source: trunk/VUT/GtpVisibilityPreprocessor/src/SamplingPreprocessor.h @ 335

Revision 335, 1.2 KB checked in by mattausch, 19 years ago (diff)

reprogrammed splitplane evaluation. updated default.env

Line 
1#ifndef _SamplingPreprocessor_H__
2#define _SamplingPreprocessor_H__
3
4#include <fstream>
5using namespace std;
6
7#include "Preprocessor.h"
8
9struct SimpleRay {
10  Vector3 mOrigin;
11  Vector3 mDirection;
12};
13
14/** Sampling based visibility preprocessing. The implementation is based on heuristical
15    sampling of view space */
16class SamplingPreprocessor : public Preprocessor {
17public:
18        int mPass;
19
20  int mSamplesPerPass;
21  int mTotalSamples;
22  int mKdPvsDepth;
23  ofstream mStats;
24  ObjectContainer mObjects;
25  RayContainer mSampleRays;
26  int mBspConstructionSamples;
27
28       
29  SamplingPreprocessor();
30
31  ~SamplingPreprocessor();
32
33  virtual bool ComputeVisibility();
34
35  void
36  SetupRay(Ray &ray,
37                   const Vector3 &point,
38                   const Vector3 &direction,
39                   const int type);
40
41  KdNode *
42  GetNodeForPvs(KdLeaf *leaf);
43
44  int
45  AddNodeSamples(Intersectable *object, const Ray &ray);
46
47  void
48  HoleSamplingPass();
49
50        int
51        CastRay(Intersectable *object, Ray &ray);
52
53        int
54        CastEdgeSamples(
55                                                                        Intersectable *object,
56                                                                        const Vector3 &point,
57                                                                        MeshInstance *mi,
58                                                                        const int samples
59                                                                        );
60
61        /** Adds objects samples to view cells.
62        */
63        int AddObjectSamples(Intersectable *obj, const Ray &ray);
64
65        bool BuildBspTree();
66};
67
68
69
70#endif
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