[375] | 1 | #include "Plane3.h" |
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| 2 | #include "ViewCellBsp.h" |
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| 3 | #include "Mesh.h" |
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| 4 | #include "common.h" |
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| 5 | #include "ViewCell.h" |
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| 6 | #include "Environment.h" |
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| 7 | #include "Polygon3.h" |
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| 8 | #include "Ray.h" |
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| 9 | #include "AxisAlignedBox3.h" |
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| 10 | #include <stack> |
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| 11 | #include <time.h> |
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| 12 | #include <iomanip> |
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| 13 | #include "Exporter.h" |
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| 14 | #include "Plane3.h" |
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| 15 | |
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[409] | 16 | int BspTree::sMaxPolyCandidates = 10; |
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| 17 | int BspTree::sMaxRayCandidates = 10; |
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| 18 | int BspTree::sSplitPlaneStrategy = BALANCED_POLYS; |
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| 19 | int BspTree::sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
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| 20 | |
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| 21 | |
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[375] | 22 | int BspTree::sTermMaxPolygons = 10; |
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[390] | 23 | int BspTree::sTermMinPvs = 20; |
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[375] | 24 | int BspTree::sTermMaxDepth = 20; |
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[400] | 25 | float BspTree::sTermMinArea = 0.001f; |
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[375] | 26 | int BspTree::sTermMaxPolysForAxisAligned = 50; |
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| 27 | int BspTree::sTermMaxObjectsForAxisAligned = 50; |
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| 28 | int BspTree::sTermMaxRaysForAxisAligned = -1; |
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| 29 | int BspTree::sTermMaxRays = -1; |
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[409] | 30 | float BspTree::sTermMaxRayContribution = 0.05f; |
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| 31 | float BspTree::sTermMaxAccRayLength = 50; |
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| 32 | |
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| 33 | |
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[375] | 34 | int BspTree::sMinPvsDif = 10; |
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[378] | 35 | int BspTree::sMinPvs = 10; |
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| 36 | int BspTree::sMaxPvs = 500; |
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[375] | 37 | |
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| 38 | float BspTree::sCt_div_ci = 1.0f; |
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| 39 | float BspTree::sSplitBorder = 1.0f; |
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| 40 | float BspTree::sMaxCostRatio = 0.9f; |
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| 41 | |
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| 42 | //-- factors for bsp tree split plane heuristics |
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| 43 | |
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| 44 | float BspTree::sLeastSplitsFactor = 1.0f; |
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| 45 | float BspTree::sBalancedPolysFactor = 1.0f; |
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| 46 | float BspTree::sBalancedViewCellsFactor = 1.0f; |
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| 47 | |
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| 48 | // NOTE: very important criterium for 2.5d scenes |
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| 49 | float BspTree::sVerticalSplitsFactor = 1.0f; |
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| 50 | float BspTree::sLargestPolyAreaFactor = 1.0f; |
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| 51 | float BspTree::sBlockedRaysFactor = 1.0f; |
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| 52 | float BspTree::sLeastRaySplitsFactor = 1.0f; |
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| 53 | float BspTree::sBalancedRaysFactor = 1.0f; |
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| 54 | float BspTree::sPvsFactor = 1.0f; |
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| 55 | |
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[407] | 56 | bool BspTree::sStoreLeavesWithRays = false; |
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[375] | 57 | int BspNode::mailID = 1; |
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| 58 | |
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| 59 | /** Evaluates split plane classification with respect to the plane's |
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| 60 | contribution for a minimum number splits in the tree. |
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| 61 | */ |
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| 62 | float BspTree::sLeastPolySplitsTable[] = {0, 0, 1, 0}; |
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| 63 | /** Evaluates split plane classification with respect to the plane's |
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| 64 | contribution for a balanced tree. |
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| 65 | */ |
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| 66 | float BspTree::sBalancedPolysTable[] = {1, -1, 0, 0}; |
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| 67 | |
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| 68 | /** Evaluates split plane classification with respect to the plane's |
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| 69 | contribution for a minimum number of ray splits. |
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| 70 | */ |
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| 71 | float BspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0}; |
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| 72 | /** Evaluates split plane classification with respect to the plane's |
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| 73 | contribution for balanced rays. |
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| 74 | */ |
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| 75 | float BspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0}; |
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| 76 | |
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[406] | 77 | bool BspTree::sPvsUseArea = true; |
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| 78 | |
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[375] | 79 | /****************************************************************/ |
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| 80 | /* class BspNode implementation */ |
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| 81 | /****************************************************************/ |
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| 82 | |
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| 83 | BspNode::BspNode(): |
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[390] | 84 | mParent(NULL) |
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[375] | 85 | {} |
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| 86 | |
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| 87 | BspNode::BspNode(BspInterior *parent): |
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[390] | 88 | mParent(parent) |
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[375] | 89 | {} |
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| 90 | |
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| 91 | |
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| 92 | bool BspNode::IsRoot() const |
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| 93 | { |
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| 94 | return mParent == NULL; |
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| 95 | } |
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| 96 | |
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| 97 | BspInterior *BspNode::GetParent() |
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| 98 | { |
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| 99 | return mParent; |
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| 100 | } |
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| 101 | |
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| 102 | void BspNode::SetParent(BspInterior *parent) |
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| 103 | { |
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| 104 | mParent = parent; |
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| 105 | } |
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| 106 | |
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| 107 | /****************************************************************/ |
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| 108 | /* class BspInterior implementation */ |
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| 109 | /****************************************************************/ |
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| 110 | |
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| 111 | |
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| 112 | BspInterior::BspInterior(const Plane3 &plane): |
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| 113 | mPlane(plane), mFront(NULL), mBack(NULL) |
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| 114 | {} |
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| 115 | |
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[411] | 116 | BspInterior::~BspInterior() |
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| 117 | { |
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| 118 | DEL_PTR(mFront); |
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| 119 | DEL_PTR(mBack); |
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| 120 | } |
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| 121 | |
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[375] | 122 | bool BspInterior::IsLeaf() const |
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| 123 | { |
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| 124 | return false; |
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| 125 | } |
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| 126 | |
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| 127 | BspNode *BspInterior::GetBack() |
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| 128 | { |
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| 129 | return mBack; |
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| 130 | } |
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| 131 | |
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| 132 | BspNode *BspInterior::GetFront() |
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| 133 | { |
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| 134 | return mFront; |
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| 135 | } |
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| 136 | |
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| 137 | Plane3 *BspInterior::GetPlane() |
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| 138 | { |
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| 139 | return &mPlane; |
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| 140 | } |
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| 141 | |
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| 142 | void BspInterior::ReplaceChildLink(BspNode *oldChild, BspNode *newChild) |
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| 143 | { |
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| 144 | if (mBack == oldChild) |
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| 145 | mBack = newChild; |
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| 146 | else |
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| 147 | mFront = newChild; |
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| 148 | } |
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| 149 | |
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| 150 | void BspInterior::SetupChildLinks(BspNode *b, BspNode *f) |
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| 151 | { |
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| 152 | mBack = b; |
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| 153 | mFront = f; |
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| 154 | } |
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| 155 | |
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| 156 | int BspInterior::SplitPolygons(PolygonContainer &polys, |
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| 157 | PolygonContainer &frontPolys, |
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| 158 | PolygonContainer &backPolys, |
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[390] | 159 | PolygonContainer &coincident) |
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[375] | 160 | { |
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| 161 | Polygon3 *splitPoly = NULL; |
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| 162 | |
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| 163 | int splits = 0; |
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| 164 | |
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| 165 | #ifdef _Debug |
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| 166 | Debug << "splitting polygons of node " << this << " with plane " << mPlane << endl; |
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| 167 | #endif |
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| 168 | while (!polys.empty()) |
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| 169 | { |
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| 170 | Polygon3 *poly = polys.back(); |
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| 171 | polys.pop_back(); |
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| 172 | |
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| 173 | //Debug << "New polygon with plane: " << poly->GetSupportingPlane() << "\n"; |
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| 174 | |
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| 175 | // classify polygon |
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| 176 | const int cf = poly->ClassifyPlane(mPlane); |
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| 177 | |
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| 178 | Polygon3 *front_piece = NULL; |
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| 179 | Polygon3 *back_piece = NULL; |
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| 180 | |
