1 | #include "Plane3.h" |
---|
2 | #include "ViewCellBsp.h" |
---|
3 | #include "Mesh.h" |
---|
4 | #include "common.h" |
---|
5 | #include "ViewCell.h" |
---|
6 | #include "Environment.h" |
---|
7 | #include "Polygon3.h" |
---|
8 | #include "Ray.h" |
---|
9 | #include "AxisAlignedBox3.h" |
---|
10 | #include <stack> |
---|
11 | #include <time.h> |
---|
12 | #include <iomanip> |
---|
13 | #include "Exporter.h" |
---|
14 | #include "Plane3.h" |
---|
15 | |
---|
16 | //-- static members |
---|
17 | |
---|
18 | int BspNode::sMailId = 1; |
---|
19 | |
---|
20 | /** Evaluates split plane classification with respect to the plane's |
---|
21 | contribution for a minimum number splits in the tree. |
---|
22 | */ |
---|
23 | const float BspTree::sLeastPolySplitsTable[] = {0, 0, 1, 0}; |
---|
24 | /** Evaluates split plane classification with respect to the plane's |
---|
25 | contribution for a balanced tree. |
---|
26 | */ |
---|
27 | const float BspTree::sBalancedPolysTable[] = {1, -1, 0, 0}; |
---|
28 | |
---|
29 | /** Evaluates split plane classification with respect to the plane's |
---|
30 | contribution for a minimum number of ray splits. |
---|
31 | */ |
---|
32 | const float BspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0}; |
---|
33 | /** Evaluates split plane classification with respect to the plane's |
---|
34 | contribution for balanced rays. |
---|
35 | */ |
---|
36 | const float BspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0}; |
---|
37 | |
---|
38 | int BspTree::sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
---|
39 | |
---|
40 | |
---|
41 | /****************************************************************/ |
---|
42 | /* class BspNode implementation */ |
---|
43 | /****************************************************************/ |
---|
44 | |
---|
45 | BspNode::BspNode(): |
---|
46 | mParent(NULL) |
---|
47 | {} |
---|
48 | |
---|
49 | BspNode::BspNode(BspInterior *parent): |
---|
50 | mParent(parent) |
---|
51 | {} |
---|
52 | |
---|
53 | |
---|
54 | bool BspNode::IsRoot() const |
---|
55 | { |
---|
56 | return mParent == NULL; |
---|
57 | } |
---|
58 | |
---|
59 | BspInterior *BspNode::GetParent() |
---|
60 | { |
---|
61 | return mParent; |
---|
62 | } |
---|
63 | |
---|
64 | void BspNode::SetParent(BspInterior *parent) |
---|
65 | { |
---|
66 | mParent = parent; |
---|
67 | } |
---|
68 | |
---|
69 | /****************************************************************/ |
---|
70 | /* class BspInterior implementation */ |
---|
71 | /****************************************************************/ |
---|
72 | |
---|
73 | |
---|
74 | BspInterior::BspInterior(const Plane3 &plane): |
---|
75 | mPlane(plane), mFront(NULL), mBack(NULL) |
---|
76 | {} |
---|
77 | |
---|
78 | BspInterior::~BspInterior() |
---|
79 | { |
---|
80 | DEL_PTR(mFront); |
---|
81 | DEL_PTR(mBack); |
---|
82 | } |
---|
83 | |
---|
84 | bool BspInterior::IsLeaf() const |
---|
85 | { |
---|
86 | return false; |
---|
87 | } |
---|
88 | |
---|
89 | BspNode *BspInterior::GetBack() |
---|
90 | { |
---|
91 | return mBack; |
---|
92 | } |
---|
93 | |
---|
94 | BspNode *BspInterior::GetFront() |
---|
95 | { |
---|
96 | return mFront; |
---|
97 | } |
---|
98 | |
---|
99 | Plane3 *BspInterior::GetPlane() |
---|
100 | { |
---|
101 | return &mPlane; |
---|
102 | } |
---|
103 | |
---|
104 | void BspInterior::ReplaceChildLink(BspNode *oldChild, BspNode *newChild) |
---|
105 | { |
---|
106 | if (mBack == oldChild) |
---|
107 | mBack = newChild; |
---|
108 | else |
---|
109 | mFront = newChild; |
---|
110 | } |
---|
111 | |
---|
112 | void BspInterior::SetupChildLinks(BspNode *b, BspNode *f) |
---|
113 | { |
---|
114 | mBack = b; |
---|
115 | mFront = f; |
---|
116 | } |
---|
117 | |
---|
118 | int BspInterior::SplitPolygons(PolygonContainer &polys, |
---|
119 | PolygonContainer &frontPolys, |
---|
120 | PolygonContainer &backPolys, |
---|
121 | PolygonContainer &coincident) |
---|
122 | { |
---|
123 | Polygon3 *splitPoly = NULL; |
---|
124 | |
---|
125 | int splits = 0; |
---|
126 | |
---|
127 | #ifdef _Debug |
---|
128 | Debug << "splitting polygons of node " << this << " with plane " << mPlane << endl; |
---|
129 | #endif |
---|
130 | while (!polys.empty()) |
---|
131 | { |
---|
132 | Polygon3 *poly = polys.back(); |
---|
133 | polys.pop_back(); |
---|
134 | |
---|
135 | //Debug << "New polygon with plane: " << poly->GetSupportingPlane() << "\n"; |
---|
136 | |
---|
137 | // classify polygon |
---|
138 | const int cf = poly->ClassifyPlane(mPlane); |
---|
139 | |
---|
140 | Polygon3 *front_piece = NULL; |
---|
141 | Polygon3 *back_piece = NULL; |
---|
142 | |
---|
143 | VertexContainer splitVertices; |
---|
144 | |
---|
145 | switch (cf) |
---|
146 | { |
---|
147 | case Polygon3::COINCIDENT: |
---|
148 | coincident.push_back(poly); |
---|
149 | break; |
---|
150 | case Polygon3::FRONT_SIDE: |
---|
151 | frontPolys.push_back(poly); |
---|
152 | break; |
---|
153 | case Polygon3::BACK_SIDE: |
---|
154 | backPolys.push_back(poly); |
---|
155 | break; |
---|
156 | case Polygon3::SPLIT: |
---|
157 | front_piece = new Polygon3(poly->mParent); |
---|
158 | back_piece = new Polygon3(poly->mParent); |
---|
159 | |
---|
160 | //-- split polygon into front and back part |
---|
161 | poly->Split(mPlane, |
---|
162 | *front_piece, |
---|
163 | *back_piece, |
---|
164 | splitVertices); |
---|
165 | |
---|
166 | ++ splits; // increase number of splits |
---|
167 | |
---|
168 | //-- inherit rays from parent polygon for blocked ray criterium |
---|
169 | poly->InheritRays(*front_piece, *back_piece); |
---|
170 | //Debug << "p: " << poly->mPiercingRays.size() << " f: " << front_piece->mPiercingRays.size() << " b: " << back_piece->mPiercingRays.size() << endl; |
---|
171 | |
---|
172 | // check if polygons still valid |
---|
173 | if (front_piece->Valid()) |
---|
174 | frontPolys.push_back(front_piece); |
---|
175 | else |
---|
176 | DEL_PTR(front_piece); |
---|
177 | |
---|
178 | if (back_piece->Valid()) |
---|
179 | backPolys.push_back(back_piece); |
---|
180 | else |
---|
181 | DEL_PTR(back_piece); |
---|
182 | |
---|
183 | #ifdef _DEBUG |
---|
184 | Debug << "split " << *poly << endl << *front_piece << endl << *back_piece << endl; |
---|
185 | #endif |
---|
186 | DEL_PTR(poly); |
---|
187 | break; |
---|
188 | default: |
---|
189 | Debug << "SHOULD NEVER COME HERE\n"; |
---|
190 | break; |
---|
191 | } |
---|
192 | } |
---|
193 | |
---|
194 | return splits; |
---|
195 | } |
---|
196 | |
---|
197 | /****************************************************************/ |
---|
198 | /* class BspLeaf implementation */ |
---|
199 | /****************************************************************/ |
---|
200 | BspLeaf::BspLeaf(): mViewCell(NULL) |
---|
201 | { |
---|
202 | } |
---|
203 | |
---|
204 | BspLeaf::BspLeaf(BspViewCell *viewCell): |
---|
205 | mViewCell(viewCell) |
---|
206 | { |
---|
207 | } |
---|
208 | |
---|
209 | BspLeaf::BspLeaf(BspInterior *parent): |
---|
210 | BspNode(parent), mViewCell(NULL) |
---|
211 | {} |
---|
212 | |
---|
213 | BspLeaf::BspLeaf(BspInterior *parent, BspViewCell *viewCell): |
---|
214 | BspNode(parent), mViewCell(viewCell) |
---|
215 | { |
---|
216 | } |
---|
217 | |
---|
218 | BspViewCell *BspLeaf::GetViewCell() const |
---|
219 | { |
---|
220 | return mViewCell; |
---|
221 | } |
---|
222 | |
---|
223 | void BspLeaf::SetViewCell(BspViewCell *viewCell) |
---|
224 | { |
---|
225 | mViewCell = viewCell; |
---|
226 | } |
---|
227 | |
---|
228 | bool BspLeaf::IsLeaf() const |
---|
229 | { |
---|
230 | return true; |
---|
231 | } |
---|
232 | |
---|
233 | void BspLeaf::AddToPvs(const BoundedRayContainer &rays, |
---|
234 | int &sampleContributions, |
---|
235 | int &contributingSamples, |
---|
236 | bool storeLeavesWithRays) |
---|
237 | { |
---|
238 | sampleContributions = 0; |
---|
239 | contributingSamples = 0; |
---|
240 | |
---|
241 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
---|
242 | |
---|
243 | // add contributions from samples to the PVS |
---|
244 | for (it = rays.begin(); it != it_end; ++ it) |
---|
245 | { |
---|
246 | int contribution = 0; |
---|
247 | Ray *ray = (*it)->mRay; |
---|
248 | |
---|
249 | if (!ray->intersections.empty()) |
---|
250 | contribution += mViewCell->GetPvs().AddSample(ray->intersections[0].mObject); |
---|
251 | |
---|
252 | if (ray->sourceObject.mObject) |
---|
253 | contribution += mViewCell->GetPvs().AddSample(ray->sourceObject.mObject); |
---|
254 | |
---|
255 | if (contribution > 0) |
---|
256 | { |
---|
257 | sampleContributions += contribution; |
---|
258 | ++ contributingSamples; |
---|
259 | } |
---|
260 | |
---|
261 | if (storeLeavesWithRays) |
---|
262 | // warning: intersections not ordered |
---|
263 | ray->bspIntersections.push_back(Ray::BspIntersection((*it)->mMinT, this)); |
---|
264 | } |
---|
265 | } |
---|
266 | |
---|
267 | |
---|
268 | /****************************************************************/ |
---|
269 | /* class BspTree implementation */ |
---|
270 | /****************************************************************/ |
---|
271 | |
---|
272 | BspTree::BspTree(BspViewCell *viewCell): |
---|
273 | mRootCell(viewCell), |
---|
274 | mRoot(NULL), |
---|
275 | mGenerateViewCells(false), |
---|
276 | //-- factors for bsp tree split plane heuristics |
---|
277 | mVerticalSplitsFactor(1.0f), |
---|
278 | mLargestPolyAreaFactor(1.0f), |
---|
279 | mBlockedRaysFactor(1.0f), |
---|
280 | mLeastRaySplitsFactor(1.0f), |
---|
281 | mBalancedRaysFactor(1.0f), |
---|
282 | mPvsFactor(1.0f), |
---|
283 | mLeastSplitsFactor(1.0f), |
---|
284 | mBalancedPolysFactor(1.0f), |
---|
285 | mBalancedViewCellsFactor(1.0f), |
---|
286 | //------------------------------------ |
---|
287 | mStoreLeavesWithRays(false), |
---|
288 | mPvsUseArea(true) |
---|
289 | { |
---|
290 | Randomize(); // initialise random generator for heuristics |
---|
291 | |
---|
292 | //-- termination criteria for autopartition |
---|
293 | environment->GetIntValue("BspTree.Termination.maxDepth", mTermMaxDepth); |
---|
294 | environment->GetIntValue("BspTree.Termination.minPvs", mTermMinPvs); |
---|
295 | environment->GetIntValue("BspTree.Termination.maxPolygons", mTermMaxPolygons); |
---|
296 | environment->GetIntValue("BspTree.Termination.maxRays", mTermMaxRays); |
---|
297 | environment->GetFloatValue("BspTree.Termination.minArea", mTermMinArea); |
---|
298 | environment->GetFloatValue("BspTree.Termination.maxRayContribution", mTermMaxRayContribution); |
---|
299 | environment->GetFloatValue("BspTree.Termination.maxAccRayLenght", mTermMaxAccRayLength); |
---|
300 | |
---|
301 | //-- termination criteria for axis aligned split |
---|
302 | environment->GetFloatValue("BspTree.Termination.AxisAligned.ct_div_ci", mCtDivCi); |
---|
303 | environment->GetFloatValue("BspTree.Termination.AxisAligned.maxCostRatio", mMaxCostRatio); |
---|
304 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxPolys", |
---|
305 | mTermMaxPolysForAxisAligned); |
---|
306 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxRays", |
---|
307 | mTermMaxRaysForAxisAligned); |
---|
308 | environment->GetIntValue("BspTree.Termination.AxisAligned.maxObjects", |
---|
309 | mTermMaxObjectsForAxisAligned); |
---|
310 | //-- partition criteria |
---|
311 | environment->GetIntValue("BspTree.maxPolyCandidates", mMaxPolyCandidates); |
---|
