1 | #include "Plane3.h" |
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2 | #include "ViewCellBsp.h" |
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3 | #include "Mesh.h" |
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4 | #include "common.h" |
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5 | #include "ViewCell.h" |
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6 | #include "Environment.h" |
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7 | #include "Polygon3.h" |
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8 | #include "Ray.h" |
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9 | #include "AxisAlignedBox3.h" |
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10 | #include <stack> |
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11 | #include <time.h> |
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12 | #include <iomanip> |
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13 | #include "Exporter.h" |
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14 | #include "Plane3.h" |
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15 | |
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16 | //-- static members |
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17 | |
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18 | int BspNode::sMailId = 1; |
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19 | |
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20 | /** Evaluates split plane classification with respect to the plane's |
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21 | contribution for a minimum number splits in the tree. |
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22 | */ |
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23 | const float BspTree::sLeastPolySplitsTable[] = {0, 0, 1, 0}; |
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24 | /** Evaluates split plane classification with respect to the plane's |
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25 | contribution for a balanced tree. |
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26 | */ |
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27 | const float BspTree::sBalancedPolysTable[] = {1, -1, 0, 0}; |
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28 | |
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29 | /** Evaluates split plane classification with respect to the plane's |
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30 | contribution for a minimum number of ray splits. |
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31 | */ |
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32 | const float BspTree::sLeastRaySplitsTable[] = {0, 0, 1, 1, 0}; |
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33 | /** Evaluates split plane classification with respect to the plane's |
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34 | contribution for balanced rays. |
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35 | */ |
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36 | const float BspTree::sBalancedRaysTable[] = {1, -1, 0, 0, 0}; |
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37 | |
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38 | int BspTree::sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
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39 | |
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40 | int BspTree::sFrontId = 0; |
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41 | int BspTree::sBackId = 0; |
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42 | int BspTree::sFrontAndBackId = 0; |
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43 | |
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44 | /****************************************************************/ |
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45 | /* class BspNode implementation */ |
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46 | /****************************************************************/ |
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47 | |
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48 | BspNode::BspNode(): |
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49 | mParent(NULL) |
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50 | {} |
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51 | |
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52 | BspNode::BspNode(BspInterior *parent): |
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53 | mParent(parent) |
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54 | {} |
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55 | |
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56 | |
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57 | bool BspNode::IsRoot() const |
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58 | { |
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59 | return mParent == NULL; |
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60 | } |
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61 | |
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62 | BspInterior *BspNode::GetParent() |
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63 | { |
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64 | return mParent; |
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65 | } |
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66 | |
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67 | void BspNode::SetParent(BspInterior *parent) |
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68 | { |
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69 | mParent = parent; |
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70 | } |
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71 | |
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72 | /****************************************************************/ |
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73 | /* class BspInterior implementation */ |
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74 | /****************************************************************/ |
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75 | |
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76 | |
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77 | BspInterior::BspInterior(const Plane3 &plane): |
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78 | mPlane(plane), mFront(NULL), mBack(NULL) |
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79 | {} |
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80 | |
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81 | BspInterior::~BspInterior() |
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82 | { |
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83 | DEL_PTR(mFront); |
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84 | DEL_PTR(mBack); |
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85 | } |
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86 | |
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87 | bool BspInterior::IsLeaf() const |
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88 | { |
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89 | return false; |
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90 | } |
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91 | |
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92 | BspNode *BspInterior::GetBack() |
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93 | { |
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94 | return mBack; |
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95 | } |
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96 | |
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97 | BspNode *BspInterior::GetFront() |
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98 | { |
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99 | return mFront; |
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100 | } |
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101 | |
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102 | Plane3 *BspInterior::GetPlane() |
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103 | { |
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104 | return &mPlane; |
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105 | } |
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106 | |
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107 | void BspInterior::ReplaceChildLink(BspNode *oldChild, BspNode *newChild) |
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108 | { |
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109 | if (mBack == oldChild) |
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110 | mBack = newChild; |
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111 | else |
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112 | mFront = newChild; |
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113 | } |
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114 | |
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115 | void BspInterior::SetupChildLinks(BspNode *b, BspNode *f) |
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116 | { |
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117 | mBack = b; |
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118 | mFront = f; |
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119 | } |
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120 | |
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121 | int BspInterior::SplitPolygons(PolygonContainer &polys, |
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122 | PolygonContainer &frontPolys, |
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123 | PolygonContainer &backPolys, |
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124 | PolygonContainer &coincident) |
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125 | { |
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126 | Polygon3 *splitPoly = NULL; |
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127 | |
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128 | int splits = 0; |
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129 | |
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130 | #ifdef _Debug |
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131 | Debug << "splitting polygons of node " << this << " with plane " << mPlane << endl; |
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132 | #endif |
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133 | while (!polys.empty()) |
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134 | { |
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135 | Polygon3 *poly = polys.back(); |
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136 | polys.pop_back(); |
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137 | |
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138 | //Debug << "New polygon with plane: " << poly->GetSupportingPlane() << "\n"; |
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139 | |
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140 | // classify polygon |
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141 | const int cf = poly->ClassifyPlane(mPlane); |
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142 | |
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143 | Polygon3 *front_piece = NULL; |
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144 | Polygon3 *back_piece = NULL; |
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145 | |
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146 | VertexContainer splitVertices; |
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147 | |
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148 | switch (cf) |
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149 | { |
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150 | case Polygon3::COINCIDENT: |
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151 | coincident.push_back(poly); |
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152 | break; |
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153 | case Polygon3::FRONT_SIDE: |
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154 | frontPolys.push_back(poly); |
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155 | break; |
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156 | case Polygon3::BACK_SIDE: |
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157 | backPolys.push_back(poly); |
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158 | break; |
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159 | case Polygon3::SPLIT: |
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160 | front_piece = new Polygon3(poly->mParent); |
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161 | back_piece = new Polygon3(poly->mParent); |
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162 | |
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163 | //-- split polygon into front and back part |
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164 | poly->Split(mPlane, |
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165 | *front_piece, |
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166 | *back_piece, |
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167 | splitVertices); |
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168 | |
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169 | ++ splits; // increase number of splits |
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170 | |
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171 | //-- inherit rays from parent polygon for blocked ray criterium |
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172 | poly->InheritRays(*front_piece, *back_piece); |
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173 | //Debug << "p: " << poly->mPiercingRays.size() << " f: " << front_piece->mPiercingRays.size() << " b: " << back_piece->mPiercingRays.size() << endl; |
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174 | |
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175 | // check if polygons still valid |
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176 | if (front_piece->Valid()) |
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177 | frontPolys.push_back(front_piece); |
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178 | else |
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179 | DEL_PTR(front_piece); |
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180 | |
