1 | #include "Polygon3.h"
|
---|
2 | #include "Mesh.h"
|
---|
3 | #include "AxisAlignedBox3.h"
|
---|
4 | #include "Ray.h"
|
---|
5 | #include "Triangle3.h"
|
---|
6 |
|
---|
7 | Polygon3::Polygon3():
|
---|
8 | mMaterial(NULL), mParent(NULL), mPiercingRays(0)
|
---|
9 | {}
|
---|
10 |
|
---|
11 | Polygon3::Polygon3(const VertexContainer &vertices):
|
---|
12 | mVertices(vertices), mMaterial(NULL), mParent(NULL), mPiercingRays(0)
|
---|
13 | {}
|
---|
14 |
|
---|
15 | Polygon3::Polygon3(MeshInstance *parent):
|
---|
16 | mMaterial(NULL), mParent(parent), mPiercingRays(0)
|
---|
17 | {}
|
---|
18 |
|
---|
19 | Polygon3::Polygon3(Face *face, Mesh *parentMesh):
|
---|
20 | mMaterial(NULL), mParent(NULL), mPiercingRays(0)
|
---|
21 | {
|
---|
22 | VertexIndexContainer::iterator it = face->mVertexIndices.begin();
|
---|
23 | for (; it != face->mVertexIndices.end(); ++it)
|
---|
24 | {
|
---|
25 | mVertices.push_back(parentMesh->mVertices[*it]);
|
---|
26 | mMaterial = parentMesh->mMaterial;
|
---|
27 | }
|
---|
28 | }
|
---|
29 |
|
---|
30 | Plane3 Polygon3::GetSupportingPlane() const
|
---|
31 | {
|
---|
32 | return Plane3(mVertices[0], mVertices[1], mVertices[2]);
|
---|
33 | }
|
---|
34 |
|
---|
35 | Vector3 Polygon3::GetNormal() const
|
---|
36 | {
|
---|
37 | return Normalize(CrossProd(mVertices[2] - mVertices[1],
|
---|
38 | mVertices[0] - mVertices[1]));
|
---|
39 | }
|
---|
40 |
|
---|
41 | void Polygon3::Split(const Plane3 &partition,
|
---|
42 | Polygon3 &front,
|
---|
43 | Polygon3 &back,
|
---|
44 | const float epsilon)
|
---|
45 | {
|
---|
46 | Vector3 ptA = mVertices.back();
|
---|
47 |
|
---|
48 | int sideA = partition.Side(ptA, epsilon);
|
---|
49 |
|
---|
50 | VertexContainer::const_iterator it;
|
---|
51 |
|
---|
52 | Vector3 lastSplit;
|
---|
53 |
|
---|
54 | bool foundSplit = false;
|
---|
55 |
|
---|
56 | //-- find line - plane intersections
|
---|
57 | for (it = mVertices.begin(); it != mVertices.end(); ++ it)
|
---|
58 | {
|
---|
59 | Vector3 ptB = *it;
|
---|
60 | int sideB = partition.Side(ptB, epsilon);
|
---|
61 |
|
---|
62 | // vertices on different sides => split
|
---|
63 | if (sideB > 0)
|
---|
64 | {
|
---|
65 | if (sideA < 0)
|
---|
66 | {
|
---|
67 | //-- plane - line intersection
|
---|
68 | Vector3 splitPt = partition.FindIntersection(ptA, ptB);
|
---|
69 |
|
---|
70 | // test if split point not too close to previous split point
|
---|
71 | if (!foundSplit || (!EpsilonEqualV3(splitPt, lastSplit, epsilon)))
|
---|
72 | {
|
---|
73 | // add vertex to both polygons
|
---|
74 | front.mVertices.push_back(splitPt);
|
---|
75 | back.mVertices.push_back(splitPt);
|
---|
76 |
|
---|
77 | lastSplit = splitPt;
|
---|
78 | foundSplit = true;
|
---|
79 | }
|
---|
80 | }
|
---|