312 | environment->GetIntValue("BspTree.maxRayCandidates", mMaxRayCandidates); |
---|
313 | environment->GetIntValue("BspTree.splitPlaneStrategy", mSplitPlaneStrategy); |
---|
314 | environment->GetFloatValue("BspTree.AxisAligned.splitBorder", mSplitBorder); |
---|
315 | |
---|
316 | environment->GetFloatValue("BspTree.Construction.sideTolerance", Vector3::sDistTolerance); |
---|
317 | Vector3::sDistToleranceSqrt = Vector3::sDistTolerance * Vector3::sDistTolerance; |
---|
318 | |
---|
319 | // post processing stuff |
---|
320 | environment->GetIntValue("ViewCells.PostProcessing.minPvsDif", mMinPvsDif); |
---|
321 | environment->GetIntValue("ViewCells.PostProcessing.minPvs", mMinPvs); |
---|
322 | environment->GetIntValue("ViewCells.PostProcessing.maxPvs", mMaxPvs); |
---|
323 | |
---|
324 | Debug << "BSP max depth: " << mTermMaxDepth << endl; |
---|
325 | Debug << "BSP min PVS: " << mTermMinPvs << endl; |
---|
326 | Debug << "BSP min area: " << mTermMinArea << endl; |
---|
327 | Debug << "BSP max polys: " << mTermMaxPolygons << endl; |
---|
328 | Debug << "BSP max rays: " << mTermMaxRays << endl; |
---|
329 | Debug << "BSP max polygon candidates: " << mMaxPolyCandidates << endl; |
---|
330 | Debug << "BSP max plane candidates: " << mMaxRayCandidates << endl; |
---|
331 | |
---|
332 | Debug << "Split plane strategy: "; |
---|
333 | if (mSplitPlaneStrategy & RANDOM_POLYGON) |
---|
334 | Debug << "random polygon "; |
---|
335 | if (mSplitPlaneStrategy & AXIS_ALIGNED) |
---|
336 | Debug << "axis aligned "; |
---|
337 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
---|
338 | Debug << "least splits "; |
---|
339 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
---|
340 | Debug << "balanced polygons "; |
---|
341 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
342 | Debug << "balanced view cells "; |
---|
343 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
344 | Debug << "largest polygon area "; |
---|
345 | if (mSplitPlaneStrategy & VERTICAL_AXIS) |
---|
346 | Debug << "vertical axis "; |
---|
347 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
348 | Debug << "blocked rays "; |
---|
349 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
350 | Debug << "least ray splits "; |
---|
351 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
---|
352 | Debug << "balanced rays "; |
---|
353 | if (mSplitPlaneStrategy & PVS) |
---|
354 | Debug << "pvs"; |
---|
355 | |
---|
356 | Debug << endl; |
---|
357 | } |
---|
358 | |
---|
359 | void BspTree::ParseEnvironment() |
---|
360 | { |
---|
361 | //-- parse bsp cell tree construction method |
---|
362 | char constructionMethodStr[60]; |
---|
363 | |
---|
364 | environment->GetStringValue("BspTree.Construction.input", constructionMethodStr); |
---|
365 | |
---|
366 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
---|
367 | |
---|
368 | if (strcmp(constructionMethodStr, "fromViewCells") == 0) |
---|
369 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
---|
370 | else if (strcmp(constructionMethodStr, "fromSceneGeometry") == 0) |
---|
371 | sConstructionMethod = FROM_SCENE_GEOMETRY; |
---|
372 | else if (strcmp(constructionMethodStr, "fromSamples") == 0) |
---|
373 | sConstructionMethod = FROM_SAMPLES; |
---|
374 | else |
---|
375 | { |
---|
376 | cerr << "Wrong construction method " << constructionMethodStr << endl; |
---|
377 | exit(1); |
---|
378 | } |
---|
379 | |
---|
380 | Debug << "Construction method: " << constructionMethodStr << endl; |
---|
381 | } |
---|
382 | |
---|
383 | const BspTreeStatistics &BspTree::GetStatistics() const |
---|
384 | { |
---|
385 | return mStat; |
---|
386 | } |
---|
387 | |
---|
388 | void BspTreeStatistics::Print(ostream &app) const |
---|
389 | { |
---|
390 | app << "===== BspTree statistics ===============\n"; |
---|
391 | |
---|
392 | app << setprecision(4); |
---|
393 | |
---|
394 | app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
---|
395 | |
---|
396 | app << "#N_NODES ( Number of nodes )\n" << nodes << "\n"; |
---|
397 | |
---|
398 | app << "#N_INTERIORS ( Number of interior nodes )\n" << Interior() << "\n"; |
---|
399 | |
---|
400 | app << "#N_LEAVES ( Number of leaves )\n" << Leaves() << "\n"; |
---|
401 | |
---|
402 | app << "#N_SPLITS ( Number of splits )\n" << splits << "\n"; |
---|
403 | |
---|
404 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maxdepth )\n"<< |
---|
405 | maxDepthNodes * 100 / (double)Leaves() << endl; |
---|
406 | |
---|
407 | app << "#N_PMAXDEPTH ( Maximal reached depth )\n" << maxDepth << endl; |
---|
408 | |
---|
409 | app << "#N_PMINDEPTH ( Minimal reached depth )\n" << minDepth << endl; |
---|
410 | |
---|
411 | app << "#AVGDEPTH ( average depth )\n" << AvgDepth() << endl; |
---|
412 | |
---|
413 | app << "#N_INPUT_POLYGONS (number of input polygons )\n" << polys << endl; |
---|
414 | |
---|
415 | //app << "#N_PVS: " << pvs << endl; |
---|
416 | |
---|
417 | app << "#N_ROUTPUT_INPUT_POLYGONS ( ratio polygons after subdivision / input polygons )\n" << |
---|
418 | (polys + splits) / (double)polys << endl; |
---|
419 | |
---|
420 | app << "===== END OF BspTree statistics ==========\n"; |
---|
421 | } |
---|
422 | |
---|
423 | |
---|
424 | BspTree::~BspTree() |
---|
425 | { |
---|
426 | DEL_PTR(mRoot); |
---|
427 | } |
---|
428 | |
---|
429 | void BspTree::InsertViewCell(ViewCell *viewCell) |
---|
430 | { |
---|
431 | PolygonContainer *polys = new PolygonContainer(); |
---|
432 | |
---|
433 | // extract polygons that guide the split process |
---|
434 | mStat.polys += AddMeshToPolygons(viewCell->GetMesh(), *polys, viewCell); |
---|
435 | mBox.Include(viewCell->GetBox()); // add to BSP aabb |
---|
436 | |
---|
437 | InsertPolygons(polys); |
---|
438 | } |
---|
439 | |
---|
440 | void BspTree::InsertPolygons(PolygonContainer *polys) |
---|
441 | { |
---|
442 | std::stack<BspTraversalData> tStack; |
---|
443 | |
---|
444 | // traverse existing tree or create new tree |
---|
445 | if (!mRoot) |
---|
446 | mRoot = new BspLeaf(); |
---|
447 | |
---|
448 | tStack.push(BspTraversalData(mRoot, polys, 0, mRootCell, new BoundedRayContainer(), 0, |
---|
449 | mBox.SurfaceArea(), new BspNodeGeometry())); |
---|
450 | |
---|
451 | while (!tStack.empty()) |
---|
452 | { |
---|
453 | // filter polygons donw the tree |
---|
454 | BspTraversalData tData = tStack.top(); |
---|
455 | tStack.pop(); |
---|
456 | |
---|
457 | if (!tData.mNode->IsLeaf()) |
---|
458 | { |
---|
459 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode); |
---|
460 | |
---|
461 | //-- filter view cell polygons down the tree until a leaf is reached |
---|
462 | if (!tData.mPolygons->empty()) |
---|
463 | { |
---|
464 | PolygonContainer *frontPolys = new PolygonContainer(); |
---|
465 | PolygonContainer *backPolys = new PolygonContainer(); |
---|
466 | PolygonContainer coincident; |
---|
467 | |
---|
468 | int splits = 0; |
---|
469 | |
---|
470 | // split viewcell polygons with respect to split plane |
---|
471 | splits += interior->SplitPolygons(*tData.mPolygons, |
---|
472 | *frontPolys, |
---|
473 | *backPolys, |
---|
474 | coincident); |
---|
475 | |
---|
476 | // extract view cells associated with the split polygons |
---|
477 | ViewCell *frontViewCell = mRootCell; |
---|
478 | ViewCell *backViewCell = mRootCell; |
---|
479 | |
---|
480 | BspTraversalData frontData(interior->GetFront(), |
---|
481 | frontPolys, |
---|
482 | tData.mDepth + 1, |
---|
483 | mRootCell, |
---|
484 | tData.mRays, |
---|
485 | tData.mPvs, |
---|
486 | mBox.SurfaceArea(), |
---|
487 | new BspNodeGeometry()); |
---|
488 | |
---|
489 | BspTraversalData backData(interior->GetBack(), |
---|
490 | backPolys, |
---|
491 | tData.mDepth + 1, |
---|
492 | mRootCell, |
---|
493 | tData.mRays, |
---|
494 | tData.mPvs, |
---|
495 | mBox.SurfaceArea(), |
---|
496 | new BspNodeGeometry()); |
---|
497 | |
---|
498 | if (!mGenerateViewCells) |
---|
499 | { |
---|
500 | ExtractViewCells(frontData, |
---|
501 | backData, |
---|
502 | coincident, |
---|
503 | interior->mPlane); |
---|
504 | } |
---|
505 | |
---|
506 | // don't need coincident polygons anymore |
---|
507 | CLEAR_CONTAINER(coincident); |
---|
508 | |
---|
509 | mStat.splits += splits; |
---|
510 | |
---|
511 | // push the children on the stack |
---|
512 | tStack.push(frontData); |
---|
513 | tStack.push(backData); |
---|
514 | } |
---|
515 | |
---|
516 | // cleanup |
---|
517 | DEL_PTR(tData.mPolygons); |
---|
518 | } |
---|
519 | else |
---|
520 | { |
---|
521 | // reached leaf => subdivide current viewcell |
---|
522 | BspNode *subRoot = Subdivide(tStack, tData); |
---|
523 | } |
---|
524 | } |
---|
525 | } |
---|
526 | |
---|
527 | int BspTree::AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent) |
---|
528 | { |
---|
529 | FaceContainer::const_iterator fi; |
---|
530 | |
---|
531 | // copy the face data to polygons |
---|
532 | for (fi = mesh->mFaces.begin(); fi != mesh->mFaces.end(); ++ fi) |
---|
533 | { |
---|
534 | Polygon3 *poly = new Polygon3((*fi), mesh); |
---|
535 | |
---|
536 | if (poly->Valid()) |
---|
537 | { |
---|
538 | poly->mParent = parent; // set parent intersectable |
---|
539 | polys.push_back(poly); |
---|
540 | } |
---|
541 | else |
---|
542 | DEL_PTR(poly); |
---|
543 | } |
---|
544 | return (int)mesh->mFaces.size(); |
---|
545 | } |
---|
546 | |
---|
547 | int BspTree::AddToPolygonSoup(const ViewCellContainer &viewCells, |
---|
548 | PolygonContainer &polys, |
---|
549 | int maxObjects) |
---|
550 | { |
---|
551 | int limit = (maxObjects > 0) ? |
---|
552 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size(); |
---|
553 | |
---|
554 | int polysSize = 0; |
---|
555 | |
---|
556 | for (int i = 0; i < limit; ++ i) |
---|
557 | { |
---|
558 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons |
---|
559 | { |
---|
560 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb |
---|
561 | polysSize += AddMeshToPolygons(viewCells[i]->GetMesh(), polys, viewCells[i]); |
---|
562 | } |
---|
563 | } |
---|
564 | |
---|
565 | return polysSize; |
---|
566 | } |
---|
567 | |
---|
568 | int BspTree::AddToPolygonSoup(const ObjectContainer &objects, PolygonContainer &polys, int maxObjects) |
---|
569 | { |
---|
570 | int limit = (maxObjects > 0) ? Min((int)objects.size(), maxObjects) : (int)objects.size(); |
---|
571 | |
---|
572 | for (int i = 0; i < limit; ++i) |
---|
573 | { |
---|
574 | Intersectable *object = objects[i];//*it; |
---|
575 | Mesh *mesh = NULL; |
---|
576 | |
---|
577 | switch (object->Type()) // extract the meshes |
---|
578 | { |
---|
579 | case Intersectable::MESH_INSTANCE: |
---|
580 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh(); |
---|
581 | break; |
---|
582 | case Intersectable::VIEW_CELL: |
---|
583 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh(); |
---|
584 | break; |
---|
585 | // TODO: handle transformed mesh instances |
---|
586 | default: |
---|
587 | Debug << "intersectable type not supported" << endl; |
---|
588 | break; |
---|
589 | } |
---|
590 | |
---|
591 | if (mesh) // copy the mesh data to polygons |
---|
592 | { |
---|
593 | mBox.Include(object->GetBox()); // add to BSP tree aabb |
---|
594 | AddMeshToPolygons(mesh, polys, mRootCell); |
---|
595 | } |
---|
596 | } |
---|
597 | |
---|
598 | return (int)polys.size(); |
---|
599 | } |
---|
600 | |
---|
601 | void BspTree::Construct(const ViewCellContainer &viewCells) |
---|
602 | { |
---|
