1 | #include "Plane3.h" |
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2 | #include "ViewCellBsp.h" |
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3 | #include "Mesh.h" |
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4 | #include "common.h" |
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5 | #include "ViewCell.h" |
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6 | #include "Environment.h" |
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7 | #include "Polygon3.h" |
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8 | #include "Ray.h" |
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9 | #include "AxisAlignedBox3.h" |
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10 | #include <stack> |
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11 | #include <time.h> |
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12 | #include <iomanip> |
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13 | #include "Exporter.h" |
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14 | #include "Plane3.h" |
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15 | |
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16 | int BspTree::sTermMaxPolygons = 10; |
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17 | int BspTree::sTermMinPvs = 20; |
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18 | int BspTree::sTermMaxDepth = 20; |
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19 | int BspTree::sMaxPolyCandidates = 10; |
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20 | int BspTree::sMaxRayCandidates = 10; |
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21 | int BspTree::sSplitPlaneStrategy = BALANCED_POLYS; |
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22 | int BspTree::sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
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23 | int BspTree::sTermMaxPolysForAxisAligned = 50; |
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24 | int BspTree::sTermMaxObjectsForAxisAligned = 50; |
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25 | int BspTree::sTermMaxRaysForAxisAligned = -1; |
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26 | int BspTree::sTermMaxRays = -1; |
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27 | int BspTree::sMinPvsDif = 10; |
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28 | int BspTree::sMinPvs = 10; |
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29 | int BspTree::sMaxPvs = 500; |
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30 | |
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31 | float BspTree::sCt_div_ci = 1.0f; |
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32 | float BspTree::sSplitBorder = 1.0f; |
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33 | float BspTree::sMaxCostRatio = 0.9f; |
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34 | |
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35 | //-- factors for bsp tree split plane heuristics |
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36 | |
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37 | float BspTree::sLeastSplitsFactor = 1.0f; |
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38 | float BspTree::sBalancedPolysFactor = 1.0f; |
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39 | float BspTree::sBalancedViewCellsFactor = 1.0f; |
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40 | |
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41 | // NOTE: very important criterium for 2.5d scenes |
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42 | float BspTree::sVerticalSplitsFactor = 1.0f; |
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43 | float BspTree::sLargestPolyAreaFactor = 1.0f; |
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44 | float BspTree::sBlockedRaysFactor = 1.0f; |
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45 | float BspTree::sLeastRaySplitsFactor = 1.0f; |
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46 | float BspTree::sBalancedRaysFactor = 1.0f; |
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47 | float BspTree::sPvsFactor = 1.0f; |
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48 | |
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49 | int BspNode::mailID = 1; |
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50 | |
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51 | /** Evaluates split plane classification with respect to the plane's |
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52 | contribution for a minimum number splits in the tree. |
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53 | */ |
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54 | float BspTree::sLeastPolySplitsTable[] = {0, 0, 1, 0}; |
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55 | /** Evaluates split plane classification with respect to the plane's |
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56 | contribution for a balanced tree. |
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57 | */ |
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58 | float BspTree::sBalancedPolysTable[] = {1, -1, 0, 0}; |
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59 | |
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60 | /** Evaluates split plane classification with respect to the plane's |
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61 | contribution for a minimum number of ray splits. |
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62 | */ |
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63 | float BspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0}; |
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64 | /** Evaluates split plane classification with respect to the plane's |
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65 | contribution for balanced rays. |
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66 | */ |
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67 | float BspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0}; |
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68 | |
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69 | /****************************************************************/ |
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70 | /* class BspNode implementation */ |
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71 | /****************************************************************/ |
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72 | |
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73 | BspNode::BspNode(): |
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74 | mParent(NULL) |
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75 | {} |
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76 | |
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77 | BspNode::BspNode(BspInterior *parent): |
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78 | mParent(parent) |
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79 | {} |
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80 | |
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81 | |
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82 | bool BspNode::IsRoot() const |
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83 | { |
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84 | return mParent == NULL; |
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85 | } |
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86 | |
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87 | BspInterior *BspNode::GetParent() |
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88 | { |
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89 | return mParent; |
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90 | } |
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91 | |
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92 | void BspNode::SetParent(BspInterior *parent) |
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93 | { |
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94 | mParent = parent; |
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95 | } |
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96 | |
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97 | /****************************************************************/ |
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98 | /* class BspInterior implementation */ |
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99 | /****************************************************************/ |
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100 | |
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101 | |
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102 | BspInterior::BspInterior(const Plane3 &plane): |
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103 | mPlane(plane), mFront(NULL), mBack(NULL) |
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104 | {} |
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105 | |
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106 | bool BspInterior::IsLeaf() const |
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107 | { |
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108 | return false; |
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109 | } |
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110 | |
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111 | BspNode *BspInterior::GetBack() |
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112 | { |
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113 | return mBack; |
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114 | } |
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115 | |
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116 | BspNode *BspInterior::GetFront() |
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117 | { |
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118 | return mFront; |
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119 | } |
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120 | |
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121 | Plane3 *BspInterior::GetPlane() |
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122 | { |
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123 | return &mPlane; |
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124 | } |
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125 | |
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126 | void BspInterior::ReplaceChildLink(BspNode *oldChild, BspNode *newChild) |
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127 | { |
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128 | if (mBack == oldChild) |
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129 | mBack = newChild; |
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130 | else |
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131 | mFront = newChild; |
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132 | } |
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133 | |
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134 | void BspInterior::SetupChildLinks(BspNode *b, BspNode *f) |
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135 | { |
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136 | mBack = b; |
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137 | mFront = f; |
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138 | } |
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139 | |
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140 | int BspInterior::SplitPolygons(PolygonContainer &polys, |
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141 | PolygonContainer &frontPolys, |
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142 | PolygonContainer &backPolys, |
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143 | PolygonContainer &coincident) |
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144 | { |
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145 | Polygon3 *splitPoly = NULL; |
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146 | |
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147 | int splits = 0; |
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148 | |
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149 | #ifdef _Debug |
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150 | Debug << "splitting polygons of node " << this << " with plane " << mPlane << endl; |
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151 | #endif |
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152 | while (!polys.empty()) |
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153 | { |
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154 | Polygon3 *poly = polys.back(); |
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155 | polys.pop_back(); |
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156 | |
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157 | //Debug << "New polygon with plane: " << poly->GetSupportingPlane() << "\n"; |
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158 | |
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159 | // classify polygon |
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160 | const int cf = poly->ClassifyPlane(mPlane); |
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161 | |
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162 | Polygon3 *front_piece = NULL; |
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163 | Polygon3 *back_piece = NULL; |
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164 | |
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165 | VertexContainer splitVertices; |
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166 | |
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167 | switch (cf) |
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168 | { |
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169 | case Polygon3::COINCIDENT: |
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170 | coincident.push_back(poly); |
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171 | break; |
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172 | case Polygon3::FRONT_SIDE: |
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173 | frontPolys.push_back(poly); |
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174 | break; |
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175 | case Polygon3::BACK_SIDE: |
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176 | backPolys.push_back(poly); |
