1 | #include "SceneGraph.h" |
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2 | #include "KdTree.h" |
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3 | #include "SamplingPreprocessor.h" |
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4 | #include "X3dExporter.h" |
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5 | #include "Environment.h" |
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6 | #include "MutualVisibility.h" |
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7 | |
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8 | SamplingPreprocessor::SamplingPreprocessor() |
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9 | { |
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10 | // this should increase coherence of the samples |
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11 | environment->GetIntValue("Sampling.samplesPerPass", mSamplesPerPass); |
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12 | environment->GetIntValue("Sampling.totalSamples", mTotalSamples); |
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13 | mKdPvsDepth = 100; |
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14 | |
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15 | } |
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16 | |
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17 | void |
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18 | SamplingPreprocessor::SetupRay(Ray &ray, const Vector3 &point, const Vector3 &direction) |
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19 | { |
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20 | ray.intersections.clear(); |
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21 | ray.leaves.clear(); |
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22 | ray.meshes.clear(); |
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23 | // cout<<point<<" "<<direction<<endl; |
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24 | ray.Init(point, direction, Ray::LOCAL_RAY); |
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25 | } |
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26 | |
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27 | KdNode * |
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28 | SamplingPreprocessor::GetNodeForPvs(KdLeaf *leaf) |
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29 | { |
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30 | KdNode *node = leaf; |
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31 | while (node->mParent && node->mDepth > mKdPvsDepth) |
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32 | node = node->mParent; |
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33 | return node; |
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34 | } |
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35 | |
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36 | int |
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37 | SamplingPreprocessor::AddNodeSamples(Intersectable *object, |
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38 | const Ray &ray, |
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39 | const int pass) |
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40 | { |
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41 | int contributingSamples = 0; |
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42 | int j; |
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43 | for (j=0; j < ray.leaves.size(); j++) { |
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44 | KdNode *node = GetNodeForPvs( ray.leaves[j] ); |
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45 | contributingSamples += object->mKdPvs.AddNodeSample(node); |
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46 | } |
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47 | |
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48 | if (pass > 10) |
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49 | for (j=1; j < ray.leaves.size() - 1; j++) { |
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50 | ray.leaves[j]->AddPassingRay(ray, contributingSamples ? 1 : 0); |
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51 | } |
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52 | |
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53 | return contributingSamples; |
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54 | } |
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55 | |
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56 | |
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57 | void |
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58 | SamplingPreprocessor::HoleSamplingPass() |
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59 | { |
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60 | vector<KdLeaf *> leaves; |
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61 | mKdTree->CollectLeaves(leaves); |
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62 | |
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63 | // go through all the leaves and evaluate their passing contribution |
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64 | for (int i=0 ; i < leaves.size(); i++) { |
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65 | KdLeaf *leaf = leaves[i]; |
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66 | cout<<leaf->mPassingRays<<endl; |
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67 | } |
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68 | } |
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69 | |
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70 | bool |
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71 | SamplingPreprocessor::ComputeVisibility() |
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72 | { |
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73 | |
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74 | // pickup an object |
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75 | ObjectContainer objects; |
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76 | |
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77 | mSceneGraph->CollectObjects(&objects); |
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78 | |
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79 | Vector3 point, normal, direction; |
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80 | Ray ray; |
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81 | |
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82 | long startTime = GetTime(); |
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83 | |
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84 | int i; |
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85 | int pass = 0; |
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86 | int totalSamples = 0; |
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87 | |
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88 | int pvsOut = Min((int)objects.size(), 10); |
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89 | |
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90 | vector<Ray> rays[10]; |
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91 | |
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92 | while (totalSamples < mTotalSamples) |
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93 | { |
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94 | int passContributingSamples = 0; |
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95 | int passSampleContributions = 0; |
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96 | int passSamples = 0; |
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97 | int index = 0; |
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98 | |
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99 | for (i =0; i < objects.size(); i++) { |
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100 | KdNode *nodeToSample = NULL; |
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101 | Intersectable *object = objects[i]; |
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102 | |