603 | mStat.nodes = 1; |
---|
604 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
605 | |
---|
606 | // copy view cell meshes into one big polygon soup |
---|
607 | PolygonContainer *polys = new PolygonContainer(); |
---|
608 | mStat.polys = AddToPolygonSoup(viewCells, *polys); |
---|
609 | |
---|
610 | // construct tree from the view cell polygons |
---|
611 | Construct(polys, new BoundedRayContainer()); |
---|
612 | } |
---|
613 | |
---|
614 | |
---|
615 | void BspTree::Construct(const ObjectContainer &objects) |
---|
616 | { |
---|
617 | mStat.nodes = 1; |
---|
618 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
619 | |
---|
620 | PolygonContainer *polys = new PolygonContainer(); |
---|
621 | |
---|
622 | // copy mesh instance polygons into one big polygon soup |
---|
623 | mStat.polys = AddToPolygonSoup(objects, *polys); |
---|
624 | |
---|
625 | // construct tree from polygon soup |
---|
626 | Construct(polys, new BoundedRayContainer()); |
---|
627 | } |
---|
628 | |
---|
629 | void BspTree::Construct(const RayContainer &sampleRays) |
---|
630 | { |
---|
631 | mStat.nodes = 1; |
---|
632 | mBox.Initialize(); // initialise BSP tree bounding box |
---|
633 | |
---|
634 | PolygonContainer *polys = new PolygonContainer(); |
---|
635 | BoundedRayContainer *rays = new BoundedRayContainer(); |
---|
636 | |
---|
637 | RayContainer::const_iterator rit, rit_end = sampleRays.end(); |
---|
638 | |
---|
639 | long startTime = GetTime(); |
---|
640 | |
---|
641 | Debug << "**** Extracting polygons from rays ****\n"; |
---|
642 | |
---|
643 | std::map<Face *, Polygon3 *> facePolyMap; |
---|
644 | |
---|
645 | //-- extract polygons intersected by the rays |
---|
646 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
647 | { |
---|
648 | Ray *ray = *rit; |
---|
649 | |
---|
650 | // get ray-face intersection. Store polygon representing the rays together |
---|
651 | // with rays intersecting the face. |
---|
652 | if (!ray->intersections.empty()) |
---|
653 | { |
---|
654 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->intersections[0].mObject); |
---|
655 | Face *face = obj->GetMesh()->mFaces[ray->intersections[0].mFace]; |
---|
656 | |
---|
657 | std::map<Face *, Polygon3 *>::iterator it = facePolyMap.find(face); |
---|
658 | |
---|
659 | if (it != facePolyMap.end()) |
---|
660 | { |
---|
661 | //store rays if needed for heuristics |
---|
662 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
663 | (*it).second->mPiercingRays.push_back(ray); |
---|
664 | } |
---|
665 | else |
---|
666 | { //store rays if needed for heuristics |
---|
667 | Polygon3 *poly = new Polygon3(face, obj->GetMesh()); |
---|
668 | poly->mParent = obj; |
---|
669 | polys->push_back(poly); |
---|
670 | |
---|
671 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
672 | poly->mPiercingRays.push_back(ray); |
---|
673 | |
---|
674 | facePolyMap[face] = poly; |
---|
675 | } |
---|
676 | } |
---|
677 | } |
---|
678 | |
---|
679 | facePolyMap.clear(); |
---|
680 | |
---|
681 | // compue bounding box |
---|
682 | Polygon3::IncludeInBox(*polys, mBox); |
---|
683 | |
---|
684 | //-- store rays |
---|
685 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
686 | { |
---|
687 | Ray *ray = *rit; |
---|
688 | ray->SetId(-1); // reset id |
---|
689 | |
---|
690 | float minT, maxT; |
---|
691 | if (BoundRay(*ray, minT, maxT)) |
---|
692 | rays->push_back(new BoundedRay(ray, minT, maxT)); |
---|
693 | } |
---|
694 | |
---|
695 | mStat.polys = (int)polys->size(); |
---|
696 | |
---|
697 | Debug << "**** Finished polygon extraction ****" << endl; |
---|
698 | Debug << (int)polys->size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl; |
---|
699 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
700 | |
---|
701 | Construct(polys, rays); |
---|
702 | } |
---|
703 | |
---|
704 | void BspTree::Construct(PolygonContainer *polys, BoundedRayContainer *rays) |
---|
705 | { |
---|
706 | std::stack<BspTraversalData> tStack; |
---|
707 | |
---|
708 | mRoot = new BspLeaf(); |
---|
709 | |
---|
710 | BspNodeGeometry *cell = new BspNodeGeometry(); |
---|
711 | ConstructGeometry(mRoot, *cell); |
---|
712 | |
---|
713 | BspTraversalData tData(mRoot, polys, 0, mRootCell, rays, |
---|
714 | ComputePvsSize(*rays), cell->GetArea(), cell); |
---|
715 | |
---|
716 | tStack.push(tData); |
---|
717 | |
---|
718 | mStat.Start(); |
---|
719 | cout << "**** Contructing bsp tree ****\n"; |
---|
720 | |
---|
721 | while (!tStack.empty()) |
---|
722 | { |
---|
723 | tData = tStack.top(); |
---|
724 | tStack.pop(); |
---|
725 | |
---|
726 | // subdivide leaf node |
---|
727 | BspNode *subRoot = Subdivide(tStack, tData); |
---|
728 | } |
---|
729 | |
---|
730 | mStat.Stop(); |
---|
731 | } |
---|
732 | |
---|
733 | bool BspTree::TerminationCriteriaMet(const BspTraversalData &data) const |
---|
734 | { |
---|
735 | return |
---|
736 | (((int)data.mPolygons->size() <= mTermMaxPolygons) || |
---|
737 | ((int)data.mRays->size() <= mTermMaxRays) || |
---|
738 | (data.mPvs <= mTermMinPvs) || |
---|
739 | (data.mArea <= mTermMinArea) || |
---|
740 | (data.mDepth >= mTermMaxDepth) || |
---|
741 | (data.GetAvgRayContribution() < mTermMaxRayContribution)); |
---|
742 | } |
---|
743 | |
---|
744 | BspNode *BspTree::Subdivide(BspTraversalStack &tStack, BspTraversalData &tData) |
---|
745 | { |
---|
746 | //-- terminate traversal |
---|
747 | if (TerminationCriteriaMet(tData)) |
---|
748 | { |
---|
749 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
750 | |
---|
751 | BspViewCell *viewCell; |
---|
752 | |
---|
753 | // generate new view cell for each leaf |
---|
754 | if (mGenerateViewCells) |
---|
755 | { |
---|
756 | viewCell = dynamic_cast<BspViewCell *>(ViewCell::Generate()); |
---|
757 | } |
---|
758 | else |
---|
759 | { |
---|
760 | // add view cell to leaf |
---|
761 | viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell); |
---|
762 | } |
---|
763 | |
---|
764 | leaf->SetViewCell(viewCell); |
---|
765 | viewCell->mBspLeaves.push_back(leaf); |
---|
766 | |
---|
767 | //-- add pvs |
---|
768 | if (viewCell != mRootCell) |
---|
769 | { |
---|
770 | int conSamp = 0, sampCon = 0; |
---|
771 | leaf->AddToPvs(*tData.mRays, conSamp, sampCon); |
---|
772 | |
---|
773 | mStat.contributingSamples += conSamp; |
---|
774 | mStat.sampleContributions += sampCon; |
---|
775 | } |
---|
776 | |
---|
777 | EvaluateLeafStats(tData); |
---|
778 | |
---|
779 | //-- clean up |
---|
780 | |
---|
781 | // discard polygons |
---|
782 | CLEAR_CONTAINER(*tData.mPolygons); |
---|
783 | // discard rays |
---|
784 | CLEAR_CONTAINER(*tData.mRays); |
---|
785 | |
---|
786 | DEL_PTR(tData.mPolygons); |
---|
787 | DEL_PTR(tData.mRays); |
---|
788 | DEL_PTR(tData.mGeometry); |
---|
789 | |
---|
790 | return leaf; |
---|
791 | } |
---|
792 | |
---|
793 | //-- continue subdivision |
---|
794 | PolygonContainer coincident; |
---|
795 | |
---|
796 | PolygonContainer *frontPolys = new PolygonContainer(); |
---|
797 | PolygonContainer *backPolys = new PolygonContainer(); |
---|
798 | |
---|
799 | BoundedRayContainer *frontRays = new BoundedRayContainer(); |
---|
800 | BoundedRayContainer *backRays = new BoundedRayContainer(); |
---|
801 | |
---|
802 | BspTraversalData tFrontData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
803 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
804 | BspTraversalData tBackData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
805 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
806 | |
---|
807 | // create new interior node and two leaf nodes |
---|
808 | BspInterior *interior = SubdivideNode(tData, |
---|
809 | tFrontData, |
---|
810 | tBackData, |
---|
811 | coincident); |
---|
812 | |
---|
813 | #ifdef _DEBUG |
---|
814 | if (frontPolys->empty() && backPolys->empty() && (coincident.size() > 2)) |
---|
815 | { for (PolygonContainer::iterator it = coincident.begin(); it != coincident.end(); ++it) |
---|
816 | Debug << (*it) << " " << (*it)->GetArea() << " " << (*it)->mParent << endl ; |
---|
817 | Debug << endl;} |
---|
818 | #endif |
---|
819 | |
---|
820 | // extract view cells from coincident polygons according to plane normal |
---|
821 | // only if front or back polygons are empty |
---|
822 | if (!mGenerateViewCells) |
---|
823 | { |
---|
824 | ExtractViewCells(tFrontData, |
---|
825 | tBackData, |
---|
826 | coincident, |
---|
827 | interior->mPlane); |
---|
828 | } |
---|
829 | |
---|
830 | // don't need coincident polygons anymory |
---|
831 | CLEAR_CONTAINER(coincident); |
---|
832 | |
---|
833 | // push the children on the stack |
---|
834 | tStack.push(tFrontData); |
---|
835 | tStack.push(tBackData); |
---|
836 | |
---|
837 | // cleanup |
---|
838 | DEL_PTR(tData.mNode); |
---|
839 | DEL_PTR(tData.mPolygons); |
---|
840 | DEL_PTR(tData.mRays); |
---|
841 | DEL_PTR(tData.mGeometry); |
---|
842 | |
---|
843 | return interior; |
---|
844 | } |
---|
845 | |
---|
846 | void BspTree::ExtractViewCells(BspTraversalData &frontData, |
---|
847 | BspTraversalData &backData, |
---|
848 | const PolygonContainer &coincident, |
---|
849 | const Plane3 splitPlane) const |
---|
850 | { |
---|
851 | // if not empty, tree is further subdivided => don't have to find view cell |
---|
852 | bool foundFront = !frontData.mPolygons->empty(); |
---|
853 | bool foundBack = !frontData.mPolygons->empty(); |
---|
854 | |
---|
855 | PolygonContainer::const_iterator it = |
---|
856 | coincident.begin(), it_end = coincident.end(); |
---|
857 | |
---|
858 | //-- find first view cells in front and back leafs |
---|
859 | for (; !(foundFront && foundBack) && (it != it_end); ++ it) |
---|
860 | { |
---|
861 | if (DotProd((*it)->GetNormal(), splitPlane.mNormal) > 0) |
---|
862 | { |
---|
863 | backData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
864 | foundBack = true; |
---|
865 | } |
---|
866 | else |
---|
867 | { |
---|
868 | frontData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
869 | foundFront = true; |
---|
870 | } |
---|
871 | } |
---|
872 | } |
---|
873 | |
---|
874 | BspInterior *BspTree::SubdivideNode(BspTraversalData &tData, |
---|
875 | BspTraversalData &frontData, |
---|
876 | BspTraversalData &backData, |
---|
877 | PolygonContainer &coincident) |
---|
878 | { |
---|
879 | mStat.nodes += 2; |
---|
880 | |
---|
881 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
882 | // select subdivision plane |
---|
883 | BspInterior *interior = |
---|
884 | new BspInterior(SelectPlane(leaf, tData)); |
---|
885 | |
---|
886 | #ifdef _DEBUG |
---|
887 | Debug << interior << endl; |
---|
888 | #endif |
---|
889 | |
---|
890 | // subdivide rays into front and back rays |
---|
891 | SplitRays(interior->mPlane, *tData.mRays, *frontData.mRays, *backData.mRays); |
---|
892 | |
---|
893 | // subdivide polygons with plane |
---|
894 | mStat.splits += interior->SplitPolygons(*tData.mPolygons, |
---|
895 | *frontData.mPolygons, |
---|
896 | *backData.mPolygons, |
---|
897 | coincident); |
---|
898 | |
---|
899 | // compute pvs |
---|
900 | frontData.mPvs = ComputePvsSize(*frontData.mRays); |
---|
901 | backData.mPvs = ComputePvsSize(*backData.mRays); |
---|
902 | |
---|
903 | // split geometry and compute area |
---|
904 | if (1) |
---|
905 | { |
---|
906 | tData.mGeometry->SplitGeometry(*frontData.mGeometry, |
---|
907 | *backData.mGeometry, |
---|
908 | *this, |
---|
909 | interior->mPlane); |
---|
910 | |
