 | sample2.mSamples[2].mIntersections = sample.mSamples[2].mIntersections;
|
---|
109 | sample2.mSamples[3].mIntersections = sample.mSamples[3].mIntersections;
|
---|
110 | break;
|
---|
111 | }
|
---|
112 |
|
---|
113 | // the intersections for the new shaft rays will be established
|
---|
114 | // later
|
---|
115 | sample1.mDepth = sample2.mDepth = sample.mDepth+1;
|
---|
116 | }
|
---|
117 |
|
---|
118 | float
|
---|
119 | MutualVisibilitySampler::GetSpatialAngle(const RayShaft &shaft,
|
---|
120 | const Vector3 &point
|
---|
121 | )
|
---|
122 | {
|
---|
123 | const int sampleIndices[]={
|
---|
124 | 0,1,2,
|
---|
125 | 0,2,3
|
---|
126 | };
|
---|
127 |
|
---|
128 | float sum = 0.0f;
|
---|
129 | int i, j=0;
|
---|
130 |
|
---|
131 | if (!shaft.IsValid())
|
---|
132 | return 2.0f*mSolidAngleThreshold;
|
---|
133 |
|
---|
134 | for (i=0; i < 2; i++) {
|
---|
135 | Triangle3 triangle(shaft.GetIntersectionPoint(sampleIndices[j++], 0),
|
---|
136 | shaft.GetIntersectionPoint(sampleIndices[j++], 0),
|
---|
137 | shaft.GetIntersectionPoint(sampleIndices[j++], 0));
|
---|
138 | sum += triangle.GetSpatialAngle(point);
|
---|
139 | }
|
---|
140 |
|
---|
141 | return sum;
|
---|
142 | }
|
---|
143 |
|
---|
144 |
|
---|
145 | void
|
---|
146 | MutualVisibilitySampler::ComputeError(RayShaft &shaft)
|
---|
147 | {
|
---|
148 | // evaluate minimal error which can be achieved by more precise evaluation
|
---|
149 | // if this is above the threshold do not proceed further
|
---|
150 |
|
---|
151 | // check whether the samples pierce the same mesh
|
---|
152 | Intersectable::NewMail();
|
---|
153 | int i, j;
|
---|
154 | for (i=0; i < 4; i++) {
|
---|
155 | RaySample *sample = &shaft.mSamples[i];
|
---|
156 | for (j=0; j < sample->mIntersections.size(); j++)
|
---|
157 | sample->mIntersections[j].mObject->Mail();
|
---|
158 | }
|
---|
159 |
|
---|
160 | for (i=0; i < 4; i++) {
|
---|
161 | RaySample *sample = &shaft.mSamples[i];
|
---|
162 | for (j=0; j < sample->mIntersections.size(); j++) {
|
---|
163 | if (sample->mIntersections[j].mObject->IncMail() == 4) {
|
---|
164 | cerr<<"T";
|
---|
165 | shaft.mError = 0.0f;
|
---|
166 | return;
|
---|
167 | }
|
---|
168 | }
|
---|
169 | }
|
---|
170 |
|
---|
171 |
|
---|
172 | float maxAngle = GetSpatialAngle(shaft,
|
---|
173 | shaft.mTarget.GetCenter());
|
---|
174 |
|
---|
175 | for (i=0; i < 3; i++) {
|
---|
176 | float angle = GetSpatialAngle(shaft,
|
---|
177 | shaft.mTarget.mVertices[i]);
|
---|
178 | if (angle > maxAngle)
|
---|
179 | maxAngle = angle;
|
---|
180 | }
|
---|
181 |
|
---|
182 | maxAngle = MAX_FLOAT;
|
---|
183 | shaft.mError = maxAngle;
|
---|
184 | }
|
---|
185 |
|
---|
186 |
|
---|
187 | void
|
---|
188 | MutualVisibilitySampler::ConstructInitialSamples2(
|
---|
189 | const AxisAlignedBox3 &source,
|
---|
190 | const AxisAlignedBox3 &target,
|
---|
191 | vector<RayShaft *> &samples
|
---|
192 | )
|
---|
193 | {
|
---|
194 | // get all rectangles potentially visible from the source box
|
---|
195 | int i;
|
---|
196 | int sourceMask = 0;
|
---|
197 | for (i=0; i < 8; i++)
|
---|
198 | sourceMask |= source.GetFaceVisibilityMask(target.GetVertex(i));
|
---|
199 |