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103 | int pvsSize = object->mKdPvs.GetSize(); |
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104 | |
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105 | if (0 && pvsSize) { |
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106 | // mail all nodes from the pvs |
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107 | Intersectable::NewMail(); |
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108 | KdPvsMap::iterator i = object->mKdPvs.mEntries.begin(); |
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109 | |
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110 | for (; i != object->mKdPvs.mEntries.end(); i++) { |
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111 | KdNode *node = (*i).first; |
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112 | node->Mail(); |
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113 | } |
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114 | |
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115 | int maxTries = 2*pvsSize; |
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116 | |
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117 | for (int tries = 0; tries < 10; tries++) { |
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118 | index = RandomValue(0, pvsSize - 1); |
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119 | KdPvsData data; |
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120 | KdNode *node; |
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121 | object->mKdPvs.GetData(index, node, data); |
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122 | nodeToSample = mKdTree->FindRandomNeighbor(node, true); |
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123 | if (nodeToSample) |
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124 | break; |
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125 | } |
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126 | } |
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127 | |
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128 | |
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129 | if (pvsSize && pass == 50 ) { |
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130 | // mail all nodes from the pvs |
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131 | Intersectable::NewMail(); |
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132 | KdPvsMap::iterator i = object->mKdPvs.mEntries.begin(); |
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133 | for (; i != object->mKdPvs.mEntries.end(); i++) { |
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134 | KdNode *node = (*i).first; |
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135 | node->Mail(); |
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136 | } |
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137 | |
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138 | vector<KdNode *> invisibleNeighbors; |
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139 | // get all neighbors of all PVS nodes |
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140 | i = object->mKdPvs.mEntries.begin(); |
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141 | for (; i != object->mKdPvs.mEntries.end(); i++) { |
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142 | KdNode *node = (*i).first; |
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143 | mKdTree->FindNeighbors(node, invisibleNeighbors, true); |
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144 | AxisAlignedBox3 box = object->GetBox(); |
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145 | for (int j=0; j < invisibleNeighbors.size(); j++) { |
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146 | int visibility = ComputeBoxVisibility(mKdTree, |
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147 | box, |
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148 | mKdTree->GetBox(invisibleNeighbors[j]), |
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149 | 1.0f); |
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150 | |
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151 | } |
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152 | // now rank all the neighbors according to probability that a new |
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153 | // sample creates some contribution |
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154 | } |
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155 | } |
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156 | |
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157 | |
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158 | for (int k=0; k < mSamplesPerPass; k++) { |
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159 | object->GetRandomSurfacePoint(point, normal); |
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160 | |
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161 | if (nodeToSample) { |
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162 | int maxTries = 5; |
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163 | |
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164 | for (int tries = 0; tries < maxTries; tries++) { |
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165 | direction = mKdTree->GetBox(nodeToSample).GetRandomPoint() - point; |
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166 | |
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167 | if (DotProd(direction, normal) > Limits::Small) |
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168 | break; |
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169 | } |
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170 | |
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171 | if (tries == maxTries) |
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172 | direction = UniformRandomVector(normal); |
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173 | } |
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174 | else |
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175 | direction = UniformRandomVector(normal); |
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176 | |
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177 | // construct a ray |
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178 | SetupRay(ray, point, direction); |
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179 | mKdTree->CastRay(ray); |
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180 | |
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181 | if (i < pvsOut) |
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182 | rays[i].push_back(ray); |
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183 | |
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184 | int sampleContributions = 0; |
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185 | |
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186 | |
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187 | if (ray.leaves.size()) { |
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188 | sampleContributions += AddNodeSamples(object, ray, pass); |
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189 | |
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190 | if (ray.intersections.size()) { |
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191 | sampleContributions += AddNodeSamples(ray.intersections[0].mObject, ray, pass); |
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192 | // check whether we can add this to the rays |
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193 | for (int j = 0; j < pvsOut; j++) { |
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194 | if (objects[j] == ray.intersections[0].mObject) { |
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195 | rays[j].push_back(ray); |
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196 | } |
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197 | } |
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198 | } |
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199 | |
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200 | passSamples++; |