---|
911 | |
---|
912 | frontData.mArea = frontData.mGeometry->GetArea(); |
---|
913 | backData.mArea = backData.mGeometry->GetArea(); |
---|
914 | } |
---|
915 | |
---|
916 | // compute accumulated ray length |
---|
917 | //frontData.mAccRayLength = AccumulatedRayLength(*frontData.mRays); |
---|
918 | //backData.mAccRayLength = AccumulatedRayLength(*backData.mRays); |
---|
919 | |
---|
920 | //-- create front and back leaf |
---|
921 | |
---|
922 | BspInterior *parent = leaf->GetParent(); |
---|
923 | |
---|
924 | // replace a link from node's parent |
---|
925 | if (!leaf->IsRoot()) |
---|
926 | { |
---|
927 | parent->ReplaceChildLink(leaf, interior); |
---|
928 | interior->SetParent(parent); |
---|
929 | } |
---|
930 | else // new root |
---|
931 | { |
---|
932 | mRoot = interior; |
---|
933 | } |
---|
934 | |
---|
935 | // and setup child links |
---|
936 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior)); |
---|
937 | |
---|
938 | frontData.mNode = interior->mFront; |
---|
939 | backData.mNode = interior->mBack; |
---|
940 | |
---|
941 | //DEL_PTR(leaf); |
---|
942 | return interior; |
---|
943 | } |
---|
944 | |
---|
945 | void BspTree::SortSplitCandidates(const PolygonContainer &polys, |
---|
946 | const int axis, |
---|
947 | vector<SortableEntry> &splitCandidates) const |
---|
948 | { |
---|
949 | splitCandidates.clear(); |
---|
950 | |
---|
951 | int requestedSize = 2 * (int)polys.size(); |
---|
952 | // creates a sorted split candidates array |
---|
953 | splitCandidates.reserve(requestedSize); |
---|
954 | |
---|
955 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
956 | |
---|
957 | AxisAlignedBox3 box; |
---|
958 | |
---|
959 | // insert all queries |
---|
960 | for(it = polys.begin(); it != it_end; ++ it) |
---|
961 | { |
---|
962 | box.Initialize(); |
---|
963 | box.Include(*(*it)); |
---|
964 | |
---|
965 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it)); |
---|
966 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it)); |
---|
967 | } |
---|
968 | |
---|
969 | stable_sort(splitCandidates.begin(), splitCandidates.end()); |
---|
970 | } |
---|
971 | |
---|
972 | |
---|
973 | float BspTree::BestCostRatio(const PolygonContainer &polys, |
---|
974 | const AxisAlignedBox3 &box, |
---|
975 | const int axis, |
---|
976 | float &position, |
---|
977 | int &objectsBack, |
---|
978 | int &objectsFront) const |
---|
979 | { |
---|
980 | vector<SortableEntry> splitCandidates; |
---|
981 | |
---|
982 | SortSplitCandidates(polys, axis, splitCandidates); |
---|
983 | |
---|
984 | // go through the lists, count the number of objects left and right |
---|
985 | // and evaluate the following cost funcion: |
---|
986 | // C = ct_div_ci + (ol + or)/queries |
---|
987 | |
---|
988 | int objectsLeft = 0, objectsRight = (int)polys.size(); |
---|
989 | |
---|
990 | float minBox = box.Min(axis); |
---|
991 | float maxBox = box.Max(axis); |
---|
992 | float boxArea = box.SurfaceArea(); |
---|
993 | |
---|
994 | float minBand = minBox + mSplitBorder * (maxBox - minBox); |
---|
995 | float maxBand = minBox + (1.0f - mSplitBorder) * (maxBox - minBox); |
---|
996 | |
---|
997 | float minSum = 1e20f; |
---|
998 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end(); |
---|
999 | |
---|
1000 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci) |
---|
1001 | { |
---|
1002 | switch ((*ci).type) |
---|
1003 | { |
---|
1004 | case SortableEntry::POLY_MIN: |
---|
1005 | ++ objectsLeft; |
---|
1006 | break; |
---|
1007 | case SortableEntry::POLY_MAX: |
---|
1008 | -- objectsRight; |
---|
1009 | break; |
---|
1010 | default: |
---|
1011 | break; |
---|
1012 | } |
---|
1013 | |
---|
1014 | if ((*ci).value > minBand && (*ci).value < maxBand) |
---|
1015 | { |
---|
1016 | AxisAlignedBox3 lbox = box; |
---|
1017 | AxisAlignedBox3 rbox = box; |
---|
1018 | lbox.SetMax(axis, (*ci).value); |
---|
1019 | rbox.SetMin(axis, (*ci).value); |
---|
1020 | |
---|
1021 | float sum = objectsLeft * lbox.SurfaceArea() + |
---|
1022 | objectsRight * rbox.SurfaceArea(); |
---|
1023 | |
---|
1024 | if (sum < minSum) |
---|
1025 | { |
---|
1026 | minSum = sum; |
---|
1027 | position = (*ci).value; |
---|
1028 | |
---|
1029 | objectsBack = objectsLeft; |
---|
1030 | objectsFront = objectsRight; |
---|
1031 | } |
---|
1032 | } |
---|
1033 | } |
---|
1034 | |
---|
1035 | float oldCost = (float)polys.size(); |
---|
1036 | float newCost = mCtDivCi + minSum / boxArea; |
---|
1037 | float ratio = newCost / oldCost; |
---|
1038 | |
---|
1039 | |
---|
1040 | #if 0 |
---|
1041 | Debug << "====================" << endl; |
---|
1042 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox) |
---|
1043 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl; |
---|
1044 | #endif |
---|
1045 | return ratio; |
---|
1046 | } |
---|
1047 | |
---|
1048 | bool BspTree::SelectAxisAlignedPlane(Plane3 &plane, |
---|
1049 | const PolygonContainer &polys) const |
---|
1050 | { |
---|
1051 | AxisAlignedBox3 box; |
---|
1052 | box.Initialize(); |
---|
1053 | |
---|
1054 | // create bounding box of region |
---|
1055 | Polygon3::IncludeInBox(polys, box); |
---|
1056 | |
---|
1057 | int objectsBack = 0, objectsFront = 0; |
---|
1058 | int axis = 0; |
---|
1059 | float costRatio = MAX_FLOAT; |
---|
1060 | Vector3 position; |
---|
1061 | |
---|
1062 | //-- area subdivision |
---|
1063 | for (int i = 0; i < 3; ++ i) |
---|
1064 | { |
---|
1065 | float p = 0; |
---|
1066 | float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront); |
---|
1067 | |
---|
1068 | if (r < costRatio) |
---|
1069 | { |
---|
1070 | costRatio = r; |
---|
1071 | axis = i; |
---|
1072 | position = p; |
---|
1073 | } |
---|
1074 | } |
---|
1075 | |
---|
1076 | if (costRatio >= mMaxCostRatio) |
---|
1077 | return false; |
---|
1078 | |
---|
1079 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1080 | plane = Plane3(norm, position); |
---|
1081 | |
---|
1082 | return true; |
---|
1083 | } |
---|
1084 | |
---|
1085 | Plane3 BspTree::SelectPlane(BspLeaf *leaf, BspTraversalData &data) |
---|
1086 | { |
---|
1087 | if (data.mPolygons->empty() && data.mRays->empty()) |
---|
1088 | { |
---|
1089 | Debug << "Warning: No autopartition polygon candidate available\n"; |
---|
1090 | |
---|
1091 | // return axis aligned split |
---|
1092 | AxisAlignedBox3 box; |
---|
1093 | box.Initialize(); |
---|
1094 | |
---|
1095 | // create bounding box of region |
---|
1096 | Polygon3::IncludeInBox(*data.mPolygons, box); |
---|
1097 | |
---|
1098 | const int axis = box.Size().DrivingAxis(); |
---|
1099 | const Vector3 position = (box.Min()[axis] + box.Max()[axis])*0.5f; |
---|
1100 | |
---|
1101 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1102 | return Plane3(norm, position); |
---|
1103 | } |
---|
1104 | |
---|
1105 | if ((mSplitPlaneStrategy & AXIS_ALIGNED) && |
---|
1106 | ((int)data.mPolygons->size() > mTermMaxPolysForAxisAligned) && |
---|
1107 | ((int)data.mRays->size() > mTermMaxRaysForAxisAligned) && |
---|
1108 | ((mTermMaxObjectsForAxisAligned < 0) || |
---|
1109 | (Polygon3::ParentObjectsSize(*data.mPolygons) > mTermMaxObjectsForAxisAligned))) |
---|
1110 | { |
---|
1111 | Plane3 plane; |
---|
1112 | if (SelectAxisAlignedPlane(plane, *data.mPolygons)) |
---|
1113 | return plane; |
---|
1114 | } |
---|
1115 | |
---|
1116 | // simplest strategy: just take next polygon |
---|
1117 | if (mSplitPlaneStrategy & RANDOM_POLYGON) |
---|
1118 | { |
---|
1119 | if (!data.mPolygons->empty()) |
---|
1120 | { |
---|
1121 | Polygon3 *nextPoly = (*data.mPolygons)[Random((int)data.mPolygons->size())]; |
---|
1122 | return nextPoly->GetSupportingPlane(); |
---|
1123 | } |
---|
1124 | else |
---|
1125 | { |
---|
1126 | const int candidateIdx = Random((int)data.mRays->size()); |
---|
1127 | BoundedRay *bRay = (*data.mRays)[candidateIdx]; |
---|
1128 | |
---|
1129 | Ray *ray = bRay->mRay; |
---|
1130 | |
---|
1131 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
1132 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
1133 | |
---|
1134 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
1135 | |
---|
1136 | const Vector3 normal = ray->GetDir(); |
---|
1137 | |
---|
1138 | return Plane3(normal, pt); |
---|
1139 | } |
---|
1140 | |
---|
1141 | return Plane3(); |
---|
1142 | } |
---|
1143 | |
---|
1144 | // use heuristics to find appropriate plane |
---|
1145 | return SelectPlaneHeuristics(leaf, data); |
---|
1146 | } |
---|
1147 | |
---|
1148 | Plane3 BspTree::SelectPlaneHeuristics(BspLeaf *leaf, BspTraversalData &data) |
---|
1149 | { |
---|
1150 | float lowestCost = MAX_FLOAT; |
---|
1151 | Plane3 bestPlane; |
---|
1152 | Plane3 plane; |
---|
1153 | |
---|
1154 | int limit = Min((int)data.mPolygons->size(), mMaxPolyCandidates); |
---|
1155 | |
---|
1156 | int candidateIdx = limit; |
---|
1157 | |
---|
1158 | for (int i = 0; i < limit; ++ i) |
---|
1159 | { |
---|
1160 | candidateIdx = GetNextCandidateIdx(candidateIdx, *data.mPolygons); |
---|
1161 | |
---|
1162 | Polygon3 *poly = (*data.mPolygons)[candidateIdx]; |
---|
1163 | // evaluate current candidate |
---|
1164 | const float candidateCost = |
---|
1165 | SplitPlaneCost(poly->GetSupportingPlane(), data); |
---|
1166 | |
---|
1167 | if (candidateCost < lowestCost) |
---|
1168 | { |
---|
1169 | bestPlane = poly->GetSupportingPlane(); |
---|
1170 | lowestCost = candidateCost; |
---|
1171 | } |
---|
1172 | } |
---|
1173 | |
---|
1174 | //Debug << "lowest: " << lowestCost << endl; |
---|
1175 | |
---|
1176 | //-- choose candidate planes extracted from rays |
---|
1177 | // we currently use two methods |
---|
1178 | // 1) take 3 ray endpoints, where two are minimum and one a maximum |
---|
1179 | // point or the other way round |
---|
1180 | // 2) take plane normal as plane normal and the midpoint of the ray. |
---|
1181 | // PROBLEM: does not resemble any point where visibility is likely to change |
---|
1182 | const BoundedRayContainer *rays = data.mRays; |
---|
1183 | |
---|
1184 | for (int i = 0; i < mMaxRayCandidates / 2; ++ i) |
---|
1185 | { |
---|
1186 | candidateIdx = Random((int)rays->size()); |
---|
1187 | BoundedRay *bRay = (*rays)[candidateIdx]; |
---|
1188 | |
---|
1189 | Ray *ray = bRay->mRay; |
---|
1190 | |
---|
1191 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
1192 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
1193 | |
---|
1194 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
1195 | |
---|
1196 | const Vector3 normal = ray->GetDir(); |
---|
1197 | |
---|
1198 | plane = Plane3(normal, pt); |
---|
1199 | |
---|
1200 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
1201 | |
---|
1202 | if (candidateCost < lowestCost) |
---|
1203 | { |
---|
1204 | bestPlane = plane; |
---|
1205 | |
---|
1206 | lowestCost = candidateCost; |
---|
1207 | } |
---|
1208 | } |
---|
1209 | |
---|
1210 | //Debug << "lowest: " << lowestCost << endl; |
---|
1211 | for (int i = 0; i < mMaxRayCandidates / 2; ++ i) |
---|
1212 | { |
---|
1213 | Vector3 pt[3]; |
---|
1214 | int idx[3]; |
---|
1215 | int cmaxT = 0; |
---|
1216 | int cminT = 0; |
---|
1217 | bool chooseMin = false; |
---|
1218 | |
---|
1219 | for (int j = 0; j < 3; j ++) |
---|
1220 | { |
---|
1221 | idx[j] = Random((int)rays->size() * 2); |
---|
1222 | |
---|
1223 | if (idx[j] >= (int)rays->size()) |
---|
1224 | { |
---|
1225 | idx[j] -= (int)rays->size(); |
---|
1226 | |
---|
1227 | chooseMin = (cminT < 2); |