81 | front.mVertices.push_back(ptB);
|
---|
82 | }
|
---|
83 | else if (sideB < 0)
|
---|
84 | {
|
---|
85 | if (sideA > 0)
|
---|
86 | {
|
---|
87 | //-- plane - line intersection
|
---|
88 | Vector3 splitPt = partition.FindIntersection(ptA, ptB);
|
---|
89 | // test if split point not too close to other split point
|
---|
90 | // test if split point not too close to previous split point
|
---|
91 | if (!foundSplit || (!EpsilonEqualV3(splitPt, lastSplit, epsilon)))
|
---|
92 | {
|
---|
93 | // add vertex to both polygons
|
---|
94 | front.mVertices.push_back(splitPt);
|
---|
95 | back.mVertices.push_back(splitPt);
|
---|
96 |
|
---|
97 | lastSplit = splitPt;
|
---|
98 | foundSplit = true;
|
---|
99 | }
|
---|
100 | }
|
---|
101 | back.mVertices.push_back(ptB);
|
---|
102 | }
|
---|
103 | else
|
---|
104 | {
|
---|
105 | // vertex on plane => add vertex to both polygons
|
---|
106 | front.mVertices.push_back(ptB);
|
---|
107 | back.mVertices.push_back(ptB);
|
---|
108 | }
|
---|
109 |
|
---|
110 | ptA = ptB;
|
---|
111 | sideA = sideB;
|
---|
112 | }
|
---|
113 | }
|
---|
114 |
|
---|
115 | float Polygon3::GetArea() const
|
---|
116 | {
|
---|
117 | Vector3 v = CrossProd(mVertices.back(), mVertices.front());
|
---|
118 |
|
---|
119 | for (int i=0; i < mVertices.size() - 1; ++i)
|
---|
120 | v += CrossProd(mVertices[i], mVertices[i+1]);
|
---|
121 |
|
---|
122 | //Debug << "area2: " << 0.5f * fabs(DotProd(GetNormal(), v)) << endl;
|
---|
123 | return 0.5f * fabs(DotProd(GetNormal(), v));
|
---|
124 | }
|
---|
125 |
|
---|
126 | int Polygon3::Side(const Plane3 &plane,
|
---|
127 | const float epsilon) const
|
---|
128 | {
|
---|
129 | int classification = ClassifyPlane(plane, epsilon);
|
---|
130 |
|
---|
131 | if (classification == BACK_SIDE)
|
---|
132 | return -1;
|
---|
133 | else if (classification == FRONT_SIDE)
|
---|
134 | return 1;
|
---|
135 |
|
---|
136 | return 0;
|
---|
137 | }
|
---|
138 |
|
---|
139 | int Polygon3::ClassifyPlane(const Plane3 &plane,
|
---|
140 | const float epsilon) const
|
---|
141 | {
|
---|
142 | VertexContainer::const_iterator it;
|
---|
143 |
|
---|
144 | bool onFrontSide = false;
|
---|
145 | bool onBackSide = false;
|
---|
146 |
|
---|
147 | int count = 0;
|
---|
148 | // find possible line-plane intersections
|
---|
149 | for (it = mVertices.begin(); it != mVertices.end(); ++ it)
|
---|
150 | {
|
---|
151 | const int side = plane.Side(*it, epsilon);
|
---|
152 |
|
---|
153 | if (side > 0)
|
---|
154 | onFrontSide = true;
|
---|
155 | else if (side < 0)
|
---|
156 | onBackSide = true;
|
---|
157 |
|
---|
158 | //TODO: check if split goes through vertex
|
---|
159 | if (onFrontSide && onBackSide) // split
|
---|
160 | {
|
---|
161 | return SPLIT;
|
---|
162 | }
|