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181 | if (back_piece->Valid()) |
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182 | backPolys.push_back(back_piece); |
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183 | else |
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184 | DEL_PTR(back_piece); |
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185 | |
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186 | #ifdef _DEBUG |
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187 | Debug << "split " << *poly << endl << *front_piece << endl << *back_piece << endl; |
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188 | #endif |
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189 | DEL_PTR(poly); |
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190 | break; |
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191 | default: |
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192 | Debug << "SHOULD NEVER COME HERE\n"; |
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193 | break; |
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194 | } |
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195 | } |
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196 | |
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197 | return splits; |
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198 | } |
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199 | |
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200 | /****************************************************************/ |
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201 | /* class BspLeaf implementation */ |
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202 | /****************************************************************/ |
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203 | BspLeaf::BspLeaf(): mViewCell(NULL) |
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204 | { |
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205 | } |
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206 | |
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207 | BspLeaf::BspLeaf(BspViewCell *viewCell): |
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208 | mViewCell(viewCell) |
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209 | { |
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210 | } |
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211 | |
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212 | BspLeaf::BspLeaf(BspInterior *parent): |
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213 | BspNode(parent), mViewCell(NULL) |
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214 | {} |
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215 | |
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216 | BspLeaf::BspLeaf(BspInterior *parent, BspViewCell *viewCell): |
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217 | BspNode(parent), mViewCell(viewCell) |
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218 | { |
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219 | } |
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220 | |
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221 | BspViewCell *BspLeaf::GetViewCell() const |
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222 | { |
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223 | return mViewCell; |
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224 | } |
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225 | |
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226 | void BspLeaf::SetViewCell(BspViewCell *viewCell) |
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227 | { |
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228 | mViewCell = viewCell; |
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229 | } |
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230 | |
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231 | bool BspLeaf::IsLeaf() const |
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232 | { |
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233 | return true; |
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234 | } |
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235 | |
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236 | void BspLeaf::AddToPvs(const BoundedRayContainer &rays, |
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237 | int &sampleContributions, |
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238 | int &contributingSamples, |
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239 | bool storeLeavesWithRays) |
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240 | { |
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241 | sampleContributions = 0; |
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242 | contributingSamples = 0; |
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243 | |
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244 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
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245 | |
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246 | // add contributions from samples to the PVS |
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247 | for (it = rays.begin(); it != it_end; ++ it) |
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248 | { |
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249 | int contribution = 0; |
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250 | Ray *ray = (*it)->mRay; |
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251 | |
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252 | if (!ray->intersections.empty()) |
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253 | contribution += mViewCell->GetPvs().AddSample(ray->intersections[0].mObject); |
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254 | |
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255 | if (ray->sourceObject.mObject) |
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256 | contribution += mViewCell->GetPvs().AddSample(ray->sourceObject.mObject); |
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257 | |
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258 | if (contribution > 0) |
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259 | { |
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260 | sampleContributions += contribution; |
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261 | ++ contributingSamples; |
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262 | } |
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263 | |
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264 | if (storeLeavesWithRays) |
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265 | // warning: intersections not ordered |
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266 | ray->bspIntersections.push_back(Ray::BspIntersection((*it)->mMinT, this)); |
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267 | } |
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268 | } |
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269 | |
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270 | |
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271 | /****************************************************************/ |
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272 | /* class BspTree implementation */ |
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273 | /****************************************************************/ |
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274 | |
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275 | BspTree::BspTree(BspViewCell *viewCell): |
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276 | mRootCell(viewCell), |
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277 | mRoot(NULL), |
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278 | mGenerateViewCells(false), |
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279 | mStoreLeavesWithRays(false), |
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280 | mPvsUseArea(true) |
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281 | { |
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282 | Randomize(); // initialise random generator for heuristics |
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283 | |
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284 | //-- termination criteria for autopartition |
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285 | environment->GetIntValue("BspTree.Termination.maxDepth", mTermMaxDepth); |
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286 | environment->GetIntValue("BspTree.Termination.minPvs", mTermMinPvs); |
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287 | environment->GetIntValue("BspTree.Termination.minPolygons", mTermMinPolys); |
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288 | environment->GetIntValue("BspTree.Termination.minRays", mTermMinRays); |
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289 | environment->GetFloatValue("BspTree.Termination.minArea", mTermMinArea); |
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290 | environment->GetFloatValue("BspTree.Termination.maxRayContribution", mTermMaxRayContribution); |
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291 | environment->GetFloatValue("BspTree.Termination.minAccRayLenght", mTermMinAccRayLength); |
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292 | |
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293 | //-- factors for bsp tree split plane heuristics |
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294 | environment->GetFloatValue("BspTree.Factor.verticalSplits", mVerticalSplitsFactor); |
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295 | environment->GetFloatValue("BspTree.Factor.largestPolyArea", mLargestPolyAreaFactor); |
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296 | environment->GetFloatValue("BspTree.Factor.blockedRays", mBlockedRaysFactor); |
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297 | environment->GetFloatValue("BspTree.Factor.leastRaySplits", mLeastRaySplitsFactor); |
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298 | environment->GetFloatValue("BspTree.Factor.balancedRays", mBalancedRaysFactor); |
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299 | environment->GetFloatValue("BspTree.Factor.pvsFactor", mPvsFactor); |
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300 | environment->GetFloatValue("BspTree.Factor.leastSplits" , mLeastSplitsFactor); |
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301 | environment->GetFloatValue("BspTree.Factor.balancedPolys", mBalancedPolysFactor); |
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302 | environment->GetFloatValue("BspTree.Factor.balancedViewCells", mBalancedViewCellsFactor); |
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303 | environment->GetFloatValue("BspTree.Termination.ct_div_ci", mCtDivCi); |
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304 | |
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305 | //-- termination criteria for axis aligned split |
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306 | environment->GetFloatValue("BspTree.Termination.AxisAligned.ct_div_ci", mAaCtDivCi); |
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307 | environment->GetFloatValue("BspTree.Termination.AxisAligned.maxCostRatio", mMaxCostRatio); |
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308 | environment->GetIntValue("BspTree.Termination.AxisAligned.minPolys", |
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309 | mTermMinPolysForAxisAligned); |
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310 | environment->GetIntValue("BspTree.Termination.AxisAligned.minRays", |
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311 | mTermMinRaysForAxisAligned); |
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312 | environment->GetIntValue("BspTree.Termination.AxisAligned.minObjects", |
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313 | mTermMinObjectsForAxisAligned); |
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314 | //-- partition criteria |
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315 | environment->GetIntValue("BspTree.maxPolyCandidates", mMaxPolyCandidates); |
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316 | environment->GetIntValue("BspTree.maxRayCandidates", mMaxRayCandidates); |
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317 | environment->GetIntValue("BspTree.splitPlaneStrategy", mSplitPlaneStrategy); |
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318 | environment->GetFloatValue("BspTree.AxisAligned.splitBorder", mSplitBorder); |
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319 | |
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320 | environment->GetFloatValue("BspTree.Construction.sideTolerance", Vector3::sDistTolerance); |
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321 | Vector3::sDistToleranceSqrt = Vector3::sDistTolerance * Vector3::sDistTolerance; |
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322 | |
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323 | // post processing stuff |
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324 | environment->GetIntValue("ViewCells.PostProcessing.minPvsDif", mMinPvsDif); |
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325 | environment->GetIntValue("ViewCells.PostProcessing.minPvs", mMinPvs); |
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326 | environment->GetIntValue("ViewCells.PostProcessing.maxPvs", mMaxPvs); |
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327 | |
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328 | Debug << "BSP max depth: " << mTermMaxDepth << endl; |
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329 | Debug << "BSP min PVS: " << mTermMinPvs << endl; |
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330 | Debug << "BSP min area: " << mTermMinArea << endl; |
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331 | Debug << "BSP max polys: " << mTermMinPolys << endl; |
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332 | Debug << "BSP max rays: " << mTermMinRays << endl; |
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333 | Debug << "BSP max polygon candidates: " << mMaxPolyCandidates << endl; |
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334 | Debug << "BSP max plane candidates: " << mMaxRayCandidates << endl; |
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335 | |