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177 | break; |
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178 | case Polygon3::SPLIT: |
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179 | front_piece = new Polygon3(poly->mParent); |
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180 | back_piece = new Polygon3(poly->mParent); |
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181 | |
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182 | //-- split polygon into front and back part |
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183 | poly->Split(mPlane, |
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184 | *front_piece, |
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185 | *back_piece, |
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186 | splitVertices); |
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187 | |
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188 | ++ splits; // increase number of splits |
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189 | |
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190 | //-- inherit rays from parent polygon for blocked ray criterium |
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191 | poly->InheritRays(*front_piece, *back_piece); |
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192 | //Debug << "p: " << poly->mPiercingRays.size() << " f: " << front_piece->mPiercingRays.size() << " b: " << back_piece->mPiercingRays.size() << endl; |
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193 | |
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194 | // check if polygons still valid |
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195 | if (front_piece->Valid()) |
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196 | frontPolys.push_back(front_piece); |
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197 | else |
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198 | DEL_PTR(front_piece); |
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199 | |
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200 | if (back_piece->Valid()) |
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201 | backPolys.push_back(back_piece); |
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202 | else |
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203 | DEL_PTR(back_piece); |
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204 | |
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205 | #ifdef _DEBUG |
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206 | Debug << "split " << *poly << endl << *front_piece << endl << *back_piece << endl; |
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207 | #endif |
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208 | DEL_PTR(poly); |
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209 | break; |
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210 | default: |
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211 | Debug << "SHOULD NEVER COME HERE\n"; |
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212 | break; |
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213 | } |
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214 | } |
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215 | |
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216 | return splits; |
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217 | } |
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218 | |
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219 | /****************************************************************/ |
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220 | /* class BspLeaf implementation */ |
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221 | /****************************************************************/ |
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222 | BspLeaf::BspLeaf(): mViewCell(NULL) |
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223 | { |
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224 | } |
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225 | |
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226 | BspLeaf::BspLeaf(BspViewCell *viewCell): |
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227 | mViewCell(viewCell) |
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228 | { |
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229 | } |
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230 | |
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231 | BspLeaf::BspLeaf(BspInterior *parent): |
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232 | BspNode(parent), mViewCell(NULL) |
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233 | {} |
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234 | |
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235 | BspLeaf::BspLeaf(BspInterior *parent, BspViewCell *viewCell): |
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236 | BspNode(parent), mViewCell(viewCell) |
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237 | { |
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238 | } |
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239 | |
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240 | BspViewCell *BspLeaf::GetViewCell() const |
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241 | { |
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242 | return mViewCell; |
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243 | } |
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244 | |
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245 | void BspLeaf::SetViewCell(BspViewCell *viewCell) |
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246 | { |
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247 | mViewCell = viewCell; |
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248 | } |
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249 | |
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250 | bool BspLeaf::IsLeaf() const |
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251 | { |
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252 | return true; |
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253 | } |
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254 | |
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255 | void BspLeaf::AddToPvs(const BoundedRayContainer &rays, |
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256 | int &sampleContributions, |
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257 | int &contributingSamples) |
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258 | { |
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259 | sampleContributions = 0; |
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260 | contributingSamples = 0; |
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261 | |
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262 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
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263 | |
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264 | // add contributions from samples to the PVS |
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265 | for (it = rays.begin(); it != it_end; ++ it) |
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266 | { |
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267 | int contribution = 0; |
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268 | Ray *ray = (*it)->mRay; |
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269 | |
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270 | if (!ray->intersections.empty()) |
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271 | { |
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272 | //contribution += mViewCell->GetPvs().AddSample(ray->intersections[0].mObject); |
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273 | } |
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274 | |
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275 | //contribution += mViewCell->GetPvs().AddSample(ray->sourceObject.mObject); |
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276 | |
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277 | if (contribution > 0) |
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278 | { |
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279 | sampleContributions += contribution; |
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280 | ++ contributingSamples; |
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281 | } |
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282 | |
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283 | // warning: not ordered |
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284 | ray->bspIntersections.push_back(Ray::BspIntersection((*it)->mMinT, this)); |
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285 | } |
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286 | } |
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287 | |
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288 | |
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289 | /****************************************************************/ |
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290 | /* class BspTree implementation */ |
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291 | /****************************************************************/ |
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292 | |
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293 | BspTree::BspTree(BspViewCell *viewCell): |
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294 | mRootCell(viewCell), mRoot(NULL), mGenerateViewCells(false), |
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295 | mStorePiercingRays(true) |
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296 | { |
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297 | Randomize(); // initialise random generator for heuristics |
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298 | } |
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299 | |
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300 | const BspTreeStatistics &BspTree::GetStatistics() const |
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301 | { |
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302 | return mStat; |
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303 | } |
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304 | |
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305 | void BspViewCellsStatistics::Print(ostream &app) const |
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306 | { |
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307 | app << "===== BspViewCells statistics ===============\n"; |
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308 | |
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309 | app << setprecision(4); |
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310 | |
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311 | app << "#N_OVERALLPVS ( objects in PVS )\n" << pvs << endl; |
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312 | |
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313 | app << "#N_PMAXPVS ( largest PVS )\n" << maxPvs << endl; |
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314 | |
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315 | app << "#N_PMINPVS ( smallest PVS )\n" << minPvs << endl; |
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316 | |
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317 | app << "#N_PAVGPVS ( average PVS )\n" << AvgPvs() << endl; |
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318 | |
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319 | app << "#N_PEMPTYPVS ( view cells with PVS smaller 2 )\n" << emptyPvs << endl; |
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320 | |
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321 | app << "#N_VIEWCELLS ( number of view cells)\n" << viewCells << endl; |
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322 | |
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323 | app << "#N_AVGBSPLEAVES (average number of BSP leaves per view cell )\n" << AvgBspLeaves() << endl; |
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324 | |
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325 | app << "#N_MAXBSPLEAVES ( maximal number of BSP leaves per view cell )\n" << maxBspLeaves << endl; |
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326 | |
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327 | app << "===== END OF BspViewCells statistics ==========\n"; |
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328 | } |
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329 | |
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330 | void BspTreeStatistics::Print(ostream &app) const |
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331 | { |
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332 | app << "===== BspTree statistics ===============\n"; |
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333 | |
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334 | app << setprecision(4); |
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335 | |
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336 | app << "#N_NODES ( Number of nodes )\n" << nodes << "\n"; |
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337 | |
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338 | app << "#N_INTERIORS ( Number of interior nodes )\n" << Interior() << "\n"; |
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339 | |
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340 | app << "#N_LEAVES ( Number of leaves )\n" << Leaves() << "\n"; |
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341 | |
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342 | app << "#N_SPLITS ( Number of splits )\n" << splits << "\n"; |
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343 | |
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344 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maxdepth )\n"<< |
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345 | maxDepthNodes * 100 / (double)Leaves() << endl; |
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346 | |
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347 | app << "#N_PMAXDEPTH ( Maximal reached depth )\n" << maxDepth << endl; |
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348 | |