|
---|
200 | // now for each visble source face find all visible target faces
|
---|
201 | for (i=0; i < 6; i++) {
|
---|
202 | Rectangle3 sourceFace = source.GetFace(i);
|
---|
203 | if ( sourceMask &(1<<i) ) {
|
---|
204 | int mask = target.GetFaceVisibilityMask(sourceFace);
|
---|
205 | // construct triangle samples for all visible rectangles
|
---|
206 | for (int j=0; j < 6; j++)
|
---|
207 | if (mask & (1<<j)) {
|
---|
208 | AddInitialSamples2(sourceFace, target.GetFace(j), samples);
|
---|
209 | }
|
---|
210 | }
|
---|
211 | }
|
---|
212 | }
|
---|
213 |
|
---|
214 | void
|
---|
215 | MutualVisibilitySampler::ConstructInitialSamples3(
|
---|
216 | const AxisAlignedBox3 &source,
|
---|
217 | const AxisAlignedBox3 &target,
|
---|
218 | vector<RayShaft *> &samples
|
---|
219 | )
|
---|
220 | {
|
---|
221 | // get all rectangles potentially visible from the source box
|
---|
222 | int i;
|
---|
223 | int sourceMask = 0;
|
---|
224 | for (i=0; i < 8; i++)
|
---|
225 | sourceMask |= source.GetFaceVisibilityMask(target.GetVertex(i));
|
---|
226 |
|
---|
227 | // now for each visble source face find all visible target faces
|
---|
228 | int face;
|
---|
229 | for (face=0; face < 6; face++) {
|
---|
230 | if ( sourceMask & (1<<face) ) {
|
---|
231 | Rectangle3 sourceRect = source.GetFace(face);
|
---|
232 |
|
---|
233 | Vector3 targetCenter = target.Center();
|
---|
234 |
|
---|
235 | Vector3 normal = sourceRect.GetNormal();
|
---|
236 |
|
---|
237 | Plane3 sourcePlane(normal, sourceRect.GetVertex(0));
|
---|
238 |
|
---|
239 | Plane3 targetPlane(normal, target.GetVertex(0));
|
---|
240 |
|
---|
241 | int i;
|
---|
242 | for (i=1; i < 8; i++) {
|
---|
243 | Vector3 v = target.GetVertex(i);
|
---|
244 | if (targetPlane.Distance(v) < 0)
|
---|
245 | targetPlane = Plane3(normal, v);
|
---|
246 | }
|
---|
247 |
|
---|
248 | Vector3 xBasis = Normalize(sourceRect.GetVertex(1) - sourceRect.GetVertex(0));
|
---|
249 | Vector3 yBasis = Normalize(sourceRect.GetVertex(3) - sourceRect.GetVertex(0));
|
---|
250 |
|
---|
251 | // cast rays between the centers of the boxes
|
---|
252 | Vector3 targetRCenter = targetPlane.FindIntersection(sourceRect.GetCenter(),
|
---|
253 | targetCenter);
|
---|
254 |
|
---|
255 | Rectangle3 targetRect;
|
---|
256 |
|
---|
257 | float targetDist[4];
|
---|
258 | targetDist[0] = targetDist[1] = targetDist[2] = targetDist[3] = 0.0f;
|
---|
259 |
|
---|
260 | // cast rays between corresponding vertices of the boxes
|
---|
261 | int j;
|
---|
262 | int intersections=0;
|
---|
263 | for (i=0; i < 4; i++)
|
---|
264 | for (j=0; j < 8; j++) {
|
---|
265 | Vector3 v;
|
---|
266 | Vector3 diff;
|
---|
267 | bool coplanar;
|
---|
268 | float dist;
|
---|
269 |
|
---|
270 | v = targetPlane.FindIntersection(sourceRect.GetVertex(i),
|
---|
271 | target.GetVertex(j),
|
---|
272 | NULL,
|
---|
273 | &coplanar);
|
---|
274 | if (!coplanar) {
|
---|
275 | // evaluate target and
|
---|
276 | diff = targetRCenter - v;
|
---|
277 | dist = DotProd(diff, xBasis);
|
---|
278 | if (dist < targetDist[0])
|
---|
279 | targetDist[0] = dist;
|
---|
280 | if (dist > targetDist[1])
|
---|
281 | targetDist[1] = dist;
|
---|
282 |