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| 181 | VertexContainer splitVertices; |
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| 182 | |
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| 183 | switch (cf) |
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| 184 | { |
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| 185 | case Polygon3::COINCIDENT: |
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| 186 | coincident.push_back(poly); |
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| 187 | break; |
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| 188 | case Polygon3::FRONT_SIDE: |
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| 189 | frontPolys.push_back(poly); |
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| 190 | break; |
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| 191 | case Polygon3::BACK_SIDE: |
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| 192 | backPolys.push_back(poly); |
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| 193 | break; |
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| 194 | case Polygon3::SPLIT: |
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| 195 | front_piece = new Polygon3(poly->mParent); |
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| 196 | back_piece = new Polygon3(poly->mParent); |
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| 197 | |
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| 198 | //-- split polygon into front and back part |
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| 199 | poly->Split(mPlane, |
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| 200 | *front_piece, |
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| 201 | *back_piece, |
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| 202 | splitVertices); |
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| 203 | |
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| 204 | ++ splits; // increase number of splits |
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| 205 | |
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| 206 | //-- inherit rays from parent polygon for blocked ray criterium |
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| 207 | poly->InheritRays(*front_piece, *back_piece); |
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| 208 | //Debug << "p: " << poly->mPiercingRays.size() << " f: " << front_piece->mPiercingRays.size() << " b: " << back_piece->mPiercingRays.size() << endl; |
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| 209 | |
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| 210 | // check if polygons still valid |
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| 211 | if (front_piece->Valid()) |
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| 212 | frontPolys.push_back(front_piece); |
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| 213 | else |
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| 214 | DEL_PTR(front_piece); |
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| 215 | |
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| 216 | if (back_piece->Valid()) |
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| 217 | backPolys.push_back(back_piece); |
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| 218 | else |
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| 219 | DEL_PTR(back_piece); |
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| 220 | |
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| 221 | #ifdef _DEBUG |
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| 222 | Debug << "split " << *poly << endl << *front_piece << endl << *back_piece << endl; |
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| 223 | #endif |
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[390] | 224 | DEL_PTR(poly); |
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[375] | 225 | break; |
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| 226 | default: |
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| 227 | Debug << "SHOULD NEVER COME HERE\n"; |
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| 228 | break; |
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| 229 | } |
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| 230 | } |
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| 231 | |
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| 232 | return splits; |
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| 233 | } |
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| 234 | |
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| 235 | /****************************************************************/ |
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| 236 | /* class BspLeaf implementation */ |
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| 237 | /****************************************************************/ |
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| 238 | BspLeaf::BspLeaf(): mViewCell(NULL) |
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| 239 | { |
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| 240 | } |
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| 241 | |
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| 242 | BspLeaf::BspLeaf(BspViewCell *viewCell): |
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| 243 | mViewCell(viewCell) |
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| 244 | { |
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| 245 | } |
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| 246 | |
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| 247 | BspLeaf::BspLeaf(BspInterior *parent): |
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| 248 | BspNode(parent), mViewCell(NULL) |
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| 249 | {} |
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| 250 | |
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| 251 | BspLeaf::BspLeaf(BspInterior *parent, BspViewCell *viewCell): |
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| 252 | BspNode(parent), mViewCell(viewCell) |
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| 253 | { |
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| 254 | } |
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| 255 | |
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| 256 | BspViewCell *BspLeaf::GetViewCell() const |
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| 257 | { |
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| 258 | return mViewCell; |
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| 259 | } |
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| 260 | |
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| 261 | void BspLeaf::SetViewCell(BspViewCell *viewCell) |
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| 262 | { |
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| 263 | mViewCell = viewCell; |
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| 264 | } |
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| 265 | |
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| 266 | bool BspLeaf::IsLeaf() const |
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| 267 | { |
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| 268 | return true; |
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| 269 | } |
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| 270 | |
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[392] | 271 | void BspLeaf::AddToPvs(const BoundedRayContainer &rays, |
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| 272 | int &sampleContributions, |
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| 273 | int &contributingSamples) |
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[375] | 274 | { |
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| 275 | sampleContributions = 0; |
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| 276 | contributingSamples = 0; |
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| 277 | |
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| 278 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
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| 279 | |
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| 280 | // add contributions from samples to the PVS |
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| 281 | for (it = rays.begin(); it != it_end; ++ it) |
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| 282 | { |
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| 283 | int contribution = 0; |
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| 284 | Ray *ray = (*it)->mRay; |
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| 285 | |
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| 286 | if (!ray->intersections.empty()) |
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[414] | 287 | contribution += mViewCell->GetPvs().AddSample(ray->intersections[0].mObject); |
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| 288 | |
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[399] | 289 | if (ray->sourceObject.mObject) |
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| 290 | contribution += mViewCell->GetPvs().AddSample(ray->sourceObject.mObject); |
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[375] | 291 | |
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| 292 | if (contribution > 0) |
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| 293 | { |
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| 294 | sampleContributions += contribution; |
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| 295 | ++ contributingSamples; |
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| 296 | } |
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[414] | 297 | |
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[407] | 298 | if (BspTree::sStoreLeavesWithRays) |
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| 299 | // warning: intersections not ordered |
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| 300 | ray->bspIntersections.push_back(Ray::BspIntersection((*it)->mMinT, this)); |
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[375] | 301 | } |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | /****************************************************************/ |
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| 306 | /* class BspTree implementation */ |
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| 307 | /****************************************************************/ |
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| 308 | |
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[392] | 309 | BspTree::BspTree(BspViewCell *viewCell): |
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[375] | 310 | mRootCell(viewCell), mRoot(NULL), mGenerateViewCells(false), |
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| 311 | mStorePiercingRays(true) |
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| 312 | { |
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| 313 | Randomize(); // initialise random generator for heuristics |
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| 314 | } |
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| 315 | |
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| 316 | const BspTreeStatistics &BspTree::GetStatistics() const |
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| 317 | { |
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| 318 | return mStat; |
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| 319 | } |
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| 320 | |
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| 321 | void BspTreeStatistics::Print(ostream &app) const |
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| 322 | { |
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| 323 | app << "===== BspTree statistics ===============\n"; |
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| 324 | |
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| 325 | app << setprecision(4); |
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| 326 | |
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[414] | 327 | app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
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| 328 | |
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[375] | 329 | app << "#N_NODES ( Number of nodes )\n" << nodes << "\n"; |
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| 330 | |
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| 331 | app << "#N_INTERIORS ( Number of interior nodes )\n" << Interior() << "\n"; |
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| 332 | |
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| 333 | app << "#N_LEAVES ( Number of leaves )\n" << Leaves() << "\n"; |
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| 334 | |
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| 335 | app << "#N_SPLITS ( Number of splits )\n" << splits << "\n"; |
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| 336 | |
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| 337 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maxdepth )\n"<< |
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| 338 | maxDepthNodes * 100 / (double)Leaves() << endl; |
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| 339 | |
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| 340 | app << "#N_PMAXDEPTH ( Maximal reached depth )\n" << maxDepth << endl; |
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| 341 | |
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| 342 | app << "#N_PMINDEPTH ( Minimal reached depth )\n" << minDepth << endl; |
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| 343 | |
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| 344 | app << "#AVGDEPTH ( average depth )\n" << AvgDepth() << endl; |
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| 345 | |
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| 346 | app << "#N_INPUT_POLYGONS (number of input polygons )\n" << polys << endl; |
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| 347 | |
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| 348 | //app << "#N_PVS: " << pvs << endl; |
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| 349 | |
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| 350 | app << "#N_ROUTPUT_INPUT_POLYGONS ( ratio polygons after subdivision / input polygons )\n" << |
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| 351 | (polys + splits) / (double)polys << endl; |
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| 352 | |
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| 353 | app << "===== END OF BspTree statistics ==========\n"; |
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| 354 | } |
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| 355 | |
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| 356 | |
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| 357 | BspTree::~BspTree() |
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| 358 | { |
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[411] | 359 | DEL_PTR(mRoot); |
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[375] | 360 | } |
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| 361 | |