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349 | app << "#N_PMINDEPTH ( Minimal reached depth )\n" << minDepth << endl; |
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350 | |
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351 | app << "#AVGDEPTH ( average depth )\n" << AvgDepth() << endl; |
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352 | |
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353 | app << "#N_INPUT_POLYGONS (number of input polygons )\n" << polys << endl; |
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354 | |
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355 | //app << "#N_PVS: " << pvs << endl; |
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356 | |
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357 | app << "#N_ROUTPUT_INPUT_POLYGONS ( ratio polygons after subdivision / input polygons )\n" << |
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358 | (polys + splits) / (double)polys << endl; |
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359 | |
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360 | app << "===== END OF BspTree statistics ==========\n"; |
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361 | } |
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362 | |
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363 | |
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364 | BspTree::~BspTree() |
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365 | { |
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366 | std::stack<BspNode *> tStack; |
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367 | |
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368 | tStack.push(mRoot); |
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369 | |
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370 | while (!tStack.empty()) |
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371 | { |
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372 | BspNode *node = tStack.top(); |
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373 | |
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374 | tStack.pop(); |
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375 | |
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376 | if (!node->IsLeaf()) |
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377 | { |
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378 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
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379 | |
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380 | // push the children on the stack (there are always two children) |
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381 | tStack.push(interior->GetBack()); |
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382 | tStack.push(interior->GetFront()); |
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383 | } |
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384 | |
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385 | DEL_PTR(node); |
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386 | } |
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387 | } |
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388 | |
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389 | void BspTree::InsertViewCell(ViewCell *viewCell) |
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390 | { |
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391 | PolygonContainer *polys = new PolygonContainer(); |
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392 | |
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393 | // extract polygons that guide the split process |
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394 | mStat.polys += AddMeshToPolygons(viewCell->GetMesh(), *polys, viewCell); |
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395 | mBox.Include(viewCell->GetBox()); // add to BSP aabb |
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396 | |
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397 | InsertPolygons(polys); |
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398 | } |
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399 | |
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400 | void BspTree::InsertPolygons(PolygonContainer *polys) |
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401 | { |
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402 | std::stack<BspTraversalData> tStack; |
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403 | |
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404 | // traverse existing tree or create new tree |
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405 | if (!mRoot) |
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406 | mRoot = new BspLeaf(); |
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407 | |
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408 | tStack.push(BspTraversalData(mRoot, polys, 0, mRootCell, new BoundedRayContainer(), 0, |
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409 | mBox.SurfaceArea(), new BspNodeGeometry())); |
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410 | |
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411 | while (!tStack.empty()) |
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412 | { |
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413 | // filter polygons donw the tree |
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414 | BspTraversalData tData = tStack.top(); |
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415 | tStack.pop(); |
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416 | |
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417 | if (!tData.mNode->IsLeaf()) |
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418 | { |
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419 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode); |
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420 | |
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421 | //-- filter view cell polygons down the tree until a leaf is reached |
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422 | if (!tData.mPolygons->empty()) |
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423 | { |
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424 | PolygonContainer *frontPolys = new PolygonContainer(); |
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425 | PolygonContainer *backPolys = new PolygonContainer(); |
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426 | PolygonContainer coincident; |
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427 | |
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428 | int splits = 0; |
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429 | |
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430 | // split viewcell polygons with respect to split plane |
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431 | splits += interior->SplitPolygons(*tData.mPolygons, |
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432 | *frontPolys, |
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433 | *backPolys, |
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434 | coincident); |
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435 | |
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436 | // extract view cells associated with the split polygons |
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437 | ViewCell *frontViewCell = mRootCell; |
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438 | ViewCell *backViewCell = mRootCell; |
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439 | |
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440 | BspTraversalData frontData(interior->GetFront(), |
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441 | frontPolys, |
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442 | tData.mDepth + 1, |
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443 | mRootCell, |
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444 | tData.mRays, |
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445 | tData.mPvs, |
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446 | mBox.SurfaceArea(), |
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447 | new BspNodeGeometry()); |
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448 | |
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449 | BspTraversalData backData(interior->GetBack(), |
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450 | backPolys, |
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451 | tData.mDepth + 1, |
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452 | mRootCell, |
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453 | tData.mRays, |
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454 | tData.mPvs, |
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455 | mBox.SurfaceArea(), |
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456 | new BspNodeGeometry()); |
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457 | |
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458 | if (!mGenerateViewCells) |
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459 | { |
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460 | ExtractViewCells(frontData, |
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461 | backData, |
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462 | coincident, |
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463 | interior->mPlane); |
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464 | } |
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465 | |
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466 | // don't need coincident polygons anymore |
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467 | CLEAR_CONTAINER(coincident); |
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468 | |
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469 | mStat.splits += splits; |
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470 | |
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471 | // push the children on the stack |
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472 | tStack.push(frontData); |
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473 | tStack.push(backData); |
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474 | } |
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475 | |
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476 | // cleanup |
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477 | DEL_PTR(tData.mPolygons); |
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478 | } |
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479 | else |
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480 | { |
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481 | // reached leaf => subdivide current viewcell |
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482 | BspNode *subRoot = Subdivide(tStack, tData); |
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483 | } |
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484 | } |
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485 | } |
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486 | |
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487 | int BspTree::AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent) |
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488 | { |
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489 | FaceContainer::const_iterator fi; |
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490 | |
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491 | // copy the face data to polygons |
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492 | for (fi = mesh->mFaces.begin(); fi != mesh->mFaces.end(); ++ fi) |
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493 | { |
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494 | Polygon3 *poly = new Polygon3((*fi), mesh); |
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495 | |
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496 | if (poly->Valid()) |
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497 | { |
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498 | poly->mParent = parent; // set parent intersectable |
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499 | polys.push_back(poly); |
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500 | } |
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501 | else |
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502 | DEL_PTR(poly); |
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503 | } |
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504 | return (int)mesh->mFaces.size(); |
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505 | } |
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506 | |
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507 | int BspTree::AddToPolygonSoup(const ViewCellContainer &viewCells, |
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508 | PolygonContainer &polys, |
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509 | int maxObjects) |
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510 | { |
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511 | int limit = (maxObjects > 0) ? |
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512 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size(); |
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513 | |
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514 | int polysSize = 0; |
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515 | |
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516 | for (int i = 0; i < limit; ++ i) |
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517 | { |
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518 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons |
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519 | { |
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520 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb |
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521 | polysSize += AddMeshToPolygons(viewCells[i]->GetMesh(), polys, viewCells[i]); |
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522 | } |
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523 | } |
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524 | |
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525 | return polysSize; |
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526 | } |
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527 | |