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336 | Debug << "Split plane strategy: "; |
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337 | if (mSplitPlaneStrategy & RANDOM_POLYGON) |
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338 | Debug << "random polygon "; |
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339 | if (mSplitPlaneStrategy & AXIS_ALIGNED) |
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340 | Debug << "axis aligned "; |
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341 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
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342 | Debug << "least splits "; |
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343 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
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344 | Debug << "balanced polygons "; |
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345 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
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346 | Debug << "balanced view cells "; |
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347 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
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348 | Debug << "largest polygon area "; |
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349 | if (mSplitPlaneStrategy & VERTICAL_AXIS) |
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350 | Debug << "vertical axis "; |
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351 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
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352 | Debug << "blocked rays "; |
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353 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
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354 | Debug << "least ray splits "; |
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355 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
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356 | Debug << "balanced rays "; |
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357 | if (mSplitPlaneStrategy & PVS) |
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358 | Debug << "pvs"; |
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359 | |
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360 | Debug << endl; |
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361 | } |
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362 | |
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363 | void BspTree::ParseEnvironment() |
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364 | { |
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365 | //-- parse bsp cell tree construction method |
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366 | char constructionMethodStr[60]; |
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367 | |
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368 | environment->GetStringValue("BspTree.Construction.input", constructionMethodStr); |
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369 | |
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370 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
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371 | |
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372 | if (strcmp(constructionMethodStr, "fromViewCells") == 0) |
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373 | sConstructionMethod = FROM_INPUT_VIEW_CELLS; |
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374 | else if (strcmp(constructionMethodStr, "fromSceneGeometry") == 0) |
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375 | sConstructionMethod = FROM_SCENE_GEOMETRY; |
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376 | else if (strcmp(constructionMethodStr, "fromSamples") == 0) |
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377 | sConstructionMethod = FROM_SAMPLES; |
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378 | else |
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379 | { |
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380 | cerr << "Wrong construction method " << constructionMethodStr << endl; |
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381 | exit(1); |
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382 | } |
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383 | |
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384 | Debug << "Construction method: " << constructionMethodStr << endl; |
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385 | } |
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386 | |
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387 | const BspTreeStatistics &BspTree::GetStatistics() const |
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388 | { |
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389 | return mStat; |
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390 | } |
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391 | |
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392 | void BspTreeStatistics::Print(ostream &app) const |
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393 | { |
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394 | app << "===== BspTree statistics ===============\n"; |
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395 | |
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396 | app << setprecision(4); |
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397 | |
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398 | app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
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399 | |
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400 | app << "#N_NODES ( Number of nodes )\n" << nodes << "\n"; |
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401 | |
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402 | app << "#N_INTERIORS ( Number of interior nodes )\n" << Interior() << "\n"; |
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403 | |
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404 | app << "#N_LEAVES ( Number of leaves )\n" << Leaves() << "\n"; |
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405 | |
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406 | app << "#N_SPLITS ( Number of splits )\n" << splits << "\n"; |
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407 | |
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408 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maximum depth )\n" |
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409 | << maxDepthNodes * 100 / (double)Leaves() << endl; |
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410 | |
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411 | app << "#N_PMAXDEPTHLEAVES ( Percentage of leaves at maximum depth )\n" |
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412 | << maxDepthNodes * 100 / (double)Leaves() << endl; |
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413 | |
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414 | app << "#N_PMINPVSLEAVES ( Percentage of leaves with mininimal PVS )\n"
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415 | << minPvsNodes * 100 / (double)Leaves() << endl;
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416 |
|
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417 | app << "#N_PMINRAYSLEAVES ( Percentage of leaves with minimal number of rays)\n"
|
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418 | << minRaysNodes * 100 / (double)Leaves() << endl;
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419 |
|
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420 | app << "#N_PMINAREALEAVES ( Percentage of leaves with mininum area )\n"
|
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421 | << minAreaNodes * 100 / (double)Leaves() << endl;
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422 |
|
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423 | app << "#N_PMAXRAYCONTRIBLEAVES ( Percentage of leaves with maximal ray contribution )\n"
|
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424 | << maxRayContribNodes * 100 / (double)Leaves() << endl;
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425 | |
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426 | app << "#N_PMAXDEPTH ( Maximal reached depth )\n" << maxDepth << endl; |
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427 | |
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428 | app << "#N_PMINDEPTH ( Minimal reached depth )\n" << minDepth << endl; |
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429 | |
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430 | app << "#AVGDEPTH ( average depth )\n" << AvgDepth() << endl; |
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431 | |
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432 | app << "#N_INPUT_POLYGONS (number of input polygons )\n" << polys << endl; |
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433 | |
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434 | //app << "#N_PVS: " << pvs << endl; |
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435 | |
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436 | app << "#N_ROUTPUT_INPUT_POLYGONS ( ratio polygons after subdivision / input polygons )\n" << |
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437 | (polys + splits) / (double)polys << endl; |
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438 | |
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439 | app << "===== END OF BspTree statistics ==========\n"; |
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440 | } |
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441 | |
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442 | |
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443 | BspTree::~BspTree() |
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444 | { |
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445 | DEL_PTR(mRoot); |
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446 | } |
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447 | |
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448 | void BspTree::InsertViewCell(ViewCell *viewCell) |
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449 | { |
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450 | PolygonContainer *polys = new PolygonContainer(); |
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451 | |
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452 | // extract polygons that guide the split process |
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453 | mStat.polys += AddMeshToPolygons(viewCell->GetMesh(), *polys, viewCell); |
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454 | mBox.Include(viewCell->GetBox()); // add to BSP aabb |
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455 | |
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456 | InsertPolygons(polys); |
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457 | } |
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458 | |
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459 | void BspTree::InsertPolygons(PolygonContainer *polys) |
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460 | { |
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461 | std::stack<BspTraversalData> tStack; |
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462 | |
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463 | // traverse existing tree or create new tree |
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464 | if (!mRoot) |
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465 | mRoot = new BspLeaf(); |
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466 | |
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467 | tStack.push(BspTraversalData(mRoot, polys, 0, mRootCell, new BoundedRayContainer(), 0, |
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468 | mBox.SurfaceArea(), new BspNodeGeometry())); |
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469 | |
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470 | while (!tStack.empty()) |
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471 | { |
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472 | // filter polygons donw the tree |
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473 | BspTraversalData tData = tStack.top(); |
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474 | tStack.pop(); |
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475 | |
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476 | if (!tData.mNode->IsLeaf()) |
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477 | { |
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478 | BspInterior *interior = dynamic_cast<BspInterior *>(tData.mNode); |
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479 | |
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480 | //-- filter view cell polygons down the tree until a leaf is reached |
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481 | if (!tData.mPolygons->empty()) |
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482 | { |
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483 | PolygonContainer *frontPolys = new PolygonContainer(); |
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484 | PolygonContainer *backPolys = new PolygonContainer(); |
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485 | PolygonContainer coincident; |
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486 | |
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487 | int splits = 0; |
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488 | |
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489 | // split viewcell polygons with respect to split plane |
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490 | splits += interior->SplitPolygons(*tData.mPolygons, |
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491 | *frontPolys, |
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492 | *backPolys, |
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493 | coincident); |
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494 | |
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495 | // extract view cells associated with the split polygons |
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496 | ViewCell *frontViewCell = mRootCell; |
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497 | ViewCell *backViewCell = mRootCell; |
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498 | |