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| 362 | void BspTree::InsertViewCell(ViewCell *viewCell) |
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| 363 | { |
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| 364 | PolygonContainer *polys = new PolygonContainer(); |
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| 365 | |
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| 366 | // extract polygons that guide the split process |
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| 367 | mStat.polys += AddMeshToPolygons(viewCell->GetMesh(), *polys, viewCell); |
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| 368 | mBox.Include(viewCell->GetBox()); // add to BSP aabb |
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| 369 | |
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| 370 | InsertPolygons(polys); |
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| 371 | } |
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| 372 | |
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| 373 | void BspTree::InsertPolygons(PolygonContainer *polys) |
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| 374 | { |
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| 375 | std::stack<BspTraversalData> tStack; |
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| 376 | |
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| 377 | // traverse existing tree or create new tree |
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| 378 | if (!mRoot) |
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| 379 | mRoot = new BspLeaf(); |
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| 380 | |
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[390] | 381 | tStack.push(BspTraversalData(mRoot, polys, 0, mRootCell, new BoundedRayContainer(), 0, |
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| 382 | mBox.SurfaceArea(), new BspNodeGeometry())); |
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[375] | 383 | |
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| 384 | while (!tStack.empty()) |
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| 385 | { |
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| 386 | // filter polygons donw the tree |
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| 387 | BspTraversalData tData = tStack.top(); |
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| 388 | tStack.pop(); |
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| 389 | |
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| 390 | if (!tData.mNode->IsLeaf()) |
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| 391 | { |
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| 392 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode); |
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| 393 | |
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| 394 | //-- filter view cell polygons down the tree until a leaf is reached |
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| 395 | if (!tData.mPolygons->empty()) |
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| 396 | { |
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| 397 | PolygonContainer *frontPolys = new PolygonContainer(); |
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| 398 | PolygonContainer *backPolys = new PolygonContainer(); |
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| 399 | PolygonContainer coincident; |
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| 400 | |
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| 401 | int splits = 0; |
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| 402 | |
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| 403 | // split viewcell polygons with respect to split plane |
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[390] | 404 | splits += interior->SplitPolygons(*tData.mPolygons, |
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[375] | 405 | *frontPolys, |
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| 406 | *backPolys, |
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[390] | 407 | coincident); |
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[375] | 408 | |
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| 409 | // extract view cells associated with the split polygons |
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| 410 | ViewCell *frontViewCell = mRootCell; |
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| 411 | ViewCell *backViewCell = mRootCell; |
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[390] | 412 | |
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| 413 | BspTraversalData frontData(interior->GetFront(), |
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| 414 | frontPolys, |
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| 415 | tData.mDepth + 1, |
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| 416 | mRootCell, |
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| 417 | tData.mRays, |
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| 418 | tData.mPvs, |
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| 419 | mBox.SurfaceArea(), |
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| 420 | new BspNodeGeometry()); |
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| 421 | |
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| 422 | BspTraversalData backData(interior->GetBack(), |
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| 423 | backPolys, |
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| 424 | tData.mDepth + 1, |
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| 425 | mRootCell, |
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| 426 | tData.mRays, |
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| 427 | tData.mPvs, |
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| 428 | mBox.SurfaceArea(), |
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| 429 | new BspNodeGeometry()); |
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| 430 | |
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[375] | 431 | if (!mGenerateViewCells) |
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| 432 | { |
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[390] | 433 | ExtractViewCells(frontData, |
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| 434 | backData, |
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| 435 | coincident, |
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| 436 | interior->mPlane); |
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[375] | 437 | } |
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| 438 | |
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| 439 | // don't need coincident polygons anymore |
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[390] | 440 | CLEAR_CONTAINER(coincident); |
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[375] | 441 | |
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| 442 | mStat.splits += splits; |
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| 443 | |
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| 444 | // push the children on the stack |
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[390] | 445 | tStack.push(frontData); |
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| 446 | tStack.push(backData); |
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[375] | 447 | } |
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| 448 | |
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| 449 | // cleanup |
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| 450 | DEL_PTR(tData.mPolygons); |
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| 451 | } |
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| 452 | else |
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| 453 | { |
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| 454 | // reached leaf => subdivide current viewcell |
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| 455 | BspNode *subRoot = Subdivide(tStack, tData); |
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| 456 | } |
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| 457 | } |
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| 458 | } |
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| 459 | |
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| 460 | int BspTree::AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent) |
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| 461 | { |
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| 462 | FaceContainer::const_iterator fi; |
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| 463 | |
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| 464 | // copy the face data to polygons |
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| 465 | for (fi = mesh->mFaces.begin(); fi != mesh->mFaces.end(); ++ fi) |
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| 466 | { |
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| 467 | Polygon3 *poly = new Polygon3((*fi), mesh); |
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| 468 | |
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| 469 | if (poly->Valid()) |
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| 470 | { |
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| 471 | poly->mParent = parent; // set parent intersectable |
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| 472 | polys.push_back(poly); |
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| 473 | } |
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| 474 | else |
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| 475 | DEL_PTR(poly); |
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| 476 | } |
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| 477 | return (int)mesh->mFaces.size(); |
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| 478 | } |
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| 479 | |
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| 480 | int BspTree::AddToPolygonSoup(const ViewCellContainer &viewCells, |
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| 481 | PolygonContainer &polys, |
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| 482 | int maxObjects) |
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| 483 | { |
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| 484 | int limit = (maxObjects > 0) ? |
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| 485 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size(); |
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| 486 | |
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| 487 | int polysSize = 0; |
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| 488 | |
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| 489 | for (int i = 0; i < limit; ++ i) |
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| 490 | { |
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| 491 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons |
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| 492 | { |
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| 493 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb |
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| 494 | polysSize += AddMeshToPolygons(viewCells[i]->GetMesh(), polys, viewCells[i]); |
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| 495 | } |
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| 496 | } |
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| 497 | |
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| 498 | return polysSize; |
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| 499 | } |
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| 500 | |
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| 501 | int BspTree::AddToPolygonSoup(const ObjectContainer &objects, PolygonContainer &polys, int maxObjects) |
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| 502 | { |
---|
| 503 | int limit = (maxObjects > 0) ? Min((int)objects.size(), maxObjects) : (int)objects.size(); |
---|
| 504 | |
---|
| 505 | for (int i = 0; i < limit; ++i) |
---|
| 506 | { |
---|
| 507 | Intersectable *object = objects[i];//*it; |
---|
| 508 | Mesh *mesh = NULL; |
---|
| 509 | |
---|
| 510 | switch (object->Type()) // extract the meshes |
---|
| 511 | { |
---|
| 512 | case Intersectable::MESH_INSTANCE: |
---|
| 513 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh(); |
---|
| 514 | break; |
---|
| 515 | case Intersectable::VIEW_CELL: |
---|
| 516 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh(); |
---|
| 517 | break; |
---|
| 518 | // TODO: handle transformed mesh instances |
---|
| 519 | default: |
---|
| 520 | Debug << "intersectable type not supported" << endl; |
---|
| 521 | break; |
---|
| 522 | } |
---|
| 523 | |
---|
| 524 | if (mesh) // copy the mesh data to polygons |
---|
| 525 | { |
---|
| 526 | mBox.Include(object->GetBox()); // add to BSP tree aabb |
---|
| 527 | AddMeshToPolygons(mesh, polys, mRootCell); |
---|
| 528 | } |
---|
| 529 | } |
---|
| 530 | |
---|
| 531 | return (int)polys.size(); |
---|
| 532 | } |
---|
| 533 | |
---|
| 534 | void BspTree::Construct(const ViewCellContainer &viewCells) |
---|
| 535 | { |
---|
| 536 | mStat.nodes = 1; |
---|
| 537 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
| 538 | |
---|
| 539 | // copy view cell meshes into one big polygon soup |
---|
| 540 | PolygonContainer *polys = new PolygonContainer(); |
---|
| 541 | mStat.polys = AddToPolygonSoup(viewCells, *polys); |
---|
| 542 | |
---|
| 543 | // construct tree from the view cell polygons |
---|
| 544 | Construct(polys, new BoundedRayContainer()); |
---|
| 545 | } |
---|
| 546 | |
---|
| 547 | |
---|
| 548 | void BspTree::Construct(const ObjectContainer &objects) |
---|
| 549 | { |
---|
| 550 | mStat.nodes = 1; |
---|
| 551 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
| 552 | |
---|
| 553 | PolygonContainer *polys = new PolygonContainer(); |
---|
| 554 | |
---|
| 555 | // copy mesh instance polygons into one big polygon soup |
---|
| 556 | mStat.polys = AddToPolygonSoup(objects, *polys); |
---|
| 557 | |
---|
| 558 | // construct tree from polygon soup |
---|
| 559 | Construct(polys, new BoundedRayContainer()); |
---|
| 560 | } |
---|
| 561 | |
---|
| 562 | void BspTree::Construct(const RayContainer &sampleRays) |
---|
| 563 | { |
---|
[414] | 564 | mStat.nodes = 1; |
---|
[375] | 565 | mBox.Initialize(); // initialise BSP tree bounding box |
---|
| 566 | |
---|
| 567 | PolygonContainer *polys = new PolygonContainer(); |
---|
| 568 | BoundedRayContainer *rays = new BoundedRayContainer(); |
---|
| 569 | |
---|
| 570 | RayContainer::const_iterator rit, rit_end = sampleRays.end(); |
---|
| 571 | |
---|
| 572 | long startTime = GetTime(); |
---|
| 573 | |
---|
| 574 | Debug << "**** Extracting polygons from rays ****\n"; |
---|
| 575 | |
---|
| 576 | std::map<Face *, Polygon3 *> facePolyMap; |
---|
| 577 | |
---|
| 578 | //-- extract polygons intersected by the rays |
---|
| 579 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
| 580 | { |
---|
| 581 | Ray *ray = *rit; |
---|
| 582 | |
---|
| 583 | // get ray-face intersection. Store polygon representing the rays together |
---|
| 584 | // with rays intersecting the face. |
---|
| 585 | if (!ray->intersections.empty()) |
---|
| 586 | { |
---|
| 587 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->intersections[0].mObject); |
---|