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528 | int BspTree::AddToPolygonSoup(const ObjectContainer &objects, PolygonContainer &polys, int maxObjects) |
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529 | { |
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530 | int limit = (maxObjects > 0) ? Min((int)objects.size(), maxObjects) : (int)objects.size(); |
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531 | |
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532 | for (int i = 0; i < limit; ++i) |
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533 | { |
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534 | Intersectable *object = objects[i];//*it; |
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535 | Mesh *mesh = NULL; |
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536 | |
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537 | switch (object->Type()) // extract the meshes |
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538 | { |
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539 | case Intersectable::MESH_INSTANCE: |
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540 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh(); |
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541 | break; |
---|
542 | case Intersectable::VIEW_CELL: |
---|
543 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh(); |
---|
544 | break; |
---|
545 | // TODO: handle transformed mesh instances |
---|
546 | default: |
---|
547 | Debug << "intersectable type not supported" << endl; |
---|
548 | break; |
---|
549 | } |
---|
550 | |
---|
551 | if (mesh) // copy the mesh data to polygons |
---|
552 | { |
---|
553 | mBox.Include(object->GetBox()); // add to BSP tree aabb |
---|
554 | AddMeshToPolygons(mesh, polys, mRootCell); |
---|
555 | } |
---|
556 | } |
---|
557 | |
---|
558 | return (int)polys.size(); |
---|
559 | } |
---|
560 | |
---|
561 | void BspTree::Construct(const ViewCellContainer &viewCells) |
---|
562 | { |
---|
563 | mStat.nodes = 1; |
---|
564 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
565 | |
---|
566 | // copy view cell meshes into one big polygon soup |
---|
567 | PolygonContainer *polys = new PolygonContainer(); |
---|
568 | mStat.polys = AddToPolygonSoup(viewCells, *polys); |
---|
569 | |
---|
570 | // construct tree from the view cell polygons |
---|
571 | Construct(polys, new BoundedRayContainer()); |
---|
572 | } |
---|
573 | |
---|
574 | |
---|
575 | void BspTree::Construct(const ObjectContainer &objects) |
---|
576 | { |
---|
577 | mStat.nodes = 1; |
---|
578 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
579 | |
---|
580 | PolygonContainer *polys = new PolygonContainer(); |
---|
581 | |
---|
582 | // copy mesh instance polygons into one big polygon soup |
---|
583 | mStat.polys = AddToPolygonSoup(objects, *polys); |
---|
584 | |
---|
585 | // construct tree from polygon soup |
---|
586 | Construct(polys, new BoundedRayContainer()); |
---|
587 | } |
---|
588 | |
---|
589 | void BspTree::Construct(const RayContainer &sampleRays) |
---|
590 | { |
---|
591 | mStat.nodes = 1; |
---|
592 | mBox.Initialize(); // initialise BSP tree bounding box |
---|
593 | |
---|
594 | PolygonContainer *polys = new PolygonContainer(); |
---|
595 | BoundedRayContainer *rays = new BoundedRayContainer(); |
---|
596 | |
---|
597 | RayContainer::const_iterator rit, rit_end = sampleRays.end(); |
---|
598 | |
---|
599 | long startTime = GetTime(); |
---|
600 | |
---|
601 | Debug << "**** Extracting polygons from rays ****\n"; |
---|
602 | |
---|
603 | std::map<Face *, Polygon3 *> facePolyMap; |
---|
604 | |
---|
605 | //-- extract polygons intersected by the rays |
---|
606 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
607 | { |
---|
608 | Ray *ray = *rit; |
---|
609 | |
---|
610 | // get ray-face intersection. Store polygon representing the rays together |
---|
611 | // with rays intersecting the face. |
---|
612 | if (!ray->intersections.empty()) |
---|
613 | { |
---|
614 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->intersections[0].mObject); |
---|
615 | Face *face = obj->GetMesh()->mFaces[ray->intersections[0].mFace]; |
---|
616 | |
---|
617 | std::map<Face *, Polygon3 *>::iterator it = facePolyMap.find(face); |
---|
618 | |
---|
619 | if (it != facePolyMap.end()) |
---|
620 | { |
---|
621 | //store rays if needed for heuristics |
---|
622 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
623 | (*it).second->mPiercingRays.push_back(ray); |
---|
624 | } |
---|
625 | else |
---|
626 | { //store rays if needed for heuristics |
---|
627 | Polygon3 *poly = new Polygon3(face, obj->GetMesh()); |
---|
628 | poly->mParent = obj; |
---|
629 | polys->push_back(poly); |
---|
630 | |
---|
631 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
632 | poly->mPiercingRays.push_back(ray); |
---|
633 | |
---|
634 | facePolyMap[face] = poly; |
---|
635 | } |
---|
636 | } |
---|
637 | } |
---|
638 | |
---|
639 | facePolyMap.clear(); |
---|
640 | |
---|
641 | // compue bounding box |
---|
642 | Polygon3::IncludeInBox(*polys, mBox); |
---|
643 | |
---|
644 | //-- store rays |
---|
645 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
646 | { |
---|
647 | Ray *ray = *rit; |
---|
648 | ray->SetId(-1); // reset id |
---|
649 | |
---|
650 | float minT, maxT; |
---|
651 | if (BoundRay(*ray, minT, maxT)) |
---|
652 | rays->push_back(new BoundedRay(ray, minT, maxT)); |
---|
653 | } |
---|
654 | |
---|
655 | mStat.polys = (int)polys->size(); |
---|
656 | |
---|
657 | Debug << "**** Finished polygon extraction ****" << endl; |
---|
658 | Debug << (int)polys->size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl; |
---|
659 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
660 | |
---|
661 | Construct(polys, rays); |
---|
662 | } |
---|
663 | |
---|
664 | void BspTree::Construct(PolygonContainer *polys, BoundedRayContainer *rays) |
---|
665 | { |
---|
666 | std::stack<BspTraversalData> tStack; |
---|
667 | |
---|
668 | mRoot = new BspLeaf(); |
---|
669 | |
---|
670 | BspNodeGeometry *cell = new BspNodeGeometry(); |
---|
671 | ConstructGeometry(mRoot, *cell); |
---|
672 | |
---|
673 | BspTraversalData tData(mRoot, polys, 0, mRootCell, rays, |
---|
674 | ComputePvsSize(*rays), cell->GetArea(), cell); |
---|
675 | |
---|
676 | tStack.push(tData); |
---|
677 | |
---|
678 | long startTime = GetTime(); |
---|
679 | cout << "**** Contructing bsp tree ****\n"; |
---|
680 | |
---|
681 | while (!tStack.empty()) |
---|
682 | { |
---|
683 | tData = tStack.top(); |
---|
684 | tStack.pop(); |
---|
685 | |
---|
686 | // subdivide leaf node |
---|
687 | BspNode *subRoot = Subdivide(tStack, tData); |
---|
688 | } |
---|
689 | |
---|
690 | cout << "**** Finished tree construction ****\n"; |
---|
691 | Debug << "BSP tree contruction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
692 | } |
---|
693 | |
---|
694 | |
---|
695 | BspNode *BspTree::Subdivide(BspTraversalStack &tStack, BspTraversalData &tData) |
---|
696 | { |
---|
697 | //-- terminate traversal |
---|
698 | if (((int)tData.mPolygons->size() <= sTermMaxPolygons) || |
---|
699 | ((int)tData.mRays->size() <= sTermMaxRays) || |
---|
700 | ((int)tData.mPvs <= sTermMinPvs) || |
---|
701 | (tData.mDepth >= sTermMaxDepth)) |
---|
702 | |
---|
703 | { |
---|
704 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
705 | |
---|
706 | BspViewCell *viewCell; |
---|
707 | |
---|
708 | // generate new view cell for each leaf |
---|
709 | if (mGenerateViewCells) |
---|
710 | { |
---|
711 | viewCell = dynamic_cast<BspViewCell *>(ViewCell::Generate()); |
---|
712 | } |
---|
713 | else |
---|
714 | { |
---|
715 | // add view cell to leaf |
---|
716 | viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell); |
---|
717 | } |
---|
718 | |
---|
719 | leaf->SetViewCell(viewCell); |
---|
720 | viewCell->mBspLeaves.push_back(leaf); |
---|
721 | |
---|
722 | //-- add pvs |
---|
723 | if (viewCell != mRootCell) |
---|
724 | { |
---|
725 | int conSamp = 0, sampCon = 0; |
---|
726 | leaf->AddToPvs(*tData.mRays, conSamp, sampCon); |
---|
727 | |
---|
728 | mStat.contributingSamples += conSamp; |
---|
729 | mStat.sampleContributions += sampCon; |
---|
730 | } |
---|
731 | |
---|
732 | EvaluateLeafStats(tData); |
---|
733 | |
---|
734 | //-- clean up |
---|
735 | |
---|
736 | // discard polygons |
---|
737 | CLEAR_CONTAINER(*tData.mPolygons); |
---|
738 | // discard rays |
---|
739 | CLEAR_CONTAINER(*tData.mRays); |
---|
740 | |
---|
741 | DEL_PTR(tData.mPolygons); |
---|
742 | DEL_PTR(tData.mRays); |
---|
743 | DEL_PTR(tData.mCell); |
---|
744 | |
---|
745 | return leaf; |
---|
746 | } |
---|
747 | |
---|
748 | //-- continue subdivision |
---|
749 | |
---|
750 | PolygonContainer coincident; |
---|
751 | |
---|
752 | PolygonContainer *frontPolys = new PolygonContainer(); |
---|
753 | PolygonContainer *backPolys = new PolygonContainer(); |
---|
754 | |
---|
755 | BoundedRayContainer *frontRays = new BoundedRayContainer(); |
---|
756 | BoundedRayContainer *backRays = new BoundedRayContainer(); |
---|
757 | |
---|
758 | BspTraversalData tFrontData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
759 | new BoundedRayContainer(), 0, NULL, 0); |
---|
760 | BspTraversalData tBackData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
761 | new BoundedRayContainer(), 0, NULL, 0); |
---|
762 | |
---|
763 | // create new interior node and two leaf nodes |
---|
764 | BspInterior *interior = SubdivideNode(tData, |
---|
765 | tFrontData, |
---|
766 | tBackData, |
---|
767 | coincident); |
---|
768 | |
---|
769 | #ifdef _DEBUG |
---|
770 | if (frontPolys->empty() && backPolys->empty() && (coincident.size() > 2)) |
---|
771 | { for (PolygonContainer::iterator it = coincident.begin(); it != coincident.end(); ++it) |
---|
772 | Debug << (*it) << " " << (*it)->GetArea() << " " << (*it)->mParent << endl ; |
---|
773 | Debug << endl;} |
---|
774 | #endif |
---|
775 | |
---|
776 | // extract view cells from coincident polygons according to plane normal |
---|
777 | // only if front or back polygons are empty |
---|
778 | if (!mGenerateViewCells) |
---|
779 | { |
---|
780 | ExtractViewCells(tFrontData, |
---|
781 | tBackData, |
---|
782 | coincident, |
---|
783 | interior->mPlane); |
---|
784 | |
---|
785 | } |
---|
786 | |
---|
787 | // don't need coincident polygons anymory |
---|
788 | CLEAR_CONTAINER(coincident); |
---|
789 | |
---|
790 | // push the children on the stack |
---|
791 | tStack.push(tFrontData); |
---|
792 | tStack.push(tBackData); |
---|
793 | |
---|
794 | // cleanup |
---|
795 | DEL_PTR(tData.mNode); |
---|
796 | DEL_PTR(tData.mPolygons); |
---|
797 | DEL_PTR(tData.mRays); |
---|
798 | DEL_PTR(tData.mCell); |
---|
799 | |
---|
800 | return interior; |
---|
801 | } |
---|
802 | |
---|
803 | void BspTree::ExtractViewCells(BspTraversalData &frontData, |
---|
804 | BspTraversalData &backData, |
---|
805 | const PolygonContainer &coincident, |
---|
806 | const Plane3 splitPlane) const |
---|
807 | { |
---|
808 | // if not empty, tree is further subdivided => don't have to find view cell |
---|
809 | bool foundFront = !frontData.mPolygons->empty(); |
---|
810 | bool foundBack = !frontData.mPolygons->empty(); |
---|
811 | |
---|
812 | PolygonContainer::const_iterator it = |
---|
813 | coincident.begin(), it_end = coincident.end(); |
---|
814 | |
---|
815 | //-- find first view cells in front and back leafs |
---|
816 | for (; !(foundFront && foundBack) && (it != it_end); ++ it) |
---|
817 | { |
---|
818 | if (DotProd((*it)->GetNormal(), splitPlane.mNormal) > 0) |
---|
819 | { |
---|
820 | backData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
821 | foundBack = true; |
---|
822 | } |
---|
823 | else |
---|
824 | { |
---|
825 | frontData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
826 | foundFront = true; |
---|
827 | } |
---|
828 | } |
---|
829 | } |
---|
830 | |
---|
831 | BspInterior *BspTree::SubdivideNode(BspTraversalData &tData, |
---|
832 | BspTraversalData &frontData, |
---|
833 | BspTraversalData &backData, |
---|
834 | PolygonContainer &coincident) |
---|
835 | { |
---|
836 | mStat.nodes += 2; |
---|
837 | |
---|
838 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
839 | // select subdivision plane |
---|
840 | BspInterior *interior = |
---|
841 | new BspInterior(SelectPlane(leaf, tData, frontData, backData)); |
---|
842 | |
---|
843 | #ifdef _DEBUG |
---|
844 | Debug << interior << endl; |
---|
845 | #endif |
---|
846 | |
---|
847 | // subdivide rays into front and back rays |
---|
848 | SplitRays(interior->mPlane, *tData.mRays, *frontData.mRays, *backData.mRays); |
---|
849 | |
---|
850 | // subdivide polygons with plane |
---|
851 | mStat.splits += interior->SplitPolygons(*tData.mPolygons, |
---|
852 | *frontData.mPolygons, |
---|
853 | *backData.mPolygons, |
---|
854 | coincident); |
---|
855 | |
---|
856 | BspInterior *parent = leaf->GetParent(); |
---|
857 | |
---|
858 | // replace a link from node's parent |
---|
859 | if (!leaf->IsRoot()) |
---|
860 | { |
---|
861 | parent->ReplaceChildLink(leaf, interior); |
---|
862 | interior->SetParent(parent); |
---|
863 | } |
---|
864 | else // new root |
---|
865 | { |
---|
866 | mRoot = interior; |
---|
867 | } |
---|
868 | |
---|
869 | // and setup child links |
---|
870 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior)); |
---|
871 | |
---|
872 | frontData.mNode = interior->mFront; |
---|
873 | backData.mNode = interior->mBack; |
---|
874 | |
---|
875 | return interior; |
---|
876 | } |
---|
877 | |
---|
878 | void BspTree::SortSplitCandidates(const PolygonContainer &polys, |
---|
879 | const int axis, |
---|
880 | vector<SortableEntry> &splitCandidates) const |
---|
881 | { |
---|
882 | splitCandidates.clear(); |
---|
883 | |
---|
884 | int requestedSize = 2 * (int)polys.size(); |
---|
885 | // creates a sorted split candidates array |
---|
886 | splitCandidates.reserve(requestedSize); |
---|
887 | |
---|
888 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
889 | |
---|
890 | AxisAlignedBox3 box; |
---|
891 | |
---|
892 | // insert all queries |
---|
893 | for(it = polys.begin(); it != it_end; ++ it) |
---|
894 | { |
---|
895 | box.Initialize(); |
---|
896 | box.Include(*(*it)); |
---|
897 | |
---|
898 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it)); |
---|
899 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it)); |
---|
900 | } |
---|
901 | |
---|
902 | stable_sort(splitCandidates.begin(), splitCandidates.end()); |
---|
903 | } |
---|
904 | |
---|
905 | |
---|
906 | float BspTree::BestCostRatio(const PolygonContainer &polys, |
---|
907 | const AxisAlignedBox3 &box, |
---|
908 | const int axis, |
---|
