source: trunk/VUT/GtpVisibilityPreprocessor/src/Plane3.h @ 504

Revision 504, 2.2 KB checked in by bittner, 18 years ago (diff)

added frustum class for frustum culling support for HW based rendering

Line 
1#ifndef _Plane3_H__
2#define _Plane3_H__
3
4#include "Vector3.h"
5
6 
7/** 3D Plane */
8class Plane3 {
9public:
10
11  Vector3 mNormal;
12  float mD;
13 
14  Plane3() {}
15 
16  Plane3(const Vector3 &a,
17                 const Vector3 &b,
18                 const Vector3 &c
19         ) {
20    Vector3 v1=a-b, v2=c-b;
21    mNormal = Normalize(CrossProd(v2,v1));
22    mD = -DotProd(b, mNormal);
23  }
24
25  Plane3(const Vector3 &normal,
26                 const Vector3 &point
27                 ):mNormal(normal)
28  {
29    mD = -DotProd(normal, point);
30  }
31
32  void ReverseOrientation()
33  {
34          mNormal *= -1;
35          mD *= -1;
36  }
37
38  float Distance(const Vector3 &v) const {
39    return DotProd(v, mNormal) + mD;
40  }
41
42  int Side(const Vector3 &v, const float threshold = 1e-6) const {
43    return signum(Distance(v), threshold);
44  }
45
46  /** Finds intersection of line segment between points a and b with plane.
47          @param a start point
48          @param b end point
49          @param t if not NULL, returns parameter value of intersections
50          @param coplanar if not NULL, returns true if plane and line segments are coplanar.
51  */
52  Vector3 FindIntersection(const Vector3 &a,
53                                                   const Vector3 &b,
54                                                   float *t = NULL,
55                                                   bool *coplanar = NULL) const
56  {
57    const Vector3 v = b - a; // line from A to B
58    float dv = DotProd(v, mNormal);
59   
60    if (signum(dv) == 0)
61        {
62                if (coplanar) (*coplanar) = true;       
63                if (t) (*t) = 0;
64                return a;
65        }
66       
67        if (coplanar) (*coplanar) = false;
68    float u = - Distance(a) / dv; // TODO: could be done more efficiently
69   
70        if (t) (*t) = u;
71       
72    return a + u * v;
73  }
74 
75  /** Finds value of intersection parameter t on line segment from a to b.
76      @returns -1 if coplanar, else parameter t
77  */
78  float FindT(const Vector3 &a, const Vector3 &b) const
79  {       
80          const Vector3 v = b - a; // line from A to B
81          const float dv = DotProd(v, mNormal);
82   
83          // does not intersect or coincident
84          if (signum(dv) == 0)
85                  return 0;
86       
87          return - Distance(a) / dv; // TODO: could be done more efficiently
88  }
89
90  friend bool
91  PlaneIntersection(const Plane3 &a, const Plane3 &b, const Plane3 &c, Vector3 &result);
92 
93  friend ostream &operator<<(ostream &s, const Plane3 p) {
94    s<<p.mNormal<<" "<<p.mD;
95    return s;
96  }
97
98 
99};
100 
101
102
103
104#endif
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