| 588 | Face *face = obj->GetMesh()->mFaces[ray->intersections[0].mFace]; |
---|
| 589 | |
---|
| 590 | std::map<Face *, Polygon3 *>::iterator it = facePolyMap.find(face); |
---|
| 591 | |
---|
| 592 | if (it != facePolyMap.end()) |
---|
| 593 | { |
---|
| 594 | //store rays if needed for heuristics |
---|
| 595 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
| 596 | (*it).second->mPiercingRays.push_back(ray); |
---|
| 597 | } |
---|
| 598 | else |
---|
| 599 | { //store rays if needed for heuristics |
---|
| 600 | Polygon3 *poly = new Polygon3(face, obj->GetMesh()); |
---|
| 601 | poly->mParent = obj; |
---|
| 602 | polys->push_back(poly); |
---|
| 603 | |
---|
| 604 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
| 605 | poly->mPiercingRays.push_back(ray); |
---|
| 606 | |
---|
| 607 | facePolyMap[face] = poly; |
---|
| 608 | } |
---|
| 609 | } |
---|
| 610 | } |
---|
| 611 | |
---|
| 612 | facePolyMap.clear(); |
---|
| 613 | |
---|
| 614 | // compue bounding box |
---|
| 615 | Polygon3::IncludeInBox(*polys, mBox); |
---|
| 616 | |
---|
| 617 | //-- store rays |
---|
| 618 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
| 619 | { |
---|
| 620 | Ray *ray = *rit; |
---|
| 621 | ray->SetId(-1); // reset id |
---|
| 622 | |
---|
| 623 | float minT, maxT; |
---|
| 624 | if (BoundRay(*ray, minT, maxT)) |
---|
| 625 | rays->push_back(new BoundedRay(ray, minT, maxT)); |
---|
| 626 | } |
---|
| 627 | |
---|
| 628 | mStat.polys = (int)polys->size(); |
---|
| 629 | |
---|
| 630 | Debug << "**** Finished polygon extraction ****" << endl; |
---|
[380] | 631 | Debug << (int)polys->size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl; |
---|
[375] | 632 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
| 633 | |
---|
| 634 | Construct(polys, rays); |
---|
| 635 | } |
---|
| 636 | |
---|
| 637 | void BspTree::Construct(PolygonContainer *polys, BoundedRayContainer *rays) |
---|
| 638 | { |
---|
| 639 | std::stack<BspTraversalData> tStack; |
---|
| 640 | |
---|
| 641 | mRoot = new BspLeaf(); |
---|
| 642 | |
---|
[390] | 643 | BspNodeGeometry *cell = new BspNodeGeometry(); |
---|
| 644 | ConstructGeometry(mRoot, *cell); |
---|
| 645 | |
---|
| 646 | BspTraversalData tData(mRoot, polys, 0, mRootCell, rays, |
---|
| 647 | ComputePvsSize(*rays), cell->GetArea(), cell); |
---|
| 648 | |
---|
[375] | 649 | tStack.push(tData); |
---|
| 650 | |
---|
[414] | 651 | mStat.Start(); |
---|
[375] | 652 | cout << "**** Contructing bsp tree ****\n"; |
---|
| 653 | |
---|
| 654 | while (!tStack.empty()) |
---|
| 655 | { |
---|
| 656 | tData = tStack.top(); |
---|
| 657 | tStack.pop(); |
---|
| 658 | |
---|
| 659 | // subdivide leaf node |
---|
| 660 | BspNode *subRoot = Subdivide(tStack, tData); |
---|
| 661 | } |
---|
| 662 | |
---|
[414] | 663 | mStat.Stop(); |
---|
[375] | 664 | } |
---|
| 665 | |
---|
[397] | 666 | inline bool BspTree::TerminationCriteriaMet(const BspTraversalData &data) const |
---|
| 667 | { |
---|
| 668 | return |
---|
| 669 | (((int)data.mPolygons->size() <= sTermMaxPolygons) || |
---|
| 670 | ((int)data.mRays->size() <= sTermMaxRays) || |
---|
| 671 | (data.mPvs <= sTermMinPvs) || |
---|
| 672 | (data.mArea <= sTermMinArea) || |
---|
[409] | 673 | (data.mDepth >= sTermMaxDepth) || |
---|
| 674 | (((float)data.mPvs / (float)data.mRays->size()) < sTermMaxRayContribution)); |
---|
[397] | 675 | } |
---|
[375] | 676 | |
---|
| 677 | BspNode *BspTree::Subdivide(BspTraversalStack &tStack, BspTraversalData &tData) |
---|
| 678 | { |
---|
| 679 | //-- terminate traversal |
---|
[397] | 680 | if (TerminationCriteriaMet(tData)) |
---|
[375] | 681 | { |
---|
| 682 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
| 683 | |
---|
[392] | 684 | BspViewCell *viewCell; |
---|
| 685 | |
---|
[375] | 686 | // generate new view cell for each leaf |
---|
| 687 | if (mGenerateViewCells) |
---|
| 688 | { |
---|
[392] | 689 | viewCell = dynamic_cast<BspViewCell *>(ViewCell::Generate()); |
---|
[375] | 690 | } |
---|
| 691 | else |
---|
| 692 | { |
---|
| 693 | // add view cell to leaf |
---|
[392] | 694 | viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell); |
---|
[375] | 695 | } |
---|
| 696 | |
---|
[392] | 697 | leaf->SetViewCell(viewCell); |
---|
| 698 | viewCell->mBspLeaves.push_back(leaf); |
---|
| 699 | |
---|
| 700 | //-- add pvs |
---|
| 701 | if (viewCell != mRootCell) |
---|
| 702 | { |
---|
| 703 | int conSamp = 0, sampCon = 0; |
---|
| 704 | leaf->AddToPvs(*tData.mRays, conSamp, sampCon); |
---|
| 705 | |
---|
| 706 | mStat.contributingSamples += conSamp; |
---|
| 707 | mStat.sampleContributions += sampCon; |
---|
| 708 | } |
---|
| 709 | |
---|
[375] | 710 | EvaluateLeafStats(tData); |
---|
| 711 | |
---|
| 712 | //-- clean up |
---|
| 713 | |
---|
[390] | 714 | // discard polygons |
---|
| 715 | CLEAR_CONTAINER(*tData.mPolygons); |
---|
[375] | 716 | // discard rays |
---|
| 717 | CLEAR_CONTAINER(*tData.mRays); |
---|
[390] | 718 | |
---|
| 719 | DEL_PTR(tData.mPolygons); |
---|
[375] | 720 | DEL_PTR(tData.mRays); |
---|
[400] | 721 | DEL_PTR(tData.mGeometry); |
---|
[390] | 722 | |
---|
[375] | 723 | return leaf; |
---|
| 724 | } |
---|
| 725 | |
---|
| 726 | //-- continue subdivision |
---|
| 727 | PolygonContainer coincident; |
---|
| 728 | |
---|
| 729 | PolygonContainer *frontPolys = new PolygonContainer(); |
---|
| 730 | PolygonContainer *backPolys = new PolygonContainer(); |
---|
| 731 | |
---|
| 732 | BoundedRayContainer *frontRays = new BoundedRayContainer(); |
---|
| 733 | BoundedRayContainer *backRays = new BoundedRayContainer(); |
---|
| 734 | |
---|
[390] | 735 | BspTraversalData tFrontData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
[400] | 736 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
[390] | 737 | BspTraversalData tBackData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
[400] | 738 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
[390] | 739 | |
---|
[375] | 740 | // create new interior node and two leaf nodes |
---|
[390] | 741 | BspInterior *interior = SubdivideNode(tData, |
---|
| 742 | tFrontData, |
---|
| 743 | tBackData, |
---|
| 744 | coincident); |
---|
[375] | 745 | |
---|
| 746 | #ifdef _DEBUG |
---|
| 747 | if (frontPolys->empty() && backPolys->empty() && (coincident.size() > 2)) |
---|
| 748 | { for (PolygonContainer::iterator it = coincident.begin(); it != coincident.end(); ++it) |
---|
| 749 | Debug << (*it) << " " << (*it)->GetArea() << " " << (*it)->mParent << endl ; |
---|
| 750 | Debug << endl;} |
---|
| 751 | #endif |
---|
| 752 | |
---|
| 753 | // extract view cells from coincident polygons according to plane normal |
---|
| 754 | // only if front or back polygons are empty |
---|
| 755 | if (!mGenerateViewCells) |
---|
| 756 | { |
---|
[390] | 757 | ExtractViewCells(tFrontData, |
---|
| 758 | tBackData, |
---|
[375] | 759 | coincident, |
---|
[390] | 760 | interior->mPlane); |
---|
| 761 | |
---|
[375] | 762 | } |
---|
| 763 | |
---|
[390] | 764 | // don't need coincident polygons anymory |
---|
| 765 | CLEAR_CONTAINER(coincident); |
---|
| 766 | |
---|
[375] | 767 | // push the children on the stack |
---|
[390] | 768 | tStack.push(tFrontData); |
---|
| 769 | tStack.push(tBackData); |
---|
[375] | 770 | |
---|
| 771 | // cleanup |
---|
| 772 | DEL_PTR(tData.mNode); |
---|
| 773 | DEL_PTR(tData.mPolygons); |
---|
| 774 | DEL_PTR(tData.mRays); |
---|
[400] | 775 | DEL_PTR(tData.mGeometry); |
---|
[375] | 776 | |
---|
| 777 | return interior; |
---|
| 778 | } |
---|
| 779 | |
---|
[390] | 780 | void BspTree::ExtractViewCells(BspTraversalData &frontData, |
---|
| 781 | BspTraversalData &backData, |
---|
[375] | 782 | const PolygonContainer &coincident, |
---|
[390] | 783 | const Plane3 splitPlane) const |
---|
[375] | 784 | { |
---|
[390] | 785 | // if not empty, tree is further subdivided => don't have to find view cell |
---|
| 786 | bool foundFront = !frontData.mPolygons->empty(); |
---|
| 787 | bool foundBack = !frontData.mPolygons->empty(); |
---|
[375] | 788 | |
---|
| 789 | PolygonContainer::const_iterator it = |
---|
| 790 | coincident.begin(), it_end = coincident.end(); |
---|
| 791 | |
---|
| 792 | //-- find first view cells in front and back leafs |
---|
| 793 | for (; !(foundFront && foundBack) && (it != it_end); ++ it) |
---|
| 794 | { |
---|
| 795 | if (DotProd((*it)->GetNormal(), splitPlane.mNormal) > 0) |
---|
| 796 | { |
---|
[390] | 797 | backData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
[375] | 798 | foundBack = true; |
---|
| 799 | } |
---|
| 800 | else |
---|
| 801 | { |
---|
[390] | 802 | frontData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
[375] | 803 | foundFront = true; |
---|
| 804 | } |
---|
| 805 | } |
---|
| 806 | } |
---|
| 807 | |
---|
[390] | 808 | BspInterior *BspTree::SubdivideNode(BspTraversalData &tData, |
---|
| 809 | BspTraversalData &frontData, |
---|
| 810 | BspTraversalData &backData, |
---|
| 811 | PolygonContainer &coincident) |
---|
[375] | 812 | { |
---|
| 813 | mStat.nodes += 2; |
---|
| 814 | |
---|
[390] | 815 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
[375] | 816 | // select subdivision plane |
---|
| 817 | BspInterior *interior = |
---|
[400] | 818 | new BspInterior(SelectPlane(leaf, tData)); |
---|
[375] | 819 | |
---|
| 820 | #ifdef _DEBUG |
---|
| 821 | Debug << interior << endl; |
---|
| 822 | #endif |
---|
| 823 | |
---|
| 824 | // subdivide rays into front and back rays |
---|
[390] | 825 | SplitRays(interior->mPlane, *tData.mRays, *frontData.mRays, *backData.mRays); |
---|
[375] | 826 | |
---|
| 827 | // subdivide polygons with plane |
---|
[390] | 828 | mStat.splits += interior->SplitPolygons(*tData.mPolygons, |
---|
| 829 | *frontData.mPolygons, |
---|
| 830 | *backData.mPolygons, |
---|
| 831 | coincident); |
---|
[375] | 832 | |
---|
[409] | 833 | // compute pvs |
---|
[400] | 834 | frontData.mPvs = ComputePvsSize(*frontData.mRays); |
---|
| 835 | backData.mPvs = ComputePvsSize(*backData.mRays); |
---|
| 836 | |
---|
[409] | 837 | // split geometry and compute area |
---|
| 838 | if (1) |
---|
| 839 | { |
---|
| 840 | tData.mGeometry->SplitGeometry(*frontData.mGeometry, |
---|
| 841 | *backData.mGeometry, |
---|
| 842 | *this, |
---|
| 843 | interior->mPlane); |
---|
| 844 | |
---|
| 845 | |
---|
| 846 | frontData.mArea = frontData.mGeometry->GetArea(); |
---|
| 847 | backData.mArea = backData.mGeometry->GetArea(); |
---|
| 848 | } |
---|
[400] | 849 | |
---|
[409] | 850 | // compute accumulated ray length |
---|
| 851 | //frontData.mAccRayLength = AccumulatedRayLength(*frontData.mRays); |
---|
| 852 | //backData.mAccRayLength = AccumulatedRayLength(*backData.mRays); |
---|
| 853 | |
---|
[404] | 854 | //-- create front and back leaf |
---|
[400] | 855 | |
---|
[375] | 856 | BspInterior *parent = leaf->GetParent(); |
---|
| 857 | |
---|
| 858 | // replace a link from node's parent |
---|
| 859 | if (!leaf->IsRoot()) |
---|
| 860 | { |
---|
| 861 | parent->ReplaceChildLink(leaf, interior); |
---|
| 862 | interior->SetParent(parent); |
---|
| 863 | } |
---|
| 864 | else // new root |
---|
| 865 | { |
---|
| 866 | mRoot = interior; |
---|
| 867 | } |
---|
| 868 | |
---|
| 869 | // and setup child links |
---|
| 870 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior)); |
---|
| 871 | |
---|
[390] | 872 | frontData.mNode = interior->mFront; |
---|
| 873 | backData.mNode = interior->mBack; |
---|
| 874 | |
---|
[414] | 875 | //DEL_PTR(leaf); |
---|
[375] | 876 | return interior; |
---|
| 877 | } |
---|
| 878 | |
---|
| 879 | void BspTree::SortSplitCandidates(const PolygonContainer &polys, |
---|
| 880 | const int axis, |
---|
| 881 | vector<SortableEntry> &splitCandidates) const |
---|
| 882 | { |
---|
| 883 | splitCandidates.clear(); |
---|
| 884 | |
---|
| 885 | int requestedSize = 2 * (int)polys.size(); |
---|
| 886 | // creates a sorted split candidates array |
---|
| 887 | splitCandidates.reserve(requestedSize); |
---|
| 888 | |
---|
| 889 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
| 890 | |
---|
| 891 | AxisAlignedBox3 box; |
---|
| 892 | |
---|
| 893 | // insert all queries |
---|
| 894 | for(it = polys.begin(); it != it_end; ++ it) |
---|
| 895 | { |
---|
| 896 | box.Initialize(); |
---|
| 897 | box.Include(*(*it)); |
---|
| 898 | |
---|
| 899 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it)); |
---|
| 900 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it)); |
---|
| 901 | } |
---|
| 902 | |
---|
| 903 | stable_sort(splitCandidates.begin(), splitCandidates.end()); |
---|
| 904 | } |
---|
| 905 | |
---|
| 906 | |
---|
| 907 | float BspTree::BestCostRatio(const PolygonContainer &polys, |
---|
| 908 | const AxisAlignedBox3 &box, |
---|
| 909 | const int axis, |
---|
| 910 | float &position, |
---|
| 911 | int &objectsBack, |
---|
| 912 | int &objectsFront) const |
---|
| 913 | { |
---|
| 914 | vector<SortableEntry> splitCandidates; |
---|
| 915 | |
---|
| 916 | SortSplitCandidates(polys, axis, splitCandidates); |
---|
| 917 | |
---|
| 918 | // go through the lists, count the number of objects left and right |
---|
| 919 | // and evaluate the following cost funcion: |
---|
| 920 | // C = ct_div_ci + (ol + or)/queries |
---|
| 921 | |
---|
| 922 | int objectsLeft = 0, objectsRight = (int)polys.size(); |
---|
| 923 | |
---|
| 924 | float minBox = box.Min(axis); |
---|
| 925 | float maxBox = box.Max(axis); |
---|
| 926 | float boxArea = box.SurfaceArea(); |
---|
| 927 | |
---|
| 928 | float minBand = minBox + sSplitBorder * (maxBox - minBox); |
---|
| 929 | float maxBand = minBox + (1.0f - sSplitBorder) * (maxBox - minBox); |
---|
| 930 | |
---|
| 931 | float minSum = 1e20f; |
---|
| 932 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end(); |
---|
| 933 | |
---|
| 934 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci) |
---|
| 935 | { |
---|
| 936 | switch ((*ci).type) |
---|
| 937 | { |
---|
| 938 | case SortableEntry::POLY_MIN: |
---|
| 939 | ++ objectsLeft; |
---|
| 940 | break; |
---|
| 941 | case SortableEntry::POLY_MAX: |
---|
| 942 | -- objectsRight; |
---|
| 943 | break; |
---|
| 944 | default: |
---|
| 945 | break; |
---|
| 946 | } |
---|
| 947 | |
---|
| 948 | if ((*ci).value > minBand && (*ci).value < maxBand) |
---|
| 949 | { |
---|
| 950 | AxisAlignedBox3 lbox = box; |
---|
| 951 | AxisAlignedBox3 rbox = box; |
---|
| 952 | lbox.SetMax(axis, (*ci).value); |
---|
| 953 | rbox.SetMin(axis, (*ci).value); |
---|
| 954 | |
---|
| 955 | float sum = objectsLeft * lbox.SurfaceArea() + |
---|
| 956 | objectsRight * rbox.SurfaceArea(); |
---|
| 957 | |
---|
| 958 | if (sum < minSum) |
---|
| 959 | { |
---|
| 960 | minSum = sum; |
---|
| 961 | position = (*ci).value; |
---|
| 962 | |
---|
| 963 | objectsBack = objectsLeft; |
---|
| 964 | objectsFront = objectsRight; |
---|
| 965 | } |
---|
| 966 | } |
---|
| 967 | } |
---|
| 968 | |
---|
| 969 | float oldCost = (float)polys.size(); |
---|
| 970 | float newCost = sCt_div_ci + minSum / boxArea; |
---|
| 971 | float ratio = newCost / oldCost; |
---|
| 972 | |
---|
| 973 | |
---|
| 974 | #if 0 |
---|
| 975 | Debug << "====================" << endl; |
---|
| 976 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox) |
---|
| 977 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl; |
---|
| 978 | #endif |
---|
| 979 | return ratio; |
---|
| 980 | } |
---|
| 981 | |
---|
| 982 | bool BspTree::SelectAxisAlignedPlane(Plane3 &plane, |
---|
| 983 | const PolygonContainer &polys) const |
---|
| 984 | { |
