1 | #ifndef _SamplingPreprocessor_H__ |
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2 | #define _SamplingPreprocessor_H__ |
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3 | |
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4 | #include <fstream> |
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5 | using namespace std; |
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6 | |
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7 | #include "Preprocessor.h" |
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8 | |
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9 | struct SimpleRay { |
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10 | Vector3 mOrigin; |
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11 | Vector3 mDirection; |
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12 | }; |
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13 | |
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14 | /** Sampling based visibility preprocessing. The implementation is based on heuristical |
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15 | sampling of view space */ |
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16 | class SamplingPreprocessor : public Preprocessor { |
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17 | public: |
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18 | int mPass; |
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19 | |
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20 | int mSamplesPerPass; |
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21 | int mTotalSamples; |
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22 | int mKdPvsDepth; |
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23 | ofstream mStats; |
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24 | ObjectContainer mObjects; |
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25 | RayContainer mSampleRays; |
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26 | int mBspConstructionSamples; |
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27 | |
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28 | |
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29 | SamplingPreprocessor(); |
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30 | |
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31 | ~SamplingPreprocessor(); |
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32 | |
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33 | virtual bool ComputeVisibility(); |
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34 | |
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35 | void |
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36 | SetupRay(Ray &ray, |
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37 | const Vector3 &point, |
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38 | const Vector3 &direction, |
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39 | const int type); |
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40 | |
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41 | KdNode * |
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42 | GetNodeForPvs(KdLeaf *leaf); |
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43 | |
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44 | int |
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45 | AddNodeSamples(Intersectable *object, const Ray &ray); |
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46 | |
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47 | void |
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48 | HoleSamplingPass(); |
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49 | |
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50 | int |
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51 | CastRay(Intersectable *object, Ray &ray, const bool reverseSample); |
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52 | |
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53 | KdNode * |
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54 | GetNodeToSample(Intersectable *object); |
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55 | void |
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56 | VerifyVisibility(Intersectable *object); |
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57 | |
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58 | int |
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59 | CastEdgeSamples( |
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60 | Intersectable *object, |
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61 | const Vector3 &point, |
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62 | MeshInstance *mi, |
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63 | const int samples |
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64 | ); |
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65 | |
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66 | /** Processes the BSP based view cells during a pass. |
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67 | @param collectSamplesForBps if still in sample collection phase |
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68 | @param ray the current ray |
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69 | @param object the currently processed object |
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70 | @param faceIndex the sampled face of the object |
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71 | @param contributingSamples samples contributing to pvs |
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72 | @param sampleContributions contribution of the samples |
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73 | |
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74 | @returns true if BSP tree has been constructed, false if not yet |
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75 | |
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76 | */ |
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77 | bool ProcessBspViewCells(bool collectSamplesForBsp, |
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78 | Ray &ray, |
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79 | Intersectable *object, |
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80 | int faceIndex, |
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81 | int &contributingSamples, |
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82 | int &sampleContributions); |
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83 | |
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84 | /** Adds objects samples to bsp view cells. |
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85 | */ |
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86 | int AddObjectSamples(Intersectable *obj, const Ray &ray); |
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87 | |
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88 | bool BuildBspTree(); |
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89 | |
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90 | void ExportSplits(const ObjectContainer &objects); |
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91 | |
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92 | void ExportBspPvs(const ObjectContainer &objects); |
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93 | |
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94 | /** Post processes view cells (i.e., merges or subdivides view cells based |
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95 | on the PVS and the ray sets. |
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96 | @returns number of merged view cells. |
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97 | */ |
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98 | int PostprocessViewCells(const RayContainer &rays); |
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99 | |
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100 | }; |
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101 | |
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102 | |
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103 | |
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104 | #endif |
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