909 | float &position, |
---|
910 | int &objectsBack, |
---|
911 | int &objectsFront) const |
---|
912 | { |
---|
913 | vector<SortableEntry> splitCandidates; |
---|
914 | |
---|
915 | SortSplitCandidates(polys, axis, splitCandidates); |
---|
916 | |
---|
917 | // go through the lists, count the number of objects left and right |
---|
918 | // and evaluate the following cost funcion: |
---|
919 | // C = ct_div_ci + (ol + or)/queries |
---|
920 | |
---|
921 | int objectsLeft = 0, objectsRight = (int)polys.size(); |
---|
922 | |
---|
923 | float minBox = box.Min(axis); |
---|
924 | float maxBox = box.Max(axis); |
---|
925 | float boxArea = box.SurfaceArea(); |
---|
926 | |
---|
927 | float minBand = minBox + sSplitBorder * (maxBox - minBox); |
---|
928 | float maxBand = minBox + (1.0f - sSplitBorder) * (maxBox - minBox); |
---|
929 | |
---|
930 | float minSum = 1e20f; |
---|
931 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end(); |
---|
932 | |
---|
933 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci) |
---|
934 | { |
---|
935 | switch ((*ci).type) |
---|
936 | { |
---|
937 | case SortableEntry::POLY_MIN: |
---|
938 | ++ objectsLeft; |
---|
939 | break; |
---|
940 | case SortableEntry::POLY_MAX: |
---|
941 | -- objectsRight; |
---|
942 | break; |
---|
943 | default: |
---|
944 | break; |
---|
945 | } |
---|
946 | |
---|
947 | if ((*ci).value > minBand && (*ci).value < maxBand) |
---|
948 | { |
---|
949 | AxisAlignedBox3 lbox = box; |
---|
950 | AxisAlignedBox3 rbox = box; |
---|
951 | lbox.SetMax(axis, (*ci).value); |
---|
952 | rbox.SetMin(axis, (*ci).value); |
---|
953 | |
---|
954 | float sum = objectsLeft * lbox.SurfaceArea() + |
---|
955 | objectsRight * rbox.SurfaceArea(); |
---|
956 | |
---|
957 | if (sum < minSum) |
---|
958 | { |
---|
959 | minSum = sum; |
---|
960 | position = (*ci).value; |
---|
961 | |
---|
962 | objectsBack = objectsLeft; |
---|
963 | objectsFront = objectsRight; |
---|
964 | } |
---|
965 | } |
---|
966 | } |
---|
967 | |
---|
968 | float oldCost = (float)polys.size(); |
---|
969 | float newCost = sCt_div_ci + minSum / boxArea; |
---|
970 | float ratio = newCost / oldCost; |
---|
971 | |
---|
972 | |
---|
973 | #if 0 |
---|
974 | Debug << "====================" << endl; |
---|
975 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox) |
---|
976 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl; |
---|
977 | #endif |
---|
978 | return ratio; |
---|
979 | } |
---|
980 | |
---|
981 | bool BspTree::SelectAxisAlignedPlane(Plane3 &plane, |
---|
982 | const PolygonContainer &polys) const |
---|
983 | { |
---|
984 | AxisAlignedBox3 box; |
---|
985 | box.Initialize(); |
---|
986 | |
---|
987 | // create bounding box of region |
---|
988 | Polygon3::IncludeInBox(polys, box); |
---|
989 | |
---|
990 | int objectsBack = 0, objectsFront = 0; |
---|
991 | int axis = 0; |
---|
992 | float costRatio = MAX_FLOAT; |
---|
993 | Vector3 position; |
---|
994 | |
---|
995 | //-- area subdivision |
---|
996 | for (int i = 0; i < 3; ++ i) |
---|
997 | { |
---|
998 | float p = 0; |
---|
999 | float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront); |
---|
1000 | |
---|
1001 | if (r < costRatio) |
---|
1002 | { |
---|
1003 | costRatio = r; |
---|
1004 | axis = i; |
---|
1005 | position = p; |
---|
1006 | } |
---|
1007 | } |
---|
1008 | |
---|
1009 | if (costRatio >= sMaxCostRatio) |
---|
1010 | return false; |
---|
1011 | |
---|
1012 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1013 | plane = Plane3(norm, position); |
---|
1014 | |
---|
1015 | return true; |
---|
1016 | } |
---|
1017 | |
---|
1018 | Plane3 BspTree::SelectPlane(BspLeaf *leaf, |
---|
1019 | BspTraversalData &data, |
---|
1020 | BspTraversalData &frontData, |
---|
1021 | BspTraversalData &backData) |
---|
1022 | { |
---|
1023 | if (data.mPolygons->empty() && data.mRays->empty()) |
---|
1024 | { |
---|
1025 | Debug << "Warning: No autopartition polygon candidate available\n"; |
---|
1026 | |
---|
1027 | // return axis aligned split |
---|
1028 | AxisAlignedBox3 box; |
---|
1029 | box.Initialize(); |
---|
1030 | |
---|
1031 | // create bounding box of region |
---|
1032 | Polygon3::IncludeInBox(*data.mPolygons, box); |
---|
1033 | |
---|
1034 | const int axis = box.Size().DrivingAxis(); |
---|
1035 | const Vector3 position = (box.Min()[axis] + box.Max()[axis])*0.5f; |
---|
1036 | |
---|
1037 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1038 | return Plane3(norm, position); |
---|
1039 | } |
---|
1040 | |
---|
1041 | if ((sSplitPlaneStrategy & AXIS_ALIGNED) && |
---|
1042 | ((int)data.mPolygons->size() > sTermMaxPolysForAxisAligned) && |
---|
1043 | ((int)data.mRays->size() > sTermMaxRaysForAxisAligned) && |
---|
1044 | ((sTermMaxObjectsForAxisAligned < 0) || |
---|
1045 | (Polygon3::ParentObjectsSize(*data.mPolygons) > sTermMaxObjectsForAxisAligned))) |
---|
1046 | { |
---|
1047 | Plane3 plane; |
---|
1048 | if (SelectAxisAlignedPlane(plane, *data.mPolygons)) |
---|
1049 | return plane; |
---|
1050 | } |
---|
1051 | |
---|
1052 | // simplest strategy: just take next polygon |
---|
1053 | if (sSplitPlaneStrategy & RANDOM_POLYGON) |
---|
1054 | { |
---|
1055 | Polygon3 *nextPoly = (*data.mPolygons)[Random((int)data.mPolygons->size())]; |
---|
1056 | return nextPoly->GetSupportingPlane(); |
---|
1057 | } |
---|
1058 | |
---|
1059 | // use heuristics to find appropriate plane |
---|
1060 | return SelectPlaneHeuristics(leaf, data, frontData, backData); |
---|
1061 | } |
---|
1062 | |
---|
1063 | Plane3 BspTree::SelectPlaneHeuristics(BspLeaf *leaf, |
---|
1064 | BspTraversalData &data, |
---|
1065 | BspTraversalData &frontData, |
---|
1066 | BspTraversalData &backData) |
---|
1067 | { |
---|
1068 | float lowestCost = MAX_FLOAT; |
---|
1069 | Plane3 bestPlane; |
---|
1070 | |
---|
1071 | int limit = sMaxPolyCandidates > 0 ? |
---|
1072 | Min((int)data.mPolygons->size(), sMaxPolyCandidates) : (int)data.mPolygons->size(); |
---|
1073 | |
---|
1074 | int candidateIdx = limit; |
---|
1075 | |
---|
1076 | for (int i = 0; i < limit; ++ i) |
---|
1077 | { |
---|
1078 | candidateIdx = GetNextCandidateIdx(candidateIdx, *data.mPolygons); |
---|
1079 | |
---|
1080 | Polygon3 *poly = (*data.mPolygons)[candidateIdx]; |
---|
1081 | // evaluate current candidate |
---|
1082 | const float candidateCost = |
---|
1083 | SplitPlaneCost(poly->GetSupportingPlane(), data, frontData, backData); |
---|
1084 | |
---|
1085 | Debug << "cost: " << candidateCost << ", lowest: " << lowestCost << endl; |
---|
1086 | |
---|
1087 | if (candidateCost < lowestCost) |
---|
1088 | { |
---|
1089 | bestPlane = poly->GetSupportingPlane(); |
---|
1090 | lowestCost = candidateCost; |
---|
1091 | } |
---|
1092 | } |
---|
1093 | |
---|
1094 | //limit = maxRaysCandidates > 0 ? Min((int)rays.size(), maxRayCandidates) : (int)rays.size(); |
---|
1095 | const BoundedRayContainer *rays = data.mRays; |
---|
1096 | |
---|
1097 | for (int i = 0; i < sMaxRayCandidates; ++ i) |
---|
1098 | { |
---|
1099 | Plane3 plane; |
---|
1100 | |
---|
1101 | if (1) |
---|
1102 | { |
---|
1103 | Vector3 pt[3]; |
---|
1104 | int idx[3]; |
---|
1105 | |
---|
1106 | for (int j = 0; j < 3; j ++) |
---|
1107 | { |
---|
1108 | idx[j] = Random((int)rays->size() * 2); |
---|
1109 | |
---|
1110 | BoundedRay *bRay = (*rays)[idx[j]]; |
---|
1111 | Ray *ray = bRay->mRay; |
---|
1112 | |
---|
1113 | if (idx[j] < (int)rays->size()) |
---|
1114 | pt[j] = ray->Extrap(bRay->mMinT); |
---|
1115 | else |
---|
1116 | { |
---|
1117 | idx[j] -= (int)rays->size(); |
---|
1118 | pt[j] = ray->Extrap(bRay->mMaxT); |
---|
1119 | } |
---|
1120 | } |
---|
1121 | |
---|
1122 | plane = Plane3(pt[0], pt[1], pt[2]); |
---|
1123 | } |
---|
1124 | else |
---|
1125 | { |
---|
1126 | candidateIdx = Random((int)rays->size()); |
---|
1127 | BoundedRay *bRay = (*rays)[candidateIdx]; |
---|
1128 | |
---|
1129 | Ray *ray = bRay->mRay; |
---|
1130 | |
---|
1131 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
1132 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
1133 | |
---|
1134 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
1135 | |
---|
1136 | const Vector3 normal = ray->GetDir(); |
---|
1137 | |
---|
1138 | plane = Plane3(normal, pt); |
---|
1139 | } |
---|
1140 | |
---|
1141 | const float candidateCost = |
---|
1142 | SplitPlaneCost(plane, data, frontData, backData); |
---|
1143 | |
---|
1144 | if (candidateCost < lowestCost) |
---|
1145 | { |
---|
1146 | Debug << "choose ray plane: " << lowestCost << endl; |
---|
1147 | bestPlane = plane; |
---|
1148 | |
---|
1149 | lowestCost = candidateCost; |
---|
1150 | } |
---|
1151 | else |
---|
1152 | Debug << "ray cost: " << candidateCost << ", lowest: " << lowestCost << endl; |
---|
1153 | } |
---|
1154 | |
---|
1155 | //Debug << "Plane lowest cost: " << lowestCost << endl; |
---|
1156 | return bestPlane; |
---|
1157 | } |
---|
1158 | |
---|
1159 | int BspTree::GetNextCandidateIdx(int currentIdx, PolygonContainer &polys) |
---|
1160 | { |
---|
1161 | const int candidateIdx = Random(currentIdx --); |
---|
1162 | |
---|
1163 | // swap candidates to avoid testing same plane 2 times |
---|
1164 | std::swap(polys[currentIdx], polys[candidateIdx]); |
---|
1165 | |
---|
1166 | return currentIdx; |
---|
1167 | //return Random((int)polys.size()); |
---|
1168 | } |
---|
1169 | |
---|
1170 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1171 | const PolygonContainer &polys) const |
---|
1172 | { |
---|
1173 | float val = 0; |
---|
1174 | |
---|
1175 | float sumBalancedPolys = 0; |
---|
1176 | float sumSplits = 0; |
---|
1177 | float sumPolyArea = 0; |
---|
1178 | float sumBalancedViewCells = 0; |
---|
1179 | float sumBlockedRays = 0; |
---|
1180 | float totalBlockedRays = 0; |
---|
1181 | //float totalArea = 0; |
---|
1182 | int totalViewCells = 0; |
---|
1183 | |
---|
1184 | // need three unique ids for each type of view cell |
---|
1185 | // for balanced view cells criterium |
---|
1186 | ViewCell::NewMail(); |
---|
1187 | const int backId = ViewCell::sMailId; |
---|
1188 | ViewCell::NewMail(); |
---|
1189 | const int frontId = ViewCell::sMailId; |
---|
1190 | ViewCell::NewMail(); |
---|
1191 | const int frontAndBackId = ViewCell::sMailId; |
---|
1192 | |
---|
1193 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
1194 | |
---|
1195 | for (it = polys.begin(); it != it_end; ++ it) |
---|
1196 | { |
---|
1197 | const int classification = (*it)->ClassifyPlane(candidatePlane); |
---|
1198 | |
---|
1199 | if (sSplitPlaneStrategy & BALANCED_POLYS) |
---|
1200 | sumBalancedPolys += sBalancedPolysTable[classification]; |
---|
1201 | |
---|
1202 | if (sSplitPlaneStrategy & LEAST_SPLITS) |
---|
1203 | sumSplits += sLeastPolySplitsTable[classification]; |
---|
1204 | |
---|
1205 | if (sSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1206 | { |
---|
1207 | if (classification == Polygon3::COINCIDENT) |
---|
1208 | sumPolyArea += (*it)->GetArea(); |
---|
1209 | //totalArea += area; |
---|
1210 | } |
---|
1211 | |
---|
1212 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1213 | { |
---|
1214 | const float blockedRays = (float)(*it)->mPiercingRays.size(); |
---|
1215 | |
---|
1216 | if (classification == Polygon3::COINCIDENT) |
---|
1217 | sumBlockedRays += blockedRays; |
---|
1218 | |
---|
1219 | totalBlockedRays += blockedRays; |
---|
1220 | } |
---|
1221 | |
---|
1222 | // assign view cells to back or front according to classificaion |
---|
1223 | if (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1224 | { |
---|
1225 | MeshInstance *viewCell = (*it)->mParent; |
---|
1226 | |
---|
1227 | // assure that we only count a view cell |
---|
1228 | // once for the front and once for the back side of the plane |
---|
1229 | if (classification == Polygon3::FRONT_SIDE) |
---|
1230 | { |
---|
1231 | if ((viewCell->mMailbox != frontId) && |
---|
1232 | (viewCell->mMailbox != frontAndBackId)) |
---|
1233 | { |
---|
1234 | sumBalancedViewCells += 1.0; |
---|
1235 | |
---|
1236 | if (viewCell->mMailbox != backId) |
---|
1237 | viewCell->mMailbox = frontId; |
---|
1238 | else |
---|
1239 | viewCell->mMailbox = frontAndBackId; |
---|
1240 | |
---|
1241 | ++ totalViewCells; |
---|
1242 | } |
---|
1243 | } |
---|
1244 | else if (classification == Polygon3::BACK_SIDE) |
---|
1245 | { |
---|
1246 | if ((viewCell->mMailbox != backId) && |
---|
1247 | (viewCell->mMailbox != frontAndBackId)) |
---|
1248 | { |
---|
1249 | sumBalancedViewCells -= 1.0; |
---|
1250 | |
---|
1251 | if (viewCell->mMailbox != frontId) |
---|
1252 | viewCell->mMailbox = backId; |
---|
1253 | else |
---|
1254 | viewCell->mMailbox = frontAndBackId; |
---|
1255 | |
---|
1256 | ++ totalViewCells; |
---|
1257 | } |
---|
1258 | } |
---|
1259 | } |
---|
1260 | } |
---|
1261 | |
---|
1262 | // all values should be approx. between 0 and 1 so they can be combined |
---|
1263 | // and scaled with the factors according to their importance |
---|
1264 | if (sSplitPlaneStrategy & BALANCED_POLYS) |
---|
1265 | val += sBalancedPolysFactor * fabs(sumBalancedPolys) / (float)polys.size(); |
---|
1266 | |
---|
1267 | if (sSplitPlaneStrategy & LEAST_SPLITS) |
---|
1268 | val += sLeastSplitsFactor * sumSplits / (float)polys.size(); |
---|
1269 | |
---|
1270 | if (sSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1271 | // HACK: polys.size should be total area so scaling is between 0 and 1 |
---|
1272 | val += sLargestPolyAreaFactor * (float)polys.size() / sumPolyArea; |
---|
1273 | |
---|
1274 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1275 | if (totalBlockedRays != 0) |
---|
1276 | val += sBlockedRaysFactor * (totalBlockedRays - sumBlockedRays) / totalBlockedRays; |
---|
1277 | |
---|
1278 | if (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1279 | if (totalViewCells != 0) |
---|
1280 | val += sBalancedViewCellsFactor * fabs(sumBalancedViewCells) / (float)totalViewCells; |
---|
1281 | |
---|
1282 | return val; |
---|
1283 | } |
---|
1284 | |
---|
1285 | bool BspTree::BoundRay(const Ray &ray, float &minT, float &maxT) const |
---|
1286 | { |
---|
1287 | maxT = 1e6; |
---|
1288 | minT = 0; |
---|
1289 | |
---|
1290 | // test with tree bounding box |
---|
1291 | if (!mBox.GetMinMaxT(ray, &minT, &maxT)) |
---|
1292 | return false; |
---|
1293 | |
---|
1294 | if (minT < 0) // start ray from origin |
---|
1295 | minT = 0; |
---|
1296 | |
---|
1297 | // bound ray or line segment |
---|
1298 | if ((ray.GetType() == Ray::LOCAL_RAY) && |
---|
1299 | !ray.intersections.empty() && |
---|
1300 | (ray.intersections[0].mT <= maxT)) |
---|
1301 | { |
---|
1302 | maxT = ray.intersections[0].mT; |
---|
1303 | } |
---|
1304 | |
---|
1305 | return true; |
---|
1306 | } |