---|
163 | // 3 vertices enough to decide coincident
|
---|
164 | else if (((++ count) >= 3) && !onFrontSide && !onBackSide)
|
---|
165 | {
|
---|
166 | return COINCIDENT;
|
---|
167 | }
|
---|
168 | }
|
---|
169 |
|
---|
170 | if (onBackSide)
|
---|
171 | {
|
---|
172 | return BACK_SIDE;
|
---|
173 | }
|
---|
174 | else if (onFrontSide)
|
---|
175 | {
|
---|
176 | return FRONT_SIDE;
|
---|
177 | }
|
---|
178 |
|
---|
179 | return COINCIDENT; // plane and polygon are coincident
|
---|
180 | }
|
---|
181 |
|
---|
182 | /*int Polygon3::ClassifyPlane(const Plane3 &plane) const
|
---|
183 | {
|
---|
184 | return ClassifyPlane(plane, Limits::Small);
|
---|
185 | }*/
|
---|
186 |
|
---|
187 |
|
---|
188 | Vector3
|
---|
189 | Polygon3::Center() const
|
---|
190 | {
|
---|
191 | int i;
|
---|
192 | Vector3 sum = mVertices[0];
|
---|
193 | for (i=1; i < mVertices.size(); i++)
|
---|
194 | sum += mVertices[i];
|
---|
195 |
|
---|
196 | return sum/(float)i;
|
---|
197 | }
|
---|
198 |
|
---|
199 |
|
---|
200 | void
|
---|
201 | Polygon3::Scale(const float scale)
|
---|
202 | {
|
---|
203 | int i;
|
---|
204 | Vector3 center = Center();
|
---|
205 | for (i=0; i < mVertices.size(); i++) {
|
---|
206 | mVertices[i] = center + scale*(mVertices[i] - center);
|
---|
207 | }
|
---|
208 | }
|
---|
209 |
|
---|
210 | bool Polygon3::Valid(const float epsilon) const
|
---|
211 | {
|
---|
212 | if (mVertices.size() < 3)
|
---|
213 | return false;
|
---|
214 |
|
---|
215 | #if 1
|
---|
216 | // check if area exceeds certain size
|
---|
217 | if (AREA_LIMIT > GetArea())
|
---|
218 | {
|
---|
219 | //Debug << "area too small: " << GetArea() << endl;
|
---|
220 | return false;
|
---|
221 | }
|
---|
222 | #else
|
---|
223 | Vector3 vtx = mVertices.back();
|
---|
224 | VertexContainer::const_iterator it, it_end = mVertices.end();
|
---|
225 |
|
---|
226 | for (it = mVertices.begin(); it != it_end; ++it)
|
---|
227 | {
|
---|
228 | if (!(EpsilonEqual(vtx, *it)))
|
---|
229 | {
|
---|
230 | //Debug << "Malformed vertices:\n" << *this << endl;
|
---|
231 | return false;
|
---|
232 | }
|
---|
233 | vtx = *it;
|
---|
234 | }
|
---|
235 | #endif
|
---|
236 | return true;
|
---|
237 | }
|
---|
238 |
|
---|
239 | void Polygon3::IncludeInBox(const PolygonContainer &polys, AxisAlignedBox3 &box)
|
---|
240 | {
|
---|
241 | PolygonContainer::const_iterator it, it_end = polys.end();
|
---|
242 |
|
---|
243 | for (it = polys.begin(); it != it_end; ++ it)
|
---|
244 | box.Include(*(*it));
|
---|
245 | }
|
---|
246 |
|
---|
247 | // int_lineseg returns 1 if the given line segment intersects a 2D
|
---|
248 | // ray travelling in the positive X direction. This is used in the
|
---|
249 | // Jordan curve computation for polygon intersection.
