[162] | 1 | #ifndef _Preprocessor_H__ |
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| 2 | #define _Preprocessor_H__ |
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| 3 | |
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| 4 | #include <string> |
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| 5 | using namespace std; |
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| 6 | #include "Containers.h" |
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| 7 | #include "Mesh.h" |
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| 8 | #include "KdTree.h" |
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| 9 | #include "ViewCellBsp.h" |
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| 10 | //#include "SceneGraph.h" |
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| 11 | |
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| 12 | class SceneGraph; |
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| 13 | |
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| 14 | /** Namespace for the external visibility preprocessor |
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| 15 | |
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| 16 | This namespace includes all classes which are created by the VUT (Vienna University |
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| 17 | of Technology) for the External Visibility Preprocessor of the GTP (GameTools Project) |
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| 18 | (www.gametools.org). |
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| 19 | */ |
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| 20 | |
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| 21 | /** Main class of the visibility preprocessor. Responsible for loading and |
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| 22 | saving of the input and output files. Initiates construction of the kD-tree, |
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| 23 | viewcell loading/generation and the visibility computation itself. |
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| 24 | */ |
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| 25 | class Preprocessor { |
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| 26 | public: |
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[262] | 27 | /** Default constructor initialising e.g., KD tree and BSP tree. |
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| 28 | */ |
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| 29 | Preprocessor(); |
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| 30 | |
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[261] | 31 | ~Preprocessor(); |
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| 32 | |
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[162] | 33 | /** Load the input scene. |
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| 34 | @param filename file to load |
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| 35 | @return true on success |
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| 36 | */ |
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| 37 | virtual bool LoadScene(const string filename); |
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| 38 | |
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| 39 | /** Load the input viewcells. The input viewcells should be given as a collection |
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| 40 | of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of |
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| 41 | the viewcell. The method then builds a BSP tree of these view cells. |
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| 42 | @param filename file to load |
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| 43 | @return true on success |
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| 44 | */ |
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[261] | 45 | virtual bool LoadViewCells(const string filename); |
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[162] | 46 | |
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| 47 | /** Generate the viewCells automatically. The particular algorithm to be used depends |
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| 48 | on the environment setting. Initially the generated viewcells will cover the whole |
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| 49 | bounding volume of the scene. They can be pruned later depending on the results |
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| 50 | of visibility computations. |
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| 51 | @return true on successful viewcell generation. |
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| 52 | */ |
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[261] | 53 | virtual bool GenerateViewCells(); |
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[162] | 54 | |
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| 55 | /** Export all preprocessed data in a XML format understandable by the |
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| 56 | PreprocessingInterface of the GtpVisibilityPreprocessor Module. The file can be compressed depending |
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| 57 | on the environement settings. |
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| 58 | @return true on successful export |
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| 59 | */ |
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| 60 | virtual bool ExportPreprocessedData(const string filename); |
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| 61 | |
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| 62 | /** Build the KdTree of currently loaded occluders/occludees/viewcells. The construction |
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| 63 | is driven by the environment settings, which also sais which of the three types of |
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| 64 | entities should be used to drive the heuristical construction (only occluders by default) |
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| 65 | */ |
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| 66 | virtual bool BuildKdTree(); |
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| 67 | |
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[234] | 68 | /** Build the BSP tree of currently loaded occluders/occludees/viewcells. The construction |
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[263] | 69 | is driven by the environment settings, which also says which of the three types of |
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[234] | 70 | entities should be used to drive the heuristical construction (only occluders by default) |
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| 71 | */ |
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| 72 | virtual bool BuildBspTree(); |
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| 73 | |
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[162] | 74 | /** Compute visibility method. This method has to be reimplemented by the actual |
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| 75 | Preprocessor implementation (e.g. SamplingPreprocessor, ExactPreprocessor, |
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| 76 | GlobalSamplingpreprocessor) |
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| 77 | */ |
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| 78 | virtual bool ComputeVisibility() = 0; |
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| 79 | |
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| 80 | |
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| 81 | bool |
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| 82 | Export( const string filename, |
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| 83 | const bool scene, |
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[242] | 84 | const bool kdtree, |
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| 85 | const bool bsptree |
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[162] | 86 | ); |
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| 87 | |
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| 88 | |
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| 89 | virtual void KdTreeStatistics(ostream &s); |
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[234] | 90 | virtual void BspTreeStatistics(ostream &s); |
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| 91 | |
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[162] | 92 | /// scene graph loaded from file |
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| 93 | SceneGraph *mSceneGraph; |
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[262] | 94 | |
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[162] | 95 | /// kD-tree organizing the scene graph (occluders + occludees) + viewcells |
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| 96 | KdTree *mKdTree; |
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| 97 | |
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| 98 | /// list of all loaded occluders |
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[176] | 99 | ObjectContainer mOccluders; |
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[162] | 100 | /// list of all loaded occludees |
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[176] | 101 | ObjectContainer mOccludees; |
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[162] | 102 | /// list of all loaded/generated viewcells |
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[261] | 103 | ViewCellContainer mViewCells; |
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[162] | 104 | |
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[262] | 105 | /// BSP tree representing the viewcells |
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| 106 | BspTree *mBspTree; |
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[162] | 107 | }; |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | |
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| 112 | |
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| 113 | #endif |
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