Revision 224,
1.1 KB
checked in by mattausch, 19 years ago
(diff) |
added stuff for bsp tree
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1 | #ifndef _ViewCell_H__ |
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2 | #define _ViewCell_H__ |
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3 | |
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4 | #include "Intersectable.h" |
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5 | |
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6 | class Mesh; |
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7 | |
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8 | //namespace GtpVisibilityPreprocessor { |
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9 | |
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10 | class BspInterior; |
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11 | class BspPvs; |
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12 | /** |
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13 | View cell represented as a mesh |
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14 | */ |
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15 | class ViewCell: public Intersectable |
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16 | { |
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17 | public: |
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18 | /** Default constructor taking a mesh which represents the shape of |
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19 | the viewcell. |
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20 | */ |
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21 | ViewCell(Mesh *mesh): mMesh(mesh), mPvs(NULL) {} |
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22 | |
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23 | /** Returns pointer to the mesh which represents the shape of the viewcell. |
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24 | */ |
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25 | Mesh *GetMesh() {return mMesh;} |
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26 | |
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27 | /** Returns pointer to PVS. |
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28 | @returns PVS, i.e., the visible BSP tree nodes. |
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29 | */ |
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30 | BspPvs *GetPVS() {return mPvs;} |
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31 | |
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32 | AxisAlignedBox3 GetBox() {return mMesh->mBox;}
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33 |
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34 | int CastRay(Ray &ray) {return 0;}
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35 |
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36 | bool IsConvex() {return mMesh->mIsConvex;} |
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37 | bool IsWatertight() {return mMesh->mIsWatertight;} |
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38 | float IntersectionComplexity() {return mMesh->mFaces.size();} |
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39 | |
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40 | int Type() const { return VIEWCELL; }
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41 |
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42 | void GetRandomSurfacePoint(Vector3 &point, Vector3 &normal) {point = Vector3(0,0,0);}; |
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43 | |
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44 | protected: |
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45 | |
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46 | Mesh *mMesh; |
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47 | /// the PVS (i.e., the visible bsp tree nodes) |
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48 | BspPvs *mPvs; |
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49 | |
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50 | }; |
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51 | |
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52 | //}; // GtpVisibilityPreprocessor |
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53 | |
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54 | #endif |
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