source: trunk/VUT/GtpVisibilityPreprocessor/src/SamplingPreprocessor.h @ 362

Revision 362, 2.3 KB checked in by mattausch, 19 years ago (diff)

added post merging bsp view cells
fixed bug at per ray subdivision

Line 
1#ifndef _SamplingPreprocessor_H__
2#define _SamplingPreprocessor_H__
3
4#include <fstream>
5using namespace std;
6
7#include "Preprocessor.h"
8
9struct SimpleRay {
10  Vector3 mOrigin;
11  Vector3 mDirection;
12};
13
14/** Sampling based visibility preprocessing. The implementation is based on heuristical
15    sampling of view space */
16class SamplingPreprocessor : public Preprocessor {
17public:
18        int mPass;
19
20  int mSamplesPerPass;
21  int mTotalSamples;
22  int mKdPvsDepth;
23  ofstream mStats;
24  ObjectContainer mObjects;
25  RayContainer mSampleRays;
26  int mBspConstructionSamples;
27
28       
29  SamplingPreprocessor();
30
31  ~SamplingPreprocessor();
32
33  virtual bool ComputeVisibility();
34
35  void
36  SetupRay(Ray &ray,
37                   const Vector3 &point,
38                   const Vector3 &direction,
39                   const int type);
40
41  KdNode *
42  GetNodeForPvs(KdLeaf *leaf);
43
44  int
45  AddNodeSamples(Intersectable *object, const Ray &ray);
46
47  void
48  HoleSamplingPass();
49
50        int
51        CastRay(Intersectable *object, Ray &ray, const bool reverseSample);
52
53        KdNode *
54        GetNodeToSample(Intersectable *object);
55        void
56        VerifyVisibility(Intersectable *object);
57
58        int
59        CastEdgeSamples(
60                                                                        Intersectable *object,
61                                                                        const Vector3 &point,
62                                                                        MeshInstance *mi,
63                                                                        const int samples
64                                                                        );
65
66        /** Processes the BSP based view cells during a pass.
67                @param collectSamplesForBps if still in sample collection phase
68                @param ray the current ray
69                @param object the currently processed object
70                @param faceIndex the sampled face of the object
71                @param contributingSamples samples contributing to pvs
72                @param sampleContributions contribution of the samples
73
74                @returns true if BSP tree has been constructed, false if not yet
75
76        */
77        bool ProcessBspViewCells(bool collectSamplesForBsp,
78                                                         Ray &ray,
79                                                         Intersectable *object,
80                                                         int faceIndex,
81                                                         int &contributingSamples,
82                                                         int &sampleContributions);
83
84        /** Adds objects samples to bsp view cells.
85        */
86        int AddObjectSamples(Intersectable *obj, const Ray &ray);
87
88        bool BuildBspTree();
89
90        void ExportSplits(const ObjectContainer &objects);
91
92        void ExportBspPvs(const ObjectContainer &objects);
93
94        /** Post processes view cells (i.e., merges or subdivides view cells based
95                on the PVS and the ray sets.
96                @returns number of merged view cells.
97        */
98        int PostprocessViewCells(const RayContainer &rays);
99
100};
101
102
103
104#endif
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