---|
1307 | |
---|
1308 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1309 | const BoundedRayContainer &rays, |
---|
1310 | const int pvs, |
---|
1311 | const float area, |
---|
1312 | const BspNodeGeometry &cell, |
---|
1313 | BspTraversalData &frontData, |
---|
1314 | BspTraversalData &backData) const |
---|
1315 | { |
---|
1316 | float val = 0; |
---|
1317 | |
---|
1318 | float sumBalancedRays = 0; |
---|
1319 | float sumRaySplits = 0; |
---|
1320 | |
---|
1321 | int backId = 0; |
---|
1322 | int frontId = 0; |
---|
1323 | int frontAndBackId = 0; |
---|
1324 | |
---|
1325 | frontData.mPvs = 0; |
---|
1326 | backData.mPvs = 0; |
---|
1327 | frontData.mArea = 0; |
---|
1328 | backData.mArea = 0; |
---|
1329 | |
---|
1330 | // probability that view point lies in child |
---|
1331 | float pOverall = 0; |
---|
1332 | float pFront = 0; |
---|
1333 | float pBack = 0; |
---|
1334 | |
---|
1335 | if (sSplitPlaneStrategy & PVS) |
---|
1336 | { |
---|
1337 | // create three unique ids for pvs heuristics |
---|
1338 | Intersectable::NewMail(); backId = ViewCell::sMailId; |
---|
1339 | Intersectable::NewMail(); frontId = ViewCell::sMailId; |
---|
1340 | Intersectable::NewMail(); frontAndBackId = ViewCell::sMailId; |
---|
1341 | |
---|
1342 | if (1) // use front and back cell areas to approximate volume |
---|
1343 | { |
---|
1344 | // construct child geometry with regard to the candidate split plane |
---|
1345 | frontData.mCell = cell.ConstructChild(*this, candidatePlane, true); |
---|
1346 | backData.mCell = cell.ConstructChild(*this, candidatePlane, false); |
---|
1347 | |
---|
1348 | pFront = frontData.mArea = frontData.mCell->GetArea(); |
---|
1349 | pBack = backData.mArea = backData.mCell->GetArea(); |
---|
1350 | |
---|
1351 | pOverall = area; |
---|
1352 | } |
---|
1353 | else |
---|
1354 | { |
---|
1355 | pOverall = (float)rays.size(); |
---|
1356 | } |
---|
1357 | } |
---|
1358 | |
---|
1359 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
1360 | |
---|
1361 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
1362 | { |
---|
1363 | Ray *ray = (*rit)->mRay; |
---|
1364 | const float minT = (*rit)->mMinT; |
---|
1365 | const float maxT = (*rit)->mMaxT; |
---|
1366 | |
---|
1367 | const int cf = |
---|
1368 | ray->ClassifyPlane(candidatePlane, minT, maxT); |
---|
1369 | |
---|
1370 | if (sSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1371 | { |
---|
1372 | sumBalancedRays += sBalancedRaysTable[cf]; |
---|
1373 | } |
---|
1374 | |
---|
1375 | if (sSplitPlaneStrategy & BALANCED_RAYS) |
---|
1376 | { |
---|
1377 | sumRaySplits += sLeastRaySplitsTable[cf]; |
---|
1378 | } |
---|
1379 | |
---|
1380 | if (sSplitPlaneStrategy & PVS) |
---|
1381 | { |
---|
1382 | if (!ray->intersections.empty()) |
---|
1383 | { |
---|
1384 | // in case the ray intersects an objcrs |
---|
1385 | // assure that we only count a object |
---|
1386 | // once for the front and once for the back side of the plane |
---|
1387 | AddToPvs(*ray->intersections[0].mObject, frontData.mPvs, backData.mPvs, |
---|
1388 | cf, frontId, backId, frontAndBackId); |
---|
1389 | } |
---|
1390 | |
---|
1391 | // the source object in the origin of the ray |
---|
1392 | AddToPvs(*ray->sourceObject.mObject, frontData.mPvs, backData.mPvs, |
---|
1393 | cf, frontId, backId, frontAndBackId); |
---|
1394 | |
---|
1395 | // use #rays to approximate volume |
---|
1396 | if (0) |
---|
1397 | { |
---|
1398 | if ((cf == Ray::BACK) || (cf == Ray::FRONT_BACK) || (cf == Ray::BACK_FRONT)) |
---|
1399 | ++ pFront; |
---|
1400 | if ((cf == Ray::FRONT) || (cf == Ray::FRONT_BACK) || (cf == Ray::BACK_FRONT)) |
---|
1401 | ++ pBack; |
---|
1402 | } |
---|
1403 | } |
---|
1404 | } |
---|
1405 | |
---|
1406 | if ((sSplitPlaneStrategy & LEAST_RAY_SPLITS) && !rays.empty()) |
---|
1407 | val += sLeastRaySplitsFactor * sumRaySplits / (float)rays.size(); |
---|
1408 | |
---|
1409 | if ((sSplitPlaneStrategy & BALANCED_RAYS) && !rays.empty()) |
---|
1410 | val += sBalancedRaysFactor * fabs(sumBalancedRays) / (float)rays.size(); |
---|
1411 | |
---|
1412 | if ((sSplitPlaneStrategy & PVS) && area && pvs) |
---|
1413 | val += sPvsFactor * (frontData.mPvs * pFront + (backData.mPvs * pBack)) / |
---|
1414 | (pOverall * (float)pvs * 2); |
---|
1415 | |
---|
1416 | Debug << "totalpvs: " << pvs << " ptotal: " << pOverall |
---|
1417 | << " frontpvs: " << frontData.mPvs << " pFront: " << pFront |
---|
1418 | << " backpvs: " << backData.mPvs << " pBack: " << pBack |
---|
1419 | << " val " << val << endl; |
---|
1420 | |
---|
1421 | return val; |
---|
1422 | } |
---|
1423 | |
---|
1424 | void BspTree::AddToPvs(Intersectable &obj, |
---|
1425 | int &frontPvs, |
---|
1426 | int &backPvs, |
---|
1427 | const int cf, |
---|
1428 | const int frontId, |
---|
1429 | const int backId, |
---|
1430 | const int frontAndBackId) const |
---|
1431 | { |
---|
1432 | if (cf == Ray::COINCIDENT) //TODO: really belongs to no pvs? |
---|
1433 | return; |
---|
1434 | |
---|
1435 | if (cf == Ray::FRONT) |
---|
1436 | { |
---|
1437 | if ((obj.mMailbox != frontId) && |
---|
1438 | (obj.mMailbox != frontAndBackId)) |
---|
1439 | { |
---|
1440 | ++ frontPvs; |
---|
1441 | |
---|
1442 | if (obj.mMailbox != backId) |
---|
1443 | obj.mMailbox = frontId; |
---|
1444 | else |
---|
1445 | obj.mMailbox = frontAndBackId; |
---|
1446 | } |
---|
1447 | } |
---|
1448 | else if (cf == Ray::BACK) |
---|
1449 | { |
---|
1450 | if ((obj.mMailbox != backId) && |
---|
1451 | (obj.mMailbox != frontAndBackId)) |
---|
1452 | { |
---|
1453 | ++ backPvs; |
---|
1454 | |
---|
1455 | if (obj.mMailbox != frontId) |
---|
1456 | obj.mMailbox = backId; |
---|
1457 | else |
---|
1458 | obj.mMailbox = frontAndBackId; |
---|
1459 | } |
---|
1460 | } |
---|
1461 | // object belongs to both pvs |
---|
1462 | else if ((cf == Ray::FRONT_BACK) || (cf == Ray::BACK_FRONT)) |
---|
1463 | { |
---|
1464 | if (obj.mMailbox != frontAndBackId) |
---|
1465 | { |
---|
1466 | if (obj.mMailbox != frontId) |
---|
1467 | ++ frontPvs; |
---|
1468 | if (obj.mMailbox != backId) |
---|
1469 | ++ backPvs; |
---|
1470 | |
---|
1471 | obj.mMailbox = frontAndBackId; |
---|
1472 | } |
---|
1473 | } |
---|
1474 | } |
---|
1475 | |
---|
1476 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1477 | BspTraversalData &data, |
---|
1478 | BspTraversalData &frontData, |
---|
1479 | BspTraversalData &backData) const |
---|
1480 | { |
---|
1481 | float val = 0; |
---|
1482 | |
---|
1483 | if (sSplitPlaneStrategy & VERTICAL_AXIS) |
---|
1484 | { |
---|
1485 | Vector3 tinyAxis(0,0,0); tinyAxis[mBox.Size().TinyAxis()] = 1.0f; |
---|
1486 | // we put a penalty on the dot product between the "tiny" vertical axis |
---|
1487 | // and the split plane axis |
---|
1488 | val += sVerticalSplitsFactor * |
---|
1489 | fabs(DotProd(candidatePlane.mNormal, tinyAxis)); |
---|
1490 | } |
---|
1491 | |
---|
1492 | // the following criteria loop over all polygons to find the cost value |
---|
1493 | if ((sSplitPlaneStrategy & BALANCED_POLYS) || |
---|
1494 | (sSplitPlaneStrategy & LEAST_SPLITS) || |
---|
1495 | (sSplitPlaneStrategy & LARGEST_POLY_AREA) || |
---|
1496 | (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) || |
---|
1497 | (sSplitPlaneStrategy & BLOCKED_RAYS)) |
---|
1498 | { |
---|
1499 | val += SplitPlaneCost(candidatePlane, *data.mPolygons); |
---|
1500 | } |
---|
1501 | |
---|
1502 | // the following criteria loop over all rays to find the cost value |
---|
1503 | if ((sSplitPlaneStrategy & BALANCED_RAYS) || |
---|
1504 | (sSplitPlaneStrategy & LEAST_RAY_SPLITS) || |
---|
1505 | (sSplitPlaneStrategy & PVS)) |
---|
1506 | { |
---|
1507 | val += SplitPlaneCost(candidatePlane, *data.mRays, data.mPvs, |
---|
1508 | data.mArea, *data.mCell, frontData, backData); |
---|
1509 | } |
---|
1510 | |
---|
1511 | // return linear combination of the sums |
---|
1512 | return val; |
---|
1513 | } |
---|
1514 | |
---|
1515 | void BspTree::ParseEnvironment() |
---|
1516 | { |
---|
1517 | //-- parse bsp cell tree construction method |
---|
1518 | char constructionMethodStr[60]; |
---|
1519 | |
---|
1520 | environment->GetStringValue("BspTree.Construction.input", constructionMethodStr); |
---|
1521 | |
---|
1522 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
---|
1523 | |
---|
1524 | if (strcmp(constructionMethodStr, "fromViewCells") == 0) |
---|
1525 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
---|
1526 | else if (strcmp(constructionMethodStr, "fromSceneGeometry") == 0) |
---|
1527 | sConstructionMethod = FROM_SCENE_GEOMETRY; |
---|
1528 | else if (strcmp(constructionMethodStr, "fromRays") == 0) |
---|
1529 | sConstructionMethod = FROM_RAYS; |
---|
1530 | else |
---|
1531 | { |
---|
1532 | cerr << "Wrong construction method " << constructionMethodStr << endl; |
---|
1533 | exit(1); |
---|
1534 | } |
---|
1535 | |
---|
1536 | Debug << "Construction method: " << constructionMethodStr << endl; |
---|
1537 | |
---|
1538 | //-- termination criteria for autopartition |
---|
1539 | environment->GetIntValue("BspTree.Termination.maxDepth", sTermMaxDepth); |
---|
1540 | environment->GetIntValue("BspTree.Termination.minPvs", sTermMinPvs); |
---|
1541 | environment->GetIntValue("BspTree.Termination.maxPolygons", sTermMaxPolygons); |
---|
1542 | environment->GetIntValue("BspTree.Termination.maxRays", sTermMaxRays); |
---|
1543 | |
---|
1544 | //-- termination criteria for axis aligned split |
---|
1545 | environment->GetFloatValue("BspTree.Termination.AxisAligned.ct_div_ci", sCt_div_ci); |
---|
1546 | environment->GetFloatValue("BspTree.Termination.AxisAligned.maxCostRatio", sMaxCostRatio); |
---|
1547 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxPolys", |
---|
1548 | sTermMaxPolysForAxisAligned); |
---|
1549 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxRays", |
---|
1550 | sTermMaxRaysForAxisAligned); |
---|
1551 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxObjects", |
---|
1552 | sTermMaxObjectsForAxisAligned); |
---|
1553 | //-- partition criteria |
---|
1554 | environment->GetIntValue("BspTree.maxPolyCandidates", sMaxPolyCandidates); |
---|
1555 | environment->GetIntValue("BspTree.maxRayCandidates", sMaxRayCandidates); |
---|
1556 | environment->GetIntValue("BspTree.splitPlaneStrategy", sSplitPlaneStrategy); |
---|
1557 | environment->GetFloatValue("BspTree.AxisAligned.splitBorder", sSplitBorder); |
---|
1558 | |
---|
1559 | environment->GetFloatValue("BspTree.Construction.sideTolerance", Vector3::sDistTolerance); |
---|
1560 | Vector3::sDistToleranceSqrt = Vector3::sDistTolerance * Vector3::sDistTolerance; |
---|
1561 | |
---|
1562 | // post processing stuff |
---|
1563 | environment->GetIntValue("ViewCells.PostProcessing.minPvsDif", sMinPvsDif); |
---|
1564 | environment->GetIntValue("ViewCells.PostProcessing.minPvs", sMinPvs); |
---|
1565 | environment->GetIntValue("ViewCells.PostProcessing.maxPvs", sMaxPvs); |
---|
1566 | |
---|
1567 | Debug << "BSP max depth: " << sTermMaxDepth << endl; |
---|
1568 | Debug << "BSP min PVS: " << sTermMinPvs << endl; |
---|
1569 | Debug << "BSP max polys: " << sTermMaxPolygons << endl; |
---|
1570 | Debug << "BSP max rays: " << sTermMaxRays << endl; |
---|
1571 | Debug << "BSP max polygon candidates: " << sMaxPolyCandidates << endl; |
---|
1572 | Debug << "BSP max plane candidates: " << sMaxRayCandidates << endl; |
---|
1573 | |
---|
1574 | Debug << "Split plane strategy: "; |
---|
1575 | if (sSplitPlaneStrategy & RANDOM_POLYGON) |
---|
1576 | Debug << "random polygon "; |
---|
1577 | if (sSplitPlaneStrategy & AXIS_ALIGNED) |
---|
1578 | Debug << "axis aligned "; |
---|
1579 | if (sSplitPlaneStrategy & LEAST_SPLITS) |
---|
1580 | Debug << "least splits "; |
---|
1581 | if (sSplitPlaneStrategy & BALANCED_POLYS) |
---|
1582 | Debug << "balanced polygons "; |
---|
1583 | if (sSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1584 | Debug << "balanced view cells "; |
---|
1585 | if (sSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1586 | Debug << "largest polygon area "; |
---|
1587 | if (sSplitPlaneStrategy & VERTICAL_AXIS) |
---|
1588 | Debug << "vertical axis "; |
---|
1589 | if (sSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1590 | Debug << "blocked rays "; |
---|
1591 | if (sSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1592 | Debug << "least ray splits "; |
---|
1593 | if (sSplitPlaneStrategy & BALANCED_RAYS) |
---|
1594 | Debug << "balanced rays "; |
---|
1595 | if (sSplitPlaneStrategy & PVS) |
---|
1596 | Debug << "pvs"; |
---|
1597 | Debug << endl; |
---|
1598 | } |
---|
1599 | |
---|
1600 | void BspTree::CollectLeaves(vector<BspLeaf *> &leaves) const |
---|
1601 | { |
---|
1602 | stack<BspNode *> nodeStack; |
---|
1603 | nodeStack.push(mRoot); |
---|
1604 | |
---|
1605 | while (!nodeStack.empty()) |
---|
1606 | { |
---|
1607 | BspNode *node = nodeStack.top(); |
---|
1608 | |
---|
1609 | nodeStack.pop(); |
---|
1610 | |
---|
1611 | if (node->IsLeaf()) |
---|
1612 | { |
---|
1613 | BspLeaf *leaf = (BspLeaf *)node; |
---|
1614 | leaves.push_back(leaf); |
---|
1615 | } |
---|
1616 | else |
---|
1617 | { |
---|
1618 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1619 | |
---|
1620 | nodeStack.push(interior->GetBack()); |
---|
1621 | nodeStack.push(interior->GetFront()); |
---|
1622 | } |
---|
1623 | } |
---|
1624 | } |
---|
1625 | |
---|
1626 | AxisAlignedBox3 BspTree::GetBoundingBox() const |
---|
1627 | { |
---|
1628 | return mBox; |
---|
1629 | } |
---|
1630 | |
---|
1631 | BspNode *BspTree::GetRoot() const |
---|
1632 | { |
---|
1633 | return mRoot; |
---|
1634 | } |
---|
1635 | |
---|
1636 | void BspTree::EvaluateLeafStats(const BspTraversalData &data) |
---|
1637 | { |
---|
1638 | // the node became a leaf -> evaluate stats for leafs |
---|
1639 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode); |
---|
1640 | |
---|
1641 | if (data.mDepth >= sTermMaxDepth) |
---|
1642 | ++ mStat.maxDepthNodes; |
---|
1643 | |
---|
1644 | // store maximal and minimal depth |
---|
1645 | if (data.mDepth > mStat.maxDepth) |
---|
1646 | mStat.maxDepth = data.mDepth; |
---|
1647 | |
---|
1648 | if (data.mDepth < mStat.minDepth) |
---|
1649 | mStat.minDepth = data.mDepth; |
---|
1650 | |
---|
1651 | // store minimal and maximal pvs |
---|
1652 | /*if (data.mPvs > mStat.pvs) |
---|
1653 | mStat.pvs = data.mPvs; |
---|
1654 | |
---|
1655 | if (data.mPvs < mStat.pvs) |
---|
1656 | mStat.pvs = data.mPvs;*/ |
---|
1657 | |
---|
1658 | // accumulate depth to compute average |
---|
1659 | mStat.accumDepth += data.mDepth; |
---|
1660 | |
---|
1661 | //#ifdef _DEBUG |
---|
1662 | Debug << "BSP stats: " |
---|
1663 | << "Depth: " << data.mDepth << " (max: " << sTermMaxDepth << "), " |