---|
| 985 | AxisAlignedBox3 box; |
---|
| 986 | box.Initialize(); |
---|
| 987 | |
---|
| 988 | // create bounding box of region |
---|
| 989 | Polygon3::IncludeInBox(polys, box); |
---|
| 990 | |
---|
| 991 | int objectsBack = 0, objectsFront = 0; |
---|
| 992 | int axis = 0; |
---|
| 993 | float costRatio = MAX_FLOAT; |
---|
| 994 | Vector3 position; |
---|
| 995 | |
---|
| 996 | //-- area subdivision |
---|
| 997 | for (int i = 0; i < 3; ++ i) |
---|
| 998 | { |
---|
| 999 | float p = 0; |
---|
| 1000 | float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront); |
---|
| 1001 | |
---|
| 1002 | if (r < costRatio) |
---|
| 1003 | { |
---|
| 1004 | costRatio = r; |
---|
| 1005 | axis = i; |
---|
| 1006 | position = p; |
---|
| 1007 | } |
---|
| 1008 | } |
---|
| 1009 | |
---|
| 1010 | if (costRatio >= sMaxCostRatio) |
---|
| 1011 | return false; |
---|
| 1012 | |
---|
| 1013 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
| 1014 | plane = Plane3(norm, position); |
---|
| 1015 | |
---|
| 1016 | return true; |
---|
| 1017 | } |
---|
| 1018 | |
---|
[406] | 1019 | Plane3 BspTree::SelectPlane(BspLeaf *leaf, BspTraversalData &data) |
---|
[375] | 1020 | { |
---|
[390] | 1021 | if (data.mPolygons->empty() && data.mRays->empty()) |
---|
[375] | 1022 | { |
---|
| 1023 | Debug << "Warning: No autopartition polygon candidate available\n"; |
---|
| 1024 | |
---|
| 1025 | // return axis aligned split |
---|
| 1026 | AxisAlignedBox3 box; |
---|
| 1027 | box.Initialize(); |
---|
| 1028 | |
---|
| 1029 | // create bounding box of region |
---|
[390] | 1030 | Polygon3::IncludeInBox(*data.mPolygons, box); |
---|
[375] | 1031 | |
---|
| 1032 | const int axis = box.Size().DrivingAxis(); |
---|
| 1033 | const Vector3 position = (box.Min()[axis] + box.Max()[axis])*0.5f; |
---|
| 1034 | |
---|
| 1035 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
| 1036 | return Plane3(norm, position); |
---|
| 1037 | } |
---|
| 1038 | |
---|
| 1039 | if ((sSplitPlaneStrategy & AXIS_ALIGNED) && |
---|
[390] | 1040 | ((int)data.mPolygons->size() > sTermMaxPolysForAxisAligned) && |
---|
| 1041 | ((int)data.mRays->size() > sTermMaxRaysForAxisAligned) && |
---|
[375] | 1042 | ((sTermMaxObjectsForAxisAligned < 0) || |
---|
[390] | 1043 | (Polygon3::ParentObjectsSize(*data.mPolygons) > sTermMaxObjectsForAxisAligned))) |
---|
[375] | 1044 | { |
---|
| 1045 | Plane3 plane; |
---|
[390] | 1046 | if (SelectAxisAlignedPlane(plane, *data.mPolygons)) |
---|
[375] | 1047 | return plane; |
---|
| 1048 | } |
---|
| 1049 | |
---|
| 1050 | // simplest strategy: just take next polygon |
---|
| 1051 | if (sSplitPlaneStrategy & RANDOM_POLYGON) |
---|
| 1052 | { |
---|
[406] | 1053 | if (!data.mPolygons->empty()) |
---|
[397] | 1054 | { |
---|
| 1055 | Polygon3 *nextPoly = (*data.mPolygons)[Random((int)data.mPolygons->size())]; |
---|
| 1056 | return nextPoly->GetSupportingPlane(); |
---|
| 1057 | } |
---|
[406] | 1058 | else |
---|
| 1059 | { |
---|
| 1060 | const int candidateIdx = Random((int)data.mRays->size()); |
---|
| 1061 | BoundedRay *bRay = (*data.mRays)[candidateIdx]; |
---|
| 1062 | |
---|
| 1063 | Ray *ray = bRay->mRay; |
---|
| 1064 | |
---|
| 1065 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
| 1066 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
| 1067 | |
---|
| 1068 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
| 1069 | |
---|
| 1070 | const Vector3 normal = ray->GetDir(); |
---|
| 1071 | |
---|
| 1072 | return Plane3(normal, pt); |
---|
| 1073 | } |
---|
| 1074 | |
---|
[397] | 1075 | return Plane3(); |
---|
[375] | 1076 | } |
---|
| 1077 | |
---|
| 1078 | // use heuristics to find appropriate plane |
---|
[400] | 1079 | return SelectPlaneHeuristics(leaf, data); |
---|
[375] | 1080 | } |
---|
| 1081 | |
---|
[406] | 1082 | Plane3 BspTree::SelectPlaneHeuristics(BspLeaf *leaf, BspTraversalData &data) |
---|
[375] | 1083 | { |
---|
| 1084 | float lowestCost = MAX_FLOAT; |
---|
[390] | 1085 | Plane3 bestPlane; |
---|
[406] | 1086 | Plane3 plane; |
---|
| 1087 | |
---|
[404] | 1088 | int limit = Min((int)data.mPolygons->size(), sMaxPolyCandidates); |
---|
[375] | 1089 | |
---|
| 1090 | int candidateIdx = limit; |
---|
[379] | 1091 | |
---|
[383] | 1092 | for (int i = 0; i < limit; ++ i) |
---|
[375] | 1093 | { |
---|
[390] | 1094 | candidateIdx = GetNextCandidateIdx(candidateIdx, *data.mPolygons); |
---|
[383] | 1095 | |
---|
[390] | 1096 | Polygon3 *poly = (*data.mPolygons)[candidateIdx]; |
---|
[383] | 1097 | // evaluate current candidate |
---|
| 1098 | const float candidateCost = |
---|
[400] | 1099 | SplitPlaneCost(poly->GetSupportingPlane(), data); |
---|
[375] | 1100 | |
---|
| 1101 | if (candidateCost < lowestCost) |
---|
| 1102 | { |
---|
[390] | 1103 | bestPlane = poly->GetSupportingPlane(); |
---|
[375] | 1104 | lowestCost = candidateCost; |
---|
| 1105 | } |
---|
[383] | 1106 | } |
---|
[379] | 1107 | |
---|
[410] | 1108 | //Debug << "lowest: " << lowestCost << endl; |
---|
[397] | 1109 | |
---|
[410] | 1110 | //-- choose candidate planes extracted from rays |
---|
| 1111 | // we currently use two methods |
---|
| 1112 | // 1) take 3 ray endpoints, where two are minimum and one a maximum |
---|
| 1113 | // point or the other way round |
---|
| 1114 | // 2) take plane normal as plane normal and the midpoint of the ray. |
---|
| 1115 | // PROBLEM: does not resemble any point where visibility is likely to change |
---|
[390] | 1116 | const BoundedRayContainer *rays = data.mRays; |
---|
[379] | 1117 | |
---|
[406] | 1118 | for (int i = 0; i < sMaxRayCandidates / 2; ++ i) |
---|
[379] | 1119 | { |
---|
[406] | 1120 | candidateIdx = Random((int)rays->size()); |
---|
| 1121 | BoundedRay *bRay = (*rays)[candidateIdx]; |
---|
[379] | 1122 | |
---|
[406] | 1123 | Ray *ray = bRay->mRay; |
---|
| 1124 | |
---|
| 1125 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
| 1126 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
[404] | 1127 | |
---|
[406] | 1128 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
[404] | 1129 | |
---|
[406] | 1130 | const Vector3 normal = ray->GetDir(); |
---|
[397] | 1131 | |
---|
[406] | 1132 | plane = Plane3(normal, pt); |
---|
| 1133 | |
---|
| 1134 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
| 1135 | |
---|
| 1136 | if (candidateCost < lowestCost) |
---|
| 1137 | { |
---|
| 1138 | bestPlane = plane; |
---|
| 1139 | |
---|
| 1140 | lowestCost = candidateCost; |
---|
[379] | 1141 | } |
---|
[406] | 1142 | } |
---|
[379] | 1143 | |
---|
[410] | 1144 | //Debug << "lowest: " << lowestCost << endl; |
---|
[406] | 1145 | |
---|
| 1146 | for (int i = 0; i < sMaxRayCandidates / 2; ++ i) |
---|
| 1147 | { |
---|
| 1148 | Vector3 pt[3]; |
---|
| 1149 | int idx[3]; |
---|
| 1150 | int cmaxT = 0; |
---|
| 1151 | int cminT = 0; |
---|
| 1152 | bool chooseMin = false; |
---|
[379] | 1153 | |
---|
[406] | 1154 | for (int j = 0; j < 3; j ++) |
---|
| 1155 | { |
---|
| 1156 | idx[j] = Random((int)rays->size() * 2); |
---|
| 1157 | |
---|
| 1158 | if (idx[j] >= (int)rays->size()) |
---|
| 1159 | { |
---|
| 1160 | idx[j] -= (int)rays->size(); |
---|
| 1161 | |
---|
| 1162 | chooseMin = (cminT < 2); |
---|
| 1163 | } |
---|
| 1164 | else |
---|
| 1165 | chooseMin = (cmaxT < 2); |
---|
[390] | 1166 | |
---|
[406] | 1167 | BoundedRay *bRay = (*rays)[idx[j]]; |
---|
| 1168 | pt[j] = chooseMin ? bRay->mRay->Extrap(bRay->mMinT) : bRay->mRay->Extrap(bRay->mMaxT); |
---|
| 1169 | } |
---|
[390] | 1170 | |
---|
[406] | 1171 | plane = Plane3(pt[0], pt[1], pt[2]); |
---|
| 1172 | |
---|
[400] | 1173 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
[390] | 1174 | |
---|
[379] | 1175 | if (candidateCost < lowestCost) |
---|
| 1176 | { |
---|
[410] | 1177 | //Debug << "choose ray plane 2: " << candidateCost << endl; |
---|
[390] | 1178 | bestPlane = plane; |
---|
[379] | 1179 | |
---|
| 1180 | lowestCost = candidateCost; |
---|
| 1181 | } |
---|
[406] | 1182 | } |
---|
[379] | 1183 | |
---|
[410] | 1184 | #ifdef _DEBUG |
---|
[406] | 1185 | Debug << "plane lowest cost: " << lowestCost << endl; |
---|
[410] | 1186 | #endif |
---|
[390] | 1187 | return bestPlane; |
---|
[375] | 1188 | } |
---|
| 1189 | |
---|
| 1190 | int BspTree::GetNextCandidateIdx(int currentIdx, PolygonContainer &polys) |
---|
| 1191 | { |
---|
| 1192 | const int candidateIdx = Random(currentIdx --); |
---|
| 1193 | |
---|
| 1194 | // swap candidates to avoid testing same plane 2 times |
---|
| 1195 | std::swap(polys[currentIdx], polys[candidateIdx]); |
---|
| 1196 | |
---|
| 1197 | return currentIdx; |
---|
| 1198 | //return Random((int)polys.size()); |
---|
| 1199 | } |
---|
| 1200 | |
---|
[384] | 1201 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
[375] | 1202 | const PolygonContainer &polys) const |
---|
| 1203 | { |
---|
| 1204 | float val = 0; |
---|
| 1205 | |
---|
| 1206 | float sumBalancedPolys = 0; |
---|
| 1207 | float sumSplits = 0; |
---|
| 1208 | float sumPolyArea = 0; |
---|
| 1209 | float sumBalancedViewCells = 0; |
---|
| 1210 | float sumBlockedRays = 0; |
---|
| 1211 | float totalBlockedRays = 0; |
---|
| 1212 | //float totalArea = 0; |
---|
| 1213 | int totalViewCells = 0; |
---|
| 1214 | |
---|
| 1215 | // need three unique ids for each type of view cell |
---|
| 1216 | // for balanced view cells criterium |
---|
| 1217 | ViewCell::NewMail(); |
---|
| 1218 | const int backId = ViewCell::sMailId; |
---|
| 1219 | ViewCell::NewMail(); |
---|
| 1220 | const int frontId = ViewCell::sMailId; |
---|
| 1221 | ViewCell::NewMail(); |
---|
| 1222 | const int frontAndBackId = ViewCell::sMailId; |
---|
| 1223 | |
---|
| 1224 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
| 1225 | |
---|
| 1226 | for (it = polys.begin(); it != it_end; ++ it) |
---|
| 1227 | { |
---|
| 1228 | const int classification = (*it)->ClassifyPlane(candidatePlane); |
---|
| 1229 | |
---|
| 1230 | if (sSplitPlaneStrategy & BALANCED_POLYS) |
---|
| 1231 | sumBalancedPolys += sBalancedPolysTable[classification]; |
---|
| 1232 | |
---|
| 1233 | if (sSplitPlaneStrategy & LEAST_SPLITS) |
---|
| 1234 | sumSplits += sLeastPolySplitsTable[classification]; |
---|
| 1235 | |
---|
| 1236 | if (sSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
| 1237 | { |
---|
| 1238 | if (classification == Polygon3::COINCIDENT) |
---|
| 1239 | sumPolyArea += (*it)->GetArea(); |
---|
| 1240 | //totalArea += area; |
---|
| 1241 | } |
---|
| 1242 | |
---|
| 1243 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
| 1244 | { |
---|
| 1245 | const float blockedRays = (float)(*it)->mPiercingRays.size(); |
---|
| 1246 | |
---|
| 1247 | if (classification == Polygon3::COINCIDENT) |
---|
| 1248 | sumBlockedRays += blockedRays; |
---|
| 1249 | |
---|
| 1250 | totalBlockedRays += blockedRays; |
---|
| 1251 | } |
---|
| 1252 | |
---|
| 1253 | // assign view cells to back or front according to classificaion |
---|
| 1254 | if (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
| 1255 | { |
---|
| 1256 | MeshInstance *viewCell = (*it)->mParent; |
---|
| 1257 | |
---|
| 1258 | // assure that we only count a view cell |
---|
| 1259 | // once for the front and once for the back side of the plane |
---|
| 1260 | if (classification == Polygon3::FRONT_SIDE) |
---|
| 1261 | { |
---|
| 1262 | if ((viewCell->mMailbox != frontId) && |
---|
| 1263 | (viewCell->mMailbox != frontAndBackId)) |
---|
| 1264 | { |
---|
| 1265 | sumBalancedViewCells += 1.0; |
---|
| 1266 | |
---|
| 1267 | if (viewCell->mMailbox != backId) |
---|
| 1268 | viewCell->mMailbox = frontId; |
---|
| 1269 | else |
---|
| 1270 | viewCell->mMailbox = frontAndBackId; |
---|
| 1271 | |
---|
| 1272 | ++ totalViewCells; |
---|
| 1273 | } |
---|
| 1274 | } |
---|
| 1275 | else if (classification == Polygon3::BACK_SIDE) |
---|
| 1276 | { |
---|
| 1277 | if ((viewCell->mMailbox != backId) && |
---|
| 1278 | (viewCell->mMailbox != frontAndBackId)) |
---|
| 1279 | { |
---|
| 1280 | sumBalancedViewCells -= 1.0; |
---|
| 1281 | |
---|
| 1282 | if (viewCell->mMailbox != frontId) |
---|
| 1283 | viewCell->mMailbox = backId; |
---|
| 1284 | else |
---|
| 1285 | viewCell->mMailbox = frontAndBackId; |
---|
| 1286 | |
---|
| 1287 | ++ totalViewCells; |
---|
| 1288 | } |
---|
| 1289 | } |
---|
| 1290 | } |
---|
| 1291 | } |
---|
| 1292 | |
---|
| 1293 | // all values should be approx. between 0 and 1 so they can be combined |
---|
| 1294 | // and scaled with the factors according to their importance |
---|
[397] | 1295 | if ((sSplitPlaneStrategy & BALANCED_POLYS) && (!polys.empty())) |
---|
[375] | 1296 | val += sBalancedPolysFactor * fabs(sumBalancedPolys) / (float)polys.size(); |
---|
[384] | 1297 | |
---|
[397] | 1298 | if ((sSplitPlaneStrategy & LEAST_SPLITS) && (!polys.empty())) |
---|
[375] | 1299 | val += sLeastSplitsFactor * sumSplits / (float)polys.size(); |
---|
| 1300 | |
---|
| 1301 | if (sSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
| 1302 | // HACK: polys.size should be total area so scaling is between 0 and 1 |
---|
| 1303 | val += sLargestPolyAreaFactor * (float)polys.size() / sumPolyArea; |
---|
| 1304 | |
---|
| 1305 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
| 1306 | if (totalBlockedRays != 0) |
---|
| 1307 | val += sBlockedRaysFactor * (totalBlockedRays - sumBlockedRays) / totalBlockedRays; |
---|
| 1308 | |
---|
| 1309 | if (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
| 1310 | if (totalViewCells != 0) |
---|
[384] | 1311 | val += sBalancedViewCellsFactor * fabs(sumBalancedViewCells) / (float)totalViewCells; |
---|
[375] | 1312 | |
---|
| 1313 | return val; |
---|
| 1314 | } |
---|
| 1315 | |
---|
| 1316 | bool BspTree::BoundRay(const Ray &ray, float &minT, float &maxT) const |
---|
| 1317 | { |
---|
| 1318 | maxT = 1e6; |
---|
| 1319 | minT = 0; |
---|
| 1320 | |
---|
| 1321 | // test with tree bounding box |
---|
| 1322 | if (!mBox.GetMinMaxT(ray, &minT, &maxT)) |
---|
| 1323 | return false; |
---|
| 1324 | |
---|
| 1325 | if (minT < 0) // start ray from origin |
---|
| 1326 | minT = 0; |
---|
| 1327 | |
---|
| 1328 | // bound ray or line segment |
---|
| 1329 | if ((ray.GetType() == Ray::LOCAL_RAY) && |
---|
| 1330 | !ray.intersections.empty() && |
---|
| 1331 | (ray.intersections[0].mT <= maxT)) |
---|
| 1332 | { |
---|
| 1333 | maxT = ray.intersections[0].mT; |
---|
| 1334 | } |
---|
| 1335 | |
---|
| 1336 | return true; |
---|
| 1337 | } |
---|
| 1338 | |
---|
[384] | 1339 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
| 1340 | const BoundedRayContainer &rays, |
---|
[390] | 1341 | const int pvs, |
---|
| 1342 | const float area, |
---|
[400] | 1343 | const BspNodeGeometry &cell) const |
---|
[375] | 1344 | { |
---|
| 1345 | float val = 0; |
---|
| 1346 | |
---|
| 1347 | float sumBalancedRays = 0; |
---|
| 1348 | float sumRaySplits = 0; |
---|
[379] | 1349 | |
---|
[390] | 1350 | int backId = 0; |
---|
| 1351 | int frontId = 0; |
---|
| 1352 | int frontAndBackId = 0; |
---|
[375] | 1353 | |
---|
[400] | 1354 | int frontPvs = 0; |
---|
| 1355 | int backPvs = 0; |
---|
[390] | 1356 | |
---|
| 1357 | // probability that view point lies in child |
---|
| 1358 | float pOverall = 0; |
---|
| 1359 | float pFront = 0; |
---|
| 1360 | float pBack = 0; |
---|
| 1361 | |
---|
| 1362 | if (sSplitPlaneStrategy & PVS) |
---|
| 1363 | { |
---|
| 1364 | // create three unique ids for pvs heuristics |
---|
| 1365 | Intersectable::NewMail(); backId = ViewCell::sMailId; |
---|
| 1366 | Intersectable::NewMail(); frontId = ViewCell::sMailId; |