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499 | BspTraversalData frontData(interior->GetFront(), |
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500 | frontPolys, |
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501 | tData.mDepth + 1, |
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502 | mRootCell, |
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503 | tData.mRays, |
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504 | tData.mPvs, |
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505 | mBox.SurfaceArea(), |
---|
506 | new BspNodeGeometry()); |
---|
507 | |
---|
508 | BspTraversalData backData(interior->GetBack(), |
---|
509 | backPolys, |
---|
510 | tData.mDepth + 1, |
---|
511 | mRootCell, |
---|
512 | tData.mRays, |
---|
513 | tData.mPvs, |
---|
514 | mBox.SurfaceArea(), |
---|
515 | new BspNodeGeometry()); |
---|
516 | |
---|
517 | if (!mGenerateViewCells) |
---|
518 | { |
---|
519 | ExtractViewCells(frontData, |
---|
520 | backData, |
---|
521 | coincident, |
---|
522 | interior->mPlane); |
---|
523 | } |
---|
524 | |
---|
525 | // don't need coincident polygons anymore |
---|
526 | CLEAR_CONTAINER(coincident); |
---|
527 | |
---|
528 | mStat.splits += splits; |
---|
529 | |
---|
530 | // push the children on the stack |
---|
531 | tStack.push(frontData); |
---|
532 | tStack.push(backData); |
---|
533 | } |
---|
534 | |
---|
535 | // cleanup |
---|
536 | DEL_PTR(tData.mPolygons); |
---|
537 | } |
---|
538 | else |
---|
539 | { |
---|
540 | // reached leaf => subdivide current viewcell |
---|
541 | BspNode *subRoot = Subdivide(tStack, tData); |
---|
542 | } |
---|
543 | } |
---|
544 | } |
---|
545 | |
---|
546 | int BspTree::AddMeshToPolygons(Mesh *mesh, PolygonContainer &polys, MeshInstance *parent) |
---|
547 | { |
---|
548 | FaceContainer::const_iterator fi; |
---|
549 | |
---|
550 | // copy the face data to polygons |
---|
551 | for (fi = mesh->mFaces.begin(); fi != mesh->mFaces.end(); ++ fi) |
---|
552 | { |
---|
553 | Polygon3 *poly = new Polygon3((*fi), mesh); |
---|
554 | |
---|
555 | if (poly->Valid()) |
---|
556 | { |
---|
557 | poly->mParent = parent; // set parent intersectable |
---|
558 | polys.push_back(poly); |
---|
559 | } |
---|
560 | else |
---|
561 | DEL_PTR(poly); |
---|
562 | } |
---|
563 | return (int)mesh->mFaces.size(); |
---|
564 | } |
---|
565 | |
---|
566 | int BspTree::AddToPolygonSoup(const ViewCellContainer &viewCells, |
---|
567 | PolygonContainer &polys, |
---|
568 | int maxObjects) |
---|
569 | { |
---|
570 | int limit = (maxObjects > 0) ? |
---|
571 | Min((int)viewCells.size(), maxObjects) : (int)viewCells.size(); |
---|
572 | |
---|
573 | int polysSize = 0; |
---|
574 | |
---|
575 | for (int i = 0; i < limit; ++ i) |
---|
576 | { |
---|
577 | if (viewCells[i]->GetMesh()) // copy the mesh data to polygons |
---|
578 | { |
---|
579 | mBox.Include(viewCells[i]->GetBox()); // add to BSP tree aabb |
---|
580 | polysSize += AddMeshToPolygons(viewCells[i]->GetMesh(), polys, viewCells[i]); |
---|
581 | } |
---|
582 | } |
---|
583 | |
---|
584 | return polysSize; |
---|
585 | } |
---|
586 | |
---|
587 | int BspTree::AddToPolygonSoup(const ObjectContainer &objects, PolygonContainer &polys, int maxObjects) |
---|
588 | { |
---|
589 | int limit = (maxObjects > 0) ? Min((int)objects.size(), maxObjects) : (int)objects.size(); |
---|
590 | |
---|
591 | for (int i = 0; i < limit; ++i) |
---|
592 | { |
---|
593 | Intersectable *object = objects[i];//*it; |
---|
594 | Mesh *mesh = NULL; |
---|
595 | |
---|
596 | switch (object->Type()) // extract the meshes |
---|
597 | { |
---|
598 | case Intersectable::MESH_INSTANCE: |
---|
599 | mesh = dynamic_cast<MeshInstance *>(object)->GetMesh(); |
---|
600 | break; |
---|
601 | case Intersectable::VIEW_CELL: |
---|
602 | mesh = dynamic_cast<ViewCell *>(object)->GetMesh(); |
---|
603 | break; |
---|
604 | // TODO: handle transformed mesh instances |
---|
605 | default: |
---|
606 | Debug << "intersectable type not supported" << endl; |
---|
607 | break; |
---|
608 | } |
---|
609 | |
---|
610 | if (mesh) // copy the mesh data to polygons |
---|
611 | { |
---|
612 | mBox.Include(object->GetBox()); // add to BSP tree aabb |
---|
613 | AddMeshToPolygons(mesh, polys, mRootCell); |
---|
614 | } |
---|
615 | } |
---|
616 | |
---|
617 | return (int)polys.size(); |
---|
618 | } |
---|
619 | |
---|
620 | void BspTree::Construct(const ViewCellContainer &viewCells) |
---|
621 | { |
---|
622 | mStat.nodes = 1; |
---|
623 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
624 | |
---|
625 | // copy view cell meshes into one big polygon soup |
---|
626 | PolygonContainer *polys = new PolygonContainer(); |
---|
627 | mStat.polys = AddToPolygonSoup(viewCells, *polys); |
---|
628 | |
---|
629 | // construct tree from the view cell polygons |
---|
630 | Construct(polys, new BoundedRayContainer()); |
---|
631 | } |
---|
632 | |
---|
633 | |
---|
634 | void BspTree::Construct(const ObjectContainer &objects) |
---|
635 | { |
---|
636 | mStat.nodes = 1; |
---|
637 | mBox.Initialize(); // initialise bsp tree bounding box |
---|
638 | |
---|
639 | PolygonContainer *polys = new PolygonContainer(); |
---|
640 | |
---|
641 | // copy mesh instance polygons into one big polygon soup |
---|
642 | mStat.polys = AddToPolygonSoup(objects, *polys); |
---|
643 | |
---|
644 | // construct tree from polygon soup |
---|
645 | Construct(polys, new BoundedRayContainer()); |
---|
646 | } |
---|
647 | |
---|
648 | void BspTree::Construct(const RayContainer &sampleRays) |
---|
649 | { |
---|
650 | mStat.nodes = 1; |
---|
651 | mBox.Initialize(); // initialise BSP tree bounding box |
---|
652 | |
---|
653 | PolygonContainer *polys = new PolygonContainer(); |
---|
654 | BoundedRayContainer *rays = new BoundedRayContainer(); |
---|
655 | |
---|
656 | RayContainer::const_iterator rit, rit_end = sampleRays.end(); |
---|
657 | |
---|
658 | long startTime = GetTime(); |
---|
659 | |
---|
660 | Debug << "**** Extracting polygons from rays ****\n"; |
---|
661 | |
---|
662 | std::map<Face *, Polygon3 *> facePolyMap; |
---|
663 | |
---|
664 | //-- extract polygons intersected by the rays |
---|
665 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
666 | { |
---|
667 | Ray *ray = *rit; |
---|
668 | |
---|
669 | // get ray-face intersection. Store polygon representing the rays together |
---|
670 | // with rays intersecting the face. |
---|
671 | if (!ray->intersections.empty()) |
---|
672 | { |
---|
673 | MeshInstance *obj = dynamic_cast<MeshInstance *>(ray->intersections[0].mObject); |
---|
674 | Face *face = obj->GetMesh()->mFaces[ray->intersections[0].mFace]; |
---|
675 | |
---|
676 | std::map<Face *, Polygon3 *>::iterator it = facePolyMap.find(face); |
---|
677 | |
---|
678 | if (it != facePolyMap.end()) |
---|
679 | { |
---|
680 | //store rays if needed for heuristics |
---|
681 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
682 | (*it).second->mPiercingRays.push_back(ray); |
---|
683 | } |
---|
684 | else |
---|
685 | { //store rays if needed for heuristics |
---|
686 | Polygon3 *poly = new Polygon3(face, obj->GetMesh()); |
---|
687 | poly->mParent = obj; |
---|
688 | polys->push_back(poly); |
---|
689 | |
---|
690 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
691 | poly->mPiercingRays.push_back(ray); |
---|
692 | |
---|
693 | facePolyMap[face] = poly; |
---|
694 | } |
---|
695 | } |
---|
696 | } |
---|
697 | |
---|
698 | facePolyMap.clear(); |
---|
699 | |
---|
700 | // compue bounding box |
---|
701 | Polygon3::IncludeInBox(*polys, mBox); |
---|
702 | |
---|
703 | //-- store rays |
---|
704 | for (rit = sampleRays.begin(); rit != rit_end; ++ rit) |
---|
705 | { |
---|
706 | Ray *ray = *rit; |
---|
707 | ray->SetId(-1); // reset id |
---|
708 | |
---|
709 | float minT, maxT; |
---|
710 | if (BoundRay(*ray, minT, maxT)) |
---|
711 | rays->push_back(new BoundedRay(ray, minT, maxT)); |
---|
712 | } |
---|
713 | |
---|
714 | mStat.polys = (int)polys->size(); |
---|
715 | |
---|
716 | Debug << "**** Finished polygon extraction ****" << endl; |
---|
717 | Debug << (int)polys->size() << " polys extracted from " << (int)sampleRays.size() << " rays" << endl; |
---|
718 | Debug << "extraction time: " << TimeDiff(startTime, GetTime())*1e-3 << "s" << endl; |
---|
719 | |
---|
720 | Construct(polys, rays); |
---|
721 | } |
---|
722 | |
---|
723 | void BspTree::Construct(PolygonContainer *polys, BoundedRayContainer *rays) |
---|
724 | { |
---|
725 | std::stack<BspTraversalData> tStack; |
---|
726 | |
---|
727 | mRoot = new BspLeaf(); |
---|
728 | |
---|
729 | BspNodeGeometry *cell = new BspNodeGeometry(); |
---|
730 | ConstructGeometry(mRoot, *cell); |
---|
731 | |
---|
732 | BspTraversalData tData(mRoot, polys, 0, mRootCell, rays, |
---|
733 | ComputePvsSize(*rays), cell->GetArea(), cell); |
---|
734 | |
---|
735 | tStack.push(tData); |
---|
736 | |
---|
737 | mStat.Start(); |
---|
738 | cout << "**** Contructing bsp tree ****\n"; |
---|
739 | |
---|
740 | while (!tStack.empty()) |
---|
741 | { |
---|
742 | tData = tStack.top(); |
---|
743 | tStack.pop(); |
---|
744 | |
---|
745 | // subdivide leaf node |
---|
746 | BspNode *subRoot = Subdivide(tStack, tData); |
---|
747 | } |
---|
748 | |
---|
749 | mStat.Stop(); |
---|
750 | } |
---|
751 | |
---|
752 | bool BspTree::TerminationCriteriaMet(const BspTraversalData &data) const |
---|
753 | { |
---|
754 | return |
---|
755 | (((int)data.mPolygons->size() <= mTermMinPolys) || |
---|
756 | ((int)data.mRays->size() <= mTermMinRays) || |
---|
757 | (data.mPvs <= mTermMinPvs) || |
---|
758 | (data.mArea <= mTermMinArea) || |
---|
759 | (data.mDepth >= mTermMaxDepth) || |
---|
760 | (data.GetAvgRayContribution() < mTermMaxRayContribution)); |
---|
761 | } |
---|
762 | |
---|
763 | BspNode *BspTree::Subdivide(BspTraversalStack &tStack, BspTraversalData &tData) |
---|
764 | { |
---|
765 | //-- terminate traversal |
---|
766 | if (TerminationCriteriaMet(tData)) |
---|
767 | { |
---|
768 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
769 | |
---|
770 | BspViewCell *viewCell; |
---|
771 | |
---|
772 | // generate new view cell for each leaf |
---|
773 | if (mGenerateViewCells) |
---|
774 | { |
---|
775 | viewCell = dynamic_cast<BspViewCell *>(ViewCell::Generate()); |
---|
776 | } |
---|
777 | else |
---|
778 | { |
---|
779 | // add view cell to leaf |
---|
780 | viewCell = dynamic_cast<BspViewCell *>(tData.mViewCell); |
---|
781 | } |
---|
782 | |
---|
783 | leaf->SetViewCell(viewCell); |
---|
784 | viewCell->mBspLeaves.push_back(leaf); |
---|
785 | |
---|
786 | //-- add pvs |
---|
787 | if (viewCell != mRootCell) |
---|
788 | { |
---|
789 | int conSamp = 0, sampCon = 0; |
---|
790 | leaf->AddToPvs(*tData.mRays, conSamp, sampCon); |
---|
791 | |
---|
792 | mStat.contributingSamples += conSamp; |
---|
793 | mStat.sampleContributions += sampCon; |
---|
794 | } |
---|
795 | |
---|
796 | EvaluateLeafStats(tData); |
---|
797 | |
---|
798 | //-- clean up |
---|
799 | |
---|
800 | // discard polygons |
---|
801 | CLEAR_CONTAINER(*tData.mPolygons); |
---|
802 | // discard rays |
---|
803 | CLEAR_CONTAINER(*tData.mRays); |
---|
804 | |
---|
805 | DEL_PTR(tData.mPolygons); |
---|
806 | DEL_PTR(tData.mRays); |
---|
807 | DEL_PTR(tData.mGeometry); |
---|
808 | |
---|
809 | return leaf; |
---|
810 | } |
---|
811 | |
---|
812 | //-- continue subdivision |
---|
813 | PolygonContainer coincident; |
---|
814 | |
---|
815 | PolygonContainer *frontPolys = new PolygonContainer(); |
---|
816 | PolygonContainer *backPolys = new PolygonContainer(); |
---|
817 | |
---|
818 | BoundedRayContainer *frontRays = new BoundedRayContainer(); |
---|
819 | BoundedRayContainer *backRays = new BoundedRayContainer(); |
---|
820 | |
---|
821 | BspTraversalData tFrontData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
822 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
823 | BspTraversalData tBackData(NULL, new PolygonContainer(), tData.mDepth + 1, mRootCell, |
---|
824 | new BoundedRayContainer(), 0, 0, new BspNodeGeometry()); |
---|
825 | |
---|
826 | // create new interior node and two leaf nodes |
---|
827 | BspInterior *interior = SubdivideNode(tData, |
---|
828 | tFrontData, |
---|
829 | tBackData, |
---|
830 | coincident); |
---|
831 | |
---|
832 | #ifdef _DEBUG |
---|
833 | if (frontPolys->empty() && backPolys->empty() && (coincident.size() > 2)) |
---|
834 | { for (PolygonContainer::iterator it = coincident.begin(); it != coincident.end(); ++it) |
---|
835 | Debug << (*it) << " " << (*it)->GetArea() << " " << (*it)->mParent << endl ; |
---|
836 | Debug << endl;} |
---|
837 | #endif |
---|
838 | |
---|
839 | // extract view cells from coincident polygons according to plane normal |
---|
840 | // only if front or back polygons are empty |
---|
841 | if (!mGenerateViewCells) |
---|
842 | { |
---|
843 | ExtractViewCells(tFrontData, |
---|
844 | tBackData, |
---|
845 | coincident, |
---|
846 | interior->mPlane); |
---|
847 | } |
---|
848 | |
---|
849 | // don't need coincident polygons anymory |
---|
850 | CLEAR_CONTAINER(coincident); |
---|
851 | |
---|
852 | // push the children on the stack |
---|
853 | tStack.push(tFrontData); |
---|
854 | tStack.push(tBackData); |
---|
855 | |
---|
856 | // cleanup |
---|
857 | DEL_PTR(tData.mNode); |
---|
858 | DEL_PTR(tData.mPolygons); |
---|
859 | DEL_PTR(tData.mRays); |
---|
860 | DEL_PTR(tData.mGeometry); |
---|
861 | |
---|
862 | return interior; |
---|
863 | } |
---|
864 | |
---|
865 | void BspTree::ExtractViewCells(BspTraversalData &frontData, |
---|
866 | BspTraversalData &backData, |
---|
867 | const PolygonContainer &coincident, |
---|
868 | const Plane3 splitPlane) const |
---|
869 | { |
---|
870 | // if not empty, tree is further subdivided => don't have to find view cell |
---|
871 | bool foundFront = !frontData.mPolygons->empty(); |
---|
872 | bool foundBack = !frontData.mPolygons->empty(); |
---|
873 | |
---|
874 | PolygonContainer::const_iterator it = |
---|
875 | coincident.begin(), it_end = coincident.end(); |
---|
876 | |
---|
877 | //-- find first view cells in front and back leafs |
---|
878 | for (; !(foundFront && foundBack) && (it != it_end); ++ it) |
---|
879 | { |
---|
880 | if (DotProd((*it)->GetNormal(), splitPlane.mNormal) > 0) |
---|
881 | { |
---|
882 | backData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
883 | foundBack = true; |
---|
884 | } |
---|
885 | else |
---|
886 | { |
---|
887 | frontData.mViewCell = dynamic_cast<ViewCell *>((*it)->mParent); |
---|
888 | foundFront = true; |
---|
889 | } |
---|
890 | } |
---|
891 | } |
---|
892 | |
---|
893 | BspInterior *BspTree::SubdivideNode(BspTraversalData &tData, |