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201 | |
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202 | if (sampleContributions) { |
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203 | passContributingSamples++; |
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204 | passSampleContributions += sampleContributions; |
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205 | } |
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206 | } |
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207 | } |
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208 | } |
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209 | |
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210 | totalSamples += passSamples; |
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211 | |
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212 | // if (pass>10) |
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213 | // HoleSamplingPass(); |
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214 | |
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215 | |
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216 | pass++; |
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217 | |
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218 | int pvsSize = 0; |
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219 | for (i=0; i < objects.size(); i++) { |
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220 | Intersectable *object = objects[i]; |
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221 | pvsSize += object->mKdPvs.GetSize(); |
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222 | } |
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223 | |
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224 | cout << "pass " << pass<<" : t = " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
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225 | cout << "#totalSamples=" << totalSamples/1000 |
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226 | << "k #sampleContributions=" << passSampleContributions << " (" |
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227 | << 100*passContributingSamples/(float)passSamples<<"%)" << " avgPVS=" |
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228 | << pvsSize/(float)objects.size() << endl |
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229 | << "avg ray contrib=" << passSampleContributions/(float)passContributingSamples << endl; |
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230 | } |
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231 | |
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232 | int totalPvsSize = mKdTree->CollectLeafPvs(); |
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233 | cout << "#totalPvsSize=" << totalPvsSize << endl; |
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234 | |
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235 | // HoleSamplingPass(); |
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236 | if (1) { |
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237 | Exporter *exporter = Exporter::GetExporter("ray-density.x3d"); |
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238 | exporter->SetExportRayDensity(true); |
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239 | exporter->ExportKdTree(*mKdTree); |
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240 | delete exporter; |
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241 | } |
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242 | |
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243 | bool exportRays = false; |
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244 | if (exportRays) { |
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245 | Exporter *exporter = NULL; |
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246 | exporter = Exporter::GetExporter("sample-rays.x3d"); |
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247 | exporter->SetWireframe(); |
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248 | exporter->ExportKdTree(*mKdTree); |
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249 | |
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250 | for (i=0; i < pvsOut; i++) |
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251 | exporter->ExportRays(rays[i], 1000, RgbColor(1, 0, 0)); |
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252 | exporter->SetFilled(); |
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253 | |
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254 | delete exporter; |
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255 | } |
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256 | |
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257 | if (1) { |
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258 | for (int k=0; k < pvsOut; k++) { |
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259 | Intersectable *object = objects[k]; |
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260 | char s[64]; |
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261 | sprintf(s, "sample-pvs%04d.x3d", k); |
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262 | Exporter *exporter = Exporter::GetExporter(s); |
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263 | exporter->SetWireframe(); |
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264 | KdPvsMap::iterator i = object->mKdPvs.mEntries.begin(); |
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265 | |
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266 | Intersectable::NewMail(); |
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267 | |
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268 | // avoid adding the object to the list |
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269 | object->Mail(); |
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270 | ObjectContainer visibleObjects; |
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271 | for (; i != object->mKdPvs.mEntries.end(); i++) { |
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272 | KdNode *node = (*i).first; |
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273 | exporter->ExportBox(mKdTree->GetBox(node)); |
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274 | mKdTree->CollectObjects(node, visibleObjects); |
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275 | } |
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276 | |
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277 | exporter->ExportRays(rays[k], 1000, RgbColor(0, 1, 0)); |
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278 | exporter->SetFilled(); |
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279 | |
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280 | for (int j = 0; j < visibleObjects.size(); j++) |
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281 | exporter->ExportIntersectable(visibleObjects[j]); |
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282 | |
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283 | Material m; |
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284 | m.mDiffuseColor = RgbColor(1, 0, 0); |
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285 | exporter->SetForcedMaterial(m); |
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286 | exporter->ExportIntersectable(object); |
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287 | |
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288 | delete exporter; |
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289 | } |
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290 | } |
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291 | |
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292 | return true; |
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293 | } |
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294 | |
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295 | |
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296 | |
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297 | |
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