|
---|
283 | dist = DotProd(diff, yBasis);
|
---|
284 |
|
---|
285 | if (dist < targetDist[2])
|
---|
286 | targetDist[2] = dist;
|
---|
287 | if (dist > targetDist[3])
|
---|
288 | targetDist[3] = dist;
|
---|
289 | intersections++;
|
---|
290 | }
|
---|
291 | }
|
---|
292 |
|
---|
293 | if (intersections>=4) {
|
---|
294 | targetRect.mVertices[0] = targetRCenter + targetDist[0]*xBasis + targetDist[2]*yBasis;
|
---|
295 | targetRect.mVertices[1] = targetRCenter + targetDist[1]*xBasis + targetDist[2]*yBasis;
|
---|
296 | targetRect.mVertices[2] = targetRCenter + targetDist[1]*xBasis + targetDist[3]*yBasis;
|
---|
297 | targetRect.mVertices[3] = targetRCenter + targetDist[0]*xBasis + targetDist[3]*yBasis;
|
---|
298 |
|
---|
299 | // cout<<sourceRect<<targetRect<<endl;
|
---|
300 | AddInitialSamples(sourceRect, targetRect, samples);
|
---|
301 | }
|
---|
302 | }
|
---|
303 | }
|
---|
304 | }
|
---|
305 |
|
---|
306 | void
|
---|
307 | MutualVisibilitySampler::ConstructInitialSamples(
|
---|
308 | const AxisAlignedBox3 &source,
|
---|
309 | const AxisAlignedBox3 &target,
|
---|
310 | vector<RayShaft *> &samples
|
---|
311 | )
|
---|
312 | {
|
---|
313 | Vector3 sourceCenter = source.Center();
|
---|
314 | Vector3 targetCenter = target.Center();
|
---|
315 | Vector3 normal = Normalize(sourceCenter - targetCenter );
|
---|
316 |
|
---|
317 | Plane3 sourcePlane(normal, source.GetVertex(0));
|
---|
318 | int i;
|
---|
319 | for (i=1; i < 8; i++) {
|
---|
320 | Vector3 v = source.GetVertex(i);
|
---|
321 | if (sourcePlane.Distance(v) > 0)
|
---|
322 | sourcePlane = Plane3(normal, v);
|
---|
323 | }
|
---|
324 |
|
---|
325 | Plane3 targetPlane(normal, target.GetVertex(0));
|
---|
326 | for (i=1; i < 8; i++) {
|
---|
327 | Vector3 v = target.GetVertex(i);
|
---|
328 | if (targetPlane.Distance(v) < 0)
|
---|
329 | targetPlane = Plane3(normal, v);
|
---|
330 | }
|
---|
331 |
|
---|
332 |
|
---|
333 | Vector3 xBasis = CrossProd(Vector3(0,1,0), normal);
|
---|
334 |
|
---|
335 | if (Magnitude(xBasis) > 1e-6)
|
---|
336 | xBasis.Normalize();
|
---|
337 | else {
|
---|
338 | xBasis = Normalize(CrossProd(Vector3(0,0,1), normal));
|
---|
339 | }
|
---|
340 |
|
---|
341 | Vector3 yBasis = Normalize( CrossProd(normal, xBasis) );
|
---|
342 | // cast rays between the centers of the boxes
|
---|
343 | Vector3 targetRCenter = targetPlane.FindIntersection(sourceCenter,
|
---|
344 | targetCenter);
|
---|
345 |
|
---|
346 | Vector3 sourceRCenter = sourcePlane.FindIntersection(sourceCenter,
|
---|
347 | targetCenter);
|
---|
348 |
|
---|
349 |
|
---|
350 | Rectangle3 sourceRect;
|
---|
351 | Rectangle3 targetRect;
|
---|
352 |
|
---|
353 |
|
---|
354 | if (0) {
|
---|
355 | float scale = Magnitude(source.Size())*0.7f;
|
---|
356 | sourceRect.mVertices[0] = sourceRCenter - scale*xBasis - scale*yBasis;
|
---|
357 | sourceRect.mVertices[1] = sourceRCenter + scale*xBasis - scale*yBasis;
|
---|
358 | sourceRect.mVertices[2] = sourceRCenter + scale*xBasis + scale*yBasis;
|
---|
359 | sourceRect.mVertices[3] = sourceRCenter - scale*xBasis + scale*yBasis;
|
---|
360 |
|
---|
361 | scale = Magnitude(target.Size())*0.7f;
|
---|
