1 | //#include <boost/algorithm/string.hpp>
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2 |
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3 | #include <stack>
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4 | #include "SceneGraph.h"
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5 | #include "X3dExporter.h"
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6 | #include "Intersectable.h"
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7 |
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8 |
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9 | bool
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10 | SceneGraph::Export( const string filename )
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11 | {
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12 | if (strstr(filename.c_str(), ".x3d")) {
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13 | X3dExporter exporter(filename);
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14 | exporter.ExportScene(mRoot);
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15 | return true;
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16 | } else {
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17 | cerr<<"Error: Currently unsuported export format, filename "<<filename<<endl;
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18 |
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19 | }
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20 |
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21 |
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22 | return false;
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23 |
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24 | }
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25 |
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26 |
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27 | int
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28 | SceneGraph::CollectObjects(ObjectContainer *instances)
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29 | {
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30 | instances->clear();
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31 | int number = 0;
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32 | stack<SceneGraphNode *> nodeStack;
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33 |
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34 | nodeStack.push(mRoot);
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35 |
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36 | while (!nodeStack.empty()) {
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37 | SceneGraphNode *node = nodeStack.top();
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38 | nodeStack.pop();
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39 |
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40 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
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41 | for (; mi != node->mGeometry.end(); mi++)
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42 | instances->push_back(*mi);
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43 |
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44 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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45 | for (; ni != node->mChildren.end(); ni++) {
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46 | nodeStack.push(*ni);
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47 | number++;
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48 | }
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49 |
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50 | }
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51 | return number;
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52 | }
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53 |
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54 |
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55 | int
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56 | SceneGraph::AssignObjectIds()
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57 | {
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58 | int id = 1;
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59 | stack<SceneGraphNode *> nodeStack;
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60 |
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61 | nodeStack.push(mRoot);
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62 |
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63 | while (!nodeStack.empty()) {
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64 | SceneGraphNode *node = nodeStack.top();
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65 | nodeStack.pop();
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66 |
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67 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
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68 | for (; mi != node->mGeometry.end(); mi++)
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69 | (*mi)->SetId(id++);
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70 |
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71 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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72 | for (; ni != node->mChildren.end(); ni++) {
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73 | nodeStack.push(*ni);
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74 | }
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75 | }
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76 | // return max id
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77 | return id;
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78 | }
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79 |
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80 | void
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81 | SceneGraph::GetStatistics(int &intersectables, int &faces) const
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82 | {
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83 | stack<SceneGraphNode *> nodeStack;
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84 |
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85 | nodeStack.push(mRoot);
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86 | faces = 0;
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87 | intersectables = 0;
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88 | while (!nodeStack.empty()) {
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89 | SceneGraphNode *node = nodeStack.top();
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90 | nodeStack.pop();
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91 |
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92 | ObjectContainer::const_iterator mi = node->mGeometry.begin();
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93 | for (; mi != node->mGeometry.end(); mi++) {
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94 | intersectables++;
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95 | faces += (*mi)->NumberOfFaces();
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96 | }
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97 |
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98 | SceneGraphNodeContainer::iterator ni = node->mChildren.begin();
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99 | for (; ni != node->mChildren.end(); ni++) {
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100 | nodeStack.push(*ni);
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101 | }
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102 | }
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103 |
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104 | }
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105 |
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106 |
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107 | void
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108 | SceneGraphNode::UpdateBox()
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109 | {
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110 | AxisAlignedBox3 box;
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111 |
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112 | box.Initialize();
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113 |
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114 | ObjectContainer::const_iterator mi = mGeometry.begin();
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115 | for (; mi != mGeometry.end(); mi++)
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116 | box.Include((*mi)->GetBox());
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117 |
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118 | SceneGraphNodeContainer::iterator ni = mChildren.begin();
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119 | for (; ni != mChildren.end(); ni++) {
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120 | (*ni)->UpdateBox();
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121 | box.Include((*ni)->mBox);
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122 | }
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123 |
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124 | mBox = box;
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125 | }
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