---|
| 1367 | Intersectable::NewMail(); frontAndBackId = ViewCell::sMailId; |
---|
| 1368 | |
---|
[406] | 1369 | if (sPvsUseArea) // use front and back cell areas to approximate volume |
---|
[392] | 1370 | { |
---|
[390] | 1371 | // construct child geometry with regard to the candidate split plane |
---|
[400] | 1372 | BspNodeGeometry frontCell; |
---|
| 1373 | BspNodeGeometry backCell; |
---|
[390] | 1374 | |
---|
[400] | 1375 | cell.SplitGeometry(frontCell, backCell, *this, candidatePlane); |
---|
[396] | 1376 | |
---|
[400] | 1377 | pFront = frontCell.GetArea(); |
---|
| 1378 | pBack = backCell.GetArea(); |
---|
[390] | 1379 | |
---|
| 1380 | pOverall = area; |
---|
| 1381 | } |
---|
| 1382 | } |
---|
| 1383 | |
---|
[375] | 1384 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
| 1385 | |
---|
| 1386 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
| 1387 | { |
---|
| 1388 | Ray *ray = (*rit)->mRay; |
---|
| 1389 | const float minT = (*rit)->mMinT; |
---|
| 1390 | const float maxT = (*rit)->mMaxT; |
---|
| 1391 | |
---|
[406] | 1392 | Vector3 entP, extP; |
---|
| 1393 | |
---|
[375] | 1394 | const int cf = |
---|
[406] | 1395 | ray->ClassifyPlane(candidatePlane, minT, maxT, entP, extP); |
---|
[375] | 1396 | |
---|
| 1397 | if (sSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
| 1398 | { |
---|
| 1399 | sumBalancedRays += sBalancedRaysTable[cf]; |
---|
| 1400 | } |
---|
| 1401 | |
---|
| 1402 | if (sSplitPlaneStrategy & BALANCED_RAYS) |
---|
| 1403 | { |
---|
| 1404 | sumRaySplits += sLeastRaySplitsTable[cf]; |
---|
| 1405 | } |
---|
| 1406 | |
---|
| 1407 | if (sSplitPlaneStrategy & PVS) |
---|
| 1408 | { |
---|
| 1409 | if (!ray->intersections.empty()) |
---|
| 1410 | { |
---|
[379] | 1411 | // in case the ray intersects an objcrs |
---|
[375] | 1412 | // assure that we only count a object |
---|
| 1413 | // once for the front and once for the back side of the plane |
---|
[400] | 1414 | IncPvs(*ray->intersections[0].mObject, frontPvs, backPvs, |
---|
[399] | 1415 | cf, frontId, backId, frontAndBackId); |
---|
[379] | 1416 | } |
---|
[375] | 1417 | |
---|
[379] | 1418 | // the source object in the origin of the ray |
---|
[399] | 1419 | if (ray->sourceObject.mObject) |
---|
| 1420 | { |
---|
[400] | 1421 | IncPvs(*ray->sourceObject.mObject, frontPvs, backPvs, |
---|
[399] | 1422 | cf, frontId, backId, frontAndBackId); |
---|
| 1423 | } |
---|
[379] | 1424 | |
---|
[406] | 1425 | if (!sPvsUseArea) // use front and back cell areas to approximate volume |
---|
[384] | 1426 | { |
---|
[406] | 1427 | float len = Distance(entP, extP); |
---|
| 1428 | pOverall += len; |
---|
| 1429 | |
---|
| 1430 | // use length of rays to approximate volume |
---|
| 1431 | switch (cf) |
---|
| 1432 | { |
---|
| 1433 | case Ray::COINCIDENT: |
---|
| 1434 | pBack += len; |
---|
| 1435 | pFront += len; |
---|
| 1436 | break; |
---|
| 1437 | case Ray::BACK: |
---|
| 1438 | pBack += len; |
---|
| 1439 | break; |
---|
| 1440 | case Ray::FRONT: |
---|
| 1441 | pFront += len; |
---|
| 1442 | break; |
---|
| 1443 | case Ray::FRONT_BACK: |
---|
| 1444 | { |
---|
| 1445 | // find intersection of ray segment with plane |
---|
| 1446 | const Vector3 extp = ray->Extrap(maxT); |
---|
| 1447 | const float t = candidatePlane.FindT(ray->GetLoc(), extp); |
---|
| 1448 | |
---|
| 1449 | const float newT = t * maxT; |
---|
| 1450 | float newLen = Distance(ray->Extrap(newT), extp); |
---|
| 1451 | |
---|
| 1452 | pFront += len - newLen; |
---|
| 1453 | pBack += newLen; |
---|
| 1454 | } |
---|
| 1455 | break; |
---|
| 1456 | case Ray::BACK_FRONT: |
---|
| 1457 | { |
---|
| 1458 | // find intersection of ray segment with plane |
---|
| 1459 | const Vector3 extp = ray->Extrap(maxT); |
---|
| 1460 | const float t = candidatePlane.FindT(ray->GetLoc(), extp); |
---|
| 1461 | |
---|
| 1462 | const float newT = t * maxT; |
---|
| 1463 | float newLen = Distance(ray->Extrap(newT), extp); |
---|
| 1464 | |
---|
| 1465 | pFront += len; |
---|
| 1466 | pBack += len - newLen; |
---|
| 1467 | } |
---|
| 1468 | break; |
---|
| 1469 | default: |
---|
| 1470 | Debug << "Should not come here" << endl; |
---|
| 1471 | break; |
---|
| 1472 | } |
---|
[384] | 1473 | } |
---|
[375] | 1474 | } |
---|
| 1475 | } |
---|
| 1476 | |
---|
[390] | 1477 | if ((sSplitPlaneStrategy & LEAST_RAY_SPLITS) && !rays.empty()) |
---|
[375] | 1478 | val += sLeastRaySplitsFactor * sumRaySplits / (float)rays.size(); |
---|
| 1479 | |
---|
[390] | 1480 | if ((sSplitPlaneStrategy & BALANCED_RAYS) && !rays.empty()) |
---|
[375] | 1481 | val += sBalancedRaysFactor * fabs(sumBalancedRays) / (float)rays.size(); |
---|
[400] | 1482 | |
---|
[390] | 1483 | if ((sSplitPlaneStrategy & PVS) && area && pvs) |
---|
[402] | 1484 | { |
---|
[400] | 1485 | val += sPvsFactor * (frontPvs * pFront + (backPvs * pBack)) / |
---|
[392] | 1486 | (pOverall * (float)pvs * 2); |
---|
[375] | 1487 | |
---|
[409] | 1488 | // give penalty to unbalanced split |
---|
[418] | 1489 | if (0) |
---|
[409] | 1490 | if (((pFront * 0.2 + Limits::Small) > pBack) || (pFront < (pBack * 0.2 + Limits::Small))) |
---|
[402] | 1491 | val += 0.5; |
---|
| 1492 | } |
---|
[404] | 1493 | |
---|
[418] | 1494 | #ifdef _DEBUG |
---|
[404] | 1495 | Debug << "totalpvs: " << pvs << " ptotal: " << pOverall |
---|
[400] | 1496 | << " frontpvs: " << frontPvs << " pFront: " << pFront |
---|
[418] | 1497 | << " backpvs: " << backPvs << " pBack: " << pBack << endl << endl; |
---|
| 1498 | #endif |
---|
[375] | 1499 | return val; |
---|
| 1500 | } |
---|
| 1501 | |
---|
[399] | 1502 | void BspTree::IncPvs(Intersectable &obj, |
---|
| 1503 | int &frontPvs, |
---|
| 1504 | int &backPvs, |
---|
| 1505 | const int cf, |
---|
| 1506 | const int frontId, |
---|
| 1507 | const int backId, |
---|
| 1508 | const int frontAndBackId) const |
---|
[375] | 1509 | { |
---|
[404] | 1510 | // TODO: does this really belong to no pvs? |
---|
| 1511 | //if (cf == Ray::COINCIDENT) return; |
---|
[375] | 1512 | |
---|
| 1513 | if (cf == Ray::FRONT) |
---|
| 1514 | { |
---|
| 1515 | if ((obj.mMailbox != frontId) && |
---|
| 1516 | (obj.mMailbox != frontAndBackId)) |
---|
[384] | 1517 | { |
---|
[390] | 1518 | ++ frontPvs; |
---|
[375] | 1519 | |
---|
[384] | 1520 | if (obj.mMailbox != backId) |
---|
| 1521 | obj.mMailbox = frontId; |
---|
| 1522 | else |
---|
| 1523 | obj.mMailbox = frontAndBackId; |
---|
| 1524 | } |
---|
[375] | 1525 | } |
---|
| 1526 | else if (cf == Ray::BACK) |
---|
| 1527 | { |
---|
| 1528 | if ((obj.mMailbox != backId) && |
---|
| 1529 | (obj.mMailbox != frontAndBackId)) |
---|
| 1530 | { |
---|
[390] | 1531 | ++ backPvs; |
---|
[375] | 1532 | |
---|
| 1533 | if (obj.mMailbox != frontId) |
---|
| 1534 | obj.mMailbox = backId; |
---|
| 1535 | else |
---|
| 1536 | obj.mMailbox = frontAndBackId; |
---|
| 1537 | } |
---|
| 1538 | } |
---|
[404] | 1539 | // object belongs to both PVS |
---|
| 1540 | else if ((cf == Ray::FRONT_BACK) || (cf == Ray::BACK_FRONT) ||(cf == Ray::COINCIDENT)) |
---|
[375] | 1541 | { |
---|
[384] | 1542 | if (obj.mMailbox != frontAndBackId) |
---|
[379] | 1543 | { |
---|
[384] | 1544 | if (obj.mMailbox != frontId) |
---|
[390] | 1545 | ++ frontPvs; |
---|
[384] | 1546 | if (obj.mMailbox != backId) |
---|
[390] | 1547 | ++ backPvs; |
---|
[384] | 1548 | |
---|
| 1549 | obj.mMailbox = frontAndBackId; |
---|
[379] | 1550 | } |
---|
[375] | 1551 | } |
---|
| 1552 | } |
---|
| 1553 | |
---|
[390] | 1554 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
[400] | 1555 | BspTraversalData &data) const |
---|
[375] | 1556 | { |
---|
| 1557 | float val = 0; |
---|
| 1558 | |
---|
| 1559 | if (sSplitPlaneStrategy & VERTICAL_AXIS) |
---|
| 1560 | { |
---|
| 1561 | Vector3 tinyAxis(0,0,0); tinyAxis[mBox.Size().TinyAxis()] = 1.0f; |
---|
| 1562 | // we put a penalty on the dot product between the "tiny" vertical axis |
---|
| 1563 | // and the split plane axis |
---|
| 1564 | val += sVerticalSplitsFactor * |
---|
| 1565 | fabs(DotProd(candidatePlane.mNormal, tinyAxis)); |
---|
| 1566 | } |
---|
| 1567 | |
---|
| 1568 | // the following criteria loop over all polygons to find the cost value |
---|
| 1569 | if ((sSplitPlaneStrategy & BALANCED_POLYS) || |
---|
| 1570 | (sSplitPlaneStrategy & LEAST_SPLITS) || |
---|
| 1571 | (sSplitPlaneStrategy & LARGEST_POLY_AREA) || |
---|
| 1572 | (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) || |
---|
| 1573 | (sSplitPlaneStrategy & BLOCKED_RAYS)) |
---|
| 1574 | { |
---|
[390] | 1575 | val += SplitPlaneCost(candidatePlane, *data.mPolygons); |
---|
[375] | 1576 | } |
---|
| 1577 | |
---|
| 1578 | // the following criteria loop over all rays to find the cost value |
---|
| 1579 | if ((sSplitPlaneStrategy & BALANCED_RAYS) || |
---|
| 1580 | (sSplitPlaneStrategy & LEAST_RAY_SPLITS) || |
---|
| 1581 | (sSplitPlaneStrategy & PVS)) |
---|
| 1582 | { |
---|
[390] | 1583 | val += SplitPlaneCost(candidatePlane, *data.mRays, data.mPvs, |
---|
[400] | 1584 | data.mArea, *data.mGeometry); |
---|
[375] | 1585 | } |
---|
| 1586 | |
---|
| 1587 | // return linear combination of the sums |
---|
| 1588 | return val; |
---|
| 1589 | } |
---|
| 1590 | |
---|
| 1591 | void BspTree::ParseEnvironment() |
---|
| 1592 | { |
---|
| 1593 | //-- parse bsp cell tree construction method |
---|
| 1594 | char constructionMethodStr[60]; |
---|
| 1595 | |
---|
| 1596 | environment->GetStringValue("BspTree.Construction.input", constructionMethodStr); |
---|
| 1597 | |
---|
| 1598 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
---|
| 1599 | |
---|
| 1600 | if (strcmp(constructionMethodStr, "fromViewCells") == 0) |
---|
| 1601 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
---|
| 1602 | else if (strcmp(constructionMethodStr, "fromSceneGeometry") == 0) |
---|
| 1603 | sConstructionMethod = FROM_SCENE_GEOMETRY; |
---|
| 1604 | else if (strcmp(constructionMethodStr, "fromRays") == 0) |
---|
| 1605 | sConstructionMethod = FROM_RAYS; |
---|
| 1606 | else |
---|
| 1607 | { |
---|
| 1608 | cerr << "Wrong construction method " << constructionMethodStr << endl; |
---|
| 1609 | exit(1); |
---|
| 1610 | } |
---|
| 1611 | |
---|
| 1612 | Debug << "Construction method: " << constructionMethodStr << endl; |
---|
| 1613 | |
---|
| 1614 | //-- termination criteria for autopartition |
---|
| 1615 | environment->GetIntValue("BspTree.Termination.maxDepth", sTermMaxDepth); |
---|
[390] | 1616 | environment->GetIntValue("BspTree.Termination.minPvs", sTermMinPvs); |
---|
[375] | 1617 | environment->GetIntValue("BspTree.Termination.maxPolygons", sTermMaxPolygons); |
---|
| 1618 | environment->GetIntValue("BspTree.Termination.maxRays", sTermMaxRays); |
---|
[409] | 1619 | environment->GetFloatValue("BspTree.Termination.minArea", sTermMinArea); |
---|
| 1620 | environment->GetFloatValue("BspTree.Termination.maxRayContribution", sTermMaxRayContribution); |
---|
| 1621 | environment->GetFloatValue("BspTree.Termination.maxAccRayLenght", sTermMaxAccRayLength); |
---|
[375] | 1622 | |
---|
| 1623 | //-- termination criteria for axis aligned split |
---|
| 1624 | environment->GetFloatValue("BspTree.Termination.AxisAligned.ct_div_ci", sCt_div_ci); |
---|
| 1625 | environment->GetFloatValue("BspTree.Termination.AxisAligned.maxCostRatio", sMaxCostRatio); |
---|
| 1626 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxPolys", |
---|
| 1627 | sTermMaxPolysForAxisAligned); |
---|
| 1628 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxRays", |
---|
| 1629 | sTermMaxRaysForAxisAligned); |
---|
| 1630 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxObjects", |
---|
| 1631 | sTermMaxObjectsForAxisAligned); |
---|
| 1632 | //-- partition criteria |
---|
[379] | 1633 | environment->GetIntValue("BspTree.maxPolyCandidates", sMaxPolyCandidates); |
---|
| 1634 | environment->GetIntValue("BspTree.maxRayCandidates", sMaxRayCandidates); |
---|
[375] | 1635 | environment->GetIntValue("BspTree.splitPlaneStrategy", sSplitPlaneStrategy); |
---|
| 1636 | environment->GetFloatValue("BspTree.AxisAligned.splitBorder", sSplitBorder); |
---|
| 1637 | |
---|
| 1638 | environment->GetFloatValue("BspTree.Construction.sideTolerance", Vector3::sDistTolerance); |
---|
| 1639 | Vector3::sDistToleranceSqrt = Vector3::sDistTolerance * Vector3::sDistTolerance; |
---|
| 1640 | |
---|
[378] | 1641 | // post processing stuff |
---|
| 1642 | environment->GetIntValue("ViewCells.PostProcessing.minPvsDif", sMinPvsDif); |
---|
| 1643 | environment->GetIntValue("ViewCells.PostProcessing.minPvs", sMinPvs); |
---|
| 1644 | environment->GetIntValue("ViewCells.PostProcessing.maxPvs", sMaxPvs); |
---|
[375] | 1645 | |
---|
| 1646 | Debug << "BSP max depth: " << sTermMaxDepth << endl; |
---|
[390] | 1647 | Debug << "BSP min PVS: " << sTermMinPvs << endl; |
---|
[397] | 1648 | Debug << "BSP min area: " << sTermMinArea << endl; |
---|
[375] | 1649 | Debug << "BSP max polys: " << sTermMaxPolygons << endl; |
---|
[379] | 1650 | Debug << "BSP max rays: " << sTermMaxRays << endl; |
---|
| 1651 | Debug << "BSP max polygon candidates: " << sMaxPolyCandidates << endl; |
---|
| 1652 | Debug << "BSP max plane candidates: " << sMaxRayCandidates << endl; |
---|
| 1653 | |
---|
[375] | 1654 | Debug << "Split plane strategy: "; |
---|
| 1655 | if (sSplitPlaneStrategy & RANDOM_POLYGON) |
---|
| 1656 | Debug << "random polygon "; |
---|
| 1657 | if (sSplitPlaneStrategy & AXIS_ALIGNED) |
---|
| 1658 | Debug << "axis aligned "; |
---|
| 1659 | if (sSplitPlaneStrategy & LEAST_SPLITS) |
---|
| 1660 | Debug << "least splits "; |
---|
| 1661 | if (sSplitPlaneStrategy & BALANCED_POLYS) |
---|
| 1662 | Debug << "balanced polygons "; |
---|
| 1663 | if (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
| 1664 | Debug << "balanced view cells "; |
---|
| 1665 | if (sSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
| 1666 | Debug << "largest polygon area "; |
---|
| 1667 | if (sSplitPlaneStrategy & VERTICAL_AXIS) |
---|
| 1668 | Debug << "vertical axis "; |
---|
| 1669 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
| 1670 | Debug << "blocked rays "; |
---|
[379] | 1671 | if (sSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
| 1672 | Debug << "least ray splits "; |
---|
| 1673 | if (sSplitPlaneStrategy & BALANCED_RAYS) |
---|
| 1674 | Debug << "balanced rays "; |
---|
[375] | 1675 | if (sSplitPlaneStrategy & PVS) |
---|
| 1676 | Debug << "pvs"; |
---|
| 1677 | Debug << endl; |
---|
| 1678 | } |
---|
| 1679 | |
---|
| 1680 | void BspTree::CollectLeaves(vector<BspLeaf *> &leaves) const |
---|
| 1681 | { |
---|
| 1682 | stack<BspNode *> nodeStack; |
---|
| 1683 | nodeStack.push(mRoot); |
---|
| 1684 | |
---|
| 1685 | while (!nodeStack.empty()) |
---|
| 1686 | { |
---|
| 1687 | BspNode *node = nodeStack.top(); |
---|
| 1688 | |
---|
| 1689 | nodeStack.pop(); |
---|
| 1690 | |
---|
| 1691 | if (node->IsLeaf()) |
---|
| 1692 | { |
---|
| 1693 | BspLeaf *leaf = (BspLeaf *)node; |
---|
| 1694 | leaves.push_back(leaf); |
---|
| 1695 | } |
---|
| 1696 | else |
---|
| 1697 | { |
---|
| 1698 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
| 1699 | |
---|
| 1700 | nodeStack.push(interior->GetBack()); |
---|
| 1701 | nodeStack.push(interior->GetFront()); |
---|
| 1702 | } |
---|
| 1703 | } |
---|
| 1704 | } |
---|
| 1705 | |
---|
| 1706 | AxisAlignedBox3 BspTree::GetBoundingBox() const |
---|
| 1707 | { |
---|
| 1708 | return mBox; |
---|
| 1709 | } |
---|
| 1710 | |
---|
| 1711 | BspNode *BspTree::GetRoot() const |
---|
| 1712 | { |