---|
894 | BspTraversalData &frontData, |
---|
895 | BspTraversalData &backData, |
---|
896 | PolygonContainer &coincident) |
---|
897 | { |
---|
898 | mStat.nodes += 2; |
---|
899 | |
---|
900 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(tData.mNode); |
---|
901 | // select subdivision plane |
---|
902 | BspInterior *interior = |
---|
903 | new BspInterior(SelectPlane(leaf, tData)); |
---|
904 | |
---|
905 | #ifdef _DEBUG |
---|
906 | Debug << interior << endl; |
---|
907 | #endif |
---|
908 | |
---|
909 | // subdivide rays into front and back rays |
---|
910 | SplitRays(interior->mPlane, *tData.mRays, *frontData.mRays, *backData.mRays); |
---|
911 | |
---|
912 | // subdivide polygons with plane |
---|
913 | mStat.splits += interior->SplitPolygons(*tData.mPolygons, |
---|
914 | *frontData.mPolygons, |
---|
915 | *backData.mPolygons, |
---|
916 | coincident); |
---|
917 | |
---|
918 | // compute pvs |
---|
919 | frontData.mPvs = ComputePvsSize(*frontData.mRays); |
---|
920 | backData.mPvs = ComputePvsSize(*backData.mRays); |
---|
921 | |
---|
922 | // split geometry and compute area |
---|
923 | if (1) |
---|
924 | { |
---|
925 | tData.mGeometry->SplitGeometry(*frontData.mGeometry, |
---|
926 | *backData.mGeometry, |
---|
927 | *this, |
---|
928 | interior->mPlane); |
---|
929 | |
---|
930 | |
---|
931 | frontData.mArea = frontData.mGeometry->GetArea(); |
---|
932 | backData.mArea = backData.mGeometry->GetArea(); |
---|
933 | } |
---|
934 | |
---|
935 | // compute accumulated ray length |
---|
936 | //frontData.mAccRayLength = AccumulatedRayLength(*frontData.mRays); |
---|
937 | //backData.mAccRayLength = AccumulatedRayLength(*backData.mRays); |
---|
938 | |
---|
939 | //-- create front and back leaf |
---|
940 | |
---|
941 | BspInterior *parent = leaf->GetParent(); |
---|
942 | |
---|
943 | // replace a link from node's parent |
---|
944 | if (!leaf->IsRoot()) |
---|
945 | { |
---|
946 | parent->ReplaceChildLink(leaf, interior); |
---|
947 | interior->SetParent(parent); |
---|
948 | } |
---|
949 | else // new root |
---|
950 | { |
---|
951 | mRoot = interior; |
---|
952 | } |
---|
953 | |
---|
954 | // and setup child links |
---|
955 | interior->SetupChildLinks(new BspLeaf(interior), new BspLeaf(interior)); |
---|
956 | |
---|
957 | frontData.mNode = interior->mFront; |
---|
958 | backData.mNode = interior->mBack; |
---|
959 | |
---|
960 | //DEL_PTR(leaf); |
---|
961 | return interior; |
---|
962 | } |
---|
963 | |
---|
964 | void BspTree::SortSplitCandidates(const PolygonContainer &polys, |
---|
965 | const int axis, |
---|
966 | vector<SortableEntry> &splitCandidates) const |
---|
967 | { |
---|
968 | splitCandidates.clear(); |
---|
969 | |
---|
970 | int requestedSize = 2 * (int)polys.size(); |
---|
971 | // creates a sorted split candidates array |
---|
972 | splitCandidates.reserve(requestedSize); |
---|
973 | |
---|
974 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
975 | |
---|
976 | AxisAlignedBox3 box; |
---|
977 | |
---|
978 | // insert all queries |
---|
979 | for(it = polys.begin(); it != it_end; ++ it) |
---|
980 | { |
---|
981 | box.Initialize(); |
---|
982 | box.Include(*(*it)); |
---|
983 | |
---|
984 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MIN, box.Min(axis), *it)); |
---|
985 | splitCandidates.push_back(SortableEntry(SortableEntry::POLY_MAX, box.Max(axis), *it)); |
---|
986 | } |
---|
987 | |
---|
988 | stable_sort(splitCandidates.begin(), splitCandidates.end()); |
---|
989 | } |
---|
990 | |
---|
991 | |
---|
992 | float BspTree::BestCostRatio(const PolygonContainer &polys, |
---|
993 | const AxisAlignedBox3 &box, |
---|
994 | const int axis, |
---|
995 | float &position, |
---|
996 | int &objectsBack, |
---|
997 | int &objectsFront) const |
---|
998 | { |
---|
999 | vector<SortableEntry> splitCandidates; |
---|
1000 | |
---|
1001 | SortSplitCandidates(polys, axis, splitCandidates); |
---|
1002 | |
---|
1003 | // go through the lists, count the number of objects left and right |
---|
1004 | // and evaluate the following cost funcion: |
---|
1005 | // C = ct_div_ci + (ol + or)/queries |
---|
1006 | |
---|
1007 | int objectsLeft = 0, objectsRight = (int)polys.size(); |
---|
1008 | |
---|
1009 | float minBox = box.Min(axis); |
---|
1010 | float maxBox = box.Max(axis); |
---|
1011 | float boxArea = box.SurfaceArea(); |
---|
1012 | |
---|
1013 | float minBand = minBox + mSplitBorder * (maxBox - minBox); |
---|
1014 | float maxBand = minBox + (1.0f - mSplitBorder) * (maxBox - minBox); |
---|
1015 | |
---|
1016 | float minSum = 1e20f; |
---|
1017 | vector<SortableEntry>::const_iterator ci, ci_end = splitCandidates.end(); |
---|
1018 | |
---|
1019 | for(ci = splitCandidates.begin(); ci != ci_end; ++ ci) |
---|
1020 | { |
---|
1021 | switch ((*ci).type) |
---|
1022 | { |
---|
1023 | case SortableEntry::POLY_MIN: |
---|
1024 | ++ objectsLeft; |
---|
1025 | break; |
---|
1026 | case SortableEntry::POLY_MAX: |
---|
1027 | -- objectsRight; |
---|
1028 | break; |
---|
1029 | default: |
---|
1030 | break; |
---|
1031 | } |
---|
1032 | |
---|
1033 | if ((*ci).value > minBand && (*ci).value < maxBand) |
---|
1034 | { |
---|
1035 | AxisAlignedBox3 lbox = box; |
---|
1036 | AxisAlignedBox3 rbox = box; |
---|
1037 | lbox.SetMax(axis, (*ci).value); |
---|
1038 | rbox.SetMin(axis, (*ci).value); |
---|
1039 | |
---|
1040 | float sum = objectsLeft * lbox.SurfaceArea() + |
---|
1041 | objectsRight * rbox.SurfaceArea(); |
---|
1042 | |
---|
1043 | if (sum < minSum) |
---|
1044 | { |
---|
1045 | minSum = sum; |
---|
1046 | position = (*ci).value; |
---|
1047 | |
---|
1048 | objectsBack = objectsLeft; |
---|
1049 | objectsFront = objectsRight; |
---|
1050 | } |
---|
1051 | } |
---|
1052 | } |
---|
1053 | |
---|
1054 | float oldCost = (float)polys.size(); |
---|
1055 | float newCost = mAaCtDivCi + minSum / boxArea; |
---|
1056 | float ratio = newCost / oldCost; |
---|
1057 | |
---|
1058 | |
---|
1059 | #if 0 |
---|
1060 | Debug << "====================" << endl; |
---|
1061 | Debug << "costRatio=" << ratio << " pos=" << position<<" t=" << (position - minBox)/(maxBox - minBox) |
---|
1062 | << "\t o=(" << objectsBack << "," << objectsFront << ")" << endl; |
---|
1063 | #endif |
---|
1064 | return ratio; |
---|
1065 | } |
---|
1066 | |
---|
1067 | bool BspTree::SelectAxisAlignedPlane(Plane3 &plane, |
---|
1068 | const PolygonContainer &polys) const |
---|
1069 | { |
---|
1070 | AxisAlignedBox3 box; |
---|
1071 | box.Initialize(); |
---|
1072 | |
---|
1073 | // create bounding box of region |
---|
1074 | Polygon3::IncludeInBox(polys, box); |
---|
1075 | |
---|
1076 | int objectsBack = 0, objectsFront = 0; |
---|
1077 | int axis = 0; |
---|
1078 | float costRatio = MAX_FLOAT; |
---|
1079 | Vector3 position; |
---|
1080 | |
---|
1081 | //-- area subdivision |
---|
1082 | for (int i = 0; i < 3; ++ i) |
---|
1083 | { |
---|
1084 | float p = 0; |
---|
1085 | float r = BestCostRatio(polys, box, i, p, objectsBack, objectsFront); |
---|
1086 | |
---|
1087 | if (r < costRatio) |
---|
1088 | { |
---|
1089 | costRatio = r; |
---|
1090 | axis = i; |
---|
1091 | position = p; |
---|
1092 | } |
---|
1093 | } |
---|
1094 | |
---|
1095 | if (costRatio >= mMaxCostRatio) |
---|
1096 | return false; |
---|
1097 | |
---|
1098 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1099 | plane = Plane3(norm, position); |
---|
1100 | |
---|
1101 | return true; |
---|
1102 | } |
---|
1103 | |
---|
1104 | Plane3 BspTree::SelectPlane(BspLeaf *leaf, BspTraversalData &data) |
---|
1105 | { |
---|
1106 | if (data.mPolygons->empty() && data.mRays->empty()) |
---|
1107 | { |
---|
1108 | Debug << "Warning: No autopartition polygon candidate available\n"; |
---|
1109 | |
---|
1110 | // return axis aligned split |
---|
1111 | AxisAlignedBox3 box; |
---|
1112 | box.Initialize(); |
---|
1113 | |
---|
1114 | // create bounding box of region |
---|
1115 | Polygon3::IncludeInBox(*data.mPolygons, box); |
---|
1116 | |
---|
1117 | const int axis = box.Size().DrivingAxis(); |
---|
1118 | const Vector3 position = (box.Min()[axis] + box.Max()[axis])*0.5f; |
---|
1119 | |
---|
1120 | Vector3 norm(0,0,0); norm[axis] = 1.0f; |
---|
1121 | return Plane3(norm, position); |
---|
1122 | } |
---|
1123 | |
---|
1124 | if ((mSplitPlaneStrategy & AXIS_ALIGNED) && |
---|
1125 | ((int)data.mPolygons->size() > mTermMinPolysForAxisAligned) && |
---|
1126 | ((int)data.mRays->size() > mTermMinRaysForAxisAligned) && |
---|
1127 | ((mTermMinObjectsForAxisAligned < 0) || |
---|
1128 | (Polygon3::ParentObjectsSize(*data.mPolygons) > mTermMinObjectsForAxisAligned))) |
---|
1129 | { |
---|
1130 | Plane3 plane; |
---|
1131 | if (SelectAxisAlignedPlane(plane, *data.mPolygons)) |
---|
1132 | return plane; |
---|
1133 | } |
---|
1134 | |
---|
1135 | // simplest strategy: just take next polygon |
---|
1136 | if (mSplitPlaneStrategy & RANDOM_POLYGON) |
---|
1137 | { |
---|
1138 | if (!data.mPolygons->empty()) |
---|
1139 | { |
---|
1140 | Polygon3 *nextPoly = (*data.mPolygons)[Random((int)data.mPolygons->size())]; |
---|
1141 | return nextPoly->GetSupportingPlane(); |
---|
1142 | } |
---|
1143 | else |
---|
1144 | { |
---|
1145 | const int candidateIdx = Random((int)data.mRays->size()); |
---|
1146 | BoundedRay *bRay = (*data.mRays)[candidateIdx]; |
---|
1147 | |
---|
1148 | Ray *ray = bRay->mRay; |
---|
1149 | |
---|
1150 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
1151 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
1152 | |
---|
1153 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
1154 | |
---|
1155 | const Vector3 normal = ray->GetDir(); |
---|
1156 | |
---|
1157 | return Plane3(normal, pt); |
---|
1158 | } |
---|
1159 | |
---|
1160 | return Plane3(); |
---|
1161 | } |
---|
1162 | |
---|
1163 | // use heuristics to find appropriate plane |
---|
1164 | return SelectPlaneHeuristics(leaf, data); |
---|
1165 | } |
---|
1166 | |
---|
1167 | Plane3 BspTree::SelectPlaneHeuristics(BspLeaf *leaf, BspTraversalData &data) |
---|
1168 | { |
---|
1169 | float lowestCost = MAX_FLOAT; |
---|
1170 | Plane3 bestPlane; |
---|
1171 | Plane3 plane; |
---|
1172 | |
---|
1173 | int limit = Min((int)data.mPolygons->size(), mMaxPolyCandidates); |
---|
1174 | |
---|
1175 | int candidateIdx = limit; |
---|
1176 | |
---|
1177 | for (int i = 0; i < limit; ++ i) |
---|
1178 | { |
---|
1179 | candidateIdx = GetNextCandidateIdx(candidateIdx, *data.mPolygons); |
---|
1180 | |
---|
1181 | Polygon3 *poly = (*data.mPolygons)[candidateIdx]; |
---|
1182 | // evaluate current candidate |
---|
1183 | const float candidateCost = |
---|
1184 | SplitPlaneCost(poly->GetSupportingPlane(), data); |
---|
1185 | |
---|
1186 | if (candidateCost < lowestCost) |
---|
1187 | { |
---|
1188 | bestPlane = poly->GetSupportingPlane(); |
---|
1189 | lowestCost = candidateCost; |
---|
1190 | } |
---|
1191 | } |
---|
1192 | |
---|
1193 | //Debug << "lowest: " << lowestCost << endl; |
---|
1194 | |
---|
1195 | //-- choose candidate planes extracted from rays |
---|
1196 | // we currently use two methods |
---|
1197 | // 1) take 3 ray endpoints, where two are minimum and one a maximum |
---|
1198 | // point or the other way round |
---|
1199 | // 2) take plane normal as plane normal and the midpoint of the ray. |
---|
1200 | // PROBLEM: does not resemble any point where visibility is likely to change |
---|
1201 | const BoundedRayContainer *rays = data.mRays; |
---|
1202 | |
---|
1203 | for (int i = 0; i < mMaxRayCandidates / 2; ++ i) |
---|
1204 | { |
---|
1205 | candidateIdx = Random((int)rays->size()); |
---|
1206 | BoundedRay *bRay = (*rays)[candidateIdx]; |
---|
1207 | |
---|
1208 | Ray *ray = bRay->mRay; |
---|
1209 | |
---|
1210 | const Vector3 minPt = ray->Extrap(bRay->mMinT); |
---|
1211 | const Vector3 maxPt = ray->Extrap(bRay->mMaxT); |
---|
1212 | |
---|
1213 | const Vector3 pt = (maxPt + minPt) * 0.5; |
---|
1214 | |
---|
1215 | const Vector3 normal = ray->GetDir(); |
---|
1216 | |
---|
1217 | plane = Plane3(normal, pt); |
---|
1218 | |
---|
1219 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
1220 | |
---|
1221 | if (candidateCost < lowestCost) |
---|
1222 | { |
---|
1223 | bestPlane = plane; |
---|
1224 | |
---|
1225 | lowestCost = candidateCost; |
---|
1226 | } |
---|
1227 | } |
---|
1228 | |
---|
1229 | //Debug << "lowest: " << lowestCost << endl; |
---|
1230 | for (int i = 0; i < mMaxRayCandidates / 2; ++ i) |
---|
1231 | { |
---|
1232 | Vector3 pt[3]; |
---|
1233 | int idx[3]; |
---|
1234 | int cmaxT = 0; |
---|
1235 | int cminT = 0; |
---|
1236 | bool chooseMin = false; |
---|
1237 | |
---|
1238 | for (int j = 0; j < 3; j ++) |
---|
1239 | { |
---|
1240 | idx[j] = Random((int)rays->size() * 2); |
---|
1241 | |
---|
1242 | if (idx[j] >= (int)rays->size()) |
---|
1243 | { |
---|
1244 | idx[j] -= (int)rays->size(); |
---|
1245 | |
---|
1246 | chooseMin = (cminT < 2); |
---|
1247 | } |
---|
1248 | else |
---|
1249 | chooseMin = (cmaxT < 2); |
---|
1250 | |
---|
1251 | BoundedRay *bRay = (*rays)[idx[j]]; |
---|
1252 | pt[j] = chooseMin ? bRay->mRay->Extrap(bRay->mMinT) : bRay->mRay->Extrap(bRay->mMaxT); |
---|
1253 | } |
---|
1254 | |
---|
1255 | plane = Plane3(pt[0], pt[1], pt[2]); |
---|
1256 | |
---|
1257 | const float candidateCost = SplitPlaneCost(plane, data); |
---|
1258 | |
---|
1259 | if (candidateCost < lowestCost) |
---|
1260 | { |
---|
1261 | //Debug << "choose ray plane 2: " << candidateCost << endl; |
---|
1262 | bestPlane = plane; |
---|
1263 | |
---|
1264 | lowestCost = candidateCost; |
---|
1265 | } |
---|
1266 | } |
---|
1267 | |
---|
1268 | #ifdef _DEBUG |
---|
1269 | Debug << "plane lowest cost: " << lowestCost << endl; |
---|
1270 | #endif |
---|
1271 | return bestPlane; |
---|
1272 | } |
---|
1273 | |
---|
1274 | int BspTree::GetNextCandidateIdx(int currentIdx, PolygonContainer &polys) |
---|
1275 | { |
---|
1276 | const int candidateIdx = Random(currentIdx --); |
---|
1277 | |
---|
1278 | // swap candidates to avoid testing same plane 2 times |
---|
1279 | std::swap(polys[currentIdx], polys[candidateIdx]); |
---|
1280 | |
---|
1281 | return currentIdx; |
---|
1282 | //return Random((int)polys.size()); |
---|
1283 | } |
---|
1284 | |
---|
1285 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1286 | const PolygonContainer &polys) const |
---|
1287 | { |
---|
1288 | float val = 0; |
---|
1289 | |
---|
1290 | float sumBalancedPolys = 0; |
---|
1291 | float sumSplits = 0; |
---|
1292 | float sumPolyArea = 0; |
---|
1293 | float sumBalancedViewCells = 0; |
---|
1294 | float sumBlockedRays = 0; |
---|
1295 | float totalBlockedRays = 0; |
---|
1296 | //float totalArea = 0; |
---|
1297 | int totalViewCells = 0; |
---|
1298 | |
---|
