source: trunk/VUT/GtpVisibilityPreprocessor/src/Plane3.h @ 289

Revision 289, 1.6 KB checked in by mattausch, 19 years ago (diff)
RevLine 
[162]1#ifndef _Plane3_H__
2#define _Plane3_H__
3
4#include "Vector3.h"
5
6 
7/** 3D Plane */
8class Plane3 {
9public:
10  Vector3 mNormal;
11  float mD;
12 
13  Plane3() {}
14 
15  Plane3(const Vector3 &a,
16         const Vector3 &b,
17         const Vector3 &c
18         ) {
19    Vector3 v1=a-b, v2=c-b;
20    mNormal = Normalize(CrossProd(v2,v1));
21    mD = -DotProd(b, mNormal);
[209]22  }
[162]23
[209]24  Plane3(const Vector3 &normal,
25         const Vector3 &point
26         ):mNormal(normal)
27  {
28    mD = -DotProd(normal, point);
[162]29  }
30
[177]31  float Distance(const Vector3 &v) const {
32    return DotProd(v, mNormal) + mD;
33  }
34
35  int Side(const Vector3 &v, const float threshold = 1e-6) const {
36    return signum(Distance(v), threshold);
37  }
[209]38
39  Vector3 FindIntersection(const Vector3 &a,
40                           const Vector3 &b,
41                           float *t = NULL,
42                           bool *coplanar = NULL
[237]43                           ) const
44  {
[245]45    const Vector3 v = b - a; // line from A to B
[289]46    float dv = DotProd(v, mNormal);
[245]47   
48    if (signum(dv) == 0)
[265]49        {
50                if (coplanar)
51                        (*coplanar) = true;     
[289]52       
[265]53                return a;
54        }
[245]55   
56    float u = - Distance(a) / dv; // TODO: could be done more efficiently
57    //Debug << "t: " << u << ", b - a: " << v << ", norm: " << mNormal << ", dist(a): " << - Distance(a) << ", dv: " << dv << endl;
58    if (coplanar)
59      (*coplanar) = false;
60   
61    if (t)
62      (*t) = u;
63   
[270]64    //return a - Distance(a) * b / dv + Distance(a) * a / dv; // NOTE: gives better precision than calclulating a + u * v
[289]65    return a + u * v;
[237]66  }
[245]67 
[209]68  friend bool
69  PlaneIntersection(const Plane3 &a, const Plane3 &b, const Plane3 &c, Vector3 &result);
[177]70 
[162]71  friend ostream &operator<<(ostream &s, const Plane3 p) {
72    s<<p.mNormal<<" "<<p.mD;
73    return s;
74  }
75
[209]76 
[162]77};
78 
79
80
81
82#endif
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