---|
| 1713 | return mRoot; |
---|
| 1714 | } |
---|
| 1715 | |
---|
| 1716 | void BspTree::EvaluateLeafStats(const BspTraversalData &data) |
---|
| 1717 | { |
---|
| 1718 | // the node became a leaf -> evaluate stats for leafs |
---|
| 1719 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode); |
---|
| 1720 | |
---|
| 1721 | if (data.mDepth >= sTermMaxDepth) |
---|
| 1722 | ++ mStat.maxDepthNodes; |
---|
| 1723 | |
---|
| 1724 | // store maximal and minimal depth |
---|
| 1725 | if (data.mDepth > mStat.maxDepth) |
---|
| 1726 | mStat.maxDepth = data.mDepth; |
---|
| 1727 | |
---|
| 1728 | if (data.mDepth < mStat.minDepth) |
---|
| 1729 | mStat.minDepth = data.mDepth; |
---|
| 1730 | |
---|
[409] | 1731 | // accumulate depth to compute average depth |
---|
[375] | 1732 | mStat.accumDepth += data.mDepth; |
---|
| 1733 | |
---|
[410] | 1734 | #ifdef _DEBUG |
---|
[375] | 1735 | Debug << "BSP stats: " |
---|
| 1736 | << "Depth: " << data.mDepth << " (max: " << sTermMaxDepth << "), " |
---|
[397] | 1737 | << "PVS: " << data.mPvs << " (min: " << sTermMinPvs << "), " |
---|
| 1738 | << "Area: " << data.mArea << " (min: " << sTermMinArea << "), " |
---|
[375] | 1739 | << "#polygons: " << (int)data.mPolygons->size() << " (max: " << sTermMaxPolygons << "), " |
---|
[385] | 1740 | << "#rays: " << (int)data.mRays->size() << " (max: " << sTermMaxRays << "), " |
---|
[409] | 1741 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << "=, " |
---|
| 1742 | << "#avg ray contrib (pvs): " << (float)data.mPvs / (float)data.mRays->size() << endl; |
---|
[410] | 1743 | #endif |
---|
[375] | 1744 | } |
---|
| 1745 | |
---|
| 1746 | int BspTree::CastRay(Ray &ray) |
---|
| 1747 | { |
---|
| 1748 | int hits = 0; |
---|
| 1749 | |
---|
| 1750 | stack<BspRayTraversalData> tStack; |
---|
| 1751 | |
---|
| 1752 | float maxt, mint; |
---|
| 1753 | |
---|
| 1754 | if (!BoundRay(ray, mint, maxt)) |
---|
| 1755 | return 0; |
---|
| 1756 | |
---|
| 1757 | Intersectable::NewMail(); |
---|
| 1758 | |
---|
| 1759 | Vector3 entp = ray.Extrap(mint); |
---|
| 1760 | Vector3 extp = ray.Extrap(maxt); |
---|
| 1761 | |
---|
| 1762 | BspNode *node = mRoot; |
---|
| 1763 | BspNode *farChild = NULL; |
---|
| 1764 | |
---|
| 1765 | while (1) |
---|
| 1766 | { |
---|
| 1767 | if (!node->IsLeaf()) |
---|
| 1768 | { |
---|
| 1769 | BspInterior *in = (BspInterior *) node; |
---|
| 1770 | |
---|
| 1771 | Plane3 *splitPlane = in->GetPlane(); |
---|
| 1772 | |
---|
| 1773 | int entSide = splitPlane->Side(entp); |
---|
| 1774 | int extSide = splitPlane->Side(extp); |
---|
| 1775 | |
---|
| 1776 | Vector3 intersection; |
---|
| 1777 | |
---|
| 1778 | if (entSide < 0) |
---|
| 1779 | { |
---|
| 1780 | node = in->GetBack(); |
---|
| 1781 | |
---|
| 1782 | if(extSide <= 0) // plane does not split ray => no far child |
---|
| 1783 | continue; |
---|
| 1784 | |
---|
| 1785 | farChild = in->GetFront(); // plane splits ray |
---|
| 1786 | |
---|
| 1787 | } else if (entSide > 0) |
---|
| 1788 | { |
---|
| 1789 | node = in->GetFront(); |
---|
| 1790 | |
---|
| 1791 | if (extSide >= 0) // plane does not split ray => no far child |
---|
| 1792 | continue; |
---|
| 1793 | |
---|
| 1794 | farChild = in->GetBack(); // plane splits ray |
---|
| 1795 | } |
---|
[389] | 1796 | else // ray and plane are coincident |
---|
| 1797 | // WHAT TO DO IN THIS CASE ? |
---|
[375] | 1798 | { |
---|
[389] | 1799 | break; |
---|
| 1800 | //node = in->GetFront(); |
---|
| 1801 | //continue; |
---|
[375] | 1802 | } |
---|
| 1803 | |
---|
| 1804 | // push data for far child |
---|
| 1805 | tStack.push(BspRayTraversalData(farChild, extp, maxt)); |
---|
| 1806 | |
---|
| 1807 | // find intersection of ray segment with plane |
---|
| 1808 | float t; |
---|
| 1809 | extp = splitPlane->FindIntersection(ray.GetLoc(), extp, &t); |
---|
| 1810 | maxt *= t; |
---|
| 1811 | |
---|
| 1812 | } else // reached leaf => intersection with view cell |
---|
| 1813 | { |
---|
| 1814 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node); |
---|
| 1815 | |
---|
| 1816 | if (!leaf->mViewCell->Mailed()) |
---|
| 1817 | { |
---|
| 1818 | ray.bspIntersections.push_back(Ray::BspIntersection(maxt, leaf)); |
---|
| 1819 | leaf->mViewCell->Mail(); |
---|
| 1820 | ++ hits; |
---|
| 1821 | } |
---|
| 1822 | |
---|
| 1823 | //-- fetch the next far child from the stack |
---|
| 1824 | if (tStack.empty()) |
---|
| 1825 | break; |
---|
| 1826 | |
---|
| 1827 | entp = extp; |
---|
| 1828 | mint = maxt; // NOTE: need this? |
---|
| 1829 | |
---|
| 1830 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f) |
---|
| 1831 | break; |
---|
| 1832 | |
---|
| 1833 | BspRayTraversalData &s = tStack.top(); |
---|
| 1834 | |
---|
| 1835 | node = s.mNode; |
---|
| 1836 | extp = s.mExitPoint; |
---|
| 1837 | maxt = s.mMaxT; |
---|
| 1838 | |
---|
| 1839 | tStack.pop(); |
---|
| 1840 | } |
---|
| 1841 | } |
---|
| 1842 | |
---|
| 1843 | return hits; |
---|
| 1844 | } |
---|
| 1845 | |
---|
| 1846 | bool BspTree::Export(const string filename) |
---|
| 1847 | { |
---|
| 1848 | Exporter *exporter = Exporter::GetExporter(filename); |
---|
| 1849 | |
---|
| 1850 | if (exporter) |
---|
| 1851 | { |
---|
| 1852 | exporter->ExportBspTree(*this); |
---|
| 1853 | return true; |
---|
| 1854 | } |
---|
| 1855 | |
---|
| 1856 | return false; |
---|
| 1857 | } |
---|
| 1858 | |
---|
| 1859 | void BspTree::CollectViewCells(ViewCellContainer &viewCells) const |
---|
| 1860 | { |
---|
| 1861 | stack<BspNode *> nodeStack; |
---|
| 1862 | nodeStack.push(mRoot); |
---|
| 1863 | |
---|
| 1864 | ViewCell::NewMail(); |
---|
| 1865 | |
---|
| 1866 | while (!nodeStack.empty()) |
---|
| 1867 | { |
---|
| 1868 | BspNode *node = nodeStack.top(); |
---|
| 1869 | nodeStack.pop(); |
---|
| 1870 | |
---|
| 1871 | if (node->IsLeaf()) |
---|
| 1872 | { |
---|
| 1873 | ViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
| 1874 | |
---|
| 1875 | if (!viewCell->Mailed()) |
---|
| 1876 | { |
---|
| 1877 | viewCell->Mail(); |
---|
| 1878 | viewCells.push_back(viewCell); |
---|
| 1879 | } |
---|
| 1880 | } |
---|
| 1881 | else |
---|
| 1882 | { |
---|
| 1883 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
| 1884 | |
---|
| 1885 | nodeStack.push(interior->mFront); |
---|
| 1886 | nodeStack.push(interior->mBack); |
---|
| 1887 | } |
---|
| 1888 | } |
---|
| 1889 | } |
---|
| 1890 | |
---|
| 1891 | void BspTree::EvaluateViewCellsStats(BspViewCellsStatistics &stat) const |
---|
| 1892 | { |
---|
| 1893 | stat.Reset(); |
---|
| 1894 | |
---|
| 1895 | stack<BspNode *> nodeStack; |
---|
| 1896 | nodeStack.push(mRoot); |
---|
| 1897 | |
---|
| 1898 | ViewCell::NewMail(); |
---|
| 1899 | |
---|
| 1900 | // exclude root cell |
---|
| 1901 | mRootCell->Mail(); |
---|
| 1902 | |
---|
| 1903 | while (!nodeStack.empty()) |
---|
| 1904 | { |
---|
| 1905 | BspNode *node = nodeStack.top(); |
---|
| 1906 | nodeStack.pop(); |
---|
| 1907 | |
---|
| 1908 | if (node->IsLeaf()) |
---|
| 1909 | { |
---|
| 1910 | ++ stat.bspLeaves; |
---|
| 1911 | |
---|
| 1912 | BspViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
| 1913 | |
---|
| 1914 | if (!viewCell->Mailed()) |
---|
| 1915 | { |
---|
| 1916 | viewCell->Mail(); |
---|
| 1917 | |
---|
| 1918 | ++ stat.viewCells; |
---|
[414] | 1919 | const int pvsSize = viewCell->GetPvs().GetSize(); |
---|
[375] | 1920 | |
---|
| 1921 | stat.pvs += pvsSize; |
---|
| 1922 | |
---|
[414] | 1923 | if (pvsSize < 1) |
---|
[375] | 1924 | ++ stat.emptyPvs; |
---|
| 1925 | |
---|
| 1926 | if (pvsSize > stat.maxPvs) |
---|
| 1927 | stat.maxPvs = pvsSize; |
---|
| 1928 | |
---|
| 1929 | if (pvsSize < stat.minPvs) |
---|
| 1930 | stat.minPvs = pvsSize; |
---|
| 1931 | |
---|
| 1932 | if ((int)viewCell->mBspLeaves.size() > stat.maxBspLeaves) |
---|
| 1933 | stat.maxBspLeaves = (int)viewCell->mBspLeaves.size(); |
---|
| 1934 | } |
---|
| 1935 | } |
---|
| 1936 | else |
---|
| 1937 | { |
---|
| 1938 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
| 1939 | |
---|
| 1940 | nodeStack.push(interior->mFront); |
---|
| 1941 | nodeStack.push(interior->mBack); |
---|
| 1942 | } |
---|
| 1943 | } |
---|
| 1944 | } |
---|
| 1945 | |
---|
| 1946 | bool BspTree::MergeViewCells(BspLeaf *front, BspLeaf *back) const |
---|
| 1947 | { |
---|
| 1948 | BspViewCell *viewCell = |
---|
| 1949 | dynamic_cast<BspViewCell *>(ViewCell::Merge(*front->mViewCell, *back->mViewCell)); |
---|
| 1950 | |
---|
| 1951 | if (!viewCell) |
---|
| 1952 | return false; |
---|
| 1953 | |
---|
| 1954 | // change view cells of all leaves associated with the |
---|
| 1955 | // previous view cells |
---|
| 1956 | |
---|
| 1957 | BspViewCell *fVc = front->mViewCell; |
---|
| 1958 | BspViewCell *bVc = back->mViewCell; |
---|
| 1959 | |
---|
| 1960 | vector<BspLeaf *> fLeaves = fVc->mBspLeaves; |
---|
| 1961 | vector<BspLeaf *> bLeaves = bVc->mBspLeaves; |
---|
| 1962 | |
---|
| 1963 | vector<BspLeaf *>::const_iterator it; |
---|
| 1964 | |
---|
| 1965 | for (it = fLeaves.begin(); it != fLeaves.end(); ++ it) |
---|
| 1966 | { |
---|
| 1967 | (*it)->SetViewCell(viewCell); |
---|
| 1968 | viewCell->mBspLeaves.push_back(*it); |
---|
| 1969 | } |
---|
| 1970 | for (it = bLeaves.begin(); it != bLeaves.end(); ++ it) |
---|
| 1971 | { |
---|
| 1972 | (*it)->SetViewCell(viewCell); |
---|
| 1973 | viewCell->mBspLeaves.push_back(*it); |
---|
| 1974 | } |
---|
| 1975 | |
---|
| 1976 | DEL_PTR(fVc); |
---|
| 1977 | DEL_PTR(bVc); |
---|
| 1978 | |
---|
| 1979 | return true; |
---|
| 1980 | } |
---|
| 1981 | |
---|
| 1982 | bool BspTree::ShouldMerge(BspLeaf *front, BspLeaf *back) const |
---|
| 1983 | { |
---|
| 1984 | ViewCell *fvc = front->mViewCell; |
---|
| 1985 | ViewCell *bvc = back->mViewCell; |
---|
| 1986 | |
---|
| 1987 | if ((fvc == mRootCell) || (bvc == mRootCell) || (fvc == bvc)) |
---|
| 1988 | return false; |
---|
| 1989 | |
---|
[378] | 1990 | int fdiff = fvc->GetPvs().Diff(bvc->GetPvs()); |
---|
| 1991 | |
---|
| 1992 | if (fvc->GetPvs().GetSize() + fdiff < sMaxPvs) |
---|
| 1993 | { |
---|
| 1994 | if ((fvc->GetPvs().GetSize() < sMinPvs) || |
---|
| 1995 | (bvc->GetPvs().GetSize() < sMinPvs) || |
---|
| 1996 | ((fdiff < sMinPvsDif) && (bvc->GetPvs().Diff(fvc->GetPvs()) < sMinPvsDif))) |
---|
| 1997 | { |
---|
| 1998 | return true; |
---|
| 1999 | } |
---|
| 2000 | } |
---|
[375] | 2001 | |
---|
| 2002 | return false; |
---|
| 2003 | } |
---|
| 2004 | |
---|
| 2005 | void BspTree::SetGenerateViewCells(int generateViewCells) |
---|
| 2006 | { |
---|
| 2007 | mGenerateViewCells = generateViewCells; |
---|
| 2008 | } |
---|
| 2009 | |
---|
| 2010 | BspTreeStatistics &BspTree::GetStat() |
---|
| 2011 | { |
---|
| 2012 | return mStat; |
---|
| 2013 | } |
---|
| 2014 | |
---|
[409] | 2015 | float BspTree::AccumulatedRayLength(BoundedRayContainer &rays) const |
---|
| 2016 | { |
---|
| 2017 | float len = 0; |
---|
| 2018 | |
---|
| 2019 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
---|
| 2020 | |
---|
| 2021 | for (it = rays.begin(); it != it_end; ++ it) |
---|
| 2022 | { |
---|
| 2023 | len += SqrDistance((*it)->mRay->Extrap((*it)->mMinT), |
---|
| 2024 | (*it)->mRay->Extrap((*it)->mMaxT)); |
---|
| 2025 | } |
---|
| 2026 | |
---|
| 2027 | return len; |
---|
| 2028 | } |
---|
| 2029 | |
---|
[375] | 2030 | int BspTree::SplitRays(const Plane3 &plane, |
---|
| 2031 | BoundedRayContainer &rays, |
---|
| 2032 | BoundedRayContainer &frontRays, |
---|
| 2033 | BoundedRayContainer &backRays) |
---|
| 2034 | { |
---|
| 2035 | int splits = 0; |
---|
| 2036 | |
---|
| 2037 | while (!rays.empty()) |
---|
| 2038 | { |
---|
| 2039 | BoundedRay *bRay = rays.back(); |
---|
| 2040 | Ray *ray = bRay->mRay; |
---|
[406] | 2041 | float minT = bRay->mMinT; |
---|
| 2042 | float maxT = bRay->mMaxT; |
---|
| 2043 | |
---|
[375] | 2044 | rays.pop_back(); |
---|
[406] | 2045 | |
---|
| 2046 | Vector3 entP, extP; |
---|
| 2047 | |
---|
[375] | 2048 | const int cf = |
---|
[406] | 2049 | ray->ClassifyPlane(plane, minT, maxT, entP, extP); |
---|
[375] | 2050 | |
---|
[406] | 2051 | // set id to ray classification |
---|
[375] | 2052 | ray->SetId(cf); |
---|
| 2053 | |
---|
| 2054 | switch (cf) |
---|
| 2055 | { |
---|
[406] | 2056 | case Ray::COINCIDENT: // TODO: should really discard ray? |
---|
[390] | 2057 | //frontRays.push_back(bRay); |
---|
[391] | 2058 | DEL_PTR(bRay); |
---|
[375] | 2059 | break; |
---|
| 2060 | case Ray::BACK: |
---|
| 2061 | backRays.push_back(bRay); |
---|
| 2062 | break; |
---|
| 2063 | case Ray::FRONT: |
---|
| 2064 | frontRays.push_back(bRay); |
---|
| 2065 | break; |
---|
| 2066 | case Ray::FRONT_BACK: |
---|
| 2067 | { |
---|
| 2068 | // find intersection of ray segment with plane |
---|
[406] | 2069 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
[375] | 2070 | |
---|
[406] | 2071 | const float newT = t * maxT; |
---|
[375] | 2072 | |
---|
[406] | 2073 | frontRays.push_back(new BoundedRay(ray, minT, newT)); |
---|
| 2074 | backRays.push_back(new BoundedRay(ray, newT, maxT)); |
---|
[375] | 2075 | |
---|
| 2076 | DEL_PTR(bRay); |
---|
| 2077 | } |
---|
| 2078 | break; |
---|
| 2079 | case Ray::BACK_FRONT: |
---|
| 2080 | { |
---|
| 2081 | // find intersection of ray segment with plane |
---|
[406] | 2082 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
[375] | 2083 | const float newT = t * bRay->mMaxT; |
---|
| 2084 | |
---|
| 2085 | backRays.push_back(new BoundedRay(ray, bRay->mMinT, newT)); |
---|
| 2086 | frontRays.push_back(new BoundedRay(ray, newT, bRay->mMaxT)); |
---|
| 2087 | DEL_PTR(bRay); |
---|
| 2088 | |
---|
| 2089 | ++ splits; |
---|
| 2090 | } |
---|
| 2091 | break; |
---|
| 2092 | default: |
---|
| 2093 | Debug << "Should not come here" << endl; |
---|
| 2094 | break; |
---|
| 2095 | } |
---|
| 2096 | } |
---|
| 2097 | |
---|
| 2098 | return splits; |
---|
| 2099 | } |
---|
| 2100 | |
---|
[396] | 2101 | void BspTree::ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const |
---|
[375] | 2102 | { |
---|
| 2103 | BspNode *lastNode; |
---|
| 2104 | do |
---|
| 2105 | { |
---|
| 2106 | lastNode = n; |
---|
| 2107 | |
---|
| 2108 | // want to get planes defining geometry of this node => don't take |
---|
| 2109 | // split plane of node itself |
---|
| 2110 | n = n->GetParent(); |
---|
| 2111 | |
---|
| 2112 | if (n) |
---|
| 2113 | { |
---|
| 2114 | BspInterior *interior = dynamic_cast<BspInterior *>(n); |
---|
[396] | 2115 | Plane3 halfSpace = *dynamic_cast<BspInterior *>(interior)->GetPlane(); |
---|
[375] | 2116 | |
---|
[396] | 2117 | if (interior->mFront != lastNode) |
---|
| 2118 | halfSpace.ReverseOrientation(); |
---|
| 2119 | |
---|
| 2120 | halfSpaces.push_back(halfSpace); |
---|
[375] | 2121 | } |
---|
| 2122 | } |
---|
| 2123 | while (n); |
---|
| 2124 | } |
---|
| 2125 | |
---|
[390] | 2126 | void BspTree::ConstructGeometry(BspNode *n, BspNodeGeometry &cell) const |
---|
[375] | 2127 | { |
---|
[396] | 2128 | PolygonContainer polys; |
---|
| 2129 | ConstructGeometry(n, polys); |
---|
| 2130 | cell.mPolys = polys; |
---|
[375] | 2131 | } |
---|
| 2132 | |
---|
| 2133 | void BspTree::ConstructGeometry(BspViewCell *vc, PolygonContainer &cell) const |
---|
| 2134 | { |
---|
| 2135 | vector<BspLeaf *> leaves = vc->mBspLeaves; |
---|
| 2136 | |
---|
| 2137 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); |
---|
| 2138 | |
---|
| 2139 | for (it = leaves.begin(); it != it_end; ++ it) |
---|
| 2140 | ConstructGeometry(*it, cell); |
---|
| 2141 | } |
---|
| 2142 | |
---|
[396] | 2143 | |
---|