---|
1664 | << "PVS: " << data.mPvs << " (max: " << sTermMinPvs << "), " |
---|
1665 | << "#polygons: " << (int)data.mPolygons->size() << " (max: " << sTermMaxPolygons << "), " |
---|
1666 | << "#rays: " << (int)data.mRays->size() << " (max: " << sTermMaxRays << "), " |
---|
1667 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << endl; |
---|
1668 | //#endif |
---|
1669 | } |
---|
1670 | |
---|
1671 | int BspTree::CastRay(Ray &ray) |
---|
1672 | { |
---|
1673 | int hits = 0; |
---|
1674 | |
---|
1675 | stack<BspRayTraversalData> tStack; |
---|
1676 | |
---|
1677 | float maxt, mint; |
---|
1678 | |
---|
1679 | if (!BoundRay(ray, mint, maxt)) |
---|
1680 | return 0; |
---|
1681 | |
---|
1682 | Intersectable::NewMail(); |
---|
1683 | |
---|
1684 | Vector3 entp = ray.Extrap(mint); |
---|
1685 | Vector3 extp = ray.Extrap(maxt); |
---|
1686 | |
---|
1687 | BspNode *node = mRoot; |
---|
1688 | BspNode *farChild = NULL; |
---|
1689 | |
---|
1690 | while (1) |
---|
1691 | { |
---|
1692 | if (!node->IsLeaf()) |
---|
1693 | { |
---|
1694 | BspInterior *in = (BspInterior *) node; |
---|
1695 | |
---|
1696 | Plane3 *splitPlane = in->GetPlane(); |
---|
1697 | |
---|
1698 | int entSide = splitPlane->Side(entp); |
---|
1699 | int extSide = splitPlane->Side(extp); |
---|
1700 | |
---|
1701 | Vector3 intersection; |
---|
1702 | |
---|
1703 | if (entSide < 0) |
---|
1704 | { |
---|
1705 | node = in->GetBack(); |
---|
1706 | |
---|
1707 | if(extSide <= 0) // plane does not split ray => no far child |
---|
1708 | continue; |
---|
1709 | |
---|
1710 | farChild = in->GetFront(); // plane splits ray |
---|
1711 | |
---|
1712 | } else if (entSide > 0) |
---|
1713 | { |
---|
1714 | node = in->GetFront(); |
---|
1715 | |
---|
1716 | if (extSide >= 0) // plane does not split ray => no far child |
---|
1717 | continue; |
---|
1718 | |
---|
1719 | farChild = in->GetBack(); // plane splits ray |
---|
1720 | } |
---|
1721 | else // ray and plane are coincident |
---|
1722 | // WHAT TO DO IN THIS CASE ? |
---|
1723 | { |
---|
1724 | break; |
---|
1725 | //node = in->GetFront(); |
---|
1726 | //continue; |
---|
1727 | } |
---|
1728 | |
---|
1729 | // push data for far child |
---|
1730 | tStack.push(BspRayTraversalData(farChild, extp, maxt)); |
---|
1731 | |
---|
1732 | // find intersection of ray segment with plane |
---|
1733 | float t; |
---|
1734 | extp = splitPlane->FindIntersection(ray.GetLoc(), extp, &t); |
---|
1735 | maxt *= t; |
---|
1736 | |
---|
1737 | } else // reached leaf => intersection with view cell |
---|
1738 | { |
---|
1739 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node); |
---|
1740 | |
---|
1741 | if (!leaf->mViewCell->Mailed()) |
---|
1742 | { |
---|
1743 | ray.bspIntersections.push_back(Ray::BspIntersection(maxt, leaf)); |
---|
1744 | leaf->mViewCell->Mail(); |
---|
1745 | ++ hits; |
---|
1746 | } |
---|
1747 | |
---|
1748 | //-- fetch the next far child from the stack |
---|
1749 | if (tStack.empty()) |
---|
1750 | break; |
---|
1751 | |
---|
1752 | entp = extp; |
---|
1753 | mint = maxt; // NOTE: need this? |
---|
1754 | |
---|
1755 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f) |
---|
1756 | break; |
---|
1757 | |
---|
1758 | BspRayTraversalData &s = tStack.top(); |
---|
1759 | |
---|
1760 | node = s.mNode; |
---|
1761 | extp = s.mExitPoint; |
---|
1762 | maxt = s.mMaxT; |
---|
1763 | |
---|
1764 | tStack.pop(); |
---|
1765 | } |
---|
1766 | } |
---|
1767 | |
---|
1768 | return hits; |
---|
1769 | } |
---|
1770 | |
---|
1771 | bool BspTree::Export(const string filename) |
---|
1772 | { |
---|
1773 | Exporter *exporter = Exporter::GetExporter(filename); |
---|
1774 | |
---|
1775 | if (exporter) |
---|
1776 | { |
---|
1777 | exporter->ExportBspTree(*this); |
---|
1778 | return true; |
---|
1779 | } |
---|
1780 | |
---|
1781 | return false; |
---|
1782 | } |
---|
1783 | |
---|
1784 | void BspTree::CollectViewCells(ViewCellContainer &viewCells) const |
---|
1785 | { |
---|
1786 | stack<BspNode *> nodeStack; |
---|
1787 | nodeStack.push(mRoot); |
---|
1788 | |
---|
1789 | ViewCell::NewMail(); |
---|
1790 | |
---|
1791 | while (!nodeStack.empty()) |
---|
1792 | { |
---|
1793 | BspNode *node = nodeStack.top(); |
---|
1794 | nodeStack.pop(); |
---|
1795 | |
---|
1796 | if (node->IsLeaf()) |
---|
1797 | { |
---|
1798 | ViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1799 | |
---|
1800 | if (!viewCell->Mailed()) |
---|
1801 | { |
---|
1802 | viewCell->Mail(); |
---|
1803 | viewCells.push_back(viewCell); |
---|
1804 | } |
---|
1805 | } |
---|
1806 | else |
---|
1807 | { |
---|
1808 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1809 | |
---|
1810 | nodeStack.push(interior->mFront); |
---|
1811 | nodeStack.push(interior->mBack); |
---|
1812 | } |
---|
1813 | } |
---|
1814 | } |
---|
1815 | |
---|
1816 | void BspTree::EvaluateViewCellsStats(BspViewCellsStatistics &stat) const |
---|
1817 | { |
---|
1818 | stat.Reset(); |
---|
1819 | |
---|
1820 | stack<BspNode *> nodeStack; |
---|
1821 | nodeStack.push(mRoot); |
---|
1822 | |
---|
1823 | ViewCell::NewMail(); |
---|
1824 | |
---|
1825 | // exclude root cell |
---|
1826 | mRootCell->Mail(); |
---|
1827 | |
---|
1828 | while (!nodeStack.empty()) |
---|
1829 | { |
---|
1830 | BspNode *node = nodeStack.top(); |
---|
1831 | nodeStack.pop(); |
---|
1832 | |
---|
1833 | if (node->IsLeaf()) |
---|
1834 | { |
---|
1835 | ++ stat.bspLeaves; |
---|
1836 | |
---|
1837 | BspViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1838 | |
---|
1839 | if (!viewCell->Mailed()) |
---|
1840 | { |
---|
1841 | viewCell->Mail(); |
---|
1842 | |
---|
1843 | ++ stat.viewCells; |
---|
1844 | int pvsSize = viewCell->GetPvs().GetSize(); |
---|
1845 | |
---|
1846 | stat.pvs += pvsSize; |
---|
1847 | |
---|
1848 | if (pvsSize < 2) |
---|
1849 | ++ stat.emptyPvs; |
---|
1850 | |
---|
1851 | if (pvsSize > stat.maxPvs) |
---|
1852 | stat.maxPvs = pvsSize; |
---|
1853 | |
---|
1854 | if (pvsSize < stat.minPvs) |
---|
1855 | stat.minPvs = pvsSize; |
---|
1856 | |
---|
1857 | if ((int)viewCell->mBspLeaves.size() > stat.maxBspLeaves) |
---|
1858 | stat.maxBspLeaves = (int)viewCell->mBspLeaves.size(); |
---|
1859 | } |
---|
1860 | } |
---|
1861 | else |
---|
1862 | { |
---|
1863 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1864 | |
---|
1865 | nodeStack.push(interior->mFront); |
---|
1866 | nodeStack.push(interior->mBack); |
---|
1867 | } |
---|
1868 | } |
---|
1869 | } |
---|
1870 | |
---|
1871 | bool BspTree::MergeViewCells(BspLeaf *front, BspLeaf *back) const |
---|
1872 | { |
---|
1873 | BspViewCell *viewCell = |
---|
1874 | dynamic_cast<BspViewCell *>(ViewCell::Merge(*front->mViewCell, *back->mViewCell)); |
---|
1875 | |
---|
1876 | if (!viewCell) |
---|
1877 | return false; |
---|
1878 | |
---|
1879 | // change view cells of all leaves associated with the |
---|
1880 | // previous view cells |
---|
1881 | |
---|
1882 | BspViewCell *fVc = front->mViewCell; |
---|
1883 | BspViewCell *bVc = back->mViewCell; |
---|
1884 | |
---|
1885 | vector<BspLeaf *> fLeaves = fVc->mBspLeaves; |
---|
1886 | vector<BspLeaf *> bLeaves = bVc->mBspLeaves; |
---|
1887 | |
---|
1888 | vector<BspLeaf *>::const_iterator it; |
---|
1889 | |
---|
1890 | for (it = fLeaves.begin(); it != fLeaves.end(); ++ it) |
---|
1891 | { |
---|
1892 | (*it)->SetViewCell(viewCell); |
---|
1893 | viewCell->mBspLeaves.push_back(*it); |
---|
1894 | } |
---|
1895 | for (it = bLeaves.begin(); it != bLeaves.end(); ++ it) |
---|
1896 | { |
---|
1897 | (*it)->SetViewCell(viewCell); |
---|
1898 | viewCell->mBspLeaves.push_back(*it); |
---|
1899 | } |
---|
1900 | |
---|
1901 | DEL_PTR(fVc); |
---|
1902 | DEL_PTR(bVc); |
---|
1903 | |
---|
1904 | return true; |
---|
1905 | } |
---|
1906 | |
---|
1907 | bool BspTree::ShouldMerge(BspLeaf *front, BspLeaf *back) const |
---|
1908 | { |
---|
1909 | ViewCell *fvc = front->mViewCell; |
---|
1910 | ViewCell *bvc = back->mViewCell; |
---|
1911 | |
---|
1912 | if ((fvc == mRootCell) || (bvc == mRootCell) || (fvc == bvc)) |
---|
1913 | return false; |
---|
1914 | |
---|
1915 | int fdiff = fvc->GetPvs().Diff(bvc->GetPvs()); |
---|
1916 | |
---|
1917 | if (fvc->GetPvs().GetSize() + fdiff < sMaxPvs) |
---|
1918 | { |
---|
1919 | if ((fvc->GetPvs().GetSize() < sMinPvs) || |
---|
1920 | (bvc->GetPvs().GetSize() < sMinPvs) || |
---|
1921 | ((fdiff < sMinPvsDif) && (bvc->GetPvs().Diff(fvc->GetPvs()) < sMinPvsDif))) |
---|
1922 | { |
---|
1923 | return true; |
---|
1924 | } |
---|
1925 | } |
---|
1926 | |
---|
1927 | return false; |
---|
1928 | } |
---|
1929 | |
---|
1930 | void BspTree::SetGenerateViewCells(int generateViewCells) |
---|
1931 | { |
---|
1932 | mGenerateViewCells = generateViewCells; |
---|
1933 | } |
---|
1934 | |
---|
1935 | BspTreeStatistics &BspTree::GetStat() |
---|
1936 | { |
---|
1937 | return mStat; |
---|
1938 | } |
---|
1939 | |
---|
1940 | int BspTree::SplitRays(const Plane3 &plane, |
---|
1941 | BoundedRayContainer &rays, |
---|
1942 | BoundedRayContainer &frontRays, |
---|
1943 | BoundedRayContainer &backRays) |
---|
1944 | { |
---|
1945 | int splits = 0; |
---|
1946 | |
---|
1947 | while (!rays.empty()) |
---|
1948 | { |
---|
1949 | BoundedRay *bRay = rays.back(); |
---|
1950 | Ray *ray = bRay->mRay; |
---|
1951 | rays.pop_back(); |
---|
1952 | |
---|
1953 | const int cf = |
---|
1954 | ray->ClassifyPlane(plane, bRay->mMinT, bRay->mMaxT); |
---|
1955 | |
---|
1956 | ray->SetId(cf); |
---|
1957 | |
---|
1958 | switch (cf) |
---|
1959 | { |
---|
1960 | case Ray::COINCIDENT: |
---|
1961 | //frontRays.push_back(bRay); |
---|
1962 | DEL_PTR(bRay); |
---|
1963 | break; |
---|
1964 | case Ray::BACK: |
---|
1965 | backRays.push_back(bRay); |
---|
1966 | break; |
---|
1967 | case Ray::FRONT: |
---|
1968 | frontRays.push_back(bRay); |
---|
1969 | break; |
---|
1970 | case Ray::FRONT_BACK: |
---|
1971 | { |
---|
1972 | // find intersection of ray segment with plane |
---|
1973 | const Vector3 extp = ray->Extrap(bRay->mMaxT); |
---|
1974 | const float t = plane.FindT(ray->GetLoc(), extp); |
---|
1975 | |
---|
1976 | const float newT = t * bRay->mMaxT; |
---|
1977 | |
---|
1978 | frontRays.push_back(new BoundedRay(ray, bRay->mMinT, newT)); |
---|
1979 | backRays.push_back(new BoundedRay(ray, newT, bRay->mMaxT)); |
---|
1980 | |
---|
1981 | DEL_PTR(bRay); |
---|
1982 | |
---|
1983 | ++ splits; |
---|
1984 | } |
---|
1985 | break; |
---|
1986 | case Ray::BACK_FRONT: |
---|
1987 | { |
---|
1988 | // find intersection of ray segment with plane |
---|
1989 | const Vector3 extp = ray->Extrap(bRay->mMaxT); |
---|
1990 | const float t = plane.FindT(ray->GetLoc(), extp); |
---|
1991 | const float newT = t * bRay->mMaxT; |
---|
1992 | |
---|
1993 | backRays.push_back(new BoundedRay(ray, bRay->mMinT, newT)); |
---|
1994 | frontRays.push_back(new BoundedRay(ray, newT, bRay->mMaxT)); |
---|
1995 | |
---|
1996 | DEL_PTR(bRay); |
---|
1997 | |
---|
1998 | ++ splits; |
---|
1999 | } |
---|
2000 | break; |
---|
2001 | default: |
---|
2002 | Debug << "Should not come here" << endl; |
---|
2003 | break; |
---|
2004 | } |
---|
2005 | } |
---|
2006 | |
---|
2007 | return splits; |
---|
2008 | } |
---|
2009 | |
---|
2010 | void BspTree::ExtractSplitPlanes(BspNode *n, |
---|
2011 | vector<Plane3> &planes, |
---|
2012 | vector<bool> &sides) const |
---|
2013 | { |
---|
2014 | BspNode *lastNode; |
---|
2015 | do |
---|
2016 | { |
---|
2017 | lastNode = n; |
---|
2018 | |
---|
2019 | // want to get planes defining geometry of this node => don't take |
---|
2020 | // split plane of node itself |
---|
2021 | n = n->GetParent(); |
---|
2022 | |
---|
2023 | if (n) |
---|
2024 | { |
---|
2025 | BspInterior *interior = dynamic_cast<BspInterior *>(n); |
---|
2026 | |
---|
2027 | planes.push_back(* dynamic_cast<BspInterior *>(interior)->GetPlane()); |
---|
2028 | sides.push_back(interior->mFront == lastNode); |
---|
2029 | } |
---|
2030 | } |
---|
2031 | while (n); |
---|
2032 | } |
---|
2033 | |
---|
2034 | void BspTree::ConstructGeometry(BspNode *n, BspNodeGeometry &cell) const |
---|
2035 | { |
---|
2036 | stack<BspNode *> tStack; |
---|
2037 | |
---|
2038 | vector<Plane3> planes; |
---|
2039 | vector<bool> sides; |
---|
2040 | |
---|
2041 | ExtractSplitPlanes(n, cell.mPlanes, cell.mSides); |
---|
2042 | |
---|
2043 | PolygonContainer candidatePolys; |
---|
2044 | |
---|
2045 | // bounded planes are added to the polygons |
---|
2046 | for (int i = 0; i < (int)cell.mPlanes.size(); ++ i) |
---|
2047 | { |
---|
2048 | candidatePolys.push_back(GetBoundingBox().CrossSection(cell.mPlanes[i])); |
---|
2049 | } |
---|
2050 | |
---|
2051 | // add faces of bounding box (also could be faces of the cell) |
---|
2052 | for (int i = 0; i < 6; ++ i) |
---|
2053 | { |
---|
2054 | VertexContainer vertices; |
---|
2055 | |
---|
2056 | for (int j = 0; j < 4; ++ j) |
---|
2057 | vertices.push_back(mBox.GetFace(i).mVertices[j]); |
---|
2058 | |
---|
2059 | candidatePolys.push_back(new Polygon3(vertices)); |
---|
2060 | } |
---|
2061 | |
---|
2062 | for (int i = 0; i < (int)candidatePolys.size(); ++ i) |
---|
2063 | { |
---|
2064 | bool inside = true; |
---|
2065 | |
---|
2066 | // polygon is split by all other planes |
---|
2067 | for (int j = 0; (j < cell.mPlanes.size()) && inside; ++ j) |
---|
2068 | { |
---|
2069 | if (i == j) // same plane |
---|
2070 | continue; |
---|
2071 | |
---|
2072 | VertexContainer splitPts; |
---|
2073 | Polygon3 *frontPoly, *backPoly; |
---|
2074 | |
---|
2075 | const int cf = candidatePolys[i]->ClassifyPlane(cell.mPlanes[j]); |
---|
2076 | |
---|
2077 | switch (cf) |
---|
2078 | { |
---|
2079 | case Polygon3::SPLIT: |
---|
2080 | frontPoly = new Polygon3(); |
---|
2081 | backPoly = new Polygon3(); |
---|
2082 | |
---|
2083 | candidatePolys[i]->Split(cell.mPlanes[j], *frontPoly, |
---|
2084 | *backPoly, splitPts); |
---|
2085 | DEL_PTR(candidatePolys[i]); |
---|
2086 | |
---|
2087 | if(sides[j] == true) |
---|
2088 | { |
---|
2089 | candidatePolys[i] = frontPoly; |
---|
2090 | DEL_PTR(backPoly); |
---|
2091 | } |
---|
2092 | else |
---|
2093 | { |
---|
2094 | candidatePolys[i] = backPoly; |
---|
2095 | DEL_PTR(frontPoly); |
---|
2096 | } |
---|
2097 | |
---|
2098 | break; |
---|
2099 | |
---|
2100 | case Polygon3::BACK_SIDE: |
---|
2101 | if (cell.mSides[j]) |
---|
2102 | inside = false; |
---|
2103 | break; |
---|
2104 | case Polygon3::FRONT_SIDE: |
---|
2105 | if (!cell.mSides[j]) |
---|
2106 | inside = false; |
---|
2107 | break; |
---|
2108 | case Polygon3::COINCIDENT: |
---|
2109 | break; |
---|
2110 | default: |
---|
2111 | break; |
---|
2112 | } |
---|
2113 | } |
---|
2114 | |
---|
2115 | if (inside) |
---|