1299 | // need three unique ids for each type of view cell |
---|
1300 | // for balanced view cells criterium |
---|
1301 | ViewCell::NewMail(); |
---|
1302 | const int backId = ViewCell::sMailId; |
---|
1303 | ViewCell::NewMail(); |
---|
1304 | const int frontId = ViewCell::sMailId; |
---|
1305 | ViewCell::NewMail(); |
---|
1306 | const int frontAndBackId = ViewCell::sMailId; |
---|
1307 | |
---|
1308 | PolygonContainer::const_iterator it, it_end = polys.end(); |
---|
1309 | |
---|
1310 | for (it = polys.begin(); it != it_end; ++ it) |
---|
1311 | { |
---|
1312 | const int classification = (*it)->ClassifyPlane(candidatePlane); |
---|
1313 | |
---|
1314 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
---|
1315 | sumBalancedPolys += sBalancedPolysTable[classification]; |
---|
1316 | |
---|
1317 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
---|
1318 | sumSplits += sLeastPolySplitsTable[classification]; |
---|
1319 | |
---|
1320 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1321 | { |
---|
1322 | if (classification == Polygon3::COINCIDENT) |
---|
1323 | sumPolyArea += (*it)->GetArea(); |
---|
1324 | //totalArea += area; |
---|
1325 | } |
---|
1326 | |
---|
1327 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1328 | { |
---|
1329 | const float blockedRays = (float)(*it)->mPiercingRays.size(); |
---|
1330 | |
---|
1331 | if (classification == Polygon3::COINCIDENT) |
---|
1332 | sumBlockedRays += blockedRays; |
---|
1333 | |
---|
1334 | totalBlockedRays += blockedRays; |
---|
1335 | } |
---|
1336 | |
---|
1337 | // assign view cells to back or front according to classificaion |
---|
1338 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1339 | { |
---|
1340 | MeshInstance *viewCell = (*it)->mParent; |
---|
1341 | |
---|
1342 | // assure that we only count a view cell |
---|
1343 | // once for the front and once for the back side of the plane |
---|
1344 | if (classification == Polygon3::FRONT_SIDE) |
---|
1345 | { |
---|
1346 | if ((viewCell->mMailbox != frontId) && |
---|
1347 | (viewCell->mMailbox != frontAndBackId)) |
---|
1348 | { |
---|
1349 | sumBalancedViewCells += 1.0; |
---|
1350 | |
---|
1351 | if (viewCell->mMailbox != backId) |
---|
1352 | viewCell->mMailbox = frontId; |
---|
1353 | else |
---|
1354 | viewCell->mMailbox = frontAndBackId; |
---|
1355 | |
---|
1356 | ++ totalViewCells; |
---|
1357 | } |
---|
1358 | } |
---|
1359 | else if (classification == Polygon3::BACK_SIDE) |
---|
1360 | { |
---|
1361 | if ((viewCell->mMailbox != backId) && |
---|
1362 | (viewCell->mMailbox != frontAndBackId)) |
---|
1363 | { |
---|
1364 | sumBalancedViewCells -= 1.0; |
---|
1365 | |
---|
1366 | if (viewCell->mMailbox != frontId) |
---|
1367 | viewCell->mMailbox = backId; |
---|
1368 | else |
---|
1369 | viewCell->mMailbox = frontAndBackId; |
---|
1370 | |
---|
1371 | ++ totalViewCells; |
---|
1372 | } |
---|
1373 | } |
---|
1374 | } |
---|
1375 | } |
---|
1376 | |
---|
1377 | const float polysSize = (float)polys.size() + Limits::Small; |
---|
1378 | |
---|
1379 | // all values should be approx. between 0 and 1 so they can be combined |
---|
1380 | // and scaled with the factors according to their importance |
---|
1381 | if (mSplitPlaneStrategy & BALANCED_POLYS) |
---|
1382 | val += mBalancedPolysFactor * fabs(sumBalancedPolys) / polysSize; |
---|
1383 | |
---|
1384 | if (mSplitPlaneStrategy & LEAST_SPLITS) |
---|
1385 | val += mLeastSplitsFactor * sumSplits / polysSize; |
---|
1386 | |
---|
1387 | if (mSplitPlaneStrategy & LARGEST_POLY_AREA) |
---|
1388 | // HACK: polys.size should be total area so scaling is between 0 and 1 |
---|
1389 | val += mLargestPolyAreaFactor * (float)polys.size() / sumPolyArea; |
---|
1390 | |
---|
1391 | if (mSplitPlaneStrategy & BLOCKED_RAYS) |
---|
1392 | if (totalBlockedRays != 0) |
---|
1393 | val += mBlockedRaysFactor * (totalBlockedRays - sumBlockedRays) / totalBlockedRays; |
---|
1394 | |
---|
1395 | if (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) |
---|
1396 | val += mBalancedViewCellsFactor * fabs(sumBalancedViewCells) / |
---|
1397 | ((float)totalViewCells + Limits::Small); |
---|
1398 | |
---|
1399 | return val; |
---|
1400 | } |
---|
1401 | |
---|
1402 | bool BspTree::BoundRay(const Ray &ray, float &minT, float &maxT) const |
---|
1403 | { |
---|
1404 | maxT = 1e6; |
---|
1405 | minT = 0; |
---|
1406 | |
---|
1407 | // test with tree bounding box |
---|
1408 | if (!mBox.GetMinMaxT(ray, &minT, &maxT)) |
---|
1409 | return false; |
---|
1410 | |
---|
1411 | if (minT < 0) // start ray from origin |
---|
1412 | minT = 0; |
---|
1413 | |
---|
1414 | // bound ray or line segment |
---|
1415 | if ((ray.GetType() == Ray::LOCAL_RAY) && |
---|
1416 | !ray.intersections.empty() && |
---|
1417 | (ray.intersections[0].mT <= maxT)) |
---|
1418 | { |
---|
1419 | maxT = ray.intersections[0].mT; |
---|
1420 | } |
---|
1421 | |
---|
1422 | return true; |
---|
1423 | } |
---|
1424 | |
---|
1425 | inline void BspTree::GenerateUniqueIdsForPvs() |
---|
1426 | { |
---|
1427 | Intersectable::NewMail(); sBackId = ViewCell::sMailId; |
---|
1428 | Intersectable::NewMail(); sFrontId = ViewCell::sMailId; |
---|
1429 | Intersectable::NewMail(); sFrontAndBackId = ViewCell::sMailId; |
---|
1430 | } |
---|
1431 | |
---|
1432 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1433 | const BoundedRayContainer &rays, |
---|
1434 | const int pvs, |
---|
1435 | const float area, |
---|
1436 | const BspNodeGeometry &cell) const |
---|
1437 | { |
---|
1438 | float val = 0; |
---|
1439 | |
---|
1440 | float sumBalancedRays = 0; |
---|
1441 | float sumRaySplits = 0; |
---|
1442 | |
---|
1443 | int backId = 0; |
---|
1444 | int frontId = 0; |
---|
1445 | int frontAndBackId = 0; |
---|
1446 | |
---|
1447 | int frontPvs = 0; |
---|
1448 | int backPvs = 0; |
---|
1449 | |
---|
1450 | // probability that view point lies in child |
---|
1451 | float pOverall = 0; |
---|
1452 | float pFront = 0; |
---|
1453 | float pBack = 0; |
---|
1454 | Debug << "here" << endl; |
---|
1455 | if (mSplitPlaneStrategy & PVS) |
---|
1456 | { |
---|
1457 | // create unique ids for pvs heuristics |
---|
1458 | GenerateUniqueIdsForPvs(); |
---|
1459 | |
---|
1460 | if (mPvsUseArea) // use front and back cell areas to approximate volume |
---|
1461 | { |
---|
1462 | // construct child geometry with regard to the candidate split plane |
---|
1463 | BspNodeGeometry frontCell; |
---|
1464 | BspNodeGeometry backCell; |
---|
1465 | |
---|
1466 | cell.SplitGeometry(frontCell, backCell, *this, candidatePlane); |
---|
1467 | |
---|
1468 | pFront = frontCell.GetArea(); |
---|
1469 | pBack = backCell.GetArea(); |
---|
1470 | |
---|
1471 | pOverall = area; |
---|
1472 | } |
---|
1473 | } |
---|
1474 | |
---|
1475 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
1476 | |
---|
1477 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
1478 | { |
---|
1479 | Ray *ray = (*rit)->mRay; |
---|
1480 | const float minT = (*rit)->mMinT; |
---|
1481 | const float maxT = (*rit)->mMaxT; |
---|
1482 | |
---|
1483 | Vector3 entP, extP; |
---|
1484 | |
---|
1485 | const int cf = |
---|
1486 | ray->ClassifyPlane(candidatePlane, minT, maxT, entP, extP); |
---|
1487 | |
---|
1488 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1489 | { |
---|
1490 | sumBalancedRays += sBalancedRaysTable[cf]; |
---|
1491 | } |
---|
1492 | |
---|
1493 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
---|
1494 | { |
---|
1495 | sumRaySplits += sLeastRaySplitsTable[cf]; |
---|
1496 | } |
---|
1497 | |
---|
1498 | if (mSplitPlaneStrategy & PVS) |
---|
1499 | { |
---|
1500 | // in case the ray intersects an object |
---|
1501 | // assure that we only count the object |
---|
1502 | // once for the front and once for the back side of the plane |
---|
1503 | |
---|
1504 | // add the termination object |
---|
1505 | AddObjToPvs(ray->intersections[0].mObject, cf, frontPvs, backPvs); |
---|
1506 | |
---|
1507 | // add the source object |
---|
1508 | AddObjToPvs(ray->sourceObject.mObject, cf, frontPvs, backPvs); |
---|
1509 | |
---|
1510 | if (!mPvsUseArea) // use front and back cell areas to approximate volume |
---|
1511 | { |
---|
1512 | float len = Distance(entP, extP); |
---|
1513 | pOverall += len; |
---|
1514 | |
---|
1515 | // use length of rays to approximate volume |
---|
1516 | switch (cf) |
---|
1517 | { |
---|
1518 | case Ray::COINCIDENT: |
---|
1519 | pBack += len; |
---|
1520 | pFront += len; |
---|
1521 | break; |
---|
1522 | case Ray::BACK: |
---|
1523 | pBack += len; |
---|
1524 | break; |
---|
1525 | case Ray::FRONT: |
---|
1526 | pFront += len; |
---|
1527 | break; |
---|
1528 | case Ray::FRONT_BACK: |
---|
1529 | { |
---|
1530 | // find intersection of ray segment with plane |
---|
1531 | const Vector3 extp = ray->Extrap(maxT); |
---|
1532 | const float t = candidatePlane.FindT(ray->GetLoc(), extp); |
---|
1533 | |
---|
1534 | const float newT = t * maxT; |
---|
1535 | float newLen = Distance(ray->Extrap(newT), extp); |
---|
1536 | |
---|
1537 | pFront += len - newLen; |
---|
1538 | pBack += newLen; |
---|
1539 | } |
---|
1540 | break; |
---|
1541 | case Ray::BACK_FRONT: |
---|
1542 | { |
---|
1543 | // find intersection of ray segment with plane |
---|
1544 | const Vector3 extp = ray->Extrap(maxT); |
---|
1545 | const float t = candidatePlane.FindT(ray->GetLoc(), extp); |
---|
1546 | |
---|
1547 | const float newT = t * maxT; |
---|
1548 | float newLen = Distance(ray->Extrap(newT), extp); |
---|
1549 | |
---|
1550 | pFront += len; |
---|
1551 | pBack += len - newLen; |
---|
1552 | } |
---|
1553 | break; |
---|
1554 | default: |
---|
1555 | Debug << "Should not come here 2" << endl; |
---|
1556 | break; |
---|
1557 | } |
---|
1558 | } |
---|
1559 | } |
---|
1560 | } |
---|
1561 | |
---|
1562 | const float raysSize = (float)rays.size() + Limits::Small; |
---|
1563 | if (mSplitPlaneStrategy & LEAST_RAY_SPLITS) |
---|
1564 | val += mLeastRaySplitsFactor * sumRaySplits / raysSize; |
---|
1565 | |
---|
1566 | if (mSplitPlaneStrategy & BALANCED_RAYS) |
---|
1567 | val += mBalancedRaysFactor * fabs(sumBalancedRays) / raysSize; |
---|
1568 | |
---|
1569 | float denom = pOverall * (float)pvs * 2.0f + Limits::Small; |
---|
1570 | if ((mSplitPlaneStrategy & PVS) && area && pvs) |
---|
1571 | { |
---|
1572 | val += mPvsFactor * (frontPvs * pFront + (backPvs * pBack)) / denom; |
---|
1573 | |
---|
1574 | // give penalty to unbalanced split |
---|
1575 | if (0) |
---|
1576 | if (((pFront * 0.2 + Limits::Small) > pBack) || (pFront < (pBack * 0.2 + Limits::Small))) |
---|
1577 | val += 0.5; |
---|
1578 | } |
---|
1579 | |
---|
1580 | #ifdef _DEBUG |
---|
1581 | Debug << "totalpvs: " << pvs << " ptotal: " << pOverall |
---|
1582 | << " frontpvs: " << frontPvs << " pFront: " << pFront |
---|
1583 | << " backpvs: " << backPvs << " pBack: " << pBack << endl << endl; |
---|
1584 | #endif |
---|
1585 | Debug << "here2" << endl; |
---|
1586 | return val; |
---|
1587 | } |
---|
1588 | |
---|
1589 | void BspTree::AddObjToPvs(Intersectable *obj, |
---|
1590 | const int cf, |
---|
1591 | int &frontPvs, |
---|
1592 | int &backPvs) const |
---|
1593 | { |
---|
1594 | if (!obj) |
---|
1595 | return; |
---|
1596 | // TODO: does this really belong to no pvs? |
---|
1597 | //if (cf == Ray::COINCIDENT) return; |
---|
1598 | |
---|
1599 | // object belongs to both PVS |
---|
1600 | const bool bothSides = (cf == Ray::FRONT_BACK) || |
---|
1601 | (cf == Ray::BACK_FRONT) || |
---|
1602 | (cf == Ray::COINCIDENT); |
---|
1603 | |
---|
1604 | if ((cf == Ray::FRONT) || bothSides) |
---|
1605 | { |
---|
1606 | if ((obj->mMailbox != sFrontId) && |
---|
1607 | (obj->mMailbox != sFrontAndBackId)) |
---|
1608 | { |
---|
1609 | ++ frontPvs; |
---|
1610 | |
---|
1611 | if (obj->mMailbox == sBackId) |
---|
1612 | obj->mMailbox = sFrontAndBackId; |
---|
1613 | else |
---|
1614 | obj->mMailbox = sFrontId; |
---|
1615 | } |
---|
1616 | } |
---|
1617 | |
---|
1618 | if ((cf == Ray::BACK) || bothSides) |
---|
1619 | { |
---|
1620 | if ((obj->mMailbox != sBackId) && |
---|
1621 | (obj->mMailbox != sFrontAndBackId)) |
---|
1622 | { |
---|
1623 | ++ backPvs; |
---|
1624 | |
---|
1625 | if (obj->mMailbox == sFrontId) |
---|
1626 | obj->mMailbox = sFrontAndBackId; |
---|
1627 | else |
---|
1628 | obj->mMailbox = sBackId; |
---|
1629 | } |
---|
1630 | } |
---|
1631 | } |
---|
1632 | |
---|
1633 | float BspTree::SplitPlaneCost(const Plane3 &candidatePlane, |
---|
1634 | BspTraversalData &data) const |
---|
1635 | { |
---|
1636 | float val = 0; |
---|
1637 | |
---|
1638 | if (mSplitPlaneStrategy & VERTICAL_AXIS) |
---|
1639 | { |
---|
1640 | Vector3 tinyAxis(0,0,0); tinyAxis[mBox.Size().TinyAxis()] = 1.0f; |
---|
1641 | // we put a penalty on the dot product between the "tiny" vertical axis |
---|
1642 | // and the split plane axis |
---|
1643 | val += mVerticalSplitsFactor * |
---|
1644 | fabs(DotProd(candidatePlane.mNormal, tinyAxis)); |
---|
1645 | } |
---|
1646 | |
---|
1647 | // the following criteria loop over all polygons to find the cost value |
---|
1648 | if ((mSplitPlaneStrategy & BALANCED_POLYS) || |
---|
1649 | (mSplitPlaneStrategy & LEAST_SPLITS) || |
---|
1650 | (mSplitPlaneStrategy & LARGEST_POLY_AREA) || |
---|
1651 | (mSplitPlaneStrategy & BALANCED_VIEW_CELLS) || |
---|
1652 | (mSplitPlaneStrategy & BLOCKED_RAYS)) |
---|
1653 | { |
---|
1654 | val += SplitPlaneCost(candidatePlane, *data.mPolygons); |
---|
1655 | } |
---|
1656 | |
---|
1657 | // the following criteria loop over all rays to find the cost value |
---|
1658 | if ((mSplitPlaneStrategy & BALANCED_RAYS) || |
---|
1659 | (mSplitPlaneStrategy & LEAST_RAY_SPLITS) || |
---|
1660 | (mSplitPlaneStrategy & PVS)) |
---|
1661 | { |
---|
1662 | val += SplitPlaneCost(candidatePlane, *data.mRays, data.mPvs, |
---|
1663 | data.mArea, *data.mGeometry); |
---|
1664 | } |
---|
1665 | |
---|
1666 | // return linear combination of the sums |
---|
1667 | return val; |
---|
1668 | } |
---|
1669 | |
---|
1670 | void BspTree::CollectLeaves(vector<BspLeaf *> &leaves) const |
---|
1671 | { |
---|
1672 | stack<BspNode *> nodeStack; |
---|
1673 | nodeStack.push(mRoot); |
---|
1674 | |
---|
1675 | while (!nodeStack.empty()) |
---|
1676 | { |
---|
1677 | BspNode *node = nodeStack.top(); |
---|
1678 | |
---|
1679 | nodeStack.pop(); |
---|
1680 | |
---|
1681 | if (node->IsLeaf()) |
---|
1682 | { |
---|
1683 | BspLeaf *leaf = (BspLeaf *)node; |
---|
1684 | leaves.push_back(leaf); |
---|
1685 | } |
---|
1686 | else |
---|
1687 | { |
---|
1688 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1689 | |
---|
1690 | nodeStack.push(interior->GetBack()); |
---|
1691 | nodeStack.push(interior->GetFront()); |
---|
1692 | } |
