Revision 162,
459 bytes
checked in by bittner, 19 years ago
(diff) |
functional raycasting version
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1 | #ifndef _Plane3_H__ |
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2 | #define _Plane3_H__ |
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3 | |
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4 | #include "Vector3.h" |
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5 | |
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6 | |
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7 | /** 3D Plane */ |
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8 | class Plane3 { |
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9 | public: |
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10 | Vector3 mNormal; |
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11 | float mD; |
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12 | |
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13 | Plane3() {} |
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14 | |
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15 | Plane3(const Vector3 &a, |
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16 | const Vector3 &b, |
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17 | const Vector3 &c |
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18 | ) { |
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19 | Vector3 v1=a-b, v2=c-b; |
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20 | mNormal = Normalize(CrossProd(v2,v1)); |
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21 | mD = -DotProd(b, mNormal); |
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22 | |
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23 | } |
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24 | |
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25 | friend ostream &operator<<(ostream &s, const Plane3 p) { |
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26 | s<<p.mNormal<<" "<<p.mD; |
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27 | return s; |
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28 | } |
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29 | |
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30 | }; |
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31 | |
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32 | |
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33 | |
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34 | |
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35 | #endif |
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