1 | #ifndef _Preprocessor_H__
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2 | #define _Preprocessor_H__
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3 |
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4 | #include <string>
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5 | using namespace std;
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6 | #include "Containers.h"
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7 | #include "Mesh.h"
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8 | #include "KdTree.h"
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9 | #include "ViewCellBsp.h"
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10 | #include "ViewCell.h"
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11 | #include "VspKdTree.h"
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12 |
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13 | class RenderSimulator;
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14 | class SceneGraph;
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15 | class Exporter;
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16 |
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17 | /** Namespace for the external visibility preprocessor
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18 |
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19 | This namespace includes all classes which are created by the VUT (Vienna University
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20 | of Technology) for the External Visibility Preprocessor of the GTP (GameTools Project)
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21 | (www.gametools.org).
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22 | */
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23 |
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24 | /** Main class of the visibility preprocessor. Responsible for loading and
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25 | saving of the input and output files. Initiates construction of the kD-tree,
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26 | viewcell loading/generation and the visibility computation itself.
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27 | */
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28 | class Preprocessor {
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29 | public:
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30 | /** Default constructor initialising e.g., KD tree and BSP tree.
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31 | */
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32 | Preprocessor();
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33 |
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34 | virtual ~Preprocessor();
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35 |
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36 | /** Load the input scene.
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37 | @param filename file to load
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38 | @return true on success
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39 | */
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40 | virtual bool LoadScene(const string filename);
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41 |
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42 | /** Load the input viewcells. The input viewcells should be given as a collection
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43 | of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
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44 | the viewcell. The method then builds a BSP tree of these view cells.
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45 | @param filename file to load
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46 | @return true on success
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47 | */
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48 | virtual bool LoadViewCells(const string filename);
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49 |
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50 | /** Export all preprocessed data in a XML format understandable by the
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51 | PreprocessingInterface of the GtpVisibilityPreprocessor Module. The file can be compressed depending
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52 | on the environement settings.
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53 | @return true on successful export
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54 | */
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55 | virtual bool ExportPreprocessedData(const string filename);
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56 |
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57 | /** Build the KdTree of currently loaded occluders/occludees/viewcells. The construction
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58 | is driven by the environment settings, which also sais which of the three types of
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59 | entities should be used to drive the heuristical construction (only occluders by default)
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60 | */
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61 | virtual bool BuildKdTree();
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62 |
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63 | /** Build the BSP tree of currently loaded occluders/occludees/viewcells. The construction
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64 | is driven by the environment settings, which also says which of the three types of
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65 | entities should be used to drive the heuristical construction (only occluders by default)
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66 | */
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67 | virtual bool BuildBspTree() = 0;
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68 |
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69 | /** Compute visibility method. This method has to be reimplemented by the actual
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70 | Preprocessor implementation (e.g. SamplingPreprocessor, ExactPreprocessor,
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71 | GlobalSamplingpreprocessor)
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72 | */
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73 | virtual bool ComputeVisibility() = 0;
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74 |
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75 |
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76 | bool
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77 | Export( const string filename,
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78 | const bool scene,
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79 | const bool kdtree,
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80 | const bool bsptree
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81 | );
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82 |
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83 |
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84 | virtual void KdTreeStatistics(ostream &s);
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85 | virtual void BspTreeStatistics(ostream &s);
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86 |
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87 | void DeleteViewCells();
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88 |
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89 | RenderSimulator *GetRenderSimulator();
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90 |
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91 | /** Parses the view cell options
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92 | */
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93 | bool ParseViewCellsOptions();
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94 |
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95 |
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96 | /// scene graph loaded from file
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97 | SceneGraph *mSceneGraph;
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98 |
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99 | /// kD-tree organizing the scene graph (occluders + occludees) + viewcells
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100 | KdTree *mKdTree;
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101 |
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102 | /// list of all loaded occluders
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103 | ObjectContainer mOccluders;
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104 | /// list of all loaded occludees
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105 | ObjectContainer mOccludees;
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106 | /// list of all loaded/generated viewcells
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107 | ViewCellContainer mViewCells;
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108 |
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109 | /// BSP tree representing the viewcells
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110 | BspTree *mBspTree;
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111 |
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112 | /// the view cell corresponding to unbounded space
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113 | BspViewCell mUnbounded;
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114 |
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115 | RenderSimulator *mRenderSimulator;
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116 |
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117 | /** Kd tree inducing a coarse partition of view space that are the building
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118 | blocks for view cells.
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119 | */
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120 | VspKdTree *mVspKdTree;
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121 |
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122 | protected:
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123 | void ExportBspPvs(const ObjectContainer &objects,
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124 | const RayContainer &sampleRays,
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125 | const int visSamples); |
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126 | |
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127 | void ExportSplits(const ObjectContainer &objects,
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128 | const RayContainer &sampleRays,
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129 | const int visSamples); |
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130 |
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131 | /** Export scene geometry.
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132 | */
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133 | void ExportSceneGeometry(Exporter *exporter, const ObjectContainer &objects);
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134 |
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135 | int mBspConstructionSamples;
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136 | };
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137 |
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138 |
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139 |
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140 |
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141 |
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142 | #endif
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