---|
1693 | } |
---|
1694 | } |
---|
1695 | |
---|
1696 | AxisAlignedBox3 BspTree::GetBoundingBox() const |
---|
1697 | { |
---|
1698 | return mBox; |
---|
1699 | } |
---|
1700 | |
---|
1701 | BspNode *BspTree::GetRoot() const |
---|
1702 | { |
---|
1703 | return mRoot; |
---|
1704 | } |
---|
1705 | |
---|
1706 | void BspTree::EvaluateLeafStats(const BspTraversalData &data) |
---|
1707 | { |
---|
1708 | // the node became a leaf -> evaluate stats for leafs |
---|
1709 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(data.mNode); |
---|
1710 | |
---|
1711 | // store maximal and minimal depth |
---|
1712 | if (data.mDepth > mStat.maxDepth) |
---|
1713 | mStat.maxDepth = data.mDepth; |
---|
1714 | |
---|
1715 | if (data.mDepth < mStat.minDepth) |
---|
1716 | mStat.minDepth = data.mDepth; |
---|
1717 | |
---|
1718 | // accumulate depth to compute average depth |
---|
1719 | mStat.accumDepth += data.mDepth; |
---|
1720 | |
---|
1721 | |
---|
1722 | if (data.mDepth >= mTermMaxDepth) |
---|
1723 | ++ mStat.maxDepthNodes; |
---|
1724 | |
---|
1725 | if (data.mPvs < mTermMinPvs)
|
---|
1726 | ++ mStat.minPvsNodes;
|
---|
1727 |
|
---|
1728 | if ((int)data.mRays->size() < mTermMinRays)
|
---|
1729 | ++ mStat.minRaysNodes;
|
---|
1730 |
|
---|
1731 | if (data.GetAvgRayContribution() > mTermMaxRayContribution)
|
---|
1732 | ++ mStat.maxRayContribNodes;
|
---|
1733 |
|
---|
1734 | if (data.mGeometry->GetArea() <= mTermMinArea)
|
---|
1735 | ++ mStat.minAreaNodes; |
---|
1736 | |
---|
1737 | #ifdef _DEBUG |
---|
1738 | Debug << "BSP stats: " |
---|
1739 | << "Depth: " << data.mDepth << " (max: " << mTermMaxDepth << "), " |
---|
1740 | << "PVS: " << data.mPvs << " (min: " << mTermMinPvs << "), " |
---|
1741 | << "Area: " << data.mArea << " (min: " << mTermMinArea << "), " |
---|
1742 | << "#polygons: " << (int)data.mPolygons->size() << " (max: " << mTermMinPolys << "), " |
---|
1743 | << "#rays: " << (int)data.mRays->size() << " (max: " << mTermMinRays << "), " |
---|
1744 | << "#pvs: " << leaf->GetViewCell()->GetPvs().GetSize() << "=, " |
---|
1745 | << "#avg ray contrib (pvs): " << (float)data.mPvs / (float)data.mRays->size() << endl; |
---|
1746 | #endif |
---|
1747 | } |
---|
1748 | |
---|
1749 | int BspTree::CastRay(Ray &ray) |
---|
1750 | { |
---|
1751 | int hits = 0; |
---|
1752 | |
---|
1753 | stack<BspRayTraversalData> tStack; |
---|
1754 | |
---|
1755 | float maxt, mint; |
---|
1756 | |
---|
1757 | if (!BoundRay(ray, mint, maxt)) |
---|
1758 | return 0; |
---|
1759 | |
---|
1760 | Intersectable::NewMail(); |
---|
1761 | |
---|
1762 | Vector3 entp = ray.Extrap(mint); |
---|
1763 | Vector3 extp = ray.Extrap(maxt); |
---|
1764 | |
---|
1765 | BspNode *node = mRoot; |
---|
1766 | BspNode *farChild = NULL; |
---|
1767 | |
---|
1768 | while (1) |
---|
1769 | { |
---|
1770 | if (!node->IsLeaf()) |
---|
1771 | { |
---|
1772 | BspInterior *in = (BspInterior *) node; |
---|
1773 | |
---|
1774 | Plane3 *splitPlane = in->GetPlane(); |
---|
1775 | |
---|
1776 | int entSide = splitPlane->Side(entp); |
---|
1777 | int extSide = splitPlane->Side(extp); |
---|
1778 | |
---|
1779 | Vector3 intersection; |
---|
1780 | |
---|
1781 | if (entSide < 0) |
---|
1782 | { |
---|
1783 | node = in->GetBack(); |
---|
1784 | |
---|
1785 | if(extSide <= 0) // plane does not split ray => no far child |
---|
1786 | continue; |
---|
1787 | |
---|
1788 | farChild = in->GetFront(); // plane splits ray |
---|
1789 | |
---|
1790 | } else if (entSide > 0) |
---|
1791 | { |
---|
1792 | node = in->GetFront(); |
---|
1793 | |
---|
1794 | if (extSide >= 0) // plane does not split ray => no far child |
---|
1795 | continue; |
---|
1796 | |
---|
1797 | farChild = in->GetBack(); // plane splits ray |
---|
1798 | } |
---|
1799 | else // ray and plane are coincident |
---|
1800 | { |
---|
1801 | // WHAT TO DO IN THIS CASE ? |
---|
1802 | //break; |
---|
1803 | node = in->GetFront(); |
---|
1804 | continue; |
---|
1805 | } |
---|
1806 | |
---|
1807 | // push data for far child |
---|
1808 | tStack.push(BspRayTraversalData(farChild, extp, maxt)); |
---|
1809 | |
---|
1810 | // find intersection of ray segment with plane |
---|
1811 | float t; |
---|
1812 | extp = splitPlane->FindIntersection(ray.GetLoc(), extp, &t); |
---|
1813 | maxt *= t; |
---|
1814 | |
---|
1815 | } else // reached leaf => intersection with view cell |
---|
1816 | { |
---|
1817 | BspLeaf *leaf = dynamic_cast<BspLeaf *>(node); |
---|
1818 | |
---|
1819 | if (!leaf->mViewCell->Mailed()) |
---|
1820 | { |
---|
1821 | ray.bspIntersections.push_back(Ray::BspIntersection(maxt, leaf)); |
---|
1822 | leaf->mViewCell->Mail(); |
---|
1823 | ++ hits; |
---|
1824 | } |
---|
1825 | |
---|
1826 | //-- fetch the next far child from the stack |
---|
1827 | if (tStack.empty()) |
---|
1828 | break; |
---|
1829 | |
---|
1830 | entp = extp; |
---|
1831 | mint = maxt; // NOTE: need this? |
---|
1832 | |
---|
1833 | if (ray.GetType() == Ray::LINE_SEGMENT && mint > 1.0f) |
---|
1834 | break; |
---|
1835 | |
---|
1836 | BspRayTraversalData &s = tStack.top(); |
---|
1837 | |
---|
1838 | node = s.mNode; |
---|
1839 | extp = s.mExitPoint; |
---|
1840 | maxt = s.mMaxT; |
---|
1841 | |
---|
1842 | tStack.pop(); |
---|
1843 | } |
---|
1844 | } |
---|
1845 | |
---|
1846 | return hits; |
---|
1847 | } |
---|
1848 | |
---|
1849 | bool BspTree::Export(const string filename) |
---|
1850 | { |
---|
1851 | Exporter *exporter = Exporter::GetExporter(filename); |
---|
1852 | |
---|
1853 | if (exporter) |
---|
1854 | { |
---|
1855 | exporter->ExportBspTree(*this); |
---|
1856 | return true; |
---|
1857 | } |
---|
1858 | |
---|
1859 | return false; |
---|
1860 | } |
---|
1861 | |
---|
1862 | void BspTree::CollectViewCells(ViewCellContainer &viewCells) const |
---|
1863 | { |
---|
1864 | stack<BspNode *> nodeStack; |
---|
1865 | nodeStack.push(mRoot); |
---|
1866 | |
---|
1867 | ViewCell::NewMail(); |
---|
1868 | |
---|
1869 | while (!nodeStack.empty()) |
---|
1870 | { |
---|
1871 | BspNode *node = nodeStack.top(); |
---|
1872 | nodeStack.pop(); |
---|
1873 | |
---|
1874 | if (node->IsLeaf()) |
---|
1875 | { |
---|
1876 | ViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1877 | |
---|
1878 | if (!viewCell->Mailed()) |
---|
1879 | { |
---|
1880 | viewCell->Mail(); |
---|
1881 | viewCells.push_back(viewCell); |
---|
1882 | } |
---|
1883 | } |
---|
1884 | else |
---|
1885 | { |
---|
1886 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1887 | |
---|
1888 | nodeStack.push(interior->mFront); |
---|
1889 | nodeStack.push(interior->mBack); |
---|
1890 | } |
---|
1891 | } |
---|
1892 | } |
---|
1893 | |
---|
1894 | void BspTree::EvaluateViewCellsStats(BspViewCellsStatistics &stat) const |
---|
1895 | { |
---|
1896 | stat.Reset(); |
---|
1897 | |
---|
1898 | stack<BspNode *> nodeStack; |
---|
1899 | nodeStack.push(mRoot); |
---|
1900 | |
---|
1901 | ViewCell::NewMail(); |
---|
1902 | |
---|
1903 | // exclude root cell |
---|
1904 | mRootCell->Mail(); |
---|
1905 | |
---|
1906 | while (!nodeStack.empty()) |
---|
1907 | { |
---|
1908 | BspNode *node = nodeStack.top(); |
---|
1909 | nodeStack.pop(); |
---|
1910 | |
---|
1911 | if (node->IsLeaf()) |
---|
1912 | { |
---|
1913 | ++ stat.bspLeaves; |
---|
1914 | |
---|
1915 | BspViewCell *viewCell = dynamic_cast<BspLeaf *>(node)->mViewCell; |
---|
1916 | |
---|
1917 | if (!viewCell->Mailed()) |
---|
1918 | { |
---|
1919 | viewCell->Mail(); |
---|
1920 | |
---|
1921 | ++ stat.viewCells; |
---|
1922 | const int pvsSize = viewCell->GetPvs().GetSize(); |
---|
1923 | |
---|
1924 | stat.pvs += pvsSize; |
---|
1925 | |
---|
1926 | if (pvsSize < 1) |
---|
1927 | ++ stat.emptyPvs; |
---|
1928 | |
---|
1929 | if (pvsSize > stat.maxPvs) |
---|
1930 | stat.maxPvs = pvsSize; |
---|
1931 | |
---|
1932 | if (pvsSize < stat.minPvs) |
---|
1933 | stat.minPvs = pvsSize; |
---|
1934 | |
---|
1935 | if ((int)viewCell->mBspLeaves.size() > stat.maxBspLeaves) |
---|
1936 | stat.maxBspLeaves = (int)viewCell->mBspLeaves.size(); |
---|
1937 | } |
---|
1938 | } |
---|
1939 | else |
---|
1940 | { |
---|
1941 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
1942 | |
---|
1943 | nodeStack.push(interior->mFront); |
---|
1944 | nodeStack.push(interior->mBack); |
---|
1945 | } |
---|
1946 | } |
---|
1947 | } |
---|
1948 | |
---|
1949 | bool BspTree::MergeViewCells(BspLeaf *front, BspLeaf *back) const |
---|
1950 | { |
---|
1951 | BspViewCell *viewCell = |
---|
1952 | dynamic_cast<BspViewCell *>(ViewCell::Merge(*front->mViewCell, *back->mViewCell)); |
---|
1953 | |
---|
1954 | if (!viewCell) |
---|
1955 | return false; |
---|
1956 | |
---|
1957 | // change view cells of all leaves associated with the |
---|
1958 | // previous view cells |
---|
1959 | |
---|
1960 | BspViewCell *fVc = front->mViewCell; |
---|
1961 | BspViewCell *bVc = back->mViewCell; |
---|
1962 | |
---|
1963 | vector<BspLeaf *> fLeaves = fVc->mBspLeaves; |
---|
1964 | vector<BspLeaf *> bLeaves = bVc->mBspLeaves; |
---|
1965 | |
---|
1966 | vector<BspLeaf *>::const_iterator it; |
---|
1967 | |
---|
1968 | for (it = fLeaves.begin(); it != fLeaves.end(); ++ it) |
---|
1969 | { |
---|
1970 | (*it)->SetViewCell(viewCell); |
---|
1971 | viewCell->mBspLeaves.push_back(*it); |
---|
1972 | } |
---|
1973 | for (it = bLeaves.begin(); it != bLeaves.end(); ++ it) |
---|
1974 | { |
---|
1975 | (*it)->SetViewCell(viewCell); |
---|
1976 | viewCell->mBspLeaves.push_back(*it); |
---|
1977 | } |
---|
1978 | |
---|
1979 | DEL_PTR(fVc); |
---|
1980 | DEL_PTR(bVc); |
---|
1981 | |
---|
1982 | return true; |
---|
1983 | } |
---|
1984 | |
---|
1985 | bool BspTree::ShouldMerge(BspLeaf *front, BspLeaf *back) const |
---|
1986 | { |
---|
1987 | ViewCell *fvc = front->mViewCell; |
---|
1988 | ViewCell *bvc = back->mViewCell; |
---|
1989 | |
---|
1990 | if ((fvc == mRootCell) || (bvc == mRootCell) || (fvc == bvc)) |
---|
1991 | return false; |
---|
1992 | |
---|
1993 | int fdiff = fvc->GetPvs().Diff(bvc->GetPvs()); |
---|
1994 | |
---|
1995 | if (fvc->GetPvs().GetSize() + fdiff < mMaxPvs) |
---|
1996 | { |
---|
1997 | if ((fvc->GetPvs().GetSize() < mMinPvs) || |
---|
1998 | (bvc->GetPvs().GetSize() < mMinPvs) || |
---|
1999 | ((fdiff < mMinPvsDif) && (bvc->GetPvs().Diff(fvc->GetPvs()) < mMinPvsDif))) |
---|
2000 | { |
---|
2001 | return true; |
---|
2002 | } |
---|
2003 | } |
---|
2004 | |
---|
2005 | return false; |
---|
2006 | } |
---|
2007 | |
---|
2008 | void BspTree::SetGenerateViewCells(int generateViewCells) |
---|
2009 | { |
---|
2010 | mGenerateViewCells = generateViewCells; |
---|
2011 | } |
---|
2012 | |
---|
2013 | BspTreeStatistics &BspTree::GetStat() |
---|
2014 | { |
---|
2015 | return mStat; |
---|
2016 | } |
---|
2017 | |
---|
2018 | float BspTree::AccumulatedRayLength(BoundedRayContainer &rays) const |
---|
2019 | { |
---|
2020 | float len = 0; |
---|
2021 | |
---|
2022 | BoundedRayContainer::const_iterator it, it_end = rays.end(); |
---|
2023 | |
---|
2024 | for (it = rays.begin(); it != it_end; ++ it) |
---|
2025 | { |
---|
2026 | len += SqrDistance((*it)->mRay->Extrap((*it)->mMinT), |
---|
2027 | (*it)->mRay->Extrap((*it)->mMaxT)); |
---|
2028 | } |
---|
2029 | |
---|
2030 | return len; |
---|
2031 | } |
---|
2032 | |
---|
2033 | int BspTree::SplitRays(const Plane3 &plane, |
---|
2034 | BoundedRayContainer &rays, |
---|
2035 | BoundedRayContainer &frontRays, |
---|
2036 | BoundedRayContainer &backRays) |
---|
2037 | { |
---|
2038 | int splits = 0; |
---|
2039 | |
---|
2040 | while (!rays.empty()) |
---|
2041 | { |
---|
2042 | BoundedRay *bRay = rays.back(); |
---|
2043 | Ray *ray = bRay->mRay; |
---|
2044 | float minT = bRay->mMinT; |
---|
2045 | float maxT = bRay->mMaxT; |
---|
2046 | |
---|
2047 | rays.pop_back(); |
---|
2048 | |
---|
2049 | Vector3 entP, extP; |
---|
2050 | |
---|
2051 | const int cf = |
---|
2052 | ray->ClassifyPlane(plane, minT, maxT, entP, extP); |
---|
2053 | |
---|
2054 | // set id to ray classification |
---|
2055 | ray->SetId(cf); |
---|
2056 | |
---|
2057 | switch (cf) |
---|
2058 | { |
---|
2059 | case Ray::COINCIDENT: // TODO: should really discard ray? |
---|
2060 | frontRays.push_back(bRay); |
---|
2061 | //DEL_PTR(bRay); |
---|
2062 | break; |
---|
2063 | case Ray::BACK: |
---|
2064 | backRays.push_back(bRay); |
---|
2065 | break; |
---|
2066 | case Ray::FRONT: |
---|
2067 | frontRays.push_back(bRay); |
---|
2068 | break; |
---|
2069 | case Ray::FRONT_BACK: |
---|
2070 | { |
---|
2071 | // find intersection of ray segment with plane |
---|
2072 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
2073 | |
---|
2074 | const float newT = t * maxT; |
---|
2075 | |
---|
2076 | frontRays.push_back(new BoundedRay(ray, minT, newT)); |
---|
2077 | backRays.push_back(new BoundedRay(ray, newT, maxT)); |
---|
2078 | |
---|
2079 | DEL_PTR(bRay); |
---|
2080 | } |
---|
2081 | break; |
---|
2082 | case Ray::BACK_FRONT: |
---|
2083 | { |
---|
2084 | // find intersection of ray segment with plane |
---|
2085 | const float t = plane.FindT(ray->GetLoc(), extP); |
---|
2086 | const float newT = t * bRay->mMaxT; |
---|
2087 | |
---|
2088 | backRays.push_back(new BoundedRay(ray, bRay->mMinT, newT)); |
---|
2089 | frontRays.push_back(new BoundedRay(ray, newT, bRay->mMaxT)); |
---|
2090 | DEL_PTR(bRay); |
---|
2091 | |
---|
2092 | ++ splits; |
---|
2093 | } |
---|
2094 | break; |
---|
2095 | default: |
---|
2096 | Debug << "Should not come here 4" << endl; |
---|
2097 | break; |
---|
2098 | } |
---|
2099 | } |
---|
2100 | |
---|
2101 | return splits; |
---|
2102 | } |
---|
2103 | |
---|
2104 | void BspTree::ExtractHalfSpaces(BspNode *n, vector<Plane3> &halfSpaces) const |
---|
2105 | { |
---|
2106 | BspNode *lastNode; |
---|
2107 | do |
---|
2108 | { |
---|
2109 | lastNode = n; |
---|
2110 | |
---|
2111 | // want to get planes defining geometry of this node => don't take |
---|
2112 | // split plane of node itself |
---|
2113 | n = n->GetParent(); |
---|
2114 | |
---|
2115 | if (n) |
---|
2116 | { |
---|
2117 | BspInterior *interior = dynamic_cast<BspInterior *>(n); |
---|
2118 | Plane3 halfSpace = *dynamic_cast<BspInterior *>(interior)->GetPlane(); |
---|
2119 | |
---|
2120 | if (interior->mFront != lastNode) |
---|
2121 | halfSpace.ReverseOrientation(); |
---|
2122 | |
---|
2123 | halfSpaces.push_back(halfSpace); |
---|
2124 | } |
---|
2125 | } |
---|
2126 | while (n); |
---|
2127 | } |
---|
2128 | |
---|
2129 | void BspTree::ConstructGeometry(BspNode *n, BspNodeGeometry &cell) const |
---|
2130 | { |
---|
2131 | PolygonContainer polys; |
---|
2132 | ConstructGeometry(n, polys); |
---|
2133 | cell.mPolys = polys; |
---|
2134 | } |
---|
2135 | |
---|
2136 | void BspTree::ConstructGeometry(BspViewCell *vc, PolygonContainer &cell) const |