---|
1228 | } |
---|
1229 | else |
---|
1230 | chooseMin = (cmaxT < 2); |
---|
1231 | |
---|
1232 | BoundedRay *bRay = (*rays)[idx[j]]; |
---|
1233 | pt[j] = chooseMin ? bRay->mRay->Extrap(bRay->mMinT) : bRay->mRay->Extrap(bRay->mMaxT); |
---|
1234 | } |
---|
1235 | |
---|
1236 | plane = Plane3(pt[0], pt[1], pt[2]); |
---|
1237 | |
---|
1238 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
1239 | |
---|
1240 | if (candidateCost < lowestCost) |
---|
1241 | { |
---|
1242 | //Debug << "choose ray plane 2: " << candidateCost << endl; |
---|
1243 | bestPlane = plane; |
---|
1244 | |
---|
1245 | lowestCost = candidateCost; |
---|
1246 | } |
---|
1247 | } |
---|
1248 | |
---|
1249 | #ifdef _DEBUG |
---|
1250 | Debug << "plane lowest cost: " << lowestCost << endl; |
---|
1251 | #endif |
---|
1252 | return bestPlane; |
---|
1253 | } |
---|
1254 | |
---|
1255 | int BspTree::GetNextCandidateIdx(int currentIdx, PolygonContainer &polys) |
---|
1256 | { |
---|
1257 | const int candidateIdx = Random(currentIdx --); |
---|
1258 | |
---|
1259 | // swap candidates to avoid testing same plane 2 times |
---|
1260 | std::swap(polys[currentIdx], polys[candidateIdx]); |
---|
1261 | |
---|
1262 | return currentIdx; |
---|
1263 | //return Random((int)polys.size()); |
---|
1264 | } |
---|
1265 | |
---|
1266 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1267 | const PolygonContainer &polys) const |
---|
1268 | { |
---|
1269 | float val = 0; |
---|
1270 | |
---|
1271 | float sumBalancedPolys = 0; |
---|
1272 | float sumSplits = 0; |
---|
1273 | float sumPolyArea = 0; |
---|
1274 | float sumBalancedViewCells = 0; |
---|
1275 | float sumBlockedRays = 0; |
---|
1276 | float totalBlockedRays = 0; |
---|
1277 | //float totalArea = 0; |
---|
1278 | int totalViewCells = 0; |
---|
1279 | |
---|
1280 | // need three unique ids for each type of view cell |
---|
1281 | // for balanced view cells criterium |
---|
1282 | ViewCell::NewMail(); |
---|
1283 | const int backId = ViewCell::sMailId; |
---|
1284 | ViewCell::NewMail(); |
---|
1285 | const int frontId = ViewCell::sMailId; |
---|
1286 | ViewCell::NewMail(); |
---|
1287 | const int frontAndBackId = ViewCell::sMailId; |
---|
1288 | |
---|
1289 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
1290 | |
---|
1291 | for (it = polys.begin(); it != it_end; ++ it) |
---|
1292 | { |
---|
1293 | const int classification = (*it)->ClassifyPlane(candidatePlane); |
---|
1294 | |
---|
1295 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
---|
1296 | sumBalancedPolys += sBalancedPolysTable[classification]; |
---|
1297 | |
---|
1298 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
---|
1299 | sumSplits += sLeastPolySplitsTable[classification]; |
---|
1300 | |
---|
1301 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1302 | { |
---|
1303 | if (classification == Polygon3::COINCIDENT) |
---|
1304 | sumPolyArea += (*it)->GetArea(); |
---|
1305 | //totalArea += area; |
---|
1306 | } |
---|
1307 | |
---|
1308 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1309 | { |
---|
1310 | const float blockedRays = (float)(*it)->mPiercingRays.size(); |
---|
1311 | |
---|
1312 | if (classification == Polygon3::COINCIDENT) |
---|
1313 | sumBlockedRays += blockedRays; |
---|
1314 | |
---|
1315 | totalBlockedRays += blockedRays; |
---|
1316 | } |
---|
1317 | |
---|
1318 | // assign view cells to back or front according to classificaion |
---|
1319 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1320 | { |
---|
1321 | MeshInstance *viewCell = (*it)->mParent; |
---|
1322 | |
---|
1323 | // assure that we only count a view cell |
---|
1324 | // once for the front and once for the back side of the plane |
---|
1325 | if (classification == Polygon3::FRONT_SIDE) |
---|
1326 | { |
---|
1327 | if ((viewCell->mMailbox != frontId) && |
---|
1328 | (viewCell->mMailbox != frontAndBackId)) |
---|
1329 | { |
---|
1330 | sumBalancedViewCells += 1.0; |
---|
1331 | |
---|
1332 | if (viewCell->mMailbox != backId) |
---|
1333 | viewCell->mMailbox = frontId; |
---|
1334 | else |
---|
1335 | viewCell->mMailbox = frontAndBackId; |
---|
1336 | |
---|
1337 | ++ totalViewCells; |
---|
1338 | } |
---|
1339 | } |
---|
1340 | else if (classification == Polygon3::BACK_SIDE) |
---|
1341 | { |
---|
1342 | if ((viewCell->mMailbox != backId) && |
---|
1343 | (viewCell->mMailbox != frontAndBackId)) |
---|
1344 | { |
---|
1345 | sumBalancedViewCells -= 1.0; |
---|
1346 | |
---|
1347 | if (viewCell->mMailbox != frontId) |
---|
1348 | viewCell->mMailbox = backId; |
---|
1349 | else |
---|
1350 | viewCell->mMailbox = frontAndBackId; |
---|
1351 | |
---|
1352 | ++ totalViewCells; |
---|
1353 | } |
---|
1354 | } |
---|
1355 | } |
---|
1356 | } |
---|
1357 | |
---|
1358 | const float polysSize = (float)polys.size() + Limits::Small; |
---|
1359 | |
---|
1360 | // all values should be approx. between 0 and 1 so they can be combined |
---|
1361 | // and scaled with the factors according to their importance |
---|
1362 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
---|
1363 | val += mBalancedPolysFactor * fabs(sumBalancedPolys) / polysSize; |
---|
1364 | |
---|
1365 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
---|
1366 | val += mLeastSplitsFactor * sumSplits / polysSize; |
---|
1367 | |
---|
1368 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1369 | // HACK: polys.size should be total area so scaling is between 0 and 1 |
---|
1370 | val += mLargestPolyAreaFactor * (float)polys.size() / sumPolyArea; |
---|
1371 | |
---|
1372 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1373 | if (totalBlockedRays != 0) |
---|
1374 | val += mBlockedRaysFactor * (totalBlockedRays - sumBlockedRays) / totalBlockedRays; |
---|
1375 | |
---|
1376 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1377 | val += mBalancedViewCellsFactor * fabs(sumBalancedViewCells) / |
---|
1378 | ((float)totalViewCells + Limits::Small); |
---|
1379 | |
---|
1380 | return val; |
---|
1381 | } |
---|
1382 | |
---|
1383 | bool BspTree::BoundRay(const Ray &ray, float &minT, float &maxT) const |
---|
1384 | { |
---|
1385 | maxT = 1e6; |
---|
1386 | minT = 0; |
---|
1387 | |
---|
1388 | // test with tree bounding box |
---|
1389 | if (!mBox.GetMinMaxT(ray, &minT, &maxT)) |
---|
1390 | return false; |
---|
1391 | |
---|
1392 | if (minT < 0) // start ray from origin |
---|
1393 | minT = 0; |
---|
1394 | |
---|
1395 | // bound ray or line segment |
---|
1396 | if ((ray.GetType() == Ray::LOCAL_RAY) && |
---|
1397 | !ray.intersections.empty() && |
---|
1398 | (ray.intersections[0].mT <= maxT)) |
---|
1399 | { |
---|
1400 | maxT = ray.intersections[0].mT; |
---|
1401 | } |
---|
1402 | |
---|
1403 | return true; |
---|
1404 | } |
---|
1405 | |
---|
1406 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1407 | const BoundedRayContainer &rays, |
---|
1408 | const int pvs, |
---|
1409 | const float area, |
---|
1410 | const BspNodeGeometry &cell) const |
---|
1411 | { |
---|
1412 | float val = 0; |
---|
1413 | |
---|
1414 | float sumBalancedRays = 0; |
---|
1415 | float sumRaySplits = 0; |
---|
1416 | |
---|
1417 | int backId = 0; |
---|
1418 | int frontId = 0; |
---|
1419 | int frontAndBackId = 0; |
---|
1420 | |
---|
1421 | int frontPvs = 0; |
---|
1422 | int backPvs = 0; |
---|
1423 | |
---|
1424 | // probability that view point lies in child |
---|
1425 | float pOverall = 0; |
---|
1426 | float pFront = 0; |
---|
1427 | float pBack = 0; |
---|
1428 | |
---|
1429 | if (mSplitPlaneStrategy & PVS) |
---|
1430 | { |
---|
1431 | // create three unique ids for pvs heuristics |
---|
1432 | Intersectable::NewMail(); backId = ViewCell::sMailId; |
---|
1433 | Intersectable::NewMail(); frontId = ViewCell::sMailId; |
---|
1434 | Intersectable::NewMail(); frontAndBackId = ViewCell::sMailId; |
---|
1435 | |
---|
1436 | if (mPvsUseArea) // use front and back cell areas to approximate volume |
---|
1437 | { |
---|
1438 | // construct child geometry with regard to the candidate split plane |
---|
1439 | BspNodeGeometry frontCell; |
---|
1440 | BspNodeGeometry backCell; |
---|
1441 | |
---|
1442 | cell.SplitGeometry(frontCell, backCell, *this, candidatePlane); |
---|
1443 | |
---|
1444 | pFront = frontCell.GetArea(); |
---|
1445 | pBack = backCell.GetArea(); |
---|
1446 | |
---|
1447 | pOverall = area; |
---|
1448 | } |
---|
1449 | } |
---|
1450 | |
---|
1451 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
1452 | |
---|
1453 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
1454 | { |
---|
1455 | Ray *ray = (*rit)->mRay; |
---|
1456 | const float minT = (*rit)->mMinT; |
---|
1457 | const float maxT = (*rit)->mMaxT; |
---|
1458 | |
---|
1459 | Vector3 entP, extP; |
---|
1460 | |
---|
1461 | const int cf = |
---|
1462 | ray->ClassifyPlane(candidatePlane, minT, maxT, entP, extP); |
---|
1463 | |
---|
1464 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1465 | { |
---|
1466 | sumBalancedRays += sBalancedRaysTable[cf]; |
---|
1467 | } |
---|
1468 | |
---|
1469 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
---|
1470 | { |
---|
1471 | sumRaySplits += sLeastRaySplitsTable[cf]; |
---|
1472 | } |
---|
1473 | |
---|
1474 | if (mSplitPlaneStrategy & PVS) |
---|
1475 | { |
---|
1476 | if (!ray->intersections.empty()) |
---|
1477 | { |
---|
1478 | // in case the ray intersects an objcrs |
---|
1479 | // assure that we only count a object |
---|
1480 | // once for the front and once for the back side of the plane |
---|
1481 | IncPvs(*ray->intersections[0].mObject, frontPvs, backPvs, |
---|
1482 | cf, frontId, backId, frontAndBackId); |
---|
1483 | } |
---|
1484 | |
---|
1485 | // the source object in the origin of the ray |
---|
1486 | if (ray->sourceObject.mObject) |
---|
1487 | { |
---|
1488 | IncPvs(*ray->sourceObject.mObject, frontPvs, backPvs, |
---|
1489 | cf, frontId, backId, frontAndBackId); |
---|
1490 | } |
---|
1491 | |
---|
1492 | if (!mPvsUseArea) // use front and back cell areas to approximate volume |
---|
1493 | { |
---|
1494 | float len = Distance(entP, extP); |
---|
1495 | pOverall += len; |
---|
1496 | |
---|
1497 | // use length of rays to approximate volume |
---|
1498 | switch (cf) |
---|
1499 | { |
---|
1500 | case Ray::COINCIDENT: |
---|
1501 | pBack += len; |
---|
1502 | pFront += len; |
---|
1503 | break; |
---|
1504 | case Ray::BACK: |
---|
1505 | pBack += len; |
---|
1506 | break; |
---|
1507 | case Ray::FRONT: |
---|
1508 | pFront += len; |
---|
1509 | break; |
---|
1510 | case Ray::FRONT_BACK: |
---|
1511 | { |
---|
1512 | // find intersection of ray segment with plane |
---|
1513 | const Vector3 extp = ray->Extrap(maxT); |
---|
1514 | const float t = candidatePlane.FindT(ray->GetLoc(), extp); |
---|
1515 | |
---|
1516 | const float newT = t * maxT; |
---|
1517 | float newLen = Distance(ray->Extrap(newT), extp); |
---|
1518 | |
---|
1519 | pFront += len - newLen; |
---|
1520 | pBack += newLen; |
---|
1521 | } |
---|
1522 | break; |
---|
1523 | case Ray::BACK_FRONT: |
---|
1524 | { |
---|
1525 | // find intersection of ray segment with plane |
---|
1526 | const Vector3 extp = ray->Extrap(maxT); |
---|
1527 | const float t = candidatePlane.FindT(ray->GetLoc(), extp); |
---|
1528 | |
---|
1529 | const float newT = t * maxT; |
---|
1530 | float newLen = Distance(ray->Extrap(newT), extp); |
---|
1531 | |
---|
1532 | pFront += len; |
---|
1533 | pBack += len - newLen; |
