Revision 439,
1.1 KB
checked in by mattausch, 19 years ago
(diff) |
added vview cell manager functionality
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[372] | 1 | #ifndef _ViewCell_H__
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| 2 | #define _ViewCell_H__
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| 3 |
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| 4 | #include "Mesh.h"
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| 5 | #include "Containers.h"
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| 6 | #include "Ray.h"
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| 7 |
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| 8 | //namespace GtpVisibilityPreprocessor {
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| 9 |
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| 10 | class BspInterior;
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| 11 | class BspPvs;
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| 12 | struct Triangle3;
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| 13 | class BspLeaf;
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| 14 |
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| 15 | /**
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| 16 | View cell with an optional mesh representation
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| 17 | */
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| 18 | class ViewCell: public MeshInstance
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| 19 | {
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| 20 | public:
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| 21 | ViewCell();
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| 22 | /** Constructor taking a mesh representing the shape of the viewcell.
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| 23 | */
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| 24 | ViewCell(Mesh *mesh);
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[419] | 25 | /** Returns Pvs.
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[372] | 26 | */
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[419] | 27 | const ViewCellPvs &GetPvs() const;
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[372] | 28 | ViewCellPvs &GetPvs();
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| 29 |
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| 30 | int Type() const;
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| 31 |
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| 32 | /** Adds a passing ray to the passing ray container.
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| 33 | */
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| 34 | void AddPassingRay(const Ray &ray, const int contributions);
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| 35 |
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| 36 |
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| 37 | /// Ray set description of the rays passing through this node.
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| 38 | PassingRaySet mPassingRays;
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| 39 |
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| 40 | /// Rays piercing this view cell.
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| 41 | RayContainer mPiercingRays;
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| 42 |
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| 43 | protected:
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| 44 |
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| 45 | /// the potentially visible objects
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| 46 | ViewCellPvs mPvs;
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| 47 | };
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| 48 |
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[366] | 49 | class BspViewCell: public ViewCell
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| 50 | {
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| 51 | public:
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| 52 | BspViewCell(): mBspLeaves(0) {}
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| 53 | BspViewCell(Mesh *mesh):
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| 54 | ViewCell(mesh), mBspLeaves(0) {}
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| 55 |
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| 56 | /// Leaves which hold this view cell.
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[372] | 57 | vector<BspLeaf *> mBspLeaves;
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| 58 | };
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| 59 |
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| 60 | #endif
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