1 | #ifndef _RenderSimulator_h__
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2 | #define _RenderSimulator_h__
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3 |
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4 | #include "common.h"
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5 | #include "Statistics.h"
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6 | #include "Renderer.h"
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7 |
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8 |
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9 | class SimulationStatistics: public StatisticsBase
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10 | {
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11 | public:
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12 | /// view cell with the biggest "cost"
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13 | float maxCost;
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14 | /// view cell with the minimal "cost"
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15 | float minCost;
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16 | /// average render time
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17 | float avgRenderTime;
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18 | /// average render time with the overhead when crossing view cells
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19 | float avgRtWithoutOverhead;
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20 |
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21 | void Reset()
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22 | {
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23 | maxCost = 0;
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24 | minCost = 999999;
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25 | avgRenderTime = 0;
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26 | avgRtWithoutOverhead = 0;
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27 | }
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28 |
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29 | void Print(ostream &app) const;
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30 |
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31 | friend ostream &operator<<(ostream &s, const SimulationStatistics &stat)
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32 | {
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33 | stat.Print(s);
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34 | return s;
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35 | }
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36 |
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37 | SimulationStatistics()
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38 | {
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39 | Reset();
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40 | }
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41 | };
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42 |
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43 | /** Simulated rendering using a simple render heuristics. Used to evaluate the
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44 | quality of the view cell partition. Evaluates some statistics of the simulation.
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45 | */
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46 | class RenderSimulator: public Renderer
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47 | {
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48 |
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49 | public:
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50 | RenderSimulator(ViewCellsManager *viewCellsManager);
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51 | /** Constructor taking the estimated render cost,
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52 | the view cell overhead,
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53 | and the average move speed of the player into account.
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54 | */
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55 | RenderSimulator(ViewCellsManager *viewCellsManager,
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56 | float objRendercost,
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57 | float vcOverhead,
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58 | float moveSpeed);
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59 |
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60 | /** Sets estimated render time for a single object in the PVS.
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61 | */
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62 | void SetObjectRenderCost(const float objRenderCost);
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63 |
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64 | /** Contant overhead for crossing a view cell border.
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65 | */
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66 | void SetVcOverhead(const float vcOverhead);
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67 |
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68 | /** Average move speed of the player during rendering.
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69 | */
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70 | void SetMoveSpeed(const float moveSpeed);
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71 |
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72 | /** Returns simulation statistics.
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73 | */
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74 | void GetStatistics(SimulationStatistics &simStats) const;
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75 |
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76 | /** Simulates rendering of the scene.
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77 | */
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78 | bool RenderScene();
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79 |
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80 | protected:
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81 |
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82 | /** Probability for crossing one view cell.
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83 | */
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84 | float GetCrossVcProbability();
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85 |
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86 | /// render time for single object of the PVS
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87 | float mObjRenderCost;
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88 |
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89 | /// const overhead for crossing a view cell border
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90 | float mVcOverhead;
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91 |
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92 | /// move speed of player
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93 | float mMoveSpeed;
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94 |
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95 | /// Simulation statistics
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96 | SimulationStatistics mSimulationStatistics;
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97 | };
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98 |
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99 | #endif // RenderSimulator |
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