---|
2137 | { |
---|
2138 | vector<BspLeaf *> leaves = vc->mBspLeaves; |
---|
2139 | |
---|
2140 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end(); |
---|
2141 | |
---|
2142 | for (it = leaves.begin(); it != it_end; ++ it) |
---|
2143 | ConstructGeometry(*it, cell); |
---|
2144 | } |
---|
2145 | |
---|
2146 | |
---|
2147 | void BspTree::ConstructGeometry(BspNode *n, PolygonContainer &cell) const
|
---|
2148 | {
|
---|
2149 | vector<Plane3> halfSpaces;
|
---|
2150 | ExtractHalfSpaces(n, halfSpaces);
|
---|
2151 |
|
---|
2152 | PolygonContainer candidatePolys;
|
---|
2153 |
|
---|
2154 | // bounded planes are added to the polygons (reverse polygons
|
---|
2155 | // as they have to be outfacing
|
---|
2156 | for (int i = 0; i < (int)halfSpaces.size(); ++ i)
|
---|
2157 | {
|
---|
2158 | Polygon3 *p = GetBoundingBox().CrossSection(halfSpaces[i]);
|
---|
2159 |
|
---|
2160 | if (p->Valid())
|
---|
2161 | {
|
---|
2162 | candidatePolys.push_back(p->CreateReversePolygon());
|
---|
2163 | DEL_PTR(p);
|
---|
2164 | }
|
---|
2165 | }
|
---|
2166 |
|
---|
2167 | // add faces of bounding box (also could be faces of the cell)
|
---|
2168 | for (int i = 0; i < 6; ++ i)
|
---|
2169 | {
|
---|
2170 | VertexContainer vertices;
|
---|
2171 |
|
---|
2172 | for (int j = 0; j < 4; ++ j)
|
---|
2173 | vertices.push_back(mBox.GetFace(i).mVertices[j]);
|
---|
2174 |
|
---|
2175 | candidatePolys.push_back(new Polygon3(vertices));
|
---|
2176 | }
|
---|
2177 |
|
---|
2178 | for (int i = 0; i < (int)candidatePolys.size(); ++ i)
|
---|
2179 | {
|
---|
2180 | // polygon is split by all other planes
|
---|
2181 | for (int j = 0; (j < (int)halfSpaces.size()) && candidatePolys[i]; ++ j)
|
---|
2182 | {
|
---|
2183 | if (i == j) // polygon and plane are coincident
|
---|
2184 | continue;
|
---|
2185 |
|
---|
2186 | VertexContainer splitPts;
|
---|
2187 | Polygon3 *frontPoly, *backPoly;
|
---|
2188 |
|
---|
2189 | const int cf = candidatePolys[i]->ClassifyPlane(halfSpaces[j]);
|
---|
2190 |
|
---|
2191 | switch (cf)
|
---|
2192 | {
|
---|
2193 | case Polygon3::SPLIT:
|
---|
2194 | frontPoly = new Polygon3();
|
---|
2195 | backPoly = new Polygon3();
|
---|
2196 |
|
---|
2197 | candidatePolys[i]->Split(halfSpaces[j], *frontPoly,
|
---|
2198 | *backPoly, splitPts);
|
---|
2199 |
|
---|
2200 | DEL_PTR(candidatePolys[i]);
|
---|
2201 |
|
---|
2202 | if (frontPoly->Valid())
|
---|
2203 | candidatePolys[i] = frontPoly;
|
---|
2204 | else
|
---|
2205 | DEL_PTR(frontPoly);
|
---|
2206 |
|
---|
2207 | DEL_PTR(backPoly);
|
---|
2208 | break;
|
---|
2209 | case Polygon3::BACK_SIDE:
|
---|
2210 | DEL_PTR(candidatePolys[i]);
|
---|
2211 | break;
|
---|
2212 | // just take polygon as it is
|
---|
2213 | case Polygon3::FRONT_SIDE:
|
---|
2214 | case Polygon3::COINCIDENT:
|
---|
2215 | default:
|
---|
2216 | break;
|
---|
2217 | }
|
---|
2218 | }
|
---|
2219 |
|
---|
2220 | if (candidatePolys[i])
|
---|
2221 | cell.push_back(candidatePolys[i]);
|
---|
2222 | }
|
---|
2223 | } |
---|
2224 | |
---|
2225 | |
---|
2226 | int BspTree::FindNeighbors(BspNode *n, vector<BspLeaf *> &neighbors, |
---|
2227 | const bool onlyUnmailed) const |
---|
2228 | { |
---|
2229 | PolygonContainer cell; |
---|
2230 | |
---|
2231 | ConstructGeometry(n, cell); |
---|
2232 | |
---|
2233 | stack<BspNode *> nodeStack; |
---|
2234 | nodeStack.push(mRoot); |
---|
2235 | |
---|
2236 | // planes needed to verify that we found neighbor leaf. |
---|
2237 | vector<Plane3> halfSpaces; |
---|
2238 | ExtractHalfSpaces(n, halfSpaces); |
---|
2239 | |
---|
2240 | while (!nodeStack.empty()) |
---|
2241 | { |
---|
2242 | BspNode *node = nodeStack.top(); |
---|
2243 | nodeStack.pop(); |
---|
2244 | |
---|
2245 | if (node->IsLeaf()) |
---|
2246 | { |
---|
2247 | if (node != n && (!onlyUnmailed || !node->Mailed())) |
---|
2248 | { |
---|
2249 | // test all planes of current node if candidate really |
---|
2250 | // is neighbour |
---|
2251 | PolygonContainer neighborCandidate; |
---|
2252 | ConstructGeometry(node, neighborCandidate); |
---|
2253 | |
---|
2254 | bool isAdjacent = true; |
---|
2255 | for (int i = 0; (i < halfSpaces.size()) && isAdjacent; ++ i) |
---|
2256 | { |
---|
2257 | const int cf = |
---|
2258 | Polygon3::ClassifyPlane(neighborCandidate, halfSpaces[i]); |
---|
2259 | |
---|
2260 | if (cf == Polygon3::BACK_SIDE) |
---|
2261 | isAdjacent = false; |
---|
2262 | } |
---|
2263 | |
---|
2264 | if (isAdjacent) |
---|
2265 | neighbors.push_back(dynamic_cast<BspLeaf *>(node)); |
---|
2266 | |
---|
2267 | CLEAR_CONTAINER(neighborCandidate); |
---|
2268 | } |
---|
2269 | } |
---|
2270 | else |
---|
2271 | { |
---|
2272 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2273 | |
---|
2274 | const int cf = Polygon3::ClassifyPlane(cell, interior->mPlane); |
---|
2275 | |
---|
2276 | if (cf == Polygon3::FRONT_SIDE) |
---|
2277 | nodeStack.push(interior->mFront); |
---|
2278 | else |
---|
2279 | if (cf == Polygon3::BACK_SIDE) |
---|
2280 | nodeStack.push(interior->mBack); |
---|
2281 | else |
---|
2282 | { |
---|
2283 | // random decision |
---|
2284 | nodeStack.push(interior->mBack); |
---|
2285 | nodeStack.push(interior->mFront); |
---|
2286 | } |
---|
2287 | } |
---|
2288 | } |
---|
2289 | |
---|
2290 | CLEAR_CONTAINER(cell); |
---|
2291 | return (int)neighbors.size(); |
---|
2292 | } |
---|
2293 | |
---|
2294 | BspLeaf *BspTree::GetRandomLeaf(const Plane3 &halfspace) |
---|
2295 | { |
---|
2296 | stack<BspNode *> nodeStack; |
---|
2297 | nodeStack.push(mRoot); |
---|
2298 | |
---|
2299 | int mask = rand(); |
---|
2300 | |
---|
2301 | while (!nodeStack.empty()) |
---|
2302 | { |
---|
2303 | BspNode *node = nodeStack.top(); |
---|
2304 | nodeStack.pop(); |
---|
2305 | |
---|
2306 | if (node->IsLeaf()) |
---|
2307 | { |
---|
2308 | return dynamic_cast<BspLeaf *>(node); |
---|
2309 | } |
---|
2310 | else |
---|
2311 | { |
---|
2312 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2313 | |
---|
2314 | BspNode *next; |
---|
2315 | |
---|
2316 | PolygonContainer cell; |
---|
2317 | |
---|
2318 | // todo: not very efficient: constructs full cell everytime |
---|
2319 | ConstructGeometry(interior, cell); |
---|
2320 | |
---|
2321 | const int cf = Polygon3::ClassifyPlane(cell, halfspace); |
---|
2322 | |
---|
2323 | if (cf == Polygon3::BACK_SIDE) |
---|
2324 | next = interior->mFront; |
---|
2325 | else |
---|
2326 | if (cf == Polygon3::FRONT_SIDE) |
---|
2327 | next = interior->mFront; |
---|
2328 | else |
---|
2329 | { |
---|
2330 | // random decision |
---|
2331 | if (mask & 1) |
---|
2332 | next = interior->mBack; |
---|
2333 | else |
---|
2334 | next = interior->mFront; |
---|
2335 | mask = mask >> 1; |
---|
2336 | } |
---|
2337 | |
---|
2338 | nodeStack.push(next); |
---|
2339 | } |
---|
2340 | } |
---|
2341 | |
---|
2342 | return NULL; |
---|
2343 | } |
---|
2344 | |
---|
2345 | BspLeaf *BspTree::GetRandomLeaf(const bool onlyUnmailed) |
---|
2346 | { |
---|
2347 | stack<BspNode *> nodeStack; |
---|
2348 | |
---|
2349 | nodeStack.push(mRoot); |
---|
2350 | |
---|
2351 | int mask = rand(); |
---|
2352 | |
---|
2353 | while (!nodeStack.empty()) |
---|
2354 | { |
---|
2355 | BspNode *node = nodeStack.top(); |
---|
2356 | nodeStack.pop(); |
---|
2357 | |
---|
2358 | if (node->IsLeaf()) |
---|
2359 | { |
---|
2360 | if ( (!onlyUnmailed || !node->Mailed()) ) |
---|
2361 | return dynamic_cast<BspLeaf *>(node); |
---|
2362 | } |
---|
2363 | else |
---|
2364 | { |
---|
2365 | BspInterior *interior = dynamic_cast<BspInterior *>(node); |
---|
2366 | |
---|
2367 | // random decision |
---|
2368 | if (mask & 1) |
---|
2369 | nodeStack.push(interior->mBack); |
---|
2370 | else |
---|
2371 | nodeStack.push(interior->mFront); |
---|
2372 | |
---|
2373 | mask = mask >> 1; |
---|
2374 | } |
---|
2375 | } |
---|
2376 | |
---|
2377 | return NULL; |
---|
2378 | } |
---|
2379 | |
---|
2380 | int BspTree::ComputePvsSize(const BoundedRayContainer &rays) const |
---|
2381 | { |
---|
2382 | int pvsSize = 0; |
---|
2383 | |
---|
2384 | BoundedRayContainer::const_iterator rit, rit_end = rays.end(); |
---|
2385 | |
---|
2386 | Intersectable::NewMail(); |
---|
2387 | |
---|
2388 | for (rit = rays.begin(); rit != rays.end(); ++ rit) |
---|
2389 | { |
---|
2390 | Ray *ray = (*rit)->mRay; |
---|
2391 | |
---|
2392 | if (!ray->intersections.empty()) |
---|
2393 | { |
---|
2394 | if (!ray->intersections[0].mObject->Mailed()) |
---|
2395 | { |
---|
2396 | ray->intersections[0].mObject->Mail(); |
---|
2397 | ++ pvsSize; |
---|
2398 | } |
---|
2399 | } |
---|
2400 | if (ray->sourceObject.mObject) |
---|
2401 | { |
---|
2402 | if (!ray->sourceObject.mObject->Mailed()) |
---|
2403 | { |
---|
2404 | ray->sourceObject.mObject->Mail(); |
---|
2405 | ++ pvsSize; |
---|
2406 | } |
---|
2407 | } |
---|
2408 | } |
---|
2409 | |
---|
2410 | return pvsSize; |
---|
2411 | } |
---|
2412 | |
---|
2413 | /************************************************************* |
---|
2414 | * BspNodeGeometry Implementation * |
---|
2415 | *************************************************************/ |
---|
2416 | |
---|
2417 | BspNodeGeometry::~BspNodeGeometry() |
---|
2418 | { |
---|
2419 | CLEAR_CONTAINER(mPolys); |
---|
2420 | } |
---|
2421 | |
---|
2422 | float BspNodeGeometry::GetArea() const |
---|
2423 | { |
---|
2424 | return Polygon3::GetArea(mPolys); |
---|
2425 | } |
---|
2426 | |
---|
2427 | void BspNodeGeometry::SplitGeometry(BspNodeGeometry &front, |
---|
2428 | BspNodeGeometry &back, |
---|
2429 | const BspTree &tree, |
---|
2430 | const Plane3 &splitPlane) const |
---|
2431 | { |
---|
2432 | // get cross section of new polygon |
---|
2433 | Polygon3 *planePoly = tree.GetBoundingBox().CrossSection(splitPlane); |
---|
2434 | |
---|
2435 | planePoly = SplitPolygon(planePoly, tree); |
---|
2436 | |
---|
2437 | //-- plane poly splits all other cell polygons |
---|
2438 | for (int i = 0; i < (int)mPolys.size(); ++ i) |
---|
2439 | { |
---|
2440 | const int cf = mPolys[i]->ClassifyPlane(splitPlane, 0.00001f); |
---|
2441 | |
---|
2442 | // split new polygon with all previous planes |
---|
2443 | switch (cf) |
---|
2444 | { |
---|
2445 | case Polygon3::SPLIT: |
---|
2446 | { |
---|
2447 | Polygon3 *poly = new Polygon3(mPolys[i]->mVertices); |
---|
2448 | |
---|
2449 | Polygon3 *frontPoly = new Polygon3(); |
---|
2450 | Polygon3 *backPoly = new Polygon3(); |
---|
2451 | |
---|
2452 | VertexContainer splitPts; |
---|
2453 | |
---|
2454 | poly->Split(splitPlane, *frontPoly, *backPoly, splitPts); |
---|
2455 | |
---|
2456 | DEL_PTR(poly); |
---|
2457 | |
---|
2458 | if (frontPoly->Valid()) |
---|
2459 | front.mPolys.push_back(frontPoly); |
---|
2460 | if (backPoly->Valid()) |
---|
2461 | back.mPolys.push_back(backPoly); |
---|
2462 | } |
---|
2463 | |
---|
2464 | break; |
---|
2465 | case Polygon3::BACK_SIDE: |
---|
2466 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2467 | break; |
---|
2468 | case Polygon3::FRONT_SIDE: |
---|
2469 | front.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2470 | break; |
---|
2471 | case Polygon3::COINCIDENT: |
---|
2472 | //front.mPolys.push_back(CreateReversePolygon(mPolys[i])); |
---|
2473 | back.mPolys.push_back(new Polygon3(mPolys[i]->mVertices)); |
---|
2474 | break; |
---|
2475 | default: |
---|
2476 | break; |
---|
2477 | } |
---|
2478 | } |
---|
2479 | |
---|
2480 | //-- finally add the new polygon to the child cells |
---|
2481 | if (planePoly) |
---|
2482 | { |
---|
2483 | // add polygon with normal pointing into positive half space to back cell |
---|
2484 | back.mPolys.push_back(planePoly); |
---|
2485 | // add polygon with reverse orientation to front cell |
---|
2486 | front.mPolys.push_back(planePoly->CreateReversePolygon()); |
---|
2487 | } |
---|
2488 | |
---|
2489 | //Debug << "returning new geometry " << mPolys.size() << " f: " << front.mPolys.size() << " b: " << back.mPolys.size() << endl; |
---|
2490 | //Debug << "old area " << GetArea() << " f: " << front.GetArea() << " b: " << back.GetArea() << endl; |
---|
2491 | } |
---|
2492 | |
---|
2493 | Polygon3 *BspNodeGeometry::SplitPolygon(Polygon3 *planePoly, |
---|
2494 | const BspTree &tree) const |
---|
2495 | { |
---|
2496 | // polygon is split by all other planes |
---|
2497 | for (int i = 0; (i < (int)mPolys.size()) && planePoly; ++ i) |
---|
2498 | { |
---|
2499 | Plane3 plane = mPolys[i]->GetSupportingPlane(); |
---|
2500 | |
---|
2501 | const int cf = |
---|
2502 | planePoly->ClassifyPlane(plane, 0.00001f); |
---|
2503 | |
---|
2504 | // split new polygon with all previous planes |
---|
2505 | switch (cf) |
---|
2506 | { |
---|
2507 | case Polygon3::SPLIT: |
---|
2508 | { |
---|
2509 | VertexContainer splitPts; |
---|
2510 | |
---|
2511 | Polygon3 *frontPoly = new Polygon3(); |
---|
2512 | Polygon3 *backPoly = new Polygon3(); |
---|
2513 | |
---|
2514 | planePoly->Split(plane, *frontPoly, *backPoly, splitPts); |
---|
2515 | DEL_PTR(planePoly); |
---|
2516 | |
---|
2517 | if (backPoly->Valid()) |
---|
2518 | planePoly = backPoly; |
---|
2519 | else |
---|
2520 | DEL_PTR(backPoly); |
---|
2521 | } |
---|
2522 | break; |
---|
2523 | case Polygon3::FRONT_SIDE: |
---|
2524 | DEL_PTR(planePoly); |
---|
2525 | break; |
---|
2526 | // polygon is taken as it is |
---|
2527 | case Polygon3::BACK_SIDE: |
---|
2528 | case Polygon3::COINCIDENT: |
---|
2529 | default: |
---|
2530 | break; |
---|
2531 | } |
---|
2532 | } |
---|
2533 | |
---|
2534 | return planePoly; |
---|
2535 | } |
---|
2536 | |
---|
2537 | void BspViewCellsStatistics::Print(ostream &app) const |
---|
2538 | { |
---|
2539 | app << "===== BspViewCells statistics ===============\n"; |
---|
2540 | |
---|
2541 | app << setprecision(4); |
---|
2542 | |
---|
2543 | //app << "#N_CTIME ( Construction time [s] )\n" << Time() << " \n"; |
---|
2544 | |
---|
2545 | app << "#N_OVERALLPVS ( objects in PVS )\n" << pvs << endl; |
---|
2546 | |
---|
2547 | app << "#N_PMAXPVS ( largest PVS )\n" << maxPvs << endl; |
---|
2548 | |
---|
2549 | app << "#N_PMINPVS ( smallest PVS )\n" << minPvs << endl; |
---|
2550 | |
---|
2551 | app << "#N_PAVGPVS ( average PVS )\n" << AvgPvs() << endl; |
---|
2552 | |
---|
2553 | app << "#N_PEMPTYPVS ( view cells with PVS smaller 2 )\n" << emptyPvs << endl; |
---|
2554 | |
---|
2555 | app << "#N_VIEWCELLS ( number of view cells)\n" << viewCells << endl; |
---|
2556 | |
---|
2557 | app << "#N_AVGBSPLEAVES (average number of BSP leaves per view cell )\n" << AvgBspLeaves() << endl; |
---|
2558 | |
---|
2559 | app << "#N_MAXBSPLEAVES ( maximal number of BSP leaves per view cell )\n" << maxBspLeaves << endl; |
---|
2560 | |
---|
2561 | app << "===== END OF BspViewCells statistics ==========\n"; |
---|
2562 | } |
---|