|
---|
250 | inline int
|
---|
251 | int_lineseg(float px,
|
---|
252 | float py,
|
---|
253 | float u1,
|
---|
254 | float v1,
|
---|
255 | float u2,
|
---|
256 | float v2)
|
---|
257 | {
|
---|
258 | float t;
|
---|
259 | float ydiff;
|
---|
260 |
|
---|
261 | u1 -= px; u2 -= px; // translate line
|
---|
262 | v1 -= py; v2 -= py;
|
---|
263 |
|
---|
264 | if ((v1 > 0 && v2 > 0) ||
|
---|
265 | (v1 < 0 && v2 < 0) ||
|
---|
266 | (u1 < 0 && u2 < 0))
|
---|
267 | return 0;
|
---|
268 |
|
---|
269 | if (u1 > 0 && u2 > 0)
|
---|
270 | return 1;
|
---|
271 |
|
---|
272 | ydiff = v2 - v1;
|
---|
273 |
|
---|
274 | if (fabs(ydiff) < Limits::Small)
|
---|
275 | { // denominator near 0
|
---|
276 | if (((fabs(v1) > Limits::Small) || (u1 > 0) || (u2 > 0)))
|
---|
277 | return 0;
|
---|
278 | return 1;
|
---|
279 | }
|
---|
280 |
|
---|
281 | t = -v1 / ydiff; // Compute parameter
|
---|
282 |
|
---|
283 | return (u1 + t * (u2 - u1)) > 0;
|
---|
284 | }
|
---|
285 |
|
---|
286 | int Polygon3::CastRay(const Ray &ray, float &t, const float nearestT)
|
---|
287 | {
|
---|
288 | Plane3 plane = GetSupportingPlane();
|
---|
289 | float dot = DotProd(plane.mNormal, ray.GetDir());
|
---|
290 |
|
---|
291 | // Watch for near-zero denominator
|
---|
292 | // ONLY single sided polygons!!!!!
|
---|
293 | if (dot > -Limits::Small)
|
---|
294 | // if (fabs(dot) < Limits::Small)
|
---|
295 | return Ray::NO_INTERSECTION;
|
---|
296 |
|
---|
297 | t = (-plane.mD - DotProd(plane.mNormal, ray.GetLoc())) / dot;
|
---|
298 |
|
---|
299 | if (t <= Limits::Small)
|
---|
300 | return Ray::INTERSECTION_OUT_OF_LIMITS;
|
---|
301 |
|
---|
302 | if (t >= nearestT) {
|
---|
303 | return Ray::INTERSECTION_OUT_OF_LIMITS; // no intersection was found
|
---|
304 | }
|
---|
305 |
|
---|
306 | int count = 0;
|
---|
307 | float u, v, u1, v1, u2, v2;
|
---|
308 | int i;
|
---|
309 |
|
---|
310 | int paxis = plane.mNormal.DrivingAxis();
|
---|
311 |
|
---|
312 | // Project the intersection point onto the coordinate plane
|
---|
313 | // specified by which.
|
---|
314 | ray.Extrap(t).ExtractVerts(&u, &v, paxis);
|
---|
315 |
|
---|
316 | int size = (int)mVertices.size();
|
---|
317 |
|
---|
318 | mVertices.back().ExtractVerts(&u1, &v1, paxis );
|
---|
319 |
|
---|
320 | if (0 && size <= 4)
|
---|
321 | {
|
---|
322 | // assume a convex face
|
---|
323 | for (i = 0; i < size; i++)
|
---|
324 | {
|
---|
325 | mVertices[i].ExtractVerts(&u2, &v2, paxis);
|
---|
326 |
|
---|
327 | // line u1, v1, u2, v2
|
---|
328 |
|
---|
329 | if ((v2 - v1)*(u1 - u) > (u2 - u1)*(v1 - v))
|
---|
330 | return Ray::NO_INTERSECTION;
|
---|
331 |
|
---|
332 | u1 = u2;
|
---|
333 | v1 = v2;
|
---|
334 | }
|
---|
335 |
|
---|
336 | return Ray::INTERSECTION;
|
---|
337 | }
|
---|
338 |
|
---|
339 | // We're stuck with the Jordan curve computation. Count number
|
---|
340 | // of intersections between the line segments the polygon comprises
|
---|
341 | // with a ray originating at the point of intersection and
|
---|
342 | // travelling in the positive X direction.
|
---|
343 | for (i = 0; i < size; i++)
|
---|
344 | {
|
---|
345 | mVertices[i].ExtractVerts(&u2, &v2, paxis);
|
---|
346 |
|
---|
347 | count += (int_lineseg(u, v, u1, v1, u2, v2) != 0);
|
---|
348 |
|
---|
349 | u1 = u2;
|
---|
350 | v1 = v2;
|
---|
351 | }
|
---|
352 |
|
---|
353 | // We hit polygon if number of intersections is odd.