362 | targetRect.mVertices[0] = targetRCenter - scale*xBasis - scale*yBasis;
|
---|
363 | targetRect.mVertices[1] = targetRCenter + scale*xBasis - scale*yBasis;
|
---|
364 | targetRect.mVertices[2] = targetRCenter + scale*xBasis + scale*yBasis;
|
---|
365 | targetRect.mVertices[3] = targetRCenter - scale*xBasis + scale*yBasis;
|
---|
366 | }
|
---|
367 |
|
---|
368 |
|
---|
369 | float sourceDist[4];
|
---|
370 | float targetDist[4];
|
---|
371 | sourceDist[0] = sourceDist[1] = sourceDist[2] = sourceDist[3] = 0.0f;
|
---|
372 | targetDist[0] = targetDist[1] = targetDist[2] = targetDist[3] = 0.0f;
|
---|
373 |
|
---|
374 | // cast rays between corresponding vertices of the boxes
|
---|
375 | int j;
|
---|
376 | for (i=0; i < 8; i++)
|
---|
377 | for (j=0; j < 8; j++) {
|
---|
378 | Vector3 v;
|
---|
379 | Vector3 diff;
|
---|
380 | bool coplanar;
|
---|
381 | float dist;
|
---|
382 | v = sourcePlane.FindIntersection(source.GetVertex(i),
|
---|
383 | target.GetVertex(j),
|
---|
384 | NULL,
|
---|
385 | &coplanar);
|
---|
386 | if (!coplanar) {
|
---|
387 | // evaluate source and
|
---|
388 | diff = sourceRCenter - v;
|
---|
389 | dist = DotProd(diff, xBasis);
|
---|
390 | if (dist < sourceDist[0])
|
---|
391 | sourceDist[0] = dist;
|
---|
392 | if (dist > sourceDist[1])
|
---|
393 | sourceDist[1] = dist;
|
---|
394 |
|
---|
395 | dist = DotProd(diff, yBasis);
|
---|
396 | if (dist < sourceDist[2])
|
---|
397 | sourceDist[2] = dist;
|
---|
398 | if (dist > sourceDist[3])
|
---|
399 | sourceDist[3] = dist;
|
---|
400 | }
|
---|
401 |
|
---|
402 | v = targetPlane.FindIntersection(source.GetVertex(i),
|
---|
403 | target.GetVertex(j),
|
---|
404 | NULL,
|
---|
405 | &coplanar);
|
---|
406 | if (!coplanar) {
|
---|
407 | // evaluate target and
|
---|
408 | diff = targetRCenter - v;
|
---|
409 | dist = DotProd(diff, xBasis);
|
---|
410 | if (dist < targetDist[0])
|
---|
411 | targetDist[0] = dist;
|
---|
412 | if (dist > targetDist[1])
|
---|
413 | targetDist[1] = dist;
|
---|
414 | dist = DotProd(diff, yBasis);
|
---|
415 | if (dist < targetDist[2])
|
---|
416 | targetDist[2] = dist;
|
---|
417 | if (dist > targetDist[3])
|
---|
418 | targetDist[3] = dist;
|
---|
419 | }
|
---|
420 | }
|
---|
421 |
|
---|
422 | sourceRect.mVertices[0] = sourceRCenter + sourceDist[0]*xBasis + sourceDist[2]*yBasis;
|
---|
423 | sourceRect.mVertices[1] = sourceRCenter + sourceDist[1]*xBasis + sourceDist[2]*yBasis;
|
---|
424 | sourceRect.mVertices[2] = sourceRCenter + sourceDist[1]*xBasis + sourceDist[3]*yBasis;
|
---|
425 | sourceRect.mVertices[3] = sourceRCenter + sourceDist[0]*xBasis + sourceDist[3]*yBasis;
|
---|
426 |
|
---|
427 | targetRect.mVertices[0] = targetRCenter + targetDist[0]*xBasis + targetDist[2]*yBasis;
|
---|
428 | targetRect.mVertices[1] = targetRCenter + targetDist[1]*xBasis + targetDist[2]*yBasis;
|
---|
429 | targetRect.mVertices[2] = targetRCenter + targetDist[1]*xBasis + targetDist[3]*yBasis;
|
---|
430 | targetRect.mVertices[3] = targetRCenter + targetDist[0]*xBasis + targetDist[3]*yBasis;
|
---|
431 |
|
---|
432 |
|
---|
433 | cout<<sourceRect<<targetRect<<endl;
|
---|
434 | AddInitialSamples(sourceRect, targetRect, samples);
|
---|
435 | }
