//#include #include #include "SceneGraph.h" #include "X3dExporter.h" bool SceneGraph::Export( const string filename ) { if (strstr(filename.c_str(), ".x3d")) { X3dExporter exporter(filename); exporter.ExportScene(mRoot); return true; } else { cerr<<"Error: Currently unsuported export format, filename "< nodeStack; nodeStack.push(mRoot); while (!nodeStack.empty()) { SceneGraphNode *node = nodeStack.top(); nodeStack.pop(); ObjectContainer::const_iterator mi = node->mGeometry.begin(); for (; mi != node->mGeometry.end(); mi++) instances->push_back(*mi); SceneGraphNodeContainer::iterator ni = node->mChildren.begin(); for (; ni != node->mChildren.end(); ni++) { nodeStack.push(*ni); number++; } } return number; }