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1 | #include "Rectangle3.h"
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2 |
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3 |
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4 | void
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5 | Rectangle3::Split(const int axis,
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6 | Rectangle3 &r1,
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7 | Rectangle3 &r2
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8 | ) const
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9 | {
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10 | if (axis==0) {
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11 | Vector3 v1 = (mVertices[0] + mVertices[1])*0.5f;
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12 | Vector3 v2 = (mVertices[2] + mVertices[3])*0.5f;
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13 |
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14 | r1.mVertices[0] = mVertices[0];
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15 | r1.mVertices[1] = v1;
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16 | r1.mVertices[2] = v2;
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17 | r1.mVertices[3] = mVertices[3];
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18 |
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19 | r2.mVertices[0] = v1;
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20 | r2.mVertices[1] = mVertices[1];
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21 | r2.mVertices[2] = mVertices[2];
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22 | r2.mVertices[3] = v2;
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23 | } else {
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24 | Vector3 v1 = (mVertices[0] + mVertices[3])*0.5f;
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25 | Vector3 v2 = (mVertices[1] + mVertices[2])*0.5f;
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26 |
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27 | r1.mVertices[0] = mVertices[0];
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28 | r1.mVertices[1] = mVertices[1];
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29 | r1.mVertices[2] = v2;
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30 | r1.mVertices[3] = v1;
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31 |
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32 | r2.mVertices[0] = v1;
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33 | r2.mVertices[1] = v2;
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34 | r2.mVertices[2] = mVertices[2];
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35 | r2.mVertices[3] = mVertices[3];
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36 | }
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37 |
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38 | }
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