|
---|
436 |
|
---|
437 | void
|
---|
438 | MutualVisibilitySampler::AddInitialSamples(
|
---|
439 | const Rectangle3 &sourceRect,
|
---|
440 | const Rectangle3 &targetRect,
|
---|
441 | vector<RayShaft *> &samples
|
---|
442 | )
|
---|
443 | {
|
---|
444 |
|
---|
445 | RayShaft *sample = new RayShaft(sourceRect,
|
---|
446 | targetRect);
|
---|
447 | samples.push_back(sample);
|
---|
448 | }
|
---|
449 |
|
---|
450 | void
|
---|
451 | MutualVisibilitySampler::AddInitialSamples2(
|
---|
452 | const Rectangle3 &sourceRect,
|
---|
453 | const Rectangle3 &targetRect,
|
---|
454 | vector<RayShaft *> &samples
|
---|
455 | )
|
---|
456 | {
|
---|
457 | // align the rectangles properly
|
---|
458 | Rectangle3 sRect, tRect;
|
---|
459 | if (DotProd(sourceRect.GetNormal(), targetRect.GetNormal()) < -0.99f) {
|
---|
460 | int i;
|
---|
461 | for (i=0; i < 4; i++) {
|
---|
462 | tRect.mVertices[i] = targetRect.mVertices[( 7 - i )%4];
|
---|
463 | }
|
---|
464 |
|
---|
465 | RayShaft *sample = new RayShaft(sourceRect,
|
---|
466 | tRect);
|
---|
467 | samples.push_back(sample);
|
---|
468 | }
|
---|
469 |
|
---|
470 | return;
|
---|
471 |
|
---|
472 | float minDist = MAX_FLOAT;
|
---|
473 | int startI;
|
---|
474 | int startJ;
|
---|
475 | int i, j;
|
---|
476 |
|
---|
477 |
|
---|
478 | for (i=0; i < 4; i++) {
|
---|
479 | for (j=0; j < 4; j++) {
|
---|
480 | float dist = Distance(sourceRect.mVertices[i], targetRect.mVertices[j]);
|
---|
481 | if (dist < minDist) {
|
---|
482 | minDist = dist;
|
---|
483 | startI = i;
|
---|
484 | startJ = j;
|
---|
485 | }
|
---|
486 | }
|
---|
487 | }
|
---|
488 | for (i=0; i < 4; i++) {
|
---|
489 | sRect.mVertices[i] = sourceRect.mVertices[(startI + i )%4];
|
---|
490 | tRect.mVertices[i] = targetRect.mVertices[(4 + startJ - i )%4];
|
---|
491 | }
|
---|
492 |
|
---|
493 | RayShaft *sample = new RayShaft(sRect,
|
---|
494 | tRect);
|
---|
495 | samples.push_back(sample);
|
---|
496 | }
|
---|
497 |
|
---|
498 |
|
---|
499 | void
|
---|
500 | MutualVisibilitySampler::ExportShafts(vector<RayShaft *> &shafts,
|
---|
501 | const bool singleFile)
|
---|
502 | {
|
---|
503 | static int id = 0;
|
---|
504 | char filename[64];
|
---|
505 | if (id > 20)
|
---|
506 | return;
|
---|
507 |
|
---|
508 | Exporter *exporter = NULL;
|
---|
509 | for (int i=0; i < shafts.size(); i++) {
|
---|
510 | if (!exporter) {
|
---|
511 | if (singleFile)
|
---|
512 | sprintf(filename, "shafts-single-%04d.x3d", id++);
|
---|
513 | else
|
---|
514 | sprintf(filename, "shafts%04d-%02d.x3d", id++, i);
|
---|
515 | exporter = Exporter::GetExporter(filename);
|
---|
516 | }
|
---|
517 |
|
---|
518 | exporter->SetWireframe();
|
---|
519 | // exporter->ExportScene(mSceneGraph->mRoot);
|
---|
520 |
|
---|
521 | exporter->ExportBox(mSource);
|
---|
522 | exporter->ExportBox(mTarget);
|
---|
523 |
|
---|
524 | exporter->SetFilled();
|
---|
525 |
|
---|
526 |
|
---|
527 | RayShaft *shaft = shafts[i];
|
---|
528 | Mesh *mesh = new Mesh;
|
---|
529 | mesh->AddRectangle(shaft->mSource);
|
---|
530 | mesh->AddRectangle(shaft->mTarget);
|
---|
531 | vector<Ray> rays;
|
---|
532 | for (int j=0; j < 4; j++) {
|
---|
533 | Ray ray;
|