---|
1534 | } |
---|
1535 | break; |
---|
1536 | default: |
---|
1537 | Debug << "Should not come here" << endl; |
---|
1538 | break; |
---|
1539 | } |
---|
1540 | } |
---|
1541 | } |
---|
1542 | } |
---|
1543 | |
---|
1544 | const float raysSize = (float)rays.size() + Limits::Small; |
---|
1545 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1546 | val += mLeastRaySplitsFactor * sumRaySplits / raysSize; |
---|
1547 | |
---|
1548 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
---|
1549 | val += mBalancedRaysFactor * fabs(sumBalancedRays) / raysSize; |
---|
1550 | |
---|
1551 | float denom = pOverall * (float)pvs * 2.0f + Limits::Small; |
---|
1552 | if ((mSplitPlaneStrategy & PVS) && area && pvs) |
---|
1553 | { |
---|
1554 | val += mPvsFactor * (frontPvs * pFront + (backPvs * pBack)) / denom; |
---|
1555 | |
---|
1556 | // give penalty to unbalanced split |
---|
1557 | if (0) |
---|
1558 | if (((pFront * 0.2 + Limits::Small) > pBack) || (pFront < (pBack * 0.2 + Limits::Small))) |
---|
1559 | val += 0.5; |
---|
1560 | } |
---|
1561 | |
---|
1562 | #ifdef _DEBUG |
---|
1563 | Debug << "totalpvs: " << pvs << " ptotal: " << pOverall |
---|
1564 | << " frontpvs: " << frontPvs << " pFront: " << pFront |
---|
1565 | << " backpvs: " << backPvs << " pBack: " << pBack << endl << endl; |
---|
1566 | #endif |
---|
1567 | return val; |
---|
1568 | } |
---|
1569 | |
---|
1570 | void BspTree::IncPvs(Intersectable &obj, |
---|
1571 | int &frontPvs, |
---|
1572 | int &backPvs, |
---|
1573 | const int cf, |
---|
1574 | const int frontId, |
---|
1575 | const int backId, |
---|
1576 | const int frontAndBackId) const |
---|
1577 | { |
---|
1578 | // TODO: does this really belong to no pvs? |
---|
1579 | //if (cf == Ray::COINCIDENT) return; |
---|
1580 | |
---|
1581 | if (cf == Ray::FRONT) |
---|
1582 | { |
---|
1583 | if ((obj.mMailbox != frontId) && |
---|
1584 | (obj.mMailbox != frontAndBackId)) |
---|
1585 | { |
---|
1586 | ++ frontPvs; |
---|
1587 | |
---|
1588 | if (obj.mMailbox != backId) |
---|
1589 | obj.mMailbox = frontId; |
---|
1590 | else |
---|
1591 | obj.mMailbox = frontAndBackId; |
---|
1592 | } |
---|
1593 | } |
---|
1594 | else if (cf == Ray::BACK) |
---|
1595 | { |
---|
1596 | if ((obj.mMailbox != backId) && |
---|
1597 | (obj.mMailbox != frontAndBackId)) |
---|
1598 | { |
---|
1599 | ++ backPvs; |
---|
1600 | |
---|
1601 | if (obj.mMailbox != frontId) |
---|
1602 | obj.mMailbox = backId; |
---|
1603 | else |
---|
1604 | obj.mMailbox = frontAndBackId; |
---|
1605 | } |
---|
1606 | } |
---|
1607 | // object belongs to both PVS |
---|
1608 | else if ((cf == Ray::FRONT_BACK) || (cf == Ray::BACK_FRONT) ||(cf == Ray::COINCIDENT)) |
---|
1609 | { |
---|
1610 | if (obj.mMailbox != frontAndBackId) |
---|
1611 | { |
---|
1612 | if (obj.mMailbox != frontId) |
---|
1613 | ++ frontPvs; |
---|
1614 | if (obj.mMailbox != backId) |
---|
1615 | ++ backPvs; |
---|
1616 | |
---|
1617 | obj.mMailbox = frontAndBackId; |
---|
1618 | } |
---|
1619 | } |
---|
1620 | } |
---|
1621 | |
---|
1622 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1623 | BspTraversalData &data) const |
---|
1624 | { |
---|
1625 | float val = 0; |
---|
1626 | |
---|
1627 | if (mSplitPlaneStrategy & VERTICAL_AXIS) |
---|
1628 | { |
---|
1629 | Vector3 tinyAxis(0,0,0); tinyAxis[mBox.Size().TinyAxis()] = 1.0f; |
---|
1630 | // we put a penalty on the dot product between the "tiny" vertical axis |
---|
1631 | // and the split plane axis |
---|
1632 | val += mVerticalSplitsFactor * |
---|
1633 | fabs(DotProd(candidatePlane.mNormal, tinyAxis)); |
---|
1634 | } |
---|
1635 | |
---|
1636 | // the following criteria loop over all polygons to find the cost value |
---|
1637 | if ((mSplitPlaneStrategy & BALANCED_POLYS) || |
---|
1638 | (mSplitPlaneStrategy & LEAST_SPLITS) || |
---|
1639 | (mSplitPlaneStrategy & LARGEST_POLY_AREA) || |
---|
1640 | (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) || |
---|
1641 | (mSplitPlaneStrategy & BLOCKED_RAYS)) |
---|
1642 | { |
---|
1643 | val += SplitPlaneCost(candidatePlane, *data.mPolygons); |
---|
1644 | } |
---|
1645 | |
---|
1646 | // the following criteria loop over all rays to find the cost value |
---|
1647 | if ((mSplitPlaneStrategy & BALANCED_RAYS) || |
---|
1648 | (mSplitPlaneStrategy & LEAST_RAY_SPLITS) || |
---|
1649 | (mSplitPlaneStrategy & PVS)) |
---|
1650 | { |
---|
1651 | val += SplitPlaneCost(candidatePlane, *data.mRays, data.mPvs, |
---|
1652 | data.mArea, *data.mGeometry); |
---|
1653 | } |
---|
1654 | |
---|
1655 | // return linear combination of the sums |
---|
1656 | return val; |
---|
1657 | } |
---|
1658 | |
---|
1659 | void BspTree::CollectLeaves(vector<BspLeaf *> &leaves) const |
---|
1660 | { |
---|
1661 | stack<BspNode *> nodeStack; |
---|
1662 | nodeStack.push(mRoot); |
---|
1663 | |
---|
1664 | while (!nodeStack.empty()) |
---|
1665 | { |
---|
1666 | BspNode *node = nodeStack.top(); |
---|
1667 | |
---|
1668 | nodeStack.pop(); |
---|
1669 | |
---|
1670 | if (node->IsLeaf()) |
---|
1671 | { |
---|
1672 | BspLeaf *leaf = (BspLeaf *)node; |
---|
1673 | leaves.push_back(leaf); |
---|
1674 | } |
---|
1675 | else |
---|
1676 | { |
---|
1677 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1678 | |
---|
1679 | nodeStack.push(interior->GetBack()); |
---|
1680 | nodeStack.push(interior->GetFront()); |
---|
1681 | } |
---|
1682 | } |
---|
1683 | } |
---|
1684 | |
---|
1685 | AxisAlignedBox3 BspTree::GetBoundingBox() const |
---|
1686 | { |
---|
1687 | return mBox; |
---|
1688 | } |
---|
1689 | |
---|
1690 | BspNode *BspTree::GetRoot() const |
---|
1691 | { |
---|
1692 | return mRoot; |
---|
1693 | } |
---|
1694 | |
---|
1695 | void BspTree::EvaluateLeafStats(const BspTraversalData &data) |
---|
1696 | { |
---|
1697 | // the node became a leaf -> evaluate stats for leafs |
---|
1698 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode); |
---|
1699 | |
---|
1700 | if (data.mDepth >= mTermMaxDepth) |
---|
1701 | ++ mStat.maxDepthNodes; |
---|
1702 | |
---|
1703 | // store maximal and minimal depth |
---|
1704 | if (data.mDepth > mStat.maxDepth) |
---|
1705 | mStat.maxDepth = data.mDepth; |
---|
1706 | |
---|
1707 | if (data.mDepth < mStat.minDepth) |
---|
1708 | mStat.minDepth = data.mDepth; |
---|
1709 | |
---|
1710 | // accumulate depth to compute average depth |
---|
1711 | mStat.accumDepth += data.mDepth; |
---|
1712 | |
---|
1713 | #ifdef _DEBUG |
---|
1714 | Debug << "BSP stats: " |
---|
1715 | << "Depth: " << data.mDepth << " (max: " << mTermMaxDepth << "), " |
---|
1716 | << "PVS: " << data.mPvs << " (min: " << mTermMinPvs << "), " |
---|
1717 | << "Area: " << data.mArea << " (min: " << mTermMinArea << "), " |
---|
1718 | << "#polygons: " << (int)data.mPolygons->size() << " (max: " << mTermMaxPolygons << "), " |
---|
1719 | << "#rays: " << (int)data.mRays->size() << " (max: " << mTermMaxRays << "), " |
---|
1720 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << "=, " |
---|
1721 | << "#avg ray contrib (pvs): " << (float)data.mPvs / (float)data.mRays->size() << endl; |
---|
1722 | #endif |
---|
1723 | } |
---|
1724 | |
---|
1725 | int BspTree::CastRay(Ray &ray) |
---|
1726 | { |
---|
1727 | int hits = 0; |
---|
1728 | |
---|
1729 | stack<BspRayTraversalData> tStack; |
---|
1730 | |
---|
1731 | float maxt, mint; |
---|
1732 | |
---|
1733 | if (!BoundRay(ray, mint, maxt)) |
---|
1734 | return 0; |
---|
1735 | |
---|
1736 | Intersectable::NewMail(); |
---|
1737 | |
---|
1738 | Vector3 entp = ray.Extrap(mint); |
---|
1739 | Vector3 extp = ray.Extrap(maxt); |
---|
1740 | |
---|
1741 | BspNode *node = mRoot; |
---|
1742 | BspNode *farChild = NULL; |
---|
1743 | |
---|
1744 | while (1) |
---|
1745 | { |
---|
1746 | if (!node->IsLeaf()) |
---|
1747 | { |
---|
1748 | BspInterior *in = (BspInterior *) node; |
---|
1749 | |
---|
1750 | Plane3 *splitPlane = in->GetPlane(); |
---|
1751 | |
---|
1752 | int entSide = splitPlane->Side(entp); |
---|
1753 | int extSide = splitPlane->Side(extp); |
---|
1754 | |
---|
1755 | Vector3 intersection; |
---|
1756 | |
---|
1757 | if (entSide < 0) |
---|
1758 | { |
---|
1759 | node = in->GetBack(); |
---|
1760 | |
---|
1761 | if(extSide <= 0) // plane does not split ray => no far child |
---|
1762 | continue; |
---|
1763 | |
---|
1764 | farChild = in->GetFront(); // plane splits ray |
---|
1765 | |
---|
1766 | } else if (entSide > 0) |
---|
1767 | { |
---|
1768 | node = in->GetFront(); |
---|
1769 | |
---|
1770 | if (extSide >= 0) // plane does not split ray => no far child |
---|
1771 | continue; |
---|
1772 | |
---|
1773 | farChild = in->GetBack(); // plane splits ray |
---|
1774 | } |
---|
1775 | else // ray and plane are coincident |
---|
1776 | { |
---|
1777 | // WHAT TO DO IN THIS CASE ? |
---|
1778 | //break; |
---|
1779 | node = in->GetFront(); |
---|
1780 | continue; |
---|
1781 | } |
---|
1782 | |
---|
1783 | // push data for far child |
---|
1784 | tStack.push(BspRayTraversalData(farChild, extp, maxt)); |
---|
1785 | |
---|
1786 | // find intersection of ray segment with plane |
---|
1787 | float t; |
---|
1788 | extp = splitPlane->FindIntersection(ray.GetLoc(), extp, &t); |
---|
1789 | maxt *= t; |
---|
1790 | |
---|
1791 | } else // reached leaf => intersection with view cell |
---|
1792 | { |
---|
1793 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node); |
---|
1794 | |
---|
1795 | if (!leaf->mViewCell->Mailed()) |
---|
1796 | { |
---|
1797 | ray.bspIntersections.push_back(Ray::BspIntersection(maxt, leaf)); |
---|
1798 | leaf->mViewCell->Mail(); |
---|
1799 | ++ hits; |
---|
1800 | } |
---|
1801 | |
---|
1802 | //-- fetch the next far child from the stack |
---|
1803 | if (tStack.empty()) |
---|
1804 | break; |
---|
1805 | |
---|
1806 | entp = extp; |
---|
1807 | mint = maxt; // NOTE: need this? |
---|
1808 | |
---|
1809 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f) |
---|
1810 | break; |
---|
1811 | |
---|
1812 | BspRayTraversalData &s = tStack.top(); |
---|
1813 | |
---|
1814 | node = s.mNode; |
---|
1815 | extp = s.mExitPoint; |
---|
1816 | maxt = s.mMaxT; |
---|
1817 | |
---|
1818 | tStack.pop(); |
---|
1819 | } |
---|
1820 | } |
---|
1821 | |
---|
1822 | return hits; |
---|
1823 | } |
---|
1824 | |
---|
1825 | bool BspTree::Export(const string filename) |
---|
1826 | { |
---|
1827 | Exporter *exporter = Exporter::GetExporter(filename); |
---|
1828 | |
---|
1829 | if (exporter) |
---|
1830 | { |
---|
1831 | exporter->ExportBspTree(*this); |
---|
1832 | return true; |
---|
1833 | } |
---|
1834 | |
---|
1835 | return false; |
---|
1836 | } |
---|
1837 | |
---|
1838 | void BspTree::CollectViewCells(ViewCellContainer &viewCells) const |
---|
1839 | { |
---|
1840 | stack<BspNode *> nodeStack; |
---|
1841 | nodeStack.push(mRoot); |
---|
1842 | |
---|
1843 | ViewCell::NewMail(); |
---|
1844 | |
---|
1845 | while (!nodeStack.empty()) |
---|
1846 | { |
---|
1847 | BspNode *node = nodeStack.top(); |
---|
1848 | nodeStack.pop(); |
---|
1849 | |
---|
1850 | if (node->IsLeaf()) |
---|
1851 | { |
---|
1852 | ViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1853 | |
---|
1854 | if (!viewCell->Mailed()) |
---|
1855 | { |
---|
1856 | viewCell->Mail(); |
---|
1857 | viewCells.push_back(viewCell); |
---|
1858 | } |
---|
1859 | } |
---|
1860 | else |
---|
1861 | { |
---|
1862 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1863 | |
---|
1864 | nodeStack.push(interior->mFront); |