| 2144 | void BspTree::ConstructGeometry(BspNode *n, PolygonContainer &cell) const
|
---|
| 2145 | {
|
---|
| 2146 | vector<Plane3> halfSpaces;
|
---|
| 2147 | ExtractHalfSpaces(n, halfSpaces);
|
---|
| 2148 |
|
---|
| 2149 | PolygonContainer candidatePolys;
|
---|
| 2150 |
|
---|
| 2151 | // bounded planes are added to the polygons (reverse polygons
|
---|
| 2152 | // as they have to be outfacing
|
---|
| 2153 | for (int i = 0; i < (int)halfSpaces.size(); ++ i)
|
---|
| 2154 | {
|
---|
| 2155 | Polygon3 *p = GetBoundingBox().CrossSection(halfSpaces[i]);
|
---|
| 2156 |
|
---|
| 2157 | if (p->Valid())
|
---|
| 2158 | {
|
---|
| 2159 | candidatePolys.push_back(p->CreateReversePolygon());
|
---|
| 2160 | DEL_PTR(p);
|
---|
| 2161 | }
|
---|
| 2162 | }
|
---|
| 2163 |
|
---|
| 2164 | // add faces of bounding box (also could be faces of the cell)
|
---|
| 2165 | for (int i = 0; i < 6; ++ i)
|
---|
| 2166 | {
|
---|
| 2167 | VertexContainer vertices;
|
---|
| 2168 |
|
---|
| 2169 | for (int j = 0; j < 4; ++ j)
|
---|
| 2170 | vertices.push_back(mBox.GetFace(i).mVertices[j]);
|
---|
| 2171 |
|
---|
| 2172 | candidatePolys.push_back(new Polygon3(vertices));
|
---|
| 2173 | }
|
---|
| 2174 |
|
---|
| 2175 | for (int i = 0; i < (int)candidatePolys.size(); ++ i)
|
---|
| 2176 | {
|
---|
| 2177 | // polygon is split by all other planes
|
---|
| 2178 | for (int j = 0; (j < (int)halfSpaces.size()) && candidatePolys[i]; ++ j)
|
---|
| 2179 | {
|
---|
| 2180 | if (i == j) // polygon and plane are coincident
|
---|
| 2181 | continue;
|
---|
| 2182 |
|
---|
| 2183 | VertexContainer splitPts;
|
---|
| 2184 | Polygon3 *frontPoly, *backPoly;
|
---|
| 2185 |
|
---|
| 2186 | const int cf = candidatePolys[i]->ClassifyPlane(halfSpaces[j]);
|
---|
| 2187 |
|
---|
| 2188 | switch (cf)
|
---|
| 2189 | {
|
---|
| 2190 | case Polygon3::SPLIT:
|
---|
| 2191 | frontPoly = new Polygon3();
|
---|
| 2192 | backPoly = new Polygon3();
|
---|
| 2193 |
|
---|
| 2194 | candidatePolys[i]->Split(halfSpaces[j], *frontPoly,
|
---|
| 2195 | *backPoly, splitPts);
|
---|
| 2196 |
|
---|
| 2197 | DEL_PTR(candidatePolys[i]);
|
---|
| 2198 |
|
---|
| 2199 | if (frontPoly->Valid())
|
---|
| 2200 | candidatePolys[i] = frontPoly;
|
---|
| 2201 | else
|
---|
| 2202 | DEL_PTR(frontPoly);
|
---|
| 2203 |
|
---|
| 2204 | DEL_PTR(backPoly);
|
---|
| 2205 | break;
|
---|
| 2206 | case Polygon3::BACK_SIDE:
|
---|
| 2207 | DEL_PTR(candidatePolys[i]);
|
---|
| 2208 | break;
|
---|
| 2209 | // just take polygon as it is
|
---|
| 2210 | case Polygon3::FRONT_SIDE:
|
---|
| 2211 | case Polygon3::COINCIDENT:
|
---|
| 2212 | default:
|
---|
| 2213 | break;
|
---|
| 2214 | }
|
---|
| 2215 | }
|
---|
| 2216 |
|
---|
| 2217 | if (candidatePolys[i])
|
---|
| 2218 | cell.push_back(candidatePolys[i]);
|
---|
| 2219 | }
|
---|
| 2220 | } |
---|
| 2221 | |
---|
| 2222 | |
---|
[375] | 2223 | int BspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors, |
---|
| 2224 | const bool onlyUnmailed) const |
---|
| 2225 | { |
---|
| 2226 | PolygonContainer cell; |
---|
| 2227 | |
---|
| 2228 | ConstructGeometry(n, cell); |
---|
| 2229 | |
---|
| 2230 | stack<BspNode *> nodeStack; |
---|
| 2231 | nodeStack.push(mRoot); |
---|
| 2232 | |
---|
| 2233 | // planes needed to verify that we found neighbor leaf. |
---|
[396] | 2234 | vector<Plane3> halfSpaces; |
---|
| 2235 | ExtractHalfSpaces(n, halfSpaces); |
---|
[375] | 2236 | |
---|
| 2237 | while (!nodeStack.empty()) |
---|
| 2238 | { |
---|
| 2239 | BspNode *node = nodeStack.top(); |
---|
| 2240 | nodeStack.pop(); |
---|
| 2241 | |
---|
| 2242 | if (node->IsLeaf()) |
---|
| 2243 | { |
---|
| 2244 | if (node != n && (!onlyUnmailed || !node->Mailed())) |
---|
| 2245 | { |
---|
[396] | 2246 | // test all planes of current node if candidate really |
---|
| 2247 | // is neighbour |
---|
[375] | 2248 | PolygonContainer neighborCandidate; |
---|
| 2249 | ConstructGeometry(node, neighborCandidate); |
---|
| 2250 | |
---|
| 2251 | bool isAdjacent = true; |
---|
[396] | 2252 | for (int i = 0; (i < halfSpaces.size()) && isAdjacent; ++ i) |
---|
[375] | 2253 | { |
---|
| 2254 | const int cf = |
---|
[396] | 2255 | Polygon3::ClassifyPlane(neighborCandidate, halfSpaces[i]); |
---|
[375] | 2256 | |
---|
[396] | 2257 | if (cf == Polygon3::BACK_SIDE) |
---|
[375] | 2258 | isAdjacent = false; |
---|
| 2259 | } |
---|
| 2260 | |
---|
| 2261 | if (isAdjacent) |
---|
| 2262 | neighbors.push_back(dynamic_cast<BspLeaf *>(node)); |
---|
| 2263 | |
---|
| 2264 | CLEAR_CONTAINER(neighborCandidate); |
---|
| 2265 | } |
---|
| 2266 | } |
---|
| 2267 | else |
---|
| 2268 | { |
---|
| 2269 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
| 2270 | |
---|
| 2271 | const int cf = Polygon3::ClassifyPlane(cell, interior->mPlane); |
---|
| 2272 | |
---|
| 2273 | if (cf == Polygon3::FRONT_SIDE) |
---|
| 2274 | nodeStack.push(interior->mFront); |
---|
| 2275 | else |
---|
| 2276 | if (cf == Polygon3::BACK_SIDE) |
---|
| 2277 | nodeStack.push(interior->mBack); |
---|
| 2278 | else |
---|
| 2279 | { |
---|
| 2280 | // random decision |
---|
| 2281 | nodeStack.push(interior->mBack); |
---|
| 2282 | nodeStack.push(interior->mFront); |
---|
| 2283 | } |
---|
| 2284 | } |
---|
| 2285 | } |
---|
| 2286 | |
---|
| 2287 | CLEAR_CONTAINER(cell); |
---|
| 2288 | return (int)neighbors.size(); |
---|
| 2289 | } |
---|
| 2290 | |
---|
| 2291 | BspLeaf *BspTree::GetRandomLeaf(const Plane3 &halfspace) |
---|
| 2292 | { |
---|
| 2293 | stack<BspNode *> nodeStack; |
---|
| 2294 | nodeStack.push(mRoot); |
---|
| 2295 | |
---|
| 2296 | int mask = rand(); |
---|
| 2297 | |
---|
| 2298 | while (!nodeStack.empty()) |
---|
| 2299 | { |
---|
| 2300 | BspNode *node = nodeStack.top(); |
---|
| 2301 | nodeStack.pop(); |
---|
| 2302 | |
---|
| 2303 | if (node->IsLeaf()) |
---|
| 2304 | { |
---|
| 2305 | return dynamic_cast<BspLeaf *>(node); |
---|
| 2306 | } |
---|
| 2307 | else |
---|
| 2308 | { |
---|
| 2309 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
| 2310 | |
---|
| 2311 | BspNode *next; |
---|
| 2312 | |
---|
| 2313 | PolygonContainer cell; |
---|
| 2314 | |
---|
| 2315 | // todo: not very efficient: constructs full cell everytime |
---|
| 2316 | ConstructGeometry(interior, cell); |
---|
| 2317 | |
---|
| 2318 | const int cf = Polygon3::ClassifyPlane(cell, halfspace); |
---|
| 2319 | |
---|
| 2320 | if (cf == Polygon3::BACK_SIDE) |
---|
| 2321 | next = interior->mFront; |
---|
| 2322 | else |
---|
| 2323 | if (cf == Polygon3::FRONT_SIDE) |
---|
| 2324 | next = interior->mFront; |
---|
| 2325 | else |
---|
| 2326 | { |
---|
| 2327 | // random decision |
---|
| 2328 | if (mask & 1) |
---|
| 2329 | next = interior->mBack; |
---|
| 2330 | else |
---|
| 2331 | next = interior->mFront; |
---|
| 2332 | mask = mask >> 1; |
---|
| 2333 | } |
---|
| 2334 | |
---|
| 2335 | nodeStack.push(next); |
---|
| 2336 | } |
---|
| 2337 | } |
---|
| 2338 | |
---|
| 2339 | return NULL; |
---|
| 2340 | } |
---|
| 2341 | |
---|
| 2342 | BspLeaf *BspTree::GetRandomLeaf(const bool onlyUnmailed) |
---|
| 2343 | { |
---|
| 2344 | stack<BspNode *> nodeStack; |
---|
| 2345 | |
---|
| 2346 | nodeStack.push(mRoot); |
---|
| 2347 | |
---|
| 2348 | int mask = rand(); |
---|
| 2349 | |
---|
| 2350 | while (!nodeStack.empty()) |
---|
| 2351 | { |
---|
| 2352 | BspNode *node = nodeStack.top(); |
---|
| 2353 | nodeStack.pop(); |
---|
| 2354 | |
---|
| 2355 | if (node->IsLeaf()) |
---|
| 2356 | { |
---|
| 2357 | if ( (!onlyUnmailed || !node->Mailed()) ) |
---|
| 2358 | return dynamic_cast<BspLeaf *>(node); |
---|
| 2359 | } |
---|
| 2360 | else |
---|
| 2361 | { |
---|
| 2362 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
| 2363 | |
---|
| 2364 | // random decision |
---|
| 2365 | if (mask & 1) |
---|
| 2366 | nodeStack.push(interior->mBack); |
---|
| 2367 | else |
---|
| 2368 | nodeStack.push(interior->mFront); |
---|
| 2369 | |
---|
| 2370 | mask = mask >> 1; |
---|
| 2371 | } |
---|
| 2372 | } |
---|
| 2373 | |
---|
| 2374 | return NULL; |
---|
| 2375 | } |
---|
[384] | 2376 | |
---|
| 2377 | int BspTree::ComputePvsSize(const BoundedRayContainer &rays) const |
---|
| 2378 | { |
---|
| 2379 | int pvsSize = 0; |
---|
| 2380 | |
---|
| 2381 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
| 2382 | |
---|
| 2383 | Intersectable::NewMail(); |
---|
| 2384 | |
---|
| 2385 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
| 2386 | { |
---|
| 2387 | Ray *ray = (*rit)->mRay; |
---|
| 2388 | |
---|
| 2389 | if (!ray->intersections.empty()) |
---|
| 2390 | { |
---|
| 2391 | if (!ray->intersections[0].mObject->Mailed()) |
---|
| 2392 | { |
---|
| 2393 | ray->intersections[0].mObject->Mail(); |
---|
| 2394 | ++ pvsSize; |
---|
| 2395 | } |
---|
| 2396 | } |
---|
[399] | 2397 | if (ray->sourceObject.mObject) |
---|
[384] | 2398 | { |
---|
[399] | 2399 | if (!ray->sourceObject.mObject->Mailed()) |
---|
| 2400 | { |
---|
| 2401 | ray->sourceObject.mObject->Mail(); |
---|
| 2402 | ++ pvsSize; |
---|
| 2403 | } |
---|
[384] | 2404 | } |
---|
| 2405 | } |
---|
| 2406 | |
---|
| 2407 | return pvsSize; |
---|
[390] | 2408 | } |
---|
| 2409 | |
---|
| 2410 | /************************************************************* |
---|
| 2411 | * BspNodeGeometry Implementation * |
---|
| 2412 | *************************************************************/ |
---|
| 2413 | |
---|
| 2414 | BspNodeGeometry::~BspNodeGeometry() |
---|
| 2415 | { |
---|
| 2416 | CLEAR_CONTAINER(mPolys); |
---|
| 2417 | } |
---|
| 2418 | |
---|
| 2419 | float BspNodeGeometry::GetArea() const |
---|
| 2420 | { |
---|
| 2421 | return Polygon3::GetArea(mPolys); |
---|
| 2422 | } |
---|
| 2423 | |
---|
[396] | 2424 | void BspNodeGeometry::SplitGeometry(BspNodeGeometry &front, |
---|
| 2425 | BspNodeGeometry &back, |
---|
[394] | 2426 | const BspTree &tree, |
---|
[396] | 2427 | const Plane3 &splitPlane) const |
---|
| 2428 | { |
---|
[390] | 2429 | // get cross section of new polygon |
---|
| 2430 | Polygon3 *planePoly = tree.GetBoundingBox().CrossSection(splitPlane); |
---|
| 2431 | |
---|
[396] | 2432 | planePoly = SplitPolygon(planePoly, tree); |
---|
[394] | 2433 | |
---|
[396] | 2434 | //-- plane poly splits all other cell polygons |
---|
| 2435 | for (int i = 0; i < (int)mPolys.size(); ++ i) |
---|
[390] | 2436 | { |
---|
[406] | 2437 | const int cf = mPolys[i]->ClassifyPlane(splitPlane, 0.00001f); |
---|
[390] | 2438 | |
---|
| 2439 | // split new polygon with all previous planes |
---|
| 2440 | switch (cf) |
---|
| 2441 | { |
---|
| 2442 | case Polygon3::SPLIT: |
---|
| 2443 | { |
---|
[396] | 2444 | Polygon3 *poly = new Polygon3(mPolys[i]->mVertices); |
---|
| 2445 | |
---|
| 2446 | Polygon3 *frontPoly = new Polygon3(); |
---|
| 2447 | Polygon3 *backPoly = new Polygon3(); |
---|
[390] | 2448 | |
---|
[396] | 2449 | VertexContainer splitPts; |
---|
| 2450 | |
---|
| 2451 | poly->Split(splitPlane, *frontPoly, *backPoly, splitPts); |
---|
[390] | 2452 | |
---|
[396] | 2453 | DEL_PTR(poly); |
---|
[390] | 2454 | |
---|
[396] | 2455 | if (frontPoly->Valid()) |
---|
| 2456 | front.mPolys.push_back(frontPoly); |
---|
| 2457 | if (backPoly->Valid()) |
---|
| 2458 | back.mPolys.push_back(backPoly); |
---|
[390] | 2459 | } |
---|
[396] | 2460 | |
---|
[390] | 2461 | break; |
---|
| 2462 | case Polygon3::BACK_SIDE: |
---|
[396] | 2463 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
[390] | 2464 | break; |
---|
| 2465 | case Polygon3::FRONT_SIDE: |
---|
[396] | 2466 | front.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
[390] | 2467 | break; |
---|
| 2468 | case Polygon3::COINCIDENT: |
---|
[396] | 2469 | //front.mPolys.push_back(CreateReversePolygon(mPolys[i])); |
---|
[404] | 2470 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
[390] | 2471 | break; |
---|
| 2472 | default: |
---|
| 2473 | break; |
---|
| 2474 | } |
---|
| 2475 | } |
---|
[396] | 2476 | |
---|
| 2477 | //-- finally add the new polygon to the child cells |
---|
| 2478 | if (planePoly) |
---|
[390] | 2479 | { |
---|
[396] | 2480 | // add polygon with normal pointing into positive half space to back cell |
---|
| 2481 | back.mPolys.push_back(planePoly); |
---|
| 2482 | // add polygon with reverse orientation to front cell |
---|
| 2483 | front.mPolys.push_back(planePoly->CreateReversePolygon()); |
---|
| 2484 | } |
---|
| 2485 | |
---|
[400] | 2486 | //Debug << "returning new geometry " << mPolys.size() << " f: " << front.mPolys.size() << " b: " << back.mPolys.size() << endl; |
---|
| 2487 | //Debug << "old area " << GetArea() << " f: " << front.GetArea() << " b: " << back.GetArea() << endl; |
---|
[396] | 2488 | } |
---|
| 2489 | |
---|
| 2490 | Polygon3 *BspNodeGeometry::SplitPolygon(Polygon3 *planePoly, |
---|
| 2491 | const BspTree &tree) const |
---|
| 2492 | { |
---|
| 2493 | // polygon is split by all other planes |
---|
| 2494 | for (int i = 0; (i < (int)mPolys.size()) && planePoly; ++ i) |
---|
| 2495 | { |
---|
| 2496 | Plane3 plane = mPolys[i]->GetSupportingPlane(); |
---|
| 2497 | |
---|
| 2498 | const int cf = |
---|
[406] | 2499 | planePoly->ClassifyPlane(plane, 0.00001f); |
---|
[390] | 2500 | |
---|
| 2501 | // split new polygon with all previous planes |
---|
| 2502 | switch (cf) |
---|
| 2503 | { |
---|
| 2504 | case Polygon3::SPLIT: |
---|
| 2505 | { |
---|
[396] | 2506 | VertexContainer splitPts; |
---|
| 2507 | |
---|
[390] | 2508 | Polygon3 *frontPoly = new Polygon3(); |
---|
| 2509 | Polygon3 *backPoly = new Polygon3(); |
---|
[392] | 2510 | |
---|
[396] | 2511 | planePoly->Split(plane, *frontPoly, *backPoly, splitPts); |
---|
| 2512 | DEL_PTR(planePoly); |
---|
[390] | 2513 | |
---|
[396] | 2514 | if (backPoly->Valid()) |
---|
| 2515 | planePoly = backPoly; |
---|
[390] | 2516 | else |
---|
[396] | 2517 | DEL_PTR(backPoly); |
---|
[390] | 2518 | } |
---|
| 2519 | break; |
---|
| 2520 | case Polygon3::FRONT_SIDE: |
---|
[396] | 2521 | DEL_PTR(planePoly); |
---|
| 2522 | break; |
---|
| 2523 | // polygon is taken as it is |
---|
| 2524 | case Polygon3::BACK_SIDE: |
---|
[390] | 2525 | case Polygon3::COINCIDENT: |
---|
| 2526 | default: |
---|
| 2527 | break; |
---|
| 2528 | } |
---|
| 2529 | } |
---|
| 2530 | |
---|
[396] | 2531 | return planePoly; |
---|
[414] | 2532 | } |
---|
| 2533 | |
---|
| 2534 | void BspViewCellsStatistics::Print(ostream &app) const |
---|
| 2535 | { |
---|
| 2536 | app << "===== BspViewCells statistics ===============\n"; |
---|
| 2537 | |
---|
| 2538 | app << setprecision(4); |
---|
| 2539 | |
---|
| 2540 | //app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
---|
| 2541 | |
---|
| 2542 | app << "#N_OVERALLPVS ( objects in PVS )\n" << pvs << endl; |
---|
| 2543 | |
---|
| 2544 | app << "#N_PMAXPVS ( largest PVS )\n" << maxPvs << endl; |
---|
| 2545 | |
---|
| 2546 | app << "#N_PMINPVS ( smallest PVS )\n" << minPvs << endl; |
---|
| 2547 | |
---|
| 2548 | app << "#N_PAVGPVS ( average PVS )\n" << AvgPvs() << endl; |
---|
| 2549 | |
---|
| 2550 | app << "#N_PEMPTYPVS ( view cells with PVS smaller 2 )\n" << emptyPvs << endl; |
---|
| 2551 | |
---|
| 2552 | app << "#N_VIEWCELLS ( number of view cells)\n" << viewCells << endl; |
---|
| 2553 | |
---|
| 2554 | app << "#N_AVGBSPLEAVES (average number of BSP leaves per view cell )\n" << AvgBspLeaves() << endl; |
---|
| 2555 | |
---|
| 2556 | app << "#N_MAXBSPLEAVES ( maximal number of BSP leaves per view cell )\n" << maxBspLeaves << endl; |
---|
| 2557 | |
---|
| 2558 | app << "===== END OF BspViewCells statistics ==========\n"; |
---|
[396] | 2559 | } |
---|