---|
534 | shaft->GetRaySegment(j, ray);
|
---|
535 | rays.push_back(ray);
|
---|
536 | }
|
---|
537 |
|
---|
538 | Material m = RandomMaterial();
|
---|
539 | exporter->SetForcedMaterial(m);
|
---|
540 | MeshInstance mi(mesh);
|
---|
541 | exporter->ExportIntersectable(&mi);
|
---|
542 | exporter->ExportRays(rays, -1.0f, m.mDiffuseColor);
|
---|
543 | if (!singleFile) {
|
---|
544 | delete exporter;
|
---|
545 | exporter = NULL;
|
---|
546 | }
|
---|
547 | }
|
---|
548 | if (exporter)
|
---|
549 | delete exporter;
|
---|
550 |
|
---|
551 | }
|
---|
552 |
|
---|
553 | int
|
---|
554 | MutualVisibilitySampler::CastRays(RayShaft &shaft)
|
---|
555 | {
|
---|
556 | Ray ray;
|
---|
557 | int i;
|
---|
558 |
|
---|
559 | for (i=0; i < 4; i++)
|
---|
560 | if (!shaft.mSamples[i].IsProcessed()) {
|
---|
561 | Vector3 origin, direction;
|
---|
562 | shaft.GetRay(i, origin, direction);
|
---|
563 | // determine intersections with the boxes
|
---|
564 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
565 | float stmin, stmax = 0.0f, ttmin=1.0f, ttmax;
|
---|
566 | bool valid = true;
|
---|
567 |
|
---|
568 | if (mUseBoxes) {
|
---|
569 | if (mSource.GetMinMaxT(ray, &stmin, &stmax) &&
|
---|
570 | mTarget.GetMinMaxT(ray, &ttmin, &ttmax)) {
|
---|
571 | shaft.mSamples[i].mMinT = stmax;
|
---|
572 | shaft.mSamples[i].mMaxT = ttmin;
|
---|
573 | origin = ray.Extrap(stmax);
|
---|
574 | direction = ray.Extrap(ttmin) - origin;
|
---|
575 | // reinit the ray
|
---|
576 | ray.Init(origin, direction, Ray::LINE_SEGMENT);
|
---|
577 | } else
|
---|
578 | valid = false;
|
---|
579 | } else {
|
---|
580 | shaft.mSamples[i].mMinT = 0.0f;
|
---|
581 | shaft.mSamples[i].mMaxT = 1.0f;
|
---|
582 | }
|
---|
583 | if (valid) {
|
---|
584 | if (!mKdTree->CastRay(ray)) {
|
---|
585 | cerr<<"V"<<endl;
|
---|
586 | return VISIBLE;
|
---|
587 | }
|
---|
588 | shaft.mSamples[i].mIntersections = ray.intersections;
|
---|
589 | cerr<<"I";
|
---|
590 | } else {
|
---|
591 | cerr<<"X";
|
---|
592 | shaft.mSamples[i].SetInvalid();
|
---|
593 | }
|
---|
594 | }
|
---|
595 | return INVISIBLE;
|
---|
596 | }
|
---|
597 |
|
---|
598 | int
|
---|
599 | MutualVisibilitySampler::ComputeVisibility()
|
---|
600 | {
|
---|
601 | int result = INVISIBLE;
|
---|
602 |
|
---|
603 | vector<RayShaft *> shafts;
|
---|
604 | ConstructInitialSamples3(mSource, mTarget, shafts);
|
---|
605 |
|
---|
606 | if (1)
|
---|
607 | ExportShafts(shafts, false);
|
---|
608 |
|
---|
609 | stack<RayShaft *> shaftStack;
|
---|
610 |
|
---|
611 | for (int i=0; i < shafts.size(); i++)
|
---|
612 | shaftStack.push(shafts[i]);
|
---|
613 |
|
---|
614 | shafts.clear();
|
---|
615 | Ray ray;
|
---|
616 |
|
---|
617 | // now process the shafts as long as we have something to do
|
---|
618 | while (!shaftStack.empty()) {
|
---|
619 | RayShaft *shaft = shaftStack.top();
|
---|
620 | shaftStack.pop();
|
---|
621 |
|
---|
622 | // // cast a new ray
|
---|
623 | // int triangleSplitEdge = SetupExtremalRay(sample, source, ray);
|
---|
624 |
|
---|
625 | if (CastRays(*shaft) == VISIBLE) {
|
---|
626 | result = VISIBLE;
|
---|
627 | break;
|
---|
628 | }
|
---|
629 |
|
---|
630 | // compute error ....
