source: trunk/VUT/GtpVisibilityPreprocessor/src/Preprocessor.h @ 538

Revision 538, 4.3 KB checked in by mattausch, 18 years ago (diff)
Line 
1#ifndef _Preprocessor_H__
2#define _Preprocessor_H__
3
4#include <string>
5using namespace std;
6#include "Containers.h"
7#include "Mesh.h"
8#include "KdTree.h"
9
10#include <QObject>
11
12class RenderSimulator;
13class SceneGraph;
14class Exporter;
15class ViewCellsManager;
16class BspTree;
17class VspKdTree;
18class VspBspTree;
19class RenderSimulator;
20struct VssRayContainer;
21
22class GlRendererBuffer;
23
24/** Namespace for the external visibility preprocessor
25
26    This namespace includes all classes which are created by the VUT (Vienna University
27    of Technology) for the External Visibility Preprocessor of the GTP (GameTools Project)
28    (www.gametools.org).
29*/
30 
31  /** Main class of the visibility preprocessor. Responsible for loading and
32      saving of the input and output files. Initiates construction of the kD-tree,
33      viewcell loading/generation and the visibility computation itself.
34  */
35class Preprocessor : public QObject {
36  Q_OBJECT
37
38public:
39        /** Default constructor initialising e.g., KD tree and BSP tree.
40        */
41        Preprocessor();
42
43   virtual ~Preprocessor();
44
45  /** Load the input scene.
46      @param filename file to load
47        @return true on success
48  */
49  virtual bool LoadScene(const string filename);
50 
51  /** Export all preprocessed data in a XML format understandable by the
52      PreprocessingInterface of the GtpVisibilityPreprocessor Module. The file can be compressed depending
53      on the environement settings.
54      @return true on successful export
55  */
56  virtual bool ExportPreprocessedData(const string filename);
57 
58  /** Build the KdTree of currently loaded occluders/occludees/viewcells. The construction
59      is driven by the environment settings, which also sais which of the three types of
60      entities should be used to drive the heuristical construction (only occluders by default)
61  */
62  virtual bool BuildKdTree();
63
64  /** Compute visibility method. This method has to be reimplemented by the actual
65      Preprocessor implementation (e.g. SamplingPreprocessor, ExactPreprocessor,
66      GlobalSamplingpreprocessor)
67    */
68  virtual bool ComputeVisibility() = 0;
69 
70  /** View cells are either loaded or prepared for generation, according to the chosen environment
71      object. Important evironment options are, e.g, the view cell type.
72      Should be done after scene loading (i.e., some options are based on scene type).
73  */
74  bool PrepareViewCells();
75 
76  bool
77  Export( const string filename,
78          const bool scene,
79          const bool kdtree,
80          const bool bsptree
81          );
82 
83 
84  virtual void KdTreeStatistics(ostream &s);
85  virtual void BspTreeStatistics(ostream &s);
86
87  /** Loads samples from file.
88          @param samples returns the stored sample rays
89          @param objects needed to associate the objects ids
90          @returns true if samples were loaded successfully
91  */
92  bool LoadSamples(VssRayContainer &samples,
93                                   ObjectContainer &objects) const;
94
95  /** Exports samples to file.
96          @returns true if samples were written successfully
97  */
98  bool ExportSamples(const VssRayContainer &samples) const;
99
100  /// scene graph loaded from file
101  SceneGraph *mSceneGraph;
102
103  /// raw array of objects
104  ObjectContainer mObjects;
105 
106  /// kD-tree organizing the scene graph (occluders + occludees) + viewcells
107  KdTree *mKdTree;
108 
109  /// View space partition bsp tree
110  VspBspTree *mVspBspTree;
111  /// list of all loaded occluders
112  ObjectContainer mOccluders;
113  /// list of all loaded occludees
114  ObjectContainer mOccludees;
115   
116  /// BSP tree representing the viewcells
117  BspTree *mBspTree;
118
119  ViewCellsManager *mViewCellsManager;
120
121  /** Kd tree inducing a coarse partition of view space that are the building
122          blocks for view cells.
123  */
124  VspKdTree *mVspKdTree;
125
126  bool mUseGlRenderer;
127  bool mUseGlDebugger;
128
129  bool mLoadViewCells;
130
131  string mViewCellsFilename;
132 
133  bool mDetectEmptyViewSpace;
134 
135protected:
136
137  /////////////////////////
138
139  /// samples used for construction of the BSP view cells tree.
140  int mBspConstructionSamples;
141   /// samples used for construction of the VSP KD tree.
142  int mVspKdConstructionSamples;
143  /** Simulates rendering of the scene.
144  */
145  RenderSimulator *mRenderSimulator;
146
147  GlRendererBuffer *renderer;
148 
149  signals:
150  void EvalPvsStat();
151
152};
153
154
155
156extern Preprocessor *preprocessor;
157
158#endif
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