---|
1865 | nodeStack.push(interior->mBack); |
---|
1866 | } |
---|
1867 | } |
---|
1868 | } |
---|
1869 | |
---|
1870 | void BspTree::EvaluateViewCellsStats(BspViewCellsStatistics &stat) const |
---|
1871 | { |
---|
1872 | stat.Reset(); |
---|
1873 | |
---|
1874 | stack<BspNode *> nodeStack; |
---|
1875 | nodeStack.push(mRoot); |
---|
1876 | |
---|
1877 | ViewCell::NewMail(); |
---|
1878 | |
---|
1879 | // exclude root cell |
---|
1880 | mRootCell->Mail(); |
---|
1881 | |
---|
1882 | while (!nodeStack.empty()) |
---|
1883 | { |
---|
1884 | BspNode *node = nodeStack.top(); |
---|
1885 | nodeStack.pop(); |
---|
1886 | |
---|
1887 | if (node->IsLeaf()) |
---|
1888 | { |
---|
1889 | ++ stat.bspLeaves; |
---|
1890 | |
---|
1891 | BspViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1892 | |
---|
1893 | if (!viewCell->Mailed()) |
---|
1894 | { |
---|
1895 | viewCell->Mail(); |
---|
1896 | |
---|
1897 | ++ stat.viewCells; |
---|
1898 | const int pvsSize = viewCell->GetPvs().GetSize(); |
---|
1899 | |
---|
1900 | stat.pvs += pvsSize; |
---|
1901 | |
---|
1902 | if (pvsSize < 1) |
---|
1903 | ++ stat.emptyPvs; |
---|
1904 | |
---|
1905 | if (pvsSize > stat.maxPvs) |
---|
1906 | stat.maxPvs = pvsSize; |
---|
1907 | |
---|
1908 | if (pvsSize < stat.minPvs) |
---|
1909 | stat.minPvs = pvsSize; |
---|
1910 | |
---|
1911 | if ((int)viewCell->mBspLeaves.size() > stat.maxBspLeaves) |
---|
1912 | stat.maxBspLeaves = (int)viewCell->mBspLeaves.size(); |
---|
1913 | } |
---|
1914 | } |
---|
1915 | else |
---|
1916 | { |
---|
1917 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1918 | |
---|
1919 | nodeStack.push(interior->mFront); |
---|
1920 | nodeStack.push(interior->mBack); |
---|
1921 | } |
---|
1922 | } |
---|
1923 | } |
---|
1924 | |
---|
1925 | bool BspTree::MergeViewCells(BspLeaf *front, BspLeaf *back) const |
---|
1926 | { |
---|
1927 | BspViewCell *viewCell = |
---|
1928 | dynamic_cast<BspViewCell *>(ViewCell::Merge(*front->mViewCell, *back->mViewCell)); |
---|
1929 | |
---|
1930 | if (!viewCell) |
---|
1931 | return false; |
---|
1932 | |
---|
1933 | // change view cells of all leaves associated with the |
---|
1934 | // previous view cells |
---|
1935 | |
---|
1936 | BspViewCell *fVc = front->mViewCell; |
---|
1937 | BspViewCell *bVc = back->mViewCell; |
---|
1938 | |
---|
1939 | vector<BspLeaf *> fLeaves = fVc->mBspLeaves; |
---|
1940 | vector<BspLeaf *> bLeaves = bVc->mBspLeaves; |
---|
1941 | |
---|
1942 | vector<BspLeaf *>::const_iterator it; |
---|
1943 | |
---|
1944 | for (it = fLeaves.begin(); it != fLeaves.end(); ++ it) |
---|
1945 | { |
---|
1946 | (*it)->SetViewCell(viewCell); |
---|
1947 | viewCell->mBspLeaves.push_back(*it); |
---|
1948 | } |
---|
1949 | for (it = bLeaves.begin(); it != bLeaves.end(); ++ it) |
---|
1950 | { |
---|
1951 | (*it)->SetViewCell(viewCell); |
---|
1952 | viewCell->mBspLeaves.push_back(*it); |
---|
1953 | } |
---|
1954 | |
---|
1955 | DEL_PTR(fVc); |
---|
1956 | DEL_PTR(bVc); |
---|
1957 | |
---|
1958 | return true; |
---|
1959 | } |
---|
1960 | |
---|
1961 | bool BspTree::ShouldMerge(BspLeaf *front, BspLeaf *back) const |
---|
1962 | { |
---|
1963 | ViewCell *fvc = front->mViewCell; |
---|
1964 | ViewCell *bvc = back->mViewCell; |
---|
1965 | |
---|
1966 | if ((fvc == mRootCell) || (bvc == mRootCell) || (fvc == bvc)) |
---|
1967 | return false; |
---|
1968 | |
---|
1969 | int fdiff = fvc->GetPvs().Diff(bvc->GetPvs()); |
---|
1970 | |
---|
1971 | if (fvc->GetPvs().GetSize() + fdiff < mMaxPvs) |
---|
1972 | { |
---|
1973 | if ((fvc->GetPvs().GetSize() < mMinPvs) || |
---|
1974 | (bvc->GetPvs().GetSize() < mMinPvs) || |
---|
1975 | ((fdiff < mMinPvsDif) && (bvc->GetPvs().Diff(fvc->GetPvs()) < mMinPvsDif))) |
---|
1976 | { |
---|
1977 | return true; |
---|
1978 | } |
---|
1979 | } |
---|
1980 | |
---|
1981 | return false; |
---|
1982 | } |
---|
1983 | |
---|
1984 | void BspTree::SetGenerateViewCells(int generateViewCells) |
---|
1985 | { |
---|
1986 | mGenerateViewCells = generateViewCells; |
---|
1987 | } |
---|
1988 | |
---|
1989 | BspTreeStatistics &BspTree::GetStat() |
---|
1990 | { |
---|
1991 | return mStat; |
---|
1992 | } |
---|
1993 | |
---|
1994 | float BspTree::AccumulatedRayLength(BoundedRayContainer &rays) const |
---|
1995 | { |
---|
1996 | float len = 0; |
---|
1997 | |
---|
1998 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
---|
1999 | |
---|
2000 | for (it = rays.begin(); it != it_end; ++ it) |
---|
2001 | { |
---|
2002 | len += SqrDistance((*it)->mRay->Extrap((*it)->mMinT), |
---|
2003 | (*it)->mRay->Extrap((*it)->mMaxT)); |
---|
2004 | } |
---|
2005 | |
---|
2006 | return len; |
---|
2007 | } |
---|
2008 | |
---|
2009 | int BspTree::SplitRays(const Plane3 &plane, |
---|
2010 | BoundedRayContainer &rays, |
---|
2011 | BoundedRayContainer &frontRays, |
---|
2012 | BoundedRayContainer &backRays) |
---|
2013 | { |
---|
2014 | int splits = 0; |
---|
2015 | |
---|
2016 | while (!rays.empty()) |
---|
2017 | { |
---|
2018 | BoundedRay *bRay = rays.back(); |
---|
2019 | Ray *ray = bRay->mRay; |
---|
2020 | float minT = bRay->mMinT; |
---|
2021 | float maxT = bRay->mMaxT; |
---|
2022 | |
---|
2023 | rays.pop_back(); |
---|
2024 | |
---|
2025 | Vector3 entP, extP; |
---|
2026 | |
---|
2027 | const int cf = |
---|
2028 | ray->ClassifyPlane(plane, minT, maxT, entP, extP); |
---|
2029 | |
---|
2030 | // set id to ray classification |
---|
2031 | ray->SetId(cf); |
---|
2032 | |
---|
2033 | switch (cf) |
---|
2034 | { |
---|
2035 | case Ray::COINCIDENT: // TODO: should really discard ray? |
---|
2036 | frontRays.push_back(bRay); |
---|
2037 | //DEL_PTR(bRay); |
---|
2038 | break; |
---|
2039 | case Ray::BACK: |
---|
2040 | backRays.push_back(bRay); |
---|
2041 | break; |
---|
2042 | case Ray::FRONT: |
---|
2043 | frontRays.push_back(bRay); |
---|
2044 | break; |
---|
2045 | case Ray::FRONT_BACK: |
---|
2046 | { |
---|
2047 | // find intersection of ray segment with plane |
---|
2048 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
2049 | |
---|
2050 | const float newT = t * maxT; |
---|
2051 | |
---|
2052 | frontRays.push_back(new BoundedRay(ray, minT, newT)); |
---|
2053 | backRays.push_back(new BoundedRay(ray, newT, maxT)); |
---|
2054 | |
---|
2055 | DEL_PTR(bRay); |
---|
2056 | } |
---|
2057 | break; |
---|
2058 | case Ray::BACK_FRONT: |
---|
2059 | { |
---|
2060 | // find intersection of ray segment with plane |
---|
2061 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
2062 | const float newT = t * bRay->mMaxT; |
---|
2063 | |
---|
2064 | backRays.push_back(new BoundedRay(ray, bRay->mMinT, newT)); |
---|
2065 | frontRays.push_back(new BoundedRay(ray, newT, bRay->mMaxT)); |
---|
2066 | DEL_PTR(bRay); |
---|
2067 | |
---|
2068 | ++ splits; |
---|
2069 | } |
---|
2070 | break; |
---|
2071 | default: |
---|
2072 | Debug << "Should not come here" << endl; |
---|
2073 | break; |
---|
2074 | } |
---|
2075 | } |
---|
2076 | |
---|
2077 | return splits; |
---|
2078 | } |
---|
2079 | |
---|
2080 | void BspTree::ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const |
---|
2081 | { |
---|
2082 | BspNode *lastNode; |
---|
2083 | do |
---|
2084 | { |
---|
2085 | lastNode = n; |
---|
2086 | |
---|
2087 | // want to get planes defining geometry of this node => don't take |
---|
2088 | // split plane of node itself |
---|
2089 | n = n->GetParent(); |
---|
2090 | |
---|
2091 | if (n) |
---|
2092 | { |
---|
2093 | BspInterior *interior = dynamic_cast<BspInterior *>(n); |
---|
2094 | Plane3 halfSpace = *dynamic_cast<BspInterior *>(interior)->GetPlane(); |
---|
2095 | |
---|
2096 | if (interior->mFront != lastNode) |
---|
2097 | halfSpace.ReverseOrientation(); |
---|
2098 | |
---|
2099 | halfSpaces.push_back(halfSpace); |
---|
2100 | } |
---|
2101 | } |
---|
2102 | while (n); |
---|
2103 | } |
---|
2104 | |
---|
2105 | void BspTree::ConstructGeometry(BspNode *n, BspNodeGeometry &cell) const |
---|
2106 | { |
---|
2107 | PolygonContainer polys; |
---|
2108 | ConstructGeometry(n, polys); |
---|
2109 | cell.mPolys = polys; |
---|
2110 | } |
---|
2111 | |
---|
2112 | void BspTree::ConstructGeometry(BspViewCell *vc, PolygonContainer &cell) const |
---|
2113 | { |
---|
2114 | vector<BspLeaf *> leaves = vc->mBspLeaves; |
---|
2115 | |
---|
2116 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); |
---|
2117 | |
---|
2118 | for (it = leaves.begin(); it != it_end; ++ it) |
---|
2119 | ConstructGeometry(*it, cell); |
---|
2120 | } |
---|
2121 | |
---|
2122 | |
---|
2123 | void BspTree::ConstructGeometry(BspNode *n, PolygonContainer &cell) const
|
---|
2124 | {
|
---|
2125 | vector<Plane3> halfSpaces;
|
---|
2126 | ExtractHalfSpaces(n, halfSpaces);
|
---|
2127 |
|
---|
2128 | PolygonContainer candidatePolys;
|
---|
2129 |
|
---|
2130 | // bounded planes are added to the polygons (reverse polygons
|
---|
2131 | // as they have to be outfacing
|
---|
2132 | for (int i = 0; i < (int)halfSpaces.size(); ++ i)
|
---|
2133 | {
|
---|
2134 | Polygon3 *p = GetBoundingBox().CrossSection(halfSpaces[i]);
|
---|
2135 |
|
---|
2136 | if (p->Valid())
|
---|
2137 | {
|
---|
2138 | candidatePolys.push_back(p->CreateReversePolygon());
|
---|
2139 | DEL_PTR(p);
|
---|
2140 | }
|
---|
2141 | }
|
---|
2142 |
|
---|
2143 | // add faces of bounding box (also could be faces of the cell)
|
---|
2144 | for (int i = 0; i < 6; ++ i)
|
---|
2145 | {
|
---|
2146 | VertexContainer vertices;
|
---|
2147 |
|
---|
2148 | for (int j = 0; j < 4; ++ j)
|
---|
2149 | vertices.push_back(mBox.GetFace(i).mVertices[j]);
|
---|
2150 |
|
---|
2151 | candidatePolys.push_back(new Polygon3(vertices));
|
---|
2152 | }
|
---|
2153 |
|
---|
2154 | for (int i = 0; i < (int)candidatePolys.size(); ++ i)
|
---|
2155 | {
|
---|
2156 | // polygon is split by all other planes
|
---|
2157 | for (int j = 0; (j < (int)halfSpaces.size()) && candidatePolys[i]; ++ j)
|
---|
2158 | {
|
---|
2159 | if (i == j) // polygon and plane are coincident
|
---|
2160 | continue;
|
---|
2161 |
|
---|
2162 | VertexContainer splitPts;
|
---|
2163 | Polygon3 *frontPoly, *backPoly;
|
---|
2164 |
|
---|
2165 | const int cf = candidatePolys[i]->ClassifyPlane(halfSpaces[j]);
|
---|
2166 |
|
---|
2167 | switch (cf)
|
---|
2168 | {
|
---|
2169 | case Polygon3::SPLIT:
|
---|
2170 | frontPoly = new Polygon3();
|
---|
2171 | backPoly = new Polygon3();
|
---|
2172 |
|
---|
2173 | candidatePolys[i]->Split(halfSpaces[j], *frontPoly,
|
---|
2174 | *backPoly, splitPts);
|
---|
2175 |
|
---|
2176 | DEL_PTR(candidatePolys[i]);
|
---|
2177 |
|
---|
2178 | if (frontPoly->Valid())
|
---|
2179 | candidatePolys[i] = frontPoly;
|
---|
2180 | else
|
---|
2181 | DEL_PTR(frontPoly);
|
---|
2182 |
|
---|
2183 | DEL_PTR(backPoly);
|
---|
2184 | break;
|
---|
2185 | case Polygon3::BACK_SIDE:
|
---|
2186 | DEL_PTR(candidatePolys[i]);
|
---|
2187 | break;
|
---|
2188 | // just take polygon as it is
|
---|
2189 | case Polygon3::FRONT_SIDE:
|
---|
2190 | case Polygon3::COINCIDENT:
|
---|
2191 | default:
|
---|
2192 | break;
|
---|
2193 | }
|
---|
2194 | }
|
---|
2195 |
|
---|
2196 | if (candidatePolys[i])
|
---|
2197 | cell.push_back(candidatePolys[i]);
|
---|
2198 | }
|
---|
2199 | } |
---|
2200 | |
---|
2201 | |
---|
2202 | int BspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors, |
---|
2203 | const bool onlyUnmailed) const |
---|
2204 | { |
---|
2205 | PolygonContainer cell; |
---|
2206 | |
