Revision 162,
584 bytes
checked in by bittner, 19 years ago
(diff) |
functional raycasting version
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[162] | 1 | #ifndef _SceneGraph_H__ |
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| 2 | #define _SceneGraph_H__ |
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| 3 | |
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| 4 | #include <string> |
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| 5 | using namespace std; |
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| 6 | |
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| 7 | #include "Containers.h" |
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| 8 | #include "AxisAlignedBox3.h" |
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| 9 | |
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| 10 | |
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| 11 | /** Basic scene graph node, we are interested only in bounding boxes and topology |
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| 12 | of the scene graph */ |
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| 13 | class SceneGraphNode { |
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| 14 | public: |
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| 15 | |
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| 16 | |
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| 17 | MeshContainer mGeometry; |
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| 18 | SceneGraphNodeContainer mChildren; |
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| 19 | AxisAlignedBox3 mBox; |
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| 20 | }; |
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| 21 | |
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| 22 | |
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| 23 | /** Scene graph class */ |
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| 24 | class SceneGraph { |
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| 25 | |
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| 26 | public: |
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| 27 | SceneGraphNode *mRoot; |
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| 28 | bool Export(const string filename); |
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| 29 | |
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| 30 | int CollectMeshInstaces(MeshContainer *instances); |
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| 31 | |
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| 32 | protected: |
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| 33 | }; |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | #endif |
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