1 | #ifndef _Polygon3_h__ |
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2 | #define _Polygon3_h__ |
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3 | |
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4 | |
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5 | //#include <iostream> |
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6 | //#include <math.h> |
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7 | //#include "common.h" |
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8 | #include "Containers.h" |
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9 | #include "Mesh.h" |
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10 | #include <iomanip> |
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11 | |
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12 | class Polygon3; |
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13 | class Plane3; |
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14 | class Face; |
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15 | class Intersectable; |
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16 | class AxisAlignedBox3; |
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17 | class Ray; |
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18 | //typedef Vertex3 Vector3; |
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19 | |
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20 | /** Class representing a planar convex polygon in 3d. |
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21 | */ |
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22 | class Polygon3 |
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23 | { |
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24 | public: |
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25 | Polygon3(); |
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26 | |
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27 | Polygon3(const VertexContainer &vertices); |
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28 | Polygon3(MeshInstance *parent); |
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29 | |
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30 | ~Polygon3(); |
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31 | |
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32 | // creates an "infinite" polygon from this plane |
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33 | //Polygon3(Plane3 plane); |
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34 | /** Copies all the vertices of the face. |
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35 | */ |
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36 | Polygon3(Face *face, Mesh *parentMesh); |
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37 | |
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38 | /** Returns supporting plane of this polygon. |
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39 | */ |
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40 | Plane3 GetSupportingPlane() const; |
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41 | |
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42 | /** Splits polygon. |
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43 | @param partition the split plane |
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44 | @param front returns the front the front polygon |
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45 | @param back returns the back polygon |
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46 | @param splitPts returns the split points |
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47 | */ |
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48 | void Split(const Plane3 &partition, |
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49 | Polygon3 &front, |
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50 | Polygon3 &back, |
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51 | VertexContainer &splitPts); |
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52 | |
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53 | /** Returns the area of this polygon. |
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54 | */ |
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55 | float GetArea() const; |
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56 | |
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57 | /** Classify polygon with respect to the plane. |
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58 | @returns one of BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT |
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59 | */ |
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60 | int ClassifyPlane(const Plane3 &plane) const; |
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61 | |
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62 | /** Side of the polygon with respect to the plane. |
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63 | @returns 1 if on front side, -1 if on back side, 0 else. |
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64 | */ |
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65 | int Side(const Plane3 &plane) const; |
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66 | |
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67 | /** Scales the polygon about its center |
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68 | */ |
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69 | void Scale(const float scale); |
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70 | |
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71 | /** Computes the center of mass of the polygon |
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72 | */ |
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73 | Vector3 Center() const; |
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74 | /** Checks if the polygon is valid, i.e., not degenerated. |
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75 | @returns true if polygon is valid. |
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76 | */ |
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77 | bool Valid() const; |
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78 | |
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79 | /** Returns the surface normal. |
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80 | */ |
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81 | Vector3 GetNormal() const; |
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82 | |
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83 | /** Includes polygons to axis aligned box. |
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84 | */ |
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85 | static void IncludeInBox(const PolygonContainer &polys, AxisAlignedBox3 &box); |
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86 | |
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87 | /** Casts ray to polygon. |
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88 | */ |
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89 | int CastRay(const Ray &ray, float &t, const float nearestT); |
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90 | |
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91 | /** Returns piercing rays container. |
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92 | */ |
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93 | RayContainer *GetPiercingRays(); |
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94 | |
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95 | /** Adds a ray to the ray container. |
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96 | */ |
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97 | void AddPiercingRay(Ray *ray); |
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98 | |
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99 | /// vertices are connected in counterclockwise order. |
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100 | VertexContainer mVertices; |
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101 | |
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102 | /// we can also store materials with polygons |
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103 | Material *mMaterial; |
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104 | |
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105 | /// pointer to the mesh instance this polygon is derived from |
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106 | MeshInstance *mParent; |
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107 | |
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108 | /// Rays piercing this polygon |
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109 | RayContainer *mPiercingRays; |
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110 | |
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111 | static float sSideTolerance; |
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112 | static float sSideToleranceSqrt; |
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113 | }; |
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114 | |
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115 | // Overload << operator for C++-style output |
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116 | inline ostream& |
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117 | operator<< (ostream &s, const Polygon3 &A) |
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118 | { |
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119 | VertexContainer::const_iterator it; |
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120 | |
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121 | //s << setprecision(6) << "Polygon:\n"; |
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122 | for (it = A.mVertices.begin(); it != A.mVertices.end(); ++it) |
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123 | s << *it << endl; |
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124 | |
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125 | return s; |
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126 | } |
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127 | |
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128 | |
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129 | #endif |
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