---|
2207 | ConstructGeometry(n, cell); |
---|
2208 | |
---|
2209 | stack<BspNode *> nodeStack; |
---|
2210 | nodeStack.push(mRoot); |
---|
2211 | |
---|
2212 | // planes needed to verify that we found neighbor leaf. |
---|
2213 | vector<Plane3> halfSpaces; |
---|
2214 | ExtractHalfSpaces(n, halfSpaces); |
---|
2215 | |
---|
2216 | while (!nodeStack.empty()) |
---|
2217 | { |
---|
2218 | BspNode *node = nodeStack.top(); |
---|
2219 | nodeStack.pop(); |
---|
2220 | |
---|
2221 | if (node->IsLeaf()) |
---|
2222 | { |
---|
2223 | if (node != n && (!onlyUnmailed || !node->Mailed())) |
---|
2224 | { |
---|
2225 | // test all planes of current node if candidate really |
---|
2226 | // is neighbour |
---|
2227 | PolygonContainer neighborCandidate; |
---|
2228 | ConstructGeometry(node, neighborCandidate); |
---|
2229 | |
---|
2230 | bool isAdjacent = true; |
---|
2231 | for (int i = 0; (i < halfSpaces.size()) && isAdjacent; ++ i) |
---|
2232 | { |
---|
2233 | const int cf = |
---|
2234 | Polygon3::ClassifyPlane(neighborCandidate, halfSpaces[i]); |
---|
2235 | |
---|
2236 | if (cf == Polygon3::BACK_SIDE) |
---|
2237 | isAdjacent = false; |
---|
2238 | } |
---|
2239 | |
---|
2240 | if (isAdjacent) |
---|
2241 | neighbors.push_back(dynamic_cast<BspLeaf *>(node)); |
---|
2242 | |
---|
2243 | CLEAR_CONTAINER(neighborCandidate); |
---|
2244 | } |
---|
2245 | } |
---|
2246 | else |
---|
2247 | { |
---|
2248 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2249 | |
---|
2250 | const int cf = Polygon3::ClassifyPlane(cell, interior->mPlane); |
---|
2251 | |
---|
2252 | if (cf == Polygon3::FRONT_SIDE) |
---|
2253 | nodeStack.push(interior->mFront); |
---|
2254 | else |
---|
2255 | if (cf == Polygon3::BACK_SIDE) |
---|
2256 | nodeStack.push(interior->mBack); |
---|
2257 | else |
---|
2258 | { |
---|
2259 | // random decision |
---|
2260 | nodeStack.push(interior->mBack); |
---|
2261 | nodeStack.push(interior->mFront); |
---|
2262 | } |
---|
2263 | } |
---|
2264 | } |
---|
2265 | |
---|
2266 | CLEAR_CONTAINER(cell); |
---|
2267 | return (int)neighbors.size(); |
---|
2268 | } |
---|
2269 | |
---|
2270 | BspLeaf *BspTree::GetRandomLeaf(const Plane3 &halfspace) |
---|
2271 | { |
---|
2272 | stack<BspNode *> nodeStack; |
---|
2273 | nodeStack.push(mRoot); |
---|
2274 | |
---|
2275 | int mask = rand(); |
---|
2276 | |
---|
2277 | while (!nodeStack.empty()) |
---|
2278 | { |
---|
2279 | BspNode *node = nodeStack.top(); |
---|
2280 | nodeStack.pop(); |
---|
2281 | |
---|
2282 | if (node->IsLeaf()) |
---|
2283 | { |
---|
2284 | return dynamic_cast<BspLeaf *>(node); |
---|
2285 | } |
---|
2286 | else |
---|
2287 | { |
---|
2288 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2289 | |
---|
2290 | BspNode *next; |
---|
2291 | |
---|
2292 | PolygonContainer cell; |
---|
2293 | |
---|
2294 | // todo: not very efficient: constructs full cell everytime |
---|
2295 | ConstructGeometry(interior, cell); |
---|
2296 | |
---|
2297 | const int cf = Polygon3::ClassifyPlane(cell, halfspace); |
---|
2298 | |
---|
2299 | if (cf == Polygon3::BACK_SIDE) |
---|
2300 | next = interior->mFront; |
---|
2301 | else |
---|
2302 | if (cf == Polygon3::FRONT_SIDE) |
---|
2303 | next = interior->mFront; |
---|
2304 | else |
---|
2305 | { |
---|
2306 | // random decision |
---|
2307 | if (mask & 1) |
---|
2308 | next = interior->mBack; |
---|
2309 | else |
---|
2310 | next = interior->mFront; |
---|
2311 | mask = mask >> 1; |
---|
2312 | } |
---|
2313 | |
---|
2314 | nodeStack.push(next); |
---|
2315 | } |
---|
2316 | } |
---|
2317 | |
---|
2318 | return NULL; |
---|
2319 | } |
---|
2320 | |
---|
2321 | BspLeaf *BspTree::GetRandomLeaf(const bool onlyUnmailed) |
---|
2322 | { |
---|
2323 | stack<BspNode *> nodeStack; |
---|
2324 | |
---|
2325 | nodeStack.push(mRoot); |
---|
2326 | |
---|
2327 | int mask = rand(); |
---|
2328 | |
---|
2329 | while (!nodeStack.empty()) |
---|
2330 | { |
---|
2331 | BspNode *node = nodeStack.top(); |
---|
2332 | nodeStack.pop(); |
---|
2333 | |
---|
2334 | if (node->IsLeaf()) |
---|
2335 | { |
---|
2336 | if ( (!onlyUnmailed || !node->Mailed()) ) |
---|
2337 | return dynamic_cast<BspLeaf *>(node); |
---|
2338 | } |
---|
2339 | else |
---|
2340 | { |
---|
2341 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2342 | |
---|
2343 | // random decision |
---|
2344 | if (mask & 1) |
---|
2345 | nodeStack.push(interior->mBack); |
---|
2346 | else |
---|
2347 | nodeStack.push(interior->mFront); |
---|
2348 | |
---|
2349 | mask = mask >> 1; |
---|
2350 | } |
---|
2351 | } |
---|
2352 | |
---|
2353 | return NULL; |
---|
2354 | } |
---|
2355 | |
---|
2356 | int BspTree::ComputePvsSize(const BoundedRayContainer &rays) const |
---|
2357 | { |
---|
2358 | int pvsSize = 0; |
---|
2359 | |
---|
2360 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
2361 | |
---|
2362 | Intersectable::NewMail(); |
---|
2363 | |
---|
2364 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
2365 | { |
---|
2366 | Ray *ray = (*rit)->mRay; |
---|
2367 | |
---|
2368 | if (!ray->intersections.empty()) |
---|
2369 | { |
---|
2370 | if (!ray->intersections[0].mObject->Mailed()) |
---|
2371 | { |
---|
2372 | ray->intersections[0].mObject->Mail(); |
---|
2373 | ++ pvsSize; |
---|
2374 | } |
---|
2375 | } |
---|
2376 | if (ray->sourceObject.mObject) |
---|
2377 | { |
---|
2378 | if (!ray->sourceObject.mObject->Mailed()) |
---|
2379 | { |
---|
2380 | ray->sourceObject.mObject->Mail(); |
---|
2381 | ++ pvsSize; |
---|
2382 | } |
---|
2383 | } |
---|
2384 | } |
---|
2385 | |
---|
2386 | return pvsSize; |
---|
2387 | } |
---|
2388 | |
---|
2389 | /************************************************************* |
---|
2390 | * BspNodeGeometry Implementation * |
---|
2391 | *************************************************************/ |
---|
2392 | |
---|
2393 | BspNodeGeometry::~BspNodeGeometry() |
---|
2394 | { |
---|
2395 | CLEAR_CONTAINER(mPolys); |
---|
2396 | } |
---|
2397 | |
---|
2398 | float BspNodeGeometry::GetArea() const |
---|
2399 | { |
---|
2400 | return Polygon3::GetArea(mPolys); |
---|
2401 | } |
---|
2402 | |
---|
2403 | void BspNodeGeometry::SplitGeometry(BspNodeGeometry &front, |
---|
2404 | BspNodeGeometry &back, |
---|
2405 | const BspTree &tree, |
---|
2406 | const Plane3 &splitPlane) const |
---|
2407 | { |
---|
2408 | // get cross section of new polygon |
---|
2409 | Polygon3 *planePoly = tree.GetBoundingBox().CrossSection(splitPlane); |
---|
2410 | |
---|
2411 | planePoly = SplitPolygon(planePoly, tree); |
---|
2412 | |
---|
2413 | //-- plane poly splits all other cell polygons |
---|
2414 | for (int i = 0; i < (int)mPolys.size(); ++ i) |
---|
2415 | { |
---|
2416 | const int cf = mPolys[i]->ClassifyPlane(splitPlane, 0.00001f); |
---|
2417 | |
---|
2418 | // split new polygon with all previous planes |
---|
2419 | switch (cf) |
---|
2420 | { |
---|
2421 | case Polygon3::SPLIT: |
---|
2422 | { |
---|
2423 | Polygon3 *poly = new Polygon3(mPolys[i]->mVertices); |
---|
2424 | |
---|
2425 | Polygon3 *frontPoly = new Polygon3(); |
---|
2426 | Polygon3 *backPoly = new Polygon3(); |
---|
2427 | |
---|
2428 | VertexContainer splitPts; |
---|
2429 | |
---|
2430 | poly->Split(splitPlane, *frontPoly, *backPoly, splitPts); |
---|
2431 | |
---|
2432 | DEL_PTR(poly); |
---|
2433 | |
---|
2434 | if (frontPoly->Valid()) |
---|
2435 | front.mPolys.push_back(frontPoly); |
---|
2436 | if (backPoly->Valid()) |
---|
2437 | back.mPolys.push_back(backPoly); |
---|
2438 | } |
---|
2439 | |
---|
2440 | break; |
---|
2441 | case Polygon3::BACK_SIDE: |
---|
2442 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2443 | break; |
---|
2444 | case Polygon3::FRONT_SIDE: |
---|
2445 | front.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2446 | break; |
---|
2447 | case Polygon3::COINCIDENT: |
---|
2448 | //front.mPolys.push_back(CreateReversePolygon(mPolys[i])); |
---|
2449 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2450 | break; |
---|
2451 | default: |
---|
2452 | break; |
---|
2453 | } |
---|
2454 | } |
---|
2455 | |
---|
2456 | //-- finally add the new polygon to the child cells |
---|
2457 | if (planePoly) |
---|
2458 | { |
---|
2459 | // add polygon with normal pointing into positive half space to back cell |
---|
2460 | back.mPolys.push_back(planePoly); |
---|
2461 | // add polygon with reverse orientation to front cell |
---|
2462 | front.mPolys.push_back(planePoly->CreateReversePolygon()); |
---|
2463 | } |
---|
2464 | |
---|
2465 | //Debug << "returning new geometry " << mPolys.size() << " f: " << front.mPolys.size() << " b: " << back.mPolys.size() << endl; |
---|
2466 | //Debug << "old area " << GetArea() << " f: " << front.GetArea() << " b: " << back.GetArea() << endl; |
---|
2467 | } |
---|
2468 | |
---|
2469 | Polygon3 *BspNodeGeometry::SplitPolygon(Polygon3 *planePoly, |
---|
2470 | const BspTree &tree) const |
---|
2471 | { |
---|
2472 | // polygon is split by all other planes |
---|
2473 | for (int i = 0; (i < (int)mPolys.size()) && planePoly; ++ i) |
---|
2474 | { |
---|
2475 | Plane3 plane = mPolys[i]->GetSupportingPlane(); |
---|
2476 | |
---|
2477 | const int cf = |
---|
2478 | planePoly->ClassifyPlane(plane, 0.00001f); |
---|
2479 | |
---|
2480 | // split new polygon with all previous planes |
---|
2481 | switch (cf) |
---|
2482 | { |
---|
2483 | case Polygon3::SPLIT: |
---|
2484 | { |
---|
2485 | VertexContainer splitPts; |
---|
2486 | |
---|
2487 | Polygon3 *frontPoly = new Polygon3(); |
---|
2488 | Polygon3 *backPoly = new Polygon3(); |
---|
2489 | |
---|
2490 | planePoly->Split(plane, *frontPoly, *backPoly, splitPts); |
---|
2491 | DEL_PTR(planePoly); |
---|
2492 | |
---|
2493 | if (backPoly->Valid()) |
---|
2494 | planePoly = backPoly; |
---|
2495 | else |
---|
2496 | DEL_PTR(backPoly); |
---|
2497 | } |
---|
2498 | break; |
---|
2499 | case Polygon3::FRONT_SIDE: |
---|
2500 | DEL_PTR(planePoly); |
---|
2501 | break; |
---|
2502 | // polygon is taken as it is |
---|
2503 | case Polygon3::BACK_SIDE: |
---|
2504 | case Polygon3::COINCIDENT: |
---|
2505 | default: |
---|
2506 | break; |
---|
2507 | } |
---|
2508 | } |
---|
2509 | |
---|
2510 | return planePoly; |
---|
2511 | } |
---|
2512 | |
---|
2513 | void BspViewCellsStatistics::Print(ostream &app) const |
---|
2514 | { |
---|
2515 | app << "===== BspViewCells statistics ===============\n"; |
---|
2516 | |
---|
2517 | app << setprecision(4); |
---|
2518 | |
---|
2519 | //app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
---|
2520 | |
---|
2521 | app << "#N_OVERALLPVS ( objects in PVS )\n" << pvs << endl; |
---|
2522 | |
---|
2523 | app << "#N_PMAXPVS ( largest PVS )\n" << maxPvs << endl; |
---|
2524 | |
---|
2525 | app << "#N_PMINPVS ( smallest PVS )\n" << minPvs << endl; |
---|
2526 | |
---|
2527 | app << "#N_PAVGPVS ( average PVS )\n" << AvgPvs() << endl; |
---|
2528 | |
---|
2529 | app << "#N_PEMPTYPVS ( view cells with PVS smaller 2 )\n" << emptyPvs << endl; |
---|
2530 | |
---|
2531 | app << "#N_VIEWCELLS ( number of view cells)\n" << viewCells << endl; |
---|
2532 | |
---|
2533 | app << "#N_AVGBSPLEAVES (average number of BSP leaves per view cell )\n" << AvgBspLeaves() << endl; |
---|
2534 | |
---|
2535 | app << "#N_MAXBSPLEAVES ( maximal number of BSP leaves per view cell )\n" << maxBspLeaves << endl; |
---|
2536 | |
---|
2537 | app << "===== END OF BspViewCells statistics ==========\n"; |
---|
2538 | } |
---|