source: trunk/VUT/GtpVisibilityPreprocessor/src/Preprocessor.h @ 392

Revision 392, 3.9 KB checked in by mattausch, 19 years ago (diff)
Line 
1#ifndef _Preprocessor_H__
2#define _Preprocessor_H__
3
4#include <string>
5using namespace std;
6#include "Containers.h"
7#include "Mesh.h"
8#include "KdTree.h"
9#include "ViewCellBsp.h"
10#include "ViewCell.h"
11//#include "SceneGraph.h"
12
13class SceneGraph;
14
15/** Namespace for the external visibility preprocessor
16
17    This namespace includes all classes which are created by the VUT (Vienna University
18    of Technology) for the External Visibility Preprocessor of the GTP (GameTools Project)
19    (www.gametools.org).
20*/
21 
22  /** Main class of the visibility preprocessor. Responsible for loading and
23      saving of the input and output files. Initiates construction of the kD-tree,
24      viewcell loading/generation and the visibility computation itself.
25  */
26class Preprocessor {
27public:
28        /** Default constructor initialising e.g., KD tree and BSP tree.
29        */
30        Preprocessor();
31
32   virtual ~Preprocessor();
33
34  /** Load the input scene.
35      @param filename file to load
36        @return true on success
37  */
38  virtual bool LoadScene(const string filename);
39 
40  /** Load the input viewcells. The input viewcells should be given as a collection
41      of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
42      the viewcell. The method then builds a BSP tree of these view cells.
43        @param filename file to load
44        @return true on success
45  */
46  virtual bool LoadViewCells(const string filename);
47 
48  /** Generate the viewCells automatically. The particular algorithm to be used depends
49      on the environment setting. Initially the generated viewcells will cover the whole
50      bounding volume of the scene. They can be pruned later depending on the results
51      of visibility computations.
52      @return true on successful viewcell generation.
53  */
54  virtual bool GenerateViewCells();
55 
56  /** Export all preprocessed data in a XML format understandable by the
57      PreprocessingInterface of the GtpVisibilityPreprocessor Module. The file can be compressed depending
58      on the environement settings.
59      @return true on successful export
60  */
61  virtual bool ExportPreprocessedData(const string filename);
62 
63  /** Build the KdTree of currently loaded occluders/occludees/viewcells. The construction
64      is driven by the environment settings, which also sais which of the three types of
65      entities should be used to drive the heuristical construction (only occluders by default)
66  */
67  virtual bool BuildKdTree();
68 
69   /** Build the BSP tree of currently loaded occluders/occludees/viewcells. The construction
70      is driven by the environment settings, which also says which of the three types of
71      entities should be used to drive the heuristical construction (only occluders by default)
72  */
73  virtual bool BuildBspTree() = 0;
74
75  /** Compute visibility method. This method has to be reimplemented by the actual
76      Preprocessor implementation (e.g. SamplingPreprocessor, ExactPreprocessor,
77      GlobalSamplingpreprocessor)
78    */
79  virtual bool ComputeVisibility() = 0;
80 
81 
82  bool
83  Export( const string filename,
84          const bool scene,
85          const bool kdtree,
86          const bool bsptree
87          );
88 
89 
90  virtual void KdTreeStatistics(ostream &s);
91  virtual void BspTreeStatistics(ostream &s);
92
93  void DeleteViewCells();
94
95  /** Parses the view cell options
96  */
97  bool ParseViewCellsOptions();
98
99  /// scene graph loaded from file
100  SceneGraph *mSceneGraph;
101 
102  /// kD-tree organizing the scene graph (occluders + occludees) + viewcells
103  KdTree *mKdTree;
104 
105  /// list of all loaded occluders
106  ObjectContainer mOccluders;
107  /// list of all loaded occludees
108  ObjectContainer mOccludees;
109  /// list of all loaded/generated viewcells
110  ViewCellContainer mViewCells;
111 
112  /// BSP tree representing the viewcells
113  BspTree *mBspTree;
114
115  /// the view cell corresponding to unbounded space
116  BspViewCell mUnbounded;
117};
118
119
120
121
122
123#endif
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