|
---|
354 | return (count & 1) ? Ray::INTERSECTION : Ray::NO_INTERSECTION;
|
---|
355 | }
|
---|
356 |
|
---|
357 | void Polygon3::InheritRays(Polygon3 &front_piece,
|
---|
358 | Polygon3 &back_piece) const
|
---|
359 | {
|
---|
360 | if (mPiercingRays.empty())
|
---|
361 | return;
|
---|
362 |
|
---|
363 | RayContainer::const_iterator it,
|
---|
364 | it_end = mPiercingRays.end();
|
---|
365 |
|
---|
366 | for (it = mPiercingRays.begin(); it != it_end; ++ it)
|
---|
367 | {
|
---|
368 | switch((*it)->GetId())
|
---|
369 | {
|
---|
370 | case Ray::BACK:
|
---|
371 | back_piece.mPiercingRays.push_back(*it);
|
---|
372 | break;
|
---|
373 | case Ray::FRONT:
|
---|
374 | front_piece.mPiercingRays.push_back(*it);
|
---|
375 | break;
|
---|
376 | case Ray::FRONT_BACK:
|
---|
377 | back_piece.mPiercingRays.push_back(*it);
|
---|
378 | break;
|
---|
379 | case Ray::BACK_FRONT:
|
---|
380 | front_piece.mPiercingRays.push_back(*it);
|
---|
381 | break;
|
---|
382 | default:
|
---|
383 | break;
|
---|
384 | }
|
---|
385 | }
|
---|
386 | }
|
---|
387 |
|
---|
388 | int Polygon3::ClassifyPlane(const PolygonContainer &polys,
|
---|
389 | const Plane3 &plane,
|
---|
390 | const float epsilon)
|
---|
391 | {
|
---|
392 | PolygonContainer::const_iterator it;
|
---|
393 |
|
---|
394 | bool onFrontSide = false;
|
---|
395 | bool onBackSide = false;
|
---|
396 |
|
---|
397 | // find intersections
|
---|
398 | for (it = polys.begin(); it != polys.end(); ++ it)
|
---|
399 | {
|
---|
400 | const int cf = (*it)->ClassifyPlane(plane, epsilon);
|
---|
401 |
|
---|
402 | if (cf == FRONT_SIDE)
|
---|
403 | onFrontSide = true;
|
---|
404 | else if (cf == BACK_SIDE)
|
---|
405 | onBackSide = true;
|
---|
406 |
|
---|
407 | if ((cf == SPLIT) || (cf == COINCIDENT) || (onFrontSide && onBackSide))
|
---|
408 | {
|
---|
409 | return SPLIT;
|
---|
410 | }
|
---|
411 | }
|
---|
412 |
|
---|
413 | if (onBackSide)
|
---|
414 | {
|
---|
415 | return BACK_SIDE;
|
---|
416 | }
|
---|
417 | else if (onFrontSide)
|
---|
418 | {
|
---|
419 | return FRONT_SIDE;
|
---|
420 | }
|
---|
421 |
|
---|
422 | return SPLIT;
|
---|
423 | }
|
---|
424 |
|
---|
425 | int Polygon3::ParentObjectsSize(const PolygonContainer &polys)
|
---|
426 | {
|
---|
427 | int count = 0;
|
---|
428 |
|
---|
429 | PolygonContainer::const_iterator it, it_end = polys.end();
|
---|
430 |
|
---|
431 | MeshInstance::NewMail();
|
---|
432 |
|
---|
433 | for (it = polys.begin(); it != it_end; ++ it)
|
---|
434 | {
|
---|
435 | if ((*it)->mParent && !(*it)->mParent->Mailed())
|
---|
436 | {
|
---|
437 | ++ count;
|
---|
438 | (*it)->mParent->Mail();
|
---|
439 | }
|
---|
440 | }
|
---|
441 | return count;
|
---|
442 | }
|
---|
443 |
|
---|
444 | float Polygon3::GetArea(const PolygonContainer &cell)
|
---|
445 | {
|
---|
446 | float area = 0;
|
---|
447 | PolygonContainer::const_iterator pit;
|
---|