2116 | cell.mPolys.push_back(candidatePolys[i]); |
---|
2117 | else |
---|
2118 | DEL_PTR(candidatePolys[i]); |
---|
2119 | } |
---|
2120 | } |
---|
2121 | |
---|
2122 | void BspTree::ConstructGeometry(BspNode *n, PolygonContainer &cell) const |
---|
2123 | { |
---|
2124 | stack<BspNode *> tStack; |
---|
2125 | |
---|
2126 | vector<Plane3> planes; |
---|
2127 | vector<bool> sides; |
---|
2128 | |
---|
2129 | ExtractSplitPlanes(n, planes, sides); |
---|
2130 | |
---|
2131 | PolygonContainer candidatePolys; |
---|
2132 | |
---|
2133 | // bounded planes are added to the polygons |
---|
2134 | for (int i = 0; i < (int)planes.size(); ++ i) |
---|
2135 | { |
---|
2136 | candidatePolys.push_back(GetBoundingBox().CrossSection(planes[i])); |
---|
2137 | } |
---|
2138 | |
---|
2139 | // add faces of bounding box (also could be faces of the cell) |
---|
2140 | for (int i = 0; i < 6; ++ i) |
---|
2141 | { |
---|
2142 | VertexContainer vertices; |
---|
2143 | |
---|
2144 | for (int j = 0; j < 4; ++ j) |
---|
2145 | vertices.push_back(mBox.GetFace(i).mVertices[j]); |
---|
2146 | |
---|
2147 | candidatePolys.push_back(new Polygon3(vertices)); |
---|
2148 | } |
---|
2149 | |
---|
2150 | for (int i = 0; i < (int)candidatePolys.size(); ++ i) |
---|
2151 | { |
---|
2152 | bool inside = true; |
---|
2153 | |
---|
2154 | // polygon is split by all other planes |
---|
2155 | for (int j = 0; (j < planes.size()) && inside; ++ j) |
---|
2156 | { |
---|
2157 | if (i == j) // same plane |
---|
2158 | continue; |
---|
2159 | |
---|
2160 | VertexContainer splitPts; |
---|
2161 | Polygon3 *frontPoly, *backPoly; |
---|
2162 | |
---|
2163 | const int cf = candidatePolys[i]->ClassifyPlane(planes[j]); |
---|
2164 | |
---|
2165 | switch (cf) |
---|
2166 | { |
---|
2167 | case Polygon3::SPLIT: |
---|
2168 | frontPoly = new Polygon3(); |
---|
2169 | backPoly = new Polygon3(); |
---|
2170 | |
---|
2171 | candidatePolys[i]->Split(planes[j], *frontPoly, |
---|
2172 | *backPoly, splitPts); |
---|
2173 | DEL_PTR(candidatePolys[i]); |
---|
2174 | |
---|
2175 | if(sides[j] == true) |
---|
2176 | { |
---|
2177 | candidatePolys[i] = frontPoly; |
---|
2178 | DEL_PTR(backPoly); |
---|
2179 | } |
---|
2180 | else |
---|
2181 | { |
---|
2182 | candidatePolys[i] = backPoly; |
---|
2183 | DEL_PTR(frontPoly); |
---|
2184 | } |
---|
2185 | |
---|
2186 | break; |
---|
2187 | |
---|
2188 | case Polygon3::BACK_SIDE: |
---|
2189 | if (sides[j]) |
---|
2190 | inside = false; |
---|
2191 | break; |
---|
2192 | case Polygon3::FRONT_SIDE: |
---|
2193 | if (!sides[j]) |
---|
2194 | inside = false; |
---|
2195 | break; |
---|
2196 | case Polygon3::COINCIDENT: |
---|
2197 | break; |
---|
2198 | default: |
---|
2199 | break; |
---|
2200 | } |
---|
2201 | } |
---|
2202 | |
---|
2203 | if (inside) |
---|
2204 | cell.push_back(candidatePolys[i]); |
---|
2205 | else |
---|
2206 | DEL_PTR(candidatePolys[i]); |
---|
2207 | } |
---|
2208 | } |
---|
2209 | |
---|
2210 | void BspTree::ConstructGeometry(BspViewCell *vc, PolygonContainer &cell) const |
---|
2211 | { |
---|
2212 | vector<BspLeaf *> leaves = vc->mBspLeaves; |
---|
2213 | |
---|
2214 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); |
---|
2215 | |
---|
2216 | for (it = leaves.begin(); it != it_end; ++ it) |
---|
2217 | ConstructGeometry(*it, cell); |
---|
2218 | } |
---|
2219 | |
---|
2220 | int BspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors, |
---|
2221 | const bool onlyUnmailed) const |
---|
2222 | { |
---|
2223 | PolygonContainer cell; |
---|
2224 | |
---|
2225 | ConstructGeometry(n, cell); |
---|
2226 | |
---|
2227 | stack<BspNode *> nodeStack; |
---|
2228 | nodeStack.push(mRoot); |
---|
2229 | |
---|
2230 | // planes needed to verify that we found neighbor leaf. |
---|
2231 | vector<Plane3> planes; |
---|
2232 | vector<bool> sides; |
---|
2233 | |
---|
2234 | ExtractSplitPlanes(n, planes, sides); |
---|
2235 | |
---|
2236 | while (!nodeStack.empty()) |
---|
2237 | { |
---|
2238 | BspNode *node = nodeStack.top(); |
---|
2239 | nodeStack.pop(); |
---|
2240 | |
---|
2241 | if (node->IsLeaf()) |
---|
2242 | { |
---|
2243 | if (node != n && (!onlyUnmailed || !node->Mailed())) |
---|
2244 | { |
---|
2245 | // test all planes of current node on neighbour |
---|
2246 | PolygonContainer neighborCandidate; |
---|
2247 | ConstructGeometry(node, neighborCandidate); |
---|
2248 | |
---|
2249 | bool isAdjacent = true; |
---|
2250 | for (int i = 0; (i < planes.size()) && isAdjacent; ++ i) |
---|
2251 | { |
---|
2252 | const int cf = |
---|
2253 | Polygon3::ClassifyPlane(neighborCandidate, planes[i]); |
---|
2254 | |
---|
2255 | if ((cf == Polygon3::BACK_SIDE) && sides[i]) |
---|
2256 | isAdjacent = false; |
---|
2257 | else if ((cf == Polygon3::FRONT_SIDE) && !sides[i]) |
---|
2258 | isAdjacent = false; |
---|
2259 | } |
---|
2260 | |
---|
2261 | if (isAdjacent) |
---|
2262 | neighbors.push_back(dynamic_cast<BspLeaf *>(node)); |
---|
2263 | |
---|
2264 | CLEAR_CONTAINER(neighborCandidate); |
---|
2265 | } |
---|
2266 | } |
---|
2267 | else |
---|
2268 | { |
---|
2269 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2270 | |
---|
2271 | const int cf = Polygon3::ClassifyPlane(cell, interior->mPlane); |
---|
2272 | |
---|
2273 | if (cf == Polygon3::FRONT_SIDE) |
---|
2274 | nodeStack.push(interior->mFront); |
---|
2275 | else |
---|
2276 | if (cf == Polygon3::BACK_SIDE) |
---|
2277 | nodeStack.push(interior->mBack); |
---|
2278 | else |
---|
2279 | { |
---|
2280 | // random decision |
---|
2281 | nodeStack.push(interior->mBack); |
---|
2282 | nodeStack.push(interior->mFront); |
---|
2283 | } |
---|
2284 | } |
---|
2285 | } |
---|
2286 | |
---|
2287 | CLEAR_CONTAINER(cell); |
---|
2288 | return (int)neighbors.size(); |
---|
2289 | } |
---|
2290 | |
---|
2291 | BspLeaf *BspTree::GetRandomLeaf(const Plane3 &halfspace) |
---|
2292 | { |
---|
2293 | stack<BspNode *> nodeStack; |
---|
2294 | nodeStack.push(mRoot); |
---|
2295 | |
---|
2296 | int mask = rand(); |
---|
2297 | |
---|
2298 | while (!nodeStack.empty()) |
---|
2299 | { |
---|
2300 | BspNode *node = nodeStack.top(); |
---|
2301 | nodeStack.pop(); |
---|
2302 | |
---|
2303 | if (node->IsLeaf()) |
---|
2304 | { |
---|
2305 | return dynamic_cast<BspLeaf *>(node); |
---|
2306 | } |
---|
2307 | else |
---|
2308 | { |
---|
2309 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2310 | |
---|
2311 | BspNode *next; |
---|
2312 | |
---|
2313 | PolygonContainer cell; |
---|
2314 | |
---|
2315 | // todo: not very efficient: constructs full cell everytime |
---|
2316 | ConstructGeometry(interior, cell); |
---|
2317 | |
---|
2318 | const int cf = Polygon3::ClassifyPlane(cell, halfspace); |
---|
2319 | |
---|
2320 | if (cf == Polygon3::BACK_SIDE) |
---|
2321 | next = interior->mFront; |
---|
2322 | else |
---|
2323 | if (cf == Polygon3::FRONT_SIDE) |
---|
2324 | next = interior->mFront; |
---|
2325 | else |
---|
2326 | { |
---|
2327 | // random decision |
---|
2328 | if (mask & 1) |
---|
2329 | next = interior->mBack; |
---|
2330 | else |
---|
2331 | next = interior->mFront; |
---|
2332 | mask = mask >> 1; |
---|
2333 | } |
---|
2334 | |
---|
2335 | nodeStack.push(next); |
---|
2336 | } |
---|
2337 | } |
---|
2338 | |
---|
2339 | return NULL; |
---|
2340 | } |
---|
2341 | |
---|
2342 | BspLeaf *BspTree::GetRandomLeaf(const bool onlyUnmailed) |
---|
2343 | { |
---|
2344 | stack<BspNode *> nodeStack; |
---|
2345 | |
---|
2346 | nodeStack.push(mRoot); |
---|
2347 | |
---|
2348 | int mask = rand(); |
---|
2349 | |
---|
2350 | while (!nodeStack.empty()) |
---|
2351 | { |
---|
2352 | BspNode *node = nodeStack.top(); |
---|
2353 | nodeStack.pop(); |
---|
2354 | |
---|
2355 | if (node->IsLeaf()) |
---|
2356 | { |
---|
2357 | if ( (!onlyUnmailed || !node->Mailed()) ) |
---|
2358 | return dynamic_cast<BspLeaf *>(node); |
---|
2359 | } |
---|
2360 | else |
---|
2361 | { |
---|
2362 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2363 | |
---|
2364 | // random decision |
---|
2365 | if (mask & 1) |
---|
2366 | nodeStack.push(interior->mBack); |
---|
2367 | else |
---|
2368 | nodeStack.push(interior->mFront); |
---|
2369 | |
---|
2370 | mask = mask >> 1; |
---|
2371 | } |
---|
2372 | } |
---|
2373 | |
---|
2374 | return NULL; |
---|
2375 | } |
---|
2376 | |
---|
2377 | int BspTree::ComputePvsSize(const BoundedRayContainer &rays) const |
---|
2378 | { |
---|
2379 | int pvsSize = 0; |
---|
2380 | |
---|
2381 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
2382 | |
---|
2383 | Intersectable::NewMail(); |
---|
2384 | |
---|
2385 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
2386 | { |
---|
2387 | Ray *ray = (*rit)->mRay; |
---|
2388 | |
---|
2389 | if (!ray->intersections.empty()) |
---|
2390 | { |
---|
2391 | if (!ray->intersections[0].mObject->Mailed()) |
---|
2392 | { |
---|
2393 | ray->intersections[0].mObject->Mail(); |
---|
2394 | ++ pvsSize; |
---|
2395 | } |
---|
2396 | } |
---|
2397 | if (!ray->sourceObject.mObject->Mailed()) |
---|
2398 | { |
---|
2399 | ray->sourceObject.mObject->Mail(); |
---|
2400 | ++ pvsSize; |
---|
2401 | } |
---|
2402 | } |
---|
2403 | |
---|
2404 | return pvsSize; |
---|
2405 | } |
---|
2406 | |
---|
2407 | /************************************************************* |
---|
2408 | * BspNodeGeometry Implementation * |
---|
2409 | *************************************************************/ |
---|
2410 | |
---|
2411 | BspNodeGeometry::BspNodeGeometry(const PolygonContainer &polys, |
---|
2412 | const vector<Plane3> &planes, |
---|
2413 | const vector<bool> &sides): |
---|
2414 | mPolys(polys), mPlanes(planes), mSides(sides) |
---|
2415 | {} |
---|
2416 | |
---|
2417 | BspNodeGeometry::BspNodeGeometry(const vector<Plane3> &planes, |
---|
2418 | const vector<bool> &sides): |
---|
2419 | mPlanes(planes), mSides(sides) |
---|
2420 | {} |
---|
2421 | |
---|
2422 | BspNodeGeometry::~BspNodeGeometry() |
---|
2423 | { |
---|
2424 | CLEAR_CONTAINER(mPolys); |
---|
2425 | } |
---|
2426 | |
---|
2427 | float BspNodeGeometry::GetArea() const |
---|
2428 | { |
---|
2429 | return Polygon3::GetArea(mPolys); |
---|
2430 | } |
---|
2431 | |
---|
2432 | void BspNodeGeometry::SplitGeometry(BspNodeGeometry frontChild. |
---|
2433 | BspNodeGeometry backChild, |
---|
2434 | const BspTree &tree, |
---|
2435 | const Plane3 &splitPlane, |
---|
2436 | const bool side) const |
---|
2437 | { |
---|
2438 | //BspNodeGeometry *childCell = new BspNodeGeometry(mPlanes, mSides); |
---|
2439 | |
---|
2440 | // get cross section of new polygon |
---|
2441 | Polygon3 *planePoly = tree.GetBoundingBox().CrossSection(splitPlane); |
---|
2442 | |
---|
2443 | Polygon3 *frontPoly = NULL;//new Polygon3(planePoly->mVertices); |
---|
2444 | Polygon3 *backPoly = NULL; //new Polygon3(planePoly->mVertices); |
---|
2445 | |
---|
2446 | // polygon is split by all other planes |
---|
2447 | for (int i = 0; (i < (int)mPlanes.size()) && planePoly; ++ i) |
---|
2448 | { |
---|
2449 | const int cf = planePoly->ClassifyPlane(mPlanes[i]); |
---|
2450 | |
---|
2451 | // split new polygon with all previous planes |
---|
2452 | switch (cf) |
---|
2453 | { |
---|
2454 | case Polygon3::SPLIT: |
---|
2455 | { |
---|
2456 | VertexContainer splitPts; |
---|
2457 | |
---|
2458 | frontPoly = new Polygon3(); |
---|
2459 | backPoly = new Polygon3(); |
---|
2460 | |
---|
2461 | planePoly->Split(mPlanes[i], *frontPoly, *backPoly, splitPts); |
---|
2462 | DEL_PTR(planePoly); |
---|
2463 | |
---|
2464 | if(mSides[i] == true) |
---|
2465 | { |
---|
2466 | planePoly = frontPoly; |
---|
2467 | DEL_PTR(backPoly); |
---|
2468 | } |
---|
2469 | else |
---|
2470 | { |
---|
2471 | planePoly = backPoly; |
---|
2472 | DEL_PTR(frontPoly); |
---|
2473 | } |
---|
2474 | |
---|
2475 | if (!planePoly->Valid()) |
---|
2476 | DEL_PTR(planePoly); |
---|
2477 | } |
---|
2478 | break; |
---|
2479 | case Polygon3::BACK_SIDE: |
---|
2480 | if (mSides[i]) |
---|
2481 | DEL_PTR(planePoly); |
---|
2482 | break; |
---|
2483 | case Polygon3::FRONT_SIDE: |
---|
2484 | if (!mSides[i]) |
---|
2485 | DEL_PTR(planePoly); |
---|
2486 | break; |
---|
2487 | case Polygon3::COINCIDENT: |
---|
2488 | break; |
---|
2489 | default: |
---|
2490 | break; |
---|
2491 | } |
---|
2492 | } |
---|
2493 | |
---|
2494 | //-- plane poly splits all other cell polygons |
---|
2495 | for (int i = 0; i < (int)mPolys.size(); ++ i) |
---|
2496 | { |
---|
2497 | const int cf = mPolys[i]->ClassifyPlane(splitPlane); |
---|
2498 | |
---|
2499 | // split new polygon with all previous planes |
---|
2500 | switch (cf) |
---|
2501 | { |
---|
2502 | case Polygon3::SPLIT: |
---|
2503 | { |
---|
2504 | Polygon3 *poly = new Polygon3(mPolys[i]->mVertices); |
---|
2505 | |
---|
2506 | Polygon3 *frontPoly = new Polygon3(); |
---|
2507 | Polygon3 *backPoly = new Polygon3(); |
---|
2508 | |
---|
2509 | VertexContainer splitPts; |
---|
2510 | |
---|
2511 | poly->Split(splitPlane, *frontPoly, *backPoly, splitPts); |
---|
2512 | |
---|
2513 | DEL_PTR(poly); |
---|
2514 | |
---|
2515 | if (side == true) |
---|
2516 | { |
---|
2517 | poly = frontPoly; |
---|
2518 | DEL_PTR(backPoly); |
---|
2519 | } |
---|
2520 | else |
---|
2521 | { |
---|
2522 | poly = backPoly; |
---|
2523 | DEL_PTR(frontPoly); |
---|
2524 | } |
---|
2525 | if (!poly->Valid()) |
---|
2526 | DEL_PTR(poly); |
---|
2527 | else |
---|
2528 | childCell->mPolys.push_back(poly); |
---|
2529 | } |
---|
2530 | |
---|
2531 | break; |
---|
2532 | case Polygon3::BACK_SIDE: |
---|
2533 | if (!side) |
---|
2534 | childCell->mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2535 | break; |
---|
2536 | case Polygon3::FRONT_SIDE: |
---|
2537 | if (side) |
---|
2538 | childCell->mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2539 | break; |
---|
2540 | case Polygon3::COINCIDENT: |
---|
2541 | childCell->mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2542 | break; |
---|
2543 | default: |
---|
2544 | |
---|
2545 | break; |
---|
2546 | } |
---|
2547 | } |
---|
2548 | |
---|
2549 | //-- finally add the new polygon |
---|
2550 | if (planePoly) |
---|
2551 | { |
---|
2552 | childCell->mPolys.push_back(planePoly); |
---|
2553 | childCell->mPlanes.push_back(splitPlane); |
---|
2554 | childCell->mSides.push_back(side); |
---|
2555 | } |
---|
2556 | |
---|
2557 | Debug << "returning new geometry " << mPolys.size() << " CHILD: " << childCell->mPolys.size() << endl; |
---|
2558 | |
---|
2559 | Debug << "old area " << this->GetArea() << " new: " << childCell->GetArea() << endl; |
---|
2560 | return childCell; |
---|
2561 | } |
---|
2562 | |
---|
2563 | /*void BspNodeGeometry::SplitPolygon(Polygon3 *poly, |
---|
2564 | const BspTree &tree) const |
---|
2565 | { |
---|
2566 | }*/ |
---|