|
---|
631 | ComputeError(*shaft);
|
---|
632 | cout<<shaft->mDepth<<"|";
|
---|
633 | if (shaft->IsValid())
|
---|
634 | shafts.push_back(shaft);
|
---|
635 |
|
---|
636 | if (shaft->mDepth < 10 &&
|
---|
637 | shaft->mError > mSolidAngleThreshold) {
|
---|
638 |
|
---|
639 | // generate 2 new samples
|
---|
640 | RayShaft *newSamples[2];
|
---|
641 | newSamples[0] = new RayShaft;
|
---|
642 | newSamples[1] = new RayShaft;
|
---|
643 |
|
---|
644 | // chose what to split
|
---|
645 | bool splitSource = shaft->mSource.GetArea() > shaft->mTarget.GetArea();
|
---|
646 | int axis;
|
---|
647 | if (splitSource) {
|
---|
648 | axis = shaft->mSource.DominantAxis();
|
---|
649 | } else {
|
---|
650 | axis = shaft->mTarget.DominantAxis();
|
---|
651 | }
|
---|
652 |
|
---|
653 | PerformSplit(*shaft, splitSource, axis, *newSamples[0], *newSamples[1]);
|
---|
654 | // delete shaft;
|
---|
655 | shaftStack.push(newSamples[0]);
|
---|
656 | shaftStack.push(newSamples[1]);
|
---|
657 | } else {
|
---|
658 | // store a terminal shaft
|
---|
659 | }
|
---|
660 |
|
---|
661 | }
|
---|
662 |
|
---|
663 | while (!shaftStack.empty()) {
|
---|
664 | RayShaft *shaft = shaftStack.top();
|
---|
665 | shaftStack.pop();
|
---|
666 | delete shaft;
|
---|
667 | }
|
---|
668 |
|
---|
669 | if (0)
|
---|
670 | ExportShafts(shafts, true);
|
---|
671 |
|
---|
672 | for (i=0; i < shafts.size(); i++) {
|
---|
673 | delete shafts[i];
|
---|
674 | }
|
---|
675 |
|
---|
676 | return result;
|
---|
677 | }
|
---|
678 |
|
---|
679 | MutualVisibilitySampler::MutualVisibilitySampler(SceneGraph *sceneGraph,
|
---|
680 | KdTree *kdTree,
|
---|
681 | AxisAlignedBox3 &source,
|
---|
682 | AxisAlignedBox3 &target,
|
---|
683 | const float solidAngleThreshold)
|
---|
684 | {
|
---|
685 | mSceneGraph = sceneGraph;
|
---|
686 | mKdTree = kdTree;
|
---|
687 | mSource = source;
|
---|
688 | mTarget = target;
|
---|
689 | mUseBoxes = true;
|
---|
690 | mSolidAngleThreshold = solidAngleThreshold;
|
---|
691 | }
|
---|
692 |
|
---|
693 |
|
---|
694 | int
|
---|
695 | ComputeBoxVisibility(SceneGraph *sceneGraph,
|
---|
696 | KdTree *kdTree,
|
---|
697 | AxisAlignedBox3 &source,
|
---|
698 | AxisAlignedBox3 &target,
|
---|
699 | const float solidAngleThreshold)
|
---|
700 | {
|
---|
701 | MutualVisibilitySampler sampler(sceneGraph, kdTree, source, target, solidAngleThreshold);
|
---|
702 |
|
---|
703 |
|
---|
704 | int visibility = sampler.ComputeVisibility();
|
---|
705 |
|
---|
706 | return visibility;
|
---|
707 |
|
---|
708 | }
|
---|
709 |
|
---|