448 |
|
---|
449 | for (pit = cell.begin(); pit != cell.end(); ++ pit)
|
---|
450 | {
|
---|
451 | if ((*pit)->mVertices.size() < 3)
|
---|
452 | Debug << "ERROR" << endl;
|
---|
453 |
|
---|
454 | area += (*pit)->GetArea();
|
---|
455 | }
|
---|
456 |
|
---|
457 | return area;
|
---|
458 | }
|
---|
459 |
|
---|
460 |
|
---|
461 | Polygon3 *Polygon3::CreateReversePolygon() const
|
---|
462 | {
|
---|
463 | Polygon3 *revPoly = new Polygon3();
|
---|
464 |
|
---|
465 | VertexContainer::const_reverse_iterator rit,
|
---|
466 | rit_end = mVertices.rend();
|
---|
467 |
|
---|
468 | for(rit = mVertices.rbegin(); rit != rit_end; ++ rit)
|
---|
469 | revPoly->mVertices.push_back(*rit);
|
---|
470 |
|
---|
471 | return revPoly;
|
---|
472 | }
|
---|
473 |
|
---|
474 |
|
---|
475 | void Polygon3::Triangulate(vector<Triangle3> &triangles)
|
---|
476 | {
|
---|
477 | int i = 1;
|
---|
478 | int j = 0;
|
---|
479 | int k = (int)mVertices.size() - 1;
|
---|
480 | int count = 0;
|
---|
481 |
|
---|
482 | while (i < k)
|
---|
483 | {
|
---|
484 | triangles.push_back(Triangle3(mVertices[i], mVertices[j], mVertices[k]));
|
---|
485 |
|
---|
486 | if ((count ++) % 2)
|
---|
487 | j = i ++;
|
---|
488 | else
|
---|
489 | j = k --;
|
---|
490 | }
|
---|
491 | }
|
---|
492 |
|
---|
493 |
|
---|
494 | void Polygon3::Triangulate(VertexIndexContainer &indices)
|
---|
495 | {
|
---|
496 | int i = 1;
|
---|
497 | int j = 0;
|
---|
498 | int k = (int)mVertices.size() - 1;
|
---|
499 |
|
---|
500 | int count = 0;
|
---|
501 |
|
---|
502 | while (i < k)
|
---|
503 | {
|
---|
504 | indices.push_back(k);
|
---|
505 | indices.push_back(j);
|
---|
506 | indices.push_back(i);
|
---|
507 |
|
---|
508 | if ((count ++) % 2)
|
---|
509 | j = i ++;
|
---|
510 | else
|
---|
511 | j = k --;
|
---|
512 | }
|
---|
513 | }
|
---|
514 |
|
---|
515 |
|
---|
516 | void Polygon3::AddToMesh(Mesh &mesh)
|
---|
517 | {
|
---|
518 | const int n = (int)mesh.mVertices.size();
|
---|
519 |
|
---|
520 | //-- add the vertices
|
---|
521 | VertexContainer::const_iterator vit, vit_end = mVertices.end();
|
---|
522 | for (vit = mVertices.begin(); vit != vit_end; ++ vit)
|
---|
523 | {
|
---|
524 | mesh.mVertices.push_back(*vit);
|
---|
525 | }
|
---|
526 |
|
---|
527 | // one quad => no triangulation necessary
|
---|
528 | if ((int)mVertices.size() == 4)
|
---|
529 | {
|
---|
530 | mesh.AddFace(new Face(n, n + 1, n + 2, n + 3));
|
---|
531 | }
|
---|
532 | else
|
---|
533 | {
|
---|
534 | VertexIndexContainer indices;
|
---|
535 | Triangulate(indices);
|
---|
536 |
|
---|
537 | // add indices of triangle strip
|
---|
538 | for (int i = 0; i < (int)indices.size(); i += 3)
|
---|
539 | {
|
---|
540 | Face *face = new Face(n + indices[i],
|
---|
541 | n + indices[i + 1],
|
---|
542 | n + indices[i + 2]);
|
---|
543 | mesh.AddFace(face);
|
---|
544 | }
|
---|
545 